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ghost-angel

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  1. Like
    ghost-angel got a reaction from SteveZilla in Civilians on a Starfleet vessel: what do they do?   
    stupid utopia's putting everyone out of work.
  2. Like
    ghost-angel got a reaction from Killer Shrike in How would you price this Limitation?   
    The fact is if you removed the Endurance part from Charges it would require less words to explain, it would also remove words from Autofire. It would create less side explanations as everything would be normalized:
    Charges limit how often a power can be used.
    Reduced END removes Endurance cost.
     
    The only reason you see an interaction between the two is because the system put one in at the very beginning. Once you remove all Endurance considerations from Charges every argument about pushing, reducing effect, altering costs, math on where it switches from Limitation to Advantage, go away completely. That's a fact.
  3. Like
    ghost-angel got a reaction from bigbywolfe in How would you price this Limitation?   
    There's nothing about 'using as few game elements as possible' in the game philosophy. The system has been moving ever closer towards breaking components down to increase granularity of concept (removing figured characteristics and making them secondary characteristics, for example). Making Charges do only one thing (limit uses per time period) is much more in line with the overall system philosophy than the current setup of having one modifier do two things - thus causing further complication elsewhere; especially since it has a flip point where it goes from Limitation to Advantage, and affects the cost of another modifier (autofire) as well. That is, IMO, much more of a book keeping problem than simply tracking multiple resources during play.
     
    And I'll note your exception of Heroic campaigns tracking ammo is... well, Charges, so you've already stated that the reason not to do a thing is a thing that is already being done anyway... making that point moot.
  4. Like
    ghost-angel got a reaction from Lawnmower Boy in How does decapitation work?   
    Given it's a trope of the genre... I'd actually set it where it's a moderately accomplishable goal within the campaign ... how much damage does a typical person do with a weapon. If you can normally get 2-3 Body past defenses, which doubles to 4-6 Body... then unless you've got a particularly tough monster; maybe call it 5 Body will decapitate most monsters.
  5. Like
    ghost-angel got a reaction from bigbywolfe in How would you price this Limitation?   
    The fact is if you removed the Endurance part from Charges it would require less words to explain, it would also remove words from Autofire. It would create less side explanations as everything would be normalized:
    Charges limit how often a power can be used.
    Reduced END removes Endurance cost.
     
    The only reason you see an interaction between the two is because the system put one in at the very beginning. Once you remove all Endurance considerations from Charges every argument about pushing, reducing effect, altering costs, math on where it switches from Limitation to Advantage, go away completely. That's a fact.
  6. Like
    ghost-angel got a reaction from Doc Democracy in How would you price this Limitation?   
    The fact is if you removed the Endurance part from Charges it would require less words to explain, it would also remove words from Autofire. It would create less side explanations as everything would be normalized:
    Charges limit how often a power can be used.
    Reduced END removes Endurance cost.
     
    The only reason you see an interaction between the two is because the system put one in at the very beginning. Once you remove all Endurance considerations from Charges every argument about pushing, reducing effect, altering costs, math on where it switches from Limitation to Advantage, go away completely. That's a fact.
  7. Like
    ghost-angel got a reaction from Jhaierr in Should anime hero be its own thing?   
    It's not "pulling a race card" to point out that reducing an entire cultures animated industry into a single 'genre' is off point.
     
    As someone pointed out, American Animation Hero would have the same problems; Gummi-Bears. GI-Joe, and My Little Pony hardly operate under the same genre conventions beyond some generalized cultural similarities. The Toon RPG is great for simulating Hanna-Barara cartoons, but terrible for Transformers... but, hey, those are both cartoons so one Cartoon Genre Book will do just fine? No, no it won't. The same with Japanese Animation.
  8. Like
    ghost-angel reacted to Hugh Neilson in How would you price this Limitation?   
    That is 375% of Champions 1st Edition and 300% of Champions 2e.  Again, if the goal was to reduce the number of game elements to a minimum, we could have far fewer elements and a much smaller game.
     
    Further, I believe it requires more word count to explain that Charges cost 0 END, that as a result Charges can be either an advantage or a limitation, and that it caps out at +1 instead of the +1/2 that 0 END would typically cost, to account for the possibility of an Autofire attack than would be required to simply, with no added discussion, leave powers with charges costing END by default, perhaps providing a Handgun sample power which applies both Six Charges and 0 END to demonstrate how this apparently very difficult build might be reflected in game terms.
  9. Like
    ghost-angel got a reaction from Hugh Neilson in How would you price this Limitation?   
    There's nothing about 'using as few game elements as possible' in the game philosophy. The system has been moving ever closer towards breaking components down to increase granularity of concept (removing figured characteristics and making them secondary characteristics, for example). Making Charges do only one thing (limit uses per time period) is much more in line with the overall system philosophy than the current setup of having one modifier do two things - thus causing further complication elsewhere; especially since it has a flip point where it goes from Limitation to Advantage, and affects the cost of another modifier (autofire) as well. That is, IMO, much more of a book keeping problem than simply tracking multiple resources during play.
     
    And I'll note your exception of Heroic campaigns tracking ammo is... well, Charges, so you've already stated that the reason not to do a thing is a thing that is already being done anyway... making that point moot.
  10. Like
    ghost-angel got a reaction from Hugh Neilson in How would you price this Limitation?   
    Compound Powers are hardly a 6E thing, it was codified as a term during 5E, and has certainly been an idea since Partially Limited Powers were a thing.
     
    Some alternate ideas to the aforementioned Compound Power;
     
    I'm sure we could figure out how to use Damage Over Time, but I didn't sit down and do any math on it....
     
    But, Cumulative with a series of Naked Advantages is an alternative. The build isn't any less messy that additional dice with their own Modifiers, but it's an alternative. Each Cumulative NA has it's own Limitations: must follow previous increment, increases time step by one....
     
    Also, I'm in the camp that Charges shouldn't really cost 0END by default, folding an Advantage into a Limitation is 1) weird, 2) locks out or makes some ideas more complex than needed.
  11. Like
    ghost-angel reacted to Ragitsu in Should anime hero be its own thing?   
    Now with 100% more big eyes and 100% less pork.
  12. Like
    ghost-angel reacted to IndianaJoe3 in Should anime hero be its own thing?   
    Fitting both Fist of the North Star and Hamtaro into the same genre book might be a bit difficult.
  13. Like
    ghost-angel got a reaction from Ragitsu in Should anime hero be its own thing?   
    It's not "pulling a race card" to point out that reducing an entire cultures animated industry into a single 'genre' is off point.
     
    As someone pointed out, American Animation Hero would have the same problems; Gummi-Bears. GI-Joe, and My Little Pony hardly operate under the same genre conventions beyond some generalized cultural similarities. The Toon RPG is great for simulating Hanna-Barara cartoons, but terrible for Transformers... but, hey, those are both cartoons so one Cartoon Genre Book will do just fine? No, no it won't. The same with Japanese Animation.
  14. Like
    ghost-angel got a reaction from Grailknight in Should anime hero be its own thing?   
    It's not "pulling a race card" to point out that reducing an entire cultures animated industry into a single 'genre' is off point.
     
    As someone pointed out, American Animation Hero would have the same problems; Gummi-Bears. GI-Joe, and My Little Pony hardly operate under the same genre conventions beyond some generalized cultural similarities. The Toon RPG is great for simulating Hanna-Barara cartoons, but terrible for Transformers... but, hey, those are both cartoons so one Cartoon Genre Book will do just fine? No, no it won't. The same with Japanese Animation.
  15. Like
    ghost-angel got a reaction from Ragitsu in Should anime hero be its own thing?   
    Superhero, as a genre, does have it's own rules. Anime is does not have a universal set of themes/rules it plays with. The genre conventions of Mecha Anime are not the same as Cyberpunk Anime, Fighting Anime, Slice-Of-Life Anime, Haram Anime, Magical-Girl Anime, Historical Anime; And some Anime is essentially Superhero Anime (Dragonball, One Punch Man, any magical-girl could fit this);
     
    What works in Dragonball Hero will absolutely not work in Kazei 5.
     
    Every generic anime gaming source book I've seen (a good half dozen) have been, to be blunt, utter trash. Which is what made things like Kazei 5, the old BGC RPG, and yeah, even the old Robottech RPG, work much better: they focused their rules within the genre they were.
     
    And frankly, to call "Anime" a genre is just culturally insensitive, bordering on racist generalizations. It's a whole medium where a lot of genres have their stories told.
  16. Like
    ghost-angel got a reaction from Grailknight in Should anime hero be its own thing?   
    Superhero, as a genre, does have it's own rules. Anime is does not have a universal set of themes/rules it plays with. The genre conventions of Mecha Anime are not the same as Cyberpunk Anime, Fighting Anime, Slice-Of-Life Anime, Haram Anime, Magical-Girl Anime, Historical Anime; And some Anime is essentially Superhero Anime (Dragonball, One Punch Man, any magical-girl could fit this);
     
    What works in Dragonball Hero will absolutely not work in Kazei 5.
     
    Every generic anime gaming source book I've seen (a good half dozen) have been, to be blunt, utter trash. Which is what made things like Kazei 5, the old BGC RPG, and yeah, even the old Robottech RPG, work much better: they focused their rules within the genre they were.
     
    And frankly, to call "Anime" a genre is just culturally insensitive, bordering on racist generalizations. It's a whole medium where a lot of genres have their stories told.
  17. Like
    ghost-angel got a reaction from Cantriped in Should anime hero be its own thing?   
    Superhero, as a genre, does have it's own rules. Anime is does not have a universal set of themes/rules it plays with. The genre conventions of Mecha Anime are not the same as Cyberpunk Anime, Fighting Anime, Slice-Of-Life Anime, Haram Anime, Magical-Girl Anime, Historical Anime; And some Anime is essentially Superhero Anime (Dragonball, One Punch Man, any magical-girl could fit this);
     
    What works in Dragonball Hero will absolutely not work in Kazei 5.
     
    Every generic anime gaming source book I've seen (a good half dozen) have been, to be blunt, utter trash. Which is what made things like Kazei 5, the old BGC RPG, and yeah, even the old Robottech RPG, work much better: they focused their rules within the genre they were.
     
    And frankly, to call "Anime" a genre is just culturally insensitive, bordering on racist generalizations. It's a whole medium where a lot of genres have their stories told.
  18. Like
    ghost-angel got a reaction from Greywind in Should anime hero be its own thing?   
    Superhero, as a genre, does have it's own rules. Anime is does not have a universal set of themes/rules it plays with. The genre conventions of Mecha Anime are not the same as Cyberpunk Anime, Fighting Anime, Slice-Of-Life Anime, Haram Anime, Magical-Girl Anime, Historical Anime; And some Anime is essentially Superhero Anime (Dragonball, One Punch Man, any magical-girl could fit this);
     
    What works in Dragonball Hero will absolutely not work in Kazei 5.
     
    Every generic anime gaming source book I've seen (a good half dozen) have been, to be blunt, utter trash. Which is what made things like Kazei 5, the old BGC RPG, and yeah, even the old Robottech RPG, work much better: they focused their rules within the genre they were.
     
    And frankly, to call "Anime" a genre is just culturally insensitive, bordering on racist generalizations. It's a whole medium where a lot of genres have their stories told.
  19. Like
    ghost-angel got a reaction from Cantriped in Why Does the Monk Class Work in DnD   
    D&D was based on Tolkein and Jack Vance (the magic system is Vance, while the races are Tolkein).
     
    The Monk goes all the way back to the Blackmoor release, it's based on Remo Williams, and probably also no small part on the popularity of Kung Fu movies in that era as well. The class totally fits into the utter mish-mish of fantasy and medieval Europe that is D&D.
  20. Like
    ghost-angel got a reaction from Anaximander in Things not covered/addressed in Hero   
    Precog doesn't need to be addressed, it already is. Players who have poor reading comprehension and skewed expectations is not really something the rules can address... that's the GMs job.
     
    RE the Money Perk, it's addressed well enough. What isn't addressed is in any given Setting Book there's little or no space dedicated to translating that Perk into a meaningful number for the game at hand.
  21. Like
    ghost-angel got a reaction from Grailknight in Things not covered/addressed in Hero   
    Screw the source material, I'm trying to create something interactive, interesting, and with longevity.
  22. Like
    ghost-angel got a reaction from Grailknight in Things not covered/addressed in Hero   
    Precog doesn't need to be addressed, it already is. Players who have poor reading comprehension and skewed expectations is not really something the rules can address... that's the GMs job.
     
    RE the Money Perk, it's addressed well enough. What isn't addressed is in any given Setting Book there's little or no space dedicated to translating that Perk into a meaningful number for the game at hand.
  23. Like
    ghost-angel got a reaction from massey in Power builds/abuses of Hero   
    Aiding Aid + Power 2 isn't illegal, but it will get hit by the law of diminishing returns very quickly, since Aid can only add a maximum of the die roll (i.e. 1D6 Aid can add only up to 6 Active Points to the original Aid) and since Aiding two powers at once is an Advantage, eventually, you won't be able to add enough Aid to get more dice out of it.
     
    Also, sometimes an abuse in one game won't be an abuse in another... I mean x32 Duplicates all with Mind Link and a x2 Penetrating KA broke a game I was in (and Unkindness of Ravens was truly unkind...), wouldn't have done much in a different campaign though.
     
    But then you get shenanigans like the following:
    Does Body, Alternate Defense (Hardened Smell Flash Defense) which is perfectly book legal, and utterly ridiculous for 99.99% of all games out there.
     
    You can do some seriously weird stuff with the system, on purpose. Just gotta reign it in to play with the Campaign at hand.
  24. Like
    ghost-angel got a reaction from Lord Liaden in Things not covered/addressed in Hero   
    Precog doesn't need to be addressed, it already is. Players who have poor reading comprehension and skewed expectations is not really something the rules can address... that's the GMs job.
     
    RE the Money Perk, it's addressed well enough. What isn't addressed is in any given Setting Book there's little or no space dedicated to translating that Perk into a meaningful number for the game at hand.
  25. Like
    ghost-angel got a reaction from Grailknight in Should anime hero be its own thing?   
    That's like saying we should have a "Movie" supplement for Hero because all the movies have a bunch of thematic ideas that are the same almost everywhere...
     
    Anime is a medium, a book needed to cover the differences of all the various genres would be insanely large... almost like you'd have to split it up into different Genres.. like Fantasy, Sci-Fi, Superheroic, Wuxia, ...
     
    It's also worth a note that a lot of 'common themes' Westerners see in Anime are cultural in nature, and not inherent to Anime or Manga itself, but Japanese Culture.
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