THE “NUll ZONE”
As the text indicates, a Held Action is lost at the beginning of the Segment on which the character’s next Phase occurs. us, there’s a “null zone” between the start of that Segment and the start of the character’s Phase (which begins on his DEX in that Segment). is may create some di culties if a character wants to Hold his Action in anticipation of something his foe will do when the foe has a higher DEX.
In this situation, the GM should apply some common sense and dramatic sense. If a char- acter wants to Hold his Action in anticipation of a foe’s conduct, the GM could use the Held Action to, in essence, move the character “up” in the initiative order for the Phase, so he can “go rst” before his foe only for the purposes of starting another Held Action. But if players start abusing this privilege, or it causes problems, the GM should stop allowing this and revert to the strict letter of the rules.