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Hyper-Man reacted to Joe Walsh in Hyperman R.I.P.
I'm sorry you're having to go through that again, Hyper-Man.
Hopefully this is the last time you'll have to deal with this recurring villain.
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Hyper-Man got a reaction from Killer Shrike in Hyperman R.I.P.
Thanks for the kind words of encouragement everyone. Today is the first chance I have had to be in front of a full size keyboard in over a week and it feels good!
I had a reoccurance of Melanoma cancer... this time in my brain. Probably a lucky break since the symptoms presented like a stroke. They've cut out the big/easy piece and have just done a hires/3d MRI of my brain stem so they can target with radiation next week. The next big hurdle is the results a PET scan of eveything else in a couple of weeks.
I am much better than just few days ago. The fine motor dexterity and strength of my right hand is the biggest issue right now. Typing this was good exercise.
I know I am not a frequent contributor to this part of the forum but you guys always put a smile on my face.
....
Be sure to have yourselves checked for skin cancer!!!
HM
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Hyper-Man reacted to BoloOfEarth in Hyperman R.I.P.
Best wishes, prayers, and good thoughts heading your way. Keep fighting the good fight, HM. You'll win this one.
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Hyper-Man reacted to Pattern Ghost in "My wings are like a shield of steel."
I don't know how many times I've seen a football player dragging multiple guys down the field with him while grabbed. Must've been my imagination.
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Hyper-Man reacted to Ninja-Bear in Tricks and Tips for managing a game
Hello fellow GMs,
I’ve been meaning to post this question for a long while now. As the title says what do you guys do to help manage the beast that Hero can be?
For example, I limit the available martial maneuvers to basically the Generic set and change their sfx to suit. I remeber those particular moves well and if I need to help a player when GMing, it’s easier for me.
For inexperienced players, Hero’s having the same Speed. What I do in that case is vary the monsters/villains Speed. Mooks get one less than the Heroes and a main/singular gets one more. It works well for me.
For non combat skills, I’ll allow a bought skill to cover more with a roll (perhaps a small penalty) instead having several smaller skills. For example Shrinker has science Biology (iirc), I’ll allow her to make a Astromony roll at say -2 max.
What are your thought?
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Hyper-Man reacted to Hugh Neilson in New Power (?)
A Combined Attack is a single attack with multiple powers.
A Multiple Attack allows the character to attack more than once - why didn't the first attack end his phase?
Oh, and even before 4e, we had Multiple Move Bys - the first attack did not end the character's phase.
The first attack action ends the character's phase. That could be a single attack with one power, a combined attack with multiple powers, a multiple attack with a single power, or even (from the 6e rules)
multiple combined attacks (although, as I read it, why can't he make a combined attack against each of Binder and Slick, so he only has to suffer a (3-1) x 2 = -4 OCV penalty on each attack? Perhaps there is a flaw in the example. Mind you, if Defender chose combined attacks, each would either hit or miss on one attack roll - here, each Blast and each Flash gets a separate chance to hit.
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Hyper-Man got a reaction from Maccabe in New Power (?)
Drain END is very effective. Not sure about 4e but later editions ruled END a defensive power meaning Adjustment powers effects against it are halved.
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Hyper-Man reacted to Hugh Neilson in New Power (?)
Not sure what edition you would be issuing that ruling under, but it is neither 6e nor 5e, both of which allow multiple power attacks as noted by HyperMan, using a single roll to hit.
The single roll is a pretty minor issue, though - if you roll a 5 first, a single roll will be preferred, but if that first roll comes up 18, a chance for the other half of the attack to hit would be most welcome.
This was the crux of the Great Linked Debate - why does a Limitation create an Advantage not otherwise available?
From a game balance point of view, I suggest it is ridiculous that someone who spends 180 points to have 3 separate attack powers (60 points each) gets no benefit whatsoever when compared to someone who spends 78 points to have the same three attack powers in a Multipower of fixed slots. The second character has everything the first one does, plus 102 more points to spend on other abilities - how is that balanced?
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Hyper-Man reacted to Lord Liaden in Guns Are Too Slow in Hero
The type of ammunition is also going to make a difference. More powerful rounds have more recoil kick and muzzle climb, much harder to control and to make rapid-fire shots with. Depending on the power of the round and weight of the gun, it may be practically impossible to accurately shoot multiple rounds in rapid succession.
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Hyper-Man reacted to Lord Liaden in 6th Ed GM Screen
Hopefully one of these will do.
http://www.herogames.com/forums/files/file/446-hero-gm-screen-6e-3pg/
http://www.herogames.com/forums/files/file/373-hs6e-gm-screen-portrait/
http://www.herogames.com/forums/files/file/271-hs6e-gm-screen/
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Hyper-Man reacted to sentry0 in HERO System Mobile
The 1.1.3 patch should be available for download now from all stores.
Have I managed to fix the loading and scrolling issues reported on iOS devices?
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Hyper-Man got a reaction from Vanguard in "My wings are like a shield of steel."
Believe it or not I'm all in favor of having fun at the game table. This includes making on the fly rulings in the interest of time. But when it later turns out that the on-the-fly rule wasn't actually needed because there was already a specific case rule that overrides the general rule I try very hard to point it out to everyone for future use.
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Hyper-Man got a reaction from Vanguard in "My wings are like a shield of steel."
From 6e2 page 26:
Once he’s in position, use the basic “stopping moving objects” rules, above, to determine if he can get a hold on the object and start to slow it down. Typically, a character needs to have an appropriate Movement Power to stop a resisting object — a superhero who lacks Flight usually can’t Grab a flying object and use his STR to slow it down, since he has no way to counter its forward momentum. The GM may waive this rule in appropriate circumstances.
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Hyper-Man got a reaction from bluesguy in HERO System Mobile
Yay. I can load the example character now. However, I can't scroll down to see all abilities in a single category .
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Hyper-Man got a reaction from Hugh Neilson in Variable Telekinetic Effect
The more I think about it the better approach may be to replace Selective with Accurate and 0 End and then use the Multiple Attack rules (the 6e version of Sweep for hth and ranged). That would allow separate attack actions vs a 3DCV +2/# of attacks after the first in a single Phase.
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Hyper-Man got a reaction from Hugh Neilson in Variable Telekinetic Effect
I would consider a custom version of Extra Limbs applied to TK.
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Hyper-Man got a reaction from RDU Neil in Guns Are Too Slow in Hero
I'm leaning towards keeping both free.
Both require 1/2 phase and 1/2 DCV.
One gives more bonus PER and some bonus Iniative. The other gives more Init. Both only vs. expected directions.
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Hyper-Man reacted to sentry0 in HERO System Mobile
Alright, I found the issue with scrolling on iOS...I put a fix in the latest patch which I just pushed it into review.
The 1.1.3 patch notes are available here - http://www.herogames.com/forums/topic/96734-hero-system-mobile/?do=findComment&comment=2642800
The update should be hitting your devices within the next day or so.
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Hyper-Man reacted to sentry0 in HERO System Mobile
Hmm, that's a new one for me. I'll look into it ASAP but I will say that I do use Apple's Simulator to simulate an iPhone 6s and that behavior wasn't there.
I've ran into a number of issues on real hardware that hasn't shown up in simulation. I'm feeling very frustrated right now over it...I'm going to have to buy a cheap iPhone to test on I think.
At any rate, I really appreciate the bug reports!