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AlHazred

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Everything posted by AlHazred

  1. Here's the Gnoph-Keh. Although the construction of the Blizzard power will be perfectly acceptable to most people on the boards, for publication, you'd have to change it slightly: Blizzard: Change Environment 64" radius, -4 to Hearing Group PER Rolls, -4 to Sight Group PER Rolls, +1 Point NND RKA (defense Life Support [safe Environment: Intense Cold]), Long-Lasting 1 Hour, Multiple Combat Effects, Personal Immunity (+1/4) This is because you have to use Multiple Combat Effects (a +5 Adder) to combine the effects. Also, you pay twice for PER Roll modifiers, since you can have one less affected than the other. On the other hand, you could also up the EC to a 37 point reserve, which lowers the overall cost of the construct. It's a Cthulhu Mythos critter, anyway; nobody should get close enough to check out its character sheet! Great stuff again, as usual!
  2. Here's the Gnorri in HD. I noticed an error in calculating the Characteristics, Mike. A PD of 8 will actually cost it 2 points, and the total should be 51. These are my favorite mermen; I mean, they're completely normal fantasy mermen, except for the huge lower body tentacle!
  3. Battlemech Weapons would be Vehicle Weapons, a 2-point Weapon Familiarity. Combat Skill Levels with All Battlemech Weapons would be 3-point levels. Now, you could also decide that 'Mechs belong in "families" and say that, for instance, these five mechs here are similar enough to be one group, while those three over there are a different group. Don't know anything about the setting or I'd offer an example.
  4. I was curious if there'd be some flak. I've done all the material from FH and SH as prefabs for my own use, but refrained from posting for IP reasons. FWIW, it seems to me they've charged very reasonable rates for the pre-made HD packages. Has anyone bought them? How complete are they?
  5. Rank as a Fringe Benefit (Perk) should be priced according to the table in the book; in this case, the lietenant straight from the Academy pays more for his fringe benefit than the sergeant. On the other hand, the grizzled veteran sergeant has bought positive Reputation and has skills out his butt. The lieutenant has only the basic Academy package, and may even have a negative Reputation, depending on how (in)famous he is. A Psych Lim like "Underconfident" wouldn't be inappropriate either. I'd break your "KS tree" down as follows: 2 KS: Military History/Literature 11- — KS: Inner Sphere History / Politics — KS: Federated Suns History / Politics — KS: Capellan March History / Politics — KS: The Laws of War (Ares Conventions 3025) — KS: Star League History / Politics 2 KS: Military/Mercenary/Terrorist World 11- — KS: Famous Mechwarriors — KS: Solaris VII Champions — KS: The Federated Suns Nobility (Warrior Houses) 2 KS: Military Technology 11- — KS: Battletechnology — KS: Lostech (Star League Technology) — KS: Battlemech Production Facilities 2 KS: Military Hierarchy/Procedures 11- — KS: Armed Forces Federated Suns (AFFS) — KS: AFFS Regulations — KS: Warrior's Hall Training Cadre — KS: New Syrtis Capellan March Militia — KS : 1st Federated Suns Armored Cavalry 2 AK: The Inner Sphere (3025) 11- — AK: The Federated Suns — AK: Capellan March 2 AK: New Syrtis (Planet) 11- — AK: Nova Orkney (City , Hometown) Remember, an 11- is considered good enough that the character can get a job doing whatever it is; if you've got a bunch of these at 11-, then as GM I'd just let you know a lot of things without having to roll. Anything under the primary skill would have a slight penalty, say -1 to -3 depending on how far removed it is. The only one that I'd do differently is AK: The Inner Sphere; I believe Star Hero has a chart for these penalties. It would be worth it to invest in Scholar. I’m not familiar with the setting, so I’m not sure where KS: Capellan Confederation and KS: Periphery fit. Are they AKs?
  6. I've been trying to do these blurbs as teasers in our Yahoo Group calendar, but I've found it supremely difficult to do them well. I mean, if you become too specific, some PC will foil it with his foreknowledge. And if you're too vague, the PCs feel too detached from it, and it means nothing. Proper blurb writing is a definite art form, IMO. Nice work here, guys.
  7. Hnefetafl was the premier board game in Scandinavia, up until the Viking culture was destroyed/assimilated. Not sure anyone knows exactly how they played it back then, what with the lack of written works... Anyway, regional variations were the rule, not the exception. Boards have been found in a number of sizes. Pieces were made of every conceivable material (including some really foreign ones that had to have been brought in by far-traveling vikings).
  8. I was toying with how to write up the Lenses. Sure, they've got Universal Translator and Cryptography to the 25- level, but what about the way they "enhance" the wearer? Basically, then, possession of a Lens is the key difference between the 100-point Heroic level and the 250+ point Superheroic level...
  9. Way back in 4th edition, when the mass combat rules made their debut, there was some skepticism in our group that they would work. However, one GM in our group eventually ran us through a large scale combat, where our team ignored the main battle and went in and out of the conflict. He used the mass combat rules for the engagement so that it would not take too much time away from our roleplaying, and I must say, they worked like a charm. A preliminary read-through of the 5th edition mass combat rules does not indicate too many deviations from 4th edition, so they look like they'll work pretty well. I'll let you know on Sunday, after they get another workout in my Saturday game...
  10. As I said, I'd adjusted him to the current power level on purpose. I'm working him over to what I would consider his "natural" power level, at which time I'll post a new version. I'd originally gone with the cyborg concept myself. The more I looked at the image, the more I was taken with the idea of the upload. I've never been very good at anime background concepts and thought I'd stretch my wings. Thanks for the feedback!
  11. The Galactic Patrol of the Lensman series had no women in it (well, okay, there was one exception).
  12. Alright, here's my version of this character. If he seems a little strange, and his background a little stilted, it's to fit him into a High Powered Heroic game (125+125) with a strange background. Tajiri Player: NPC Val Char Cost 15 STR 5 20 DEX 30 15 CON 10 10 BODY 0 13 INT 3 11 EGO 2 20 PRE 10 10 COM 0 5 PD 2 5 ED 2 5 SPD 20 6 REC 0 30 END 0 30 STUN 4 6" RUN00" SWIM-26" LEAP3Characteristics Cost: 89 Cost Power END 45 Robot Body: Life Support (Eating Character does not eat; Immunity All terrestrial diseases and biowarfare agents; Immunity All terrestrial poisons and chemical warfare agents; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping Character does not sleep) 5 Robot Body: Damage Resistance (5 PD/5 ED) Powers Cost: 50 Cost Martial Arts Maneuver Kenjutsu, Naginatajutsu, Yarijutsu 4 1) Bind: 1/2 Phase, +1 OCV, +0 DCV, Bind, 25 STR 4 2) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 4 3) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 25 STR to Disarm roll 4 4) Evade: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort 4 5) Lightning Strike: 1/2 Phase, +2 OCV, +0 DCV, Weapon +2 DC Strike 5 6) Slashing Strike: 1/2 Phase, -2 OCV, +1 DCV, Weapon +4 DC Strike 4 7) Thrust: 1/2 Phase, +0 OCV, +2 DCV, Weapon +2 DC Strike 2 Weapon Element: Polearms and Spears, Shaft Martial Arts Cost: 31 Cost Skill 6 +2 with Kenjutsu 3 Breakfall 13- 3 Bureaucratics 13- 5 Fast Draw 14- 3 High Society 13- 2 Gambling (Board Games) 12- 2 KS: History of the Fujiwara Clan 11- 2 KS: Kenjutsu 11- 2 KS: Mon 11- 2 KS: Naginatajutsu/Yarijutsu 11- 4 Language: Japanese (native; literate) 3 PS: Calligraphy 12- 3 PS: Samurai 12- 3 Tactics 12- 6 WF: Common Melee Weapons, Small Arms, Flamethrowers, Grenade Launchers Skills Cost: 49 Cost Talent 9 Ambidexterity (no Off Hand penalty) 3 Absolute Range Sense 3 Absolute Time Sense 3 Bump Of Direction 3 Lightning Calculator Talents Cost: 21 Cost Equipment END 17 Katana: HKA 1 1/2d6, Ranged (+1/4), Reduced Endurance (0 END; +1/2); OAF (-1), STR Minimum 12 (-1/2), Real Weapon (-1/4), Required Hands One-And-A-Half-Handed (-1/4) plus +1 with HTH Combat; OAF (-1), Real Weapon (-1/4) [Notes: M; Thr; Japan.] 9 Wakizashi: HKA 1d6 (1d6+1 w/STR), Ranged (+1/4), Reduced Endurance (0 END; +1/2); OAF (-1), STR Minimum 8 (-1/2), Real Weapon (-1/4) [Notes: S; Thr; Japan.] 18 Naginata: Multipower, 37-point reserve, all slots OAF (-1) [Notes: L; Japan.] 1u 1) Using Blade: HKA 1 1/2d6, Reduced Endurance (0 END; +1/2); OAF (-1), STR Minimum 15 (-3/4), Required Hands Two-Handed (-1/2), Real Weapon (-1/4) 1u 2) Using Shaft: HA +4d6, Reduced Endurance (0 END; +1/2); OAF (-1), STR Minimum 15 (-3/4), Hand-To-Hand Attack (-1/2), Real Weapon (-1/4) 2 Long Weapon: Stretching 1", Reduced Endurance (0 END; +1/2) (7 Active Points); OAF (-1), Only To Cause Damage (-1/2), Always Direct (-1/4), No Noncombat Stretching (-1/4), No Velocity Damage (-1/4) Equipment costs shown above are for reference only, and are not included in Total Cost. Total Character Cost: 240 Val Disadvantages 10 Distinctive Features: Humanoid Robot (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 10 Distinctive Features: Style (Not Concealable; Noticed and Recognizable; Detectable By Large Group) 10 Hunted: local law enforcement 11- (As Pow, NCI, Watching) 20 Psychological Limitation: Code Of The Bushi (Common, Total) 20 Psychological Limitation: Protects The Innocent (Common, Total) 15 Susceptibility: to being immersed in water, 1d6 damage per Phase (Uncommon) 20 Vulnerability: 2 x STUN from Electrical Attacks (Common) 20 Vulnerability: 2 x BODY from Electrical Attacks (Common) Disadvantage Points: 125 Base Points: 125 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0 Background: Fujiwara Tajiri was born in Japan, in 1951. Brought up in a traditional household that traced descent from one of the original samurai families of Japan, Tajiri always thought he was meant to be a samurai. He carefully studied the ways of the samurai, immersed himself in the culture of the period, but it was to no avail. The age he dreamt of had passed him by. Tajiri keenly felt the pain of one who was born too late. Born into wealth and power during the rebuilding of a shattered country, Tajiri transformed his desires into dedication to his job. He gradually worked his way up the corporate ladder until he had a position of responsibility and power. His company, Fujiwara Electronics, gradually came to dominate the market in robotics and high-tech computers. Under his guidance, by the dawn of the 21st century, the company began to produce robots capable of greater and greater autonomy. By the time Tajiri turned ninety, in 2042, Fujiwara Robotics was manufacturing robots capable of exactly simulating the human range of motion. They performed admirably as household assistants, but the place where they excelled was on the battlefield. By the middle of the 21st century, most battles between superpowers were being fought by combat robots; human casualties had been drastically reduced. But with every advance, there are new factors to consider. With casualties at a minimum, politicians were eager to respond to any slights real or perceived against their countries. Minor squabbles grew into wars, battles lasted for months and spread far beyond agreed-upon borders. Human casualties began to rise again. Civilization began to break apart. The breakthrough came when Tajiri turned ninety-five. Fujiwara Robotics developed a process to "upload" a person's consciousness into the most advanced computer brains. The discovery could not have come at a better time for Tajiri; he had been bedridden for years, and felt the end coming. He convinced his technicians to upload his consciousness; the process being a one-way trip, his body died in the lab. After uploading his consciousness, the technicians installed his new computer brain into a specially-made humaniform robot. It was also one of the last robots to be produced before the War destroyed the facility. Tajiri came on-line amidst the devastation wrought by the battle robots. As he pondered his new life, he realized he had been granted an opportunity: he would become a modern samurai, dedicated to rebuilding Japan once again. Returning to the ruins of his home, he took up his dai-sho and donned his armor; from now on, he would be Tajiri, Robo-Samurai. Personality/Motivation: Duty. Honor. These are the twin pillars of Tajiri's philosophy. He has a duty to restore Japan from the destruction wrought by the War, and carrying out this duty will bring him honor. In Tajiri's world, robot armies constantly fight wars that have been programmed into them; with the established chains of command broken, the robots recognize no authority, and will only stop fighting when they have been destroyed. In their maneuvers, they frequently put lives and property at risk; Tajiri feels it is his duty to protect these people, so that they can rebuild. With a robotic single-mindedness combined with traditional samurai dedication, Tajiri fights across the wastelands of central Japan to put an end to the conflicts. Quote: "My soul was forged in the past. My katana is state of the art." Powers/Tactics: Tajiri's robotic body is much stronger, faster and more resistant to injury than his previous one was, even though, as robots go, it is a fairly primitive model. It is also more subject to electrical damage, which shorts out his circuits. In addition, his body is not watertight; if he is ever immersed in water, he will begin to short out in a shower of sparks. In combat, Tajiri carries a katana in one hand and wakizashi in the other. He fights defensively at first, until he can take the measure of his opponent. Then he wades in with a few quick attacks, trying to make short work of his foe. Description: Tajiri can pass for human only if seen in silhouette; his body is composed of high-tech polymers and space-age metal alloys. Although not the most advanced robot ever produced, his body was built with the full range of human senses to accomodate human uploads; the designers felt that anything less would threaten the sanity of the upload. He typically carries a katana and wakizashi, and wears stylized samurai armor constructed of modern materials. He wears a flag on his back bearing his family's Mon, and wears an elaborate kabuto (helmet) from which his smiling metal face gazes incongruously. His eyes glow green. Comments?
  13. Has anyone done any work on a Lensman Hero adaptation? I'm reading this series, and it's not bad.
  14. Feeling magnanimous enough to post the Hero Designer files?
  15. Fortunately, your computer is top notch...
  16. Well, what do you know, there's his pic on UMA page 113... I must have been on drugs... Anyway, I take it from the deafening response that no one has really thought much about the character. That's cool, I'll improvise...
  17. For Hero games, I use the Terrain downloads that... someone... advertised on the boards a while back. They're fantastic.
  18. Hey, I've noticed that a lot of the characters who give quotes in the various books are eventually statted out as NPCs, which leads me to believe that the authors or artists had some concept that they started from. Which leads me to one of my favorites: Tajiri, Robo-Samurai, from Ninja Hero. What's this guy's story? Can we look forward to seeing him statted out? Anybody have any idea how they'd do this character? Mike, any ideas?
  19. What program are you using for it?
  20. You're thinking of Michael Scott Rohan's Winter of the World series, which takes place on our world during the Ice Age. In that one, the "elves" (Rohan never calls them this) live in harmony with the forest, and are descended from the Australopithecines. In this series, dwarfs are actually the Neanderthals, driven below-ground during an earlier Ice Age that destroyed their surface culture. They were master smiths because they had developed the craft thousands of years before Homo Sapiens. I used this idea in a fantasy game I ran years ago. Perhaps in your world, humans call them Dwarfs while the elves (who despise them) call them Orcs. That gives them an intriguing memetic blend of cultural ideas.
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