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Chris Goodwin

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  1. Like
    Chris Goodwin reacted to Pattern Ghost in Retro Edition KS announced   
    After looking over the playtest document, I've taken a stab at a vigilante type. I've started a thread for builds based on the playtest document over here:
     
    https://www.herogames.com/forums/topic/97088-champions-now-character-build-thread/

     
  2. Like
    Chris Goodwin reacted to Pattern Ghost in Champions Now Character Build Thread   
    In case you missed it, Champions Now is a new project that's doing a Kickstarter. This thread is for posting character builds using the Champions Now playtest document. I don't have time in the near future to do a playtest, but maybe by playing with builds and letting the designers see what we are building based off their document, we can help out a little.
     
    Relevant Links:
     
    The Champions Now Kickstarter announcement thread:
    https://www.herogames.com/forums/topic/97079-retro-edition-ks-announced/?tab=comments#comment-2656292
     
    The Champions Now Kickstarter page:
    https://www.kickstarter.com/projects/herogames/champions-now?ref=video
     
    The Champions Now Playtest PDF. IMPORTANT: Builds posted here should follow these rules/guidelines.
    http://adeptplay.com/sites/default/files/Champions Now playtest.pdf
     
    I'd like the thread to just stick to build discussions. I think the creators want to keep actual playtest and other feedback contained in a location of their choosing.
     
  3. Like
    Chris Goodwin got a reaction from Jazzidemus in Champions Now Information   
    I remember trying to write a character creation program in BASIC on my Commodore 64.  ☺️
  4. Like
    Chris Goodwin got a reaction from assault in Champions Now Information   
    And, pledged!
     
    Thinking about a martial artist, codename Greenstick.  (After the type of limb fracture...)
  5. Like
    Chris Goodwin reacted to Pattern Ghost in Retro Edition KS announced   
    FYI: The big white "K" in the upper left corner of the video is a link to the Kickstarter page. It took me a few minutes of clicking around to figure it out. Here's a plain old link to it:
     
    https://www.kickstarter.com/projects/herogames/champions-now
     
    I like the idea, will download the sample and check it out.
     
    I like the retro art for the video thumbnail, but one minor criticism: The male character on the far right has no lower right leg. At least some of his lower leg and foot should be visible behind the lady's feet. The guy with the star on his chest on the left side seems to have the same issue with his lower left leg. (ETA: It seems like they may have been erased when putting the characters over the lettering. It looks like they both have some faint leg outlines remaining.)
     
    Best of luck!
     
  6. Like
    Chris Goodwin reacted to MattyHelms23 in Champions Now Information   
    I am so in. Having a version of classic Champions built around the kind of wild gaming back in the day before things were too codified, a new rule set, and essays built from play experience and love of the game and genre all appeal to me.
  7. Like
    Chris Goodwin reacted to Lucius in Champions Now Information   
    You don't "Need" Hero Designer for 5th or 6th edition Hero either. But it's useful.
     
    Lucius Alexander
     
    Palindromedary Now!
  8. Like
    Chris Goodwin reacted to assault in Champions Now Information   
    I'm one of Ron Edwards' Patreon supporters, so I knew this was coming.
     
    rjcurrie is correct about the two rule sets.
     
    Ron tends to work on the principle that setting details (mainly) emerge during play. As such, big data dumps are pointless or possibly harmful. So setting is a DIY thing, based on some very basic information from the GM plus what the players come up with for their characters. (DNPCs, Hunteds, other supporting cast, PC motivations).
     
    For comparison, Aaron Allston apparently did write up a background history for his Strike Force campaign, but most of his setting grew out of play.
     
    A lot of Ron's writing on early Champions can be found on his old blog: https://adeptpress.wordpress.com/tag/champions-rpg/
  9. Like
    Chris Goodwin got a reaction from Pattern Ghost in Champions Now Information   
    I could dig up at least a dozen character sheets from the 80's where I could disagree with you.  ?  I swear to you, I could add up a column of numbers three times and get four different results!  
  10. Like
    Chris Goodwin reacted to Steve Long in MYTHIC HERO: What Do *You* Want To See?   
    Progress! It's taken me months longer than it should have due to my ongoing health problems, but I've finally finished the Incan and South American Mythology chapter of MYTHIC HERO. Woot!
     
    Now to move on to the last major world mythology left to me (though by no means the last one I have to research and write about): Celtic! First task: update my bibliography. That should take me the rest of the day, at least.
  11. Like
    Chris Goodwin reacted to Simon in Loading Prefab Issue   
    Main issue: prefabs and character files (.hdp and .hdc, respectively) have a large amount of similarity, but they _are_ different. Simply renaming a .hdc file to .hdp is going to cause issues — as noted. Don’t do that. If you _have_ done that and run into errors AND have HD set to reload prefabs on launch, you’re going to need to either delete the file in question (to prevent HD from trying to load it on launch) or delete your appPrefs.xml file (to remove all settings that tell HD what to do on launch beyond the basics).
  12. Like
    Chris Goodwin reacted to Tasha in What sort of books would you like see published for Hero System?   
    Yes, I would like to see that. Because new gamers need something that gets them into the action now and simplifies character generation. They can always include the nitty gritty under the hood stuff for the people who DO want to customize further.
     
    Plot Point Campaigns. I really love Necessary Evil. It's well put together and is pretty easy to convert to Hero. The Deadlands PP books are supposed to be good too.
     
    PS sorry if I replied to this one before. I don't remember if I have and my original post keeps getting likes so...
  13. Like
    Chris Goodwin reacted to bluesguy in What sort of books would you like see published for Hero System?   
    Because you are brilliant
  14. Like
    Chris Goodwin reacted to Lord Liaden in What sort of books would you like see published for Hero System?   
    Yes, if we're talking the Hero Games of our dreams, something for the builders, and something for the out-of-the-boxers, would be ideal. The sad reality is, both groups of fans together don't seem to have enough buying power to make it happen, at least not any more.
  15. Like
    Chris Goodwin reacted to mrinku in Welcome to Hero Forum - Please Introduce yourself (especially Lurkers)   
    Hi! Been a Champions nut for a very long time (1985, 3rd ed) but been quite inactive over the last decade and a half. Ran a lot of 3rd and 4th ed but skipped over Fuzion (ugh) and 5th ed. Champions Complete has recently fallen into my lap and the old juices are starting to flow again.

    How did you come up with your 'handle' (forum name)?
      I picked up a nickname as "The Missing Link" at my first proper job. Link is "Rinku" in Japanese which I was always a fan of. Nothing to do with Zelda - but because of Link from Zelda I got into the habit of sticking the "m" for missing in front to make a handle. 

    What was the first tabletop RPG you played?
      1st Edition Traveller, circa 1980.

    What was the first tabletop RPG you GMed?
      Ditto.

    What are you currently playing/GMing?
      Playing 2nd Ed Space:1889 (Ubiquity version) with the old gang via Skype. Prepping to run Champions 6th after we finish that campaign.

     

    Edit: Just added a profile picture. Never played Captain Third in a tabletop game, but he's appeared in City of Heroes, DCUO, Pirates of the Burning Sea and has a miniature (pictured). Probably I should have a picture of Robo-bushi or Dwarfstar who go back to my actual Champions playing days, but Cap started as a wargaming tournament in-joke and the first drawing of him was as a forum profile portrait, so hey.

  16. Like
    Chris Goodwin reacted to Nolgroth in What sort of books would you like see published for Hero System?   
    Unfortunate is a good word. The economic downturn was pretty horrific, especially to small press games like Hero. Equally unfortunate was the decision, on Hero Games part, to just give up. E-publishing is a much less desirable alternative to traditional methods, but it was something that may have kept Hero Games a little healthier than it currently is.
     
    Of course, this is "Monday morning quarterbacking" at its finest.
  17. Like
    Chris Goodwin reacted to Joe Walsh in What sort of books would you like see published for Hero System?   
    That is in fact what I do, and I assume everyone else does as well. But it doesn't change the fact that the 6e Vehicles book is referenced by other 6e books, and here we are many years later and it still doesn't exist (and is likely never to exist). It's just a less than ideal situation. And the question was, which books would you like to see published, and this is a logical one to choose.
  18. Like
    Chris Goodwin reacted to Joe Walsh in What sort of books would you like see published for Hero System?   
    I'd like to see all-in-one books that present a simplified version of the rules (no more complex than the 3e-era rules used in Champions, Danger International, etc.), along with a game world to play in, NPCs, a couple of adventures, etc. 
  19. Like
    Chris Goodwin reacted to bluesguy in What sort of books would you like see published for Hero System?   
    FH Campaign Setting as detailed and interesting as Harn.  Fully detailed out history for multiple kingdoms, cultures, travel, food, economics, cities, magic and lore.  A campaign setting is not a series of adventures, it is a place with a history and feel that makes it come alive.  The best campaigns I have played in and run have come from a campaign setting with a solid foundation to build upon.  Once that is done then encourage the writing of adventures (single shot or series) that are played in the setting.  There might be some 'rules' around how much an adventure can change the setting or history.
     
    And if you really want to go hog wild make it possible to use the setting and adventures with Realm Works
     
    Miniatures would be awesome - especially female miniatures that don't look and dress like strippers.
  20. Like
    Chris Goodwin reacted to Christopher R Taylor in What sort of books would you like see published for Hero System?   
    I actually have contact with a couple of mini sculptors and if I can manage to sell enough books, I want to put out some of the unique critters in my world as miniatures.  Even if its just a Velkonn or Attercop figure in a box set or something, it would be super nice to have.  I am busting my chops to put out that game world by my lonesome.
     
    What I'd like to see is a champions campaign like the FH one people are talking about here; a fully fleshed out world with lots of adventures and storylines etc.  We kinda have one with the Champions Universe and city settings but they're really not tied together like a campaign and there needs to be campaign "paths" available, premade campaigns and lots more adventures.
     
    Otherwise, I want to see Champions Down Under, updated Champions of the North and Kingdom of Champions, and a lot more electronic support for the game: die rollers, apps, etc.
     
     
    Its less expensive than you'd think.  Yes, licensing Game of Thrones will cost you but other settings like Codex Aleria or Mistborn?  Not so much.  Urban Fantasy Hero with Dresden Chronicles as a setting probably is doable.  Remember, its not just a valuable product for Hero, its advertising and revenue for the owners of these properties, they're willing to work with you.  Just ask Steve Jackson.
  21. Like
    Chris Goodwin reacted to DShomshak in More space news!   
    In the June issue of Scientific American, theoretical physicist Yasunori Nomura discusses an idea he's had to resolve one of the big problems with the Cosmological Inflation theory. I hope that I understand him well enough to adequately summarize his argument.
     
    The starting point is that a fraction of a second after the Big Bang singularity, the nascent universe experiences a moment of incredibly fast expansion that flattens out space-time, accounting for the near-perfect flatness of space seen today. The problem is that the phase change from the inflation phase to normal expansion can't be perfect: Parts of space keep inflating, almost instantly becoming bigger than the "normal" universe. Bits of space-time keep bubbling out of the perpetual inflation, creating new universes in a "multiverse."
     
    Unfortunately, it follows that in such an endlessly multiplying Multiverse, anything imaginable -- no matter how improbable it may seem -- not only happens, it happens an infinite number of times. This makes the whole notions of probability and prediction meaningless.
     
    Nomura, however, tries to link inflation with another theory that seems to predict everything: the Many Worlds interpretation of quantum mechanics. In this interpretation, every possible outcome of a quantum mechanical event actually happens, in an endlessly splitting "tree" of diverging universes. The math works; it's just hard to imagine the universe actually functioning this way.
     
    Nomura also draws on a similarity he sees between the event horizon of a black hole and the "event horizon" of the observable universe. Just as no matter or energy can pass from the interior of a black hole to the outside (but information possibly can), nothing beyond a particular distance can ever affect us because it's receding faster than the speed of light.
     
    Nomura thinks the bubbling multiple universes of inflation theory do not exist in a super-energetic but otherwise ordinary, larger space-time. Rather, he thinks they exist in the probability "space" of Many Worlds quantum mechanics. Even if every possible outcome in some sense occurs, they still have different mathematical probabilities. (How, I don't know. I just take mathematicians' word for it.)
     
    Now, I tend to roll my eyes when another theoretical physicist says his Great Idea will Revolutionize Everything if the math pans out. Nomura, however, says his theory has produced a testable prediction: The universe should include observable areas of negatively curved space. (He doesn't spell out how one detects negatively curved space, but I presume the effect would resemble that of a negative gravitational field. Perhaps "gravitational" lensing, but the lens is concave instead of convex?) If the "conventional" inflation theory is correct and all the multiple universes exist in a wider space, any instances of negative special curvature can still exist, but the curvature should be much less -- so much less that Nomura doubts they could be detected at all.
     
    So, that's one more thing for the deep-space astronomers to look for. Kudos to Nomura for producing a theory that can be tested.
     
    Also, unrelated: I just heard that LIGO detected another pulse of gravitational waves.
     
    Dean Shomshak
  22. Like
    Chris Goodwin reacted to Christopher R Taylor in The Jolrhos Field Guide   
    Big announcement about the Jolrhos Field Guide.  I've gotten it about 90% rough writing done, and should have the first pass complete by the end of April.  There will be a lot of work to do after that, but I'm hoping for a Fall release.
     
    However, the big news is that I'm working with someone to do a kickstarter for the book.  If this goes through I'll be able to reach a broader audience and maybe even get a nice painted cover from a major artist.  Hopefully with enough funding I can put out a version for Savage Worlds and even D&D.  I don't want to get ahead of myself, but keep an eye out for more news.
  23. Like
    Chris Goodwin reacted to Christopher R Taylor in The Jolrhos Field Guide   
    Carratu
    Carratu are small maples that produce large amounts of sap.  Only found along ocean shores, these gnarled plants are twisted by the winds and never grow larger than four meters in height.  It is only when the sap runs clear that it has any herbal potency, which is not common.
    Effect: Lifestoring* for one day
    Addictive: no
    Origin: Ocean Shore
    Rarity: -3
    Preparation: Sap smeared on victim’s lips
    Storage: d3 days
    Cost: 13 silver
     
    *Lifestoring is a concept I swiped from MERP.  
     

    Certain herbs in the listing have the effect “Lifebringing” which is a specific effect for Jolrhos Fantasy Hero.  A Lifebringing herb is one that is able to restore life to an apparently deceased victim.  Such a victim is not fully dead; they are only mostly dead and can be restored to life with the proper magic.
     
    A mostly dead person is one that has been reduced to a Body score equal to negative their starting Body or lower, but not for an extended time.  The soul will remain in or near the body for one minute plus one turn per point of original Constitution the body had in life.
     
    A Lifebringing herb when applied to such a mostly dead person will take them up to 1 in all stats, including body and stun.  The victim will be unable to move or act except short statements, and will spend most of their time sleeping and healing.  All stats will recover at the same rate as Body through natural healing until the character’s body and Constitution scores are healed to full, at which point all stats will heal equal to the character’s recovery per hour to full.
     
    A mostly dead character brought to life will have their entire body impaired until all of their stats are fully healed.

     
     
    A Lifestoring herb is one which when properly applied will extend the length of time which a character is “mostly” dead. The Lifestoring effect will keep a body in this stasis state for as long as the given herb specifies, usually much longer than typical for a body.
     
    When the herb is applied, the normal time period which a body will remain mostly dead remains as long as the herb's Lifestoring ability continues, then the countdown starts again.  Further, that given herb cannot be used to maintain a body’s connection to its soul, although a different Lifestoring herb could be then used.

     

     
    There isn't really a resurrect spell in Jolrhos, as such.  There are lifestoring and lifebringing herbs, or a necromantic spell which seems to bring someone back to life, but the transformation of corpse to animated body (which seems alive) 'heals' back at the same rate that person would recover body naturally over time.
  24. Like
    Chris Goodwin reacted to PhilFleischmann in Welcome to Hero Forum - Please Introduce yourself (especially Lurkers)   
    Hi.  Remember me?  I used to be very active on these boards some years ago.  I remember some of you.  Hi.  I've been away a long time, and haven't been Heroing or RPGing at all.  I don't have the group I used to have to play with.  Then t'other day, the thought occurred to me to look up something I wrote on these boards way back when.  And thoughts have been going through my head of my old fantasy campaign world.  I don't know if I'll resume my former activity level here, but maybe I'll at least stop in to keep up-to-date.  I have the 5th edition (FREd), but not the 6th, and many of the 5th edition books (and some earlier ones, too - 4th, 3rd).

     

    If you were around when I last e-roamed these e-halls, you may remember my avatar.  I probably should change it, since it's source is no longer relevant.  But I'll keep it for now in case it jogs your memory.

     

    How did you come up with your 'handle' (forum name)?

    My parents came up with it, actually.

     

    What was the first tabletop RPG you Played?  

    Red Box DnD, like everyone else, followed quickly by 1st ed. AD&D.  It was the only game in town.

     

    What was the first tabletop RPG you GMed?  

    Module B1 - "In Search of the Unknown"  A rather generic title - couldn't any module be described the same way?  Was there ever a module called "The Place that We Already Know Everything About"?

     

    What are you currently Playing/GMing?  

    Not currently playing/GMing any RPGs, but if I could, I'd love to start GMing Fantasy Hero again, or playing Hero in nearly any genre.  I've been mostly playing board games recently, which I also greatly enjoy.

     

    When did you start to play Hero?  

    I guess it would have been 3rd ed. Champions in the early '80s.  Never went back to that previous system, except for a few isolated times when that's what they were playing, and it was deendee or nothing.

  25. Like
    Chris Goodwin reacted to Steve Long in MYTHIC HERO: What Do *You* Want To See?   
    First off, PhilF, let me say Thanx! for taking so much time to write out what you'd like to see in Mythic Hero. It's always great to hear from fans who have strong opinions about a book and are willing to express them in a polite and constructive manner. So take 2 XP out of petty cash and treat yourself to something nice -- maybe an CSL with your favorite attack.
     
    On to answers and observations about the points you made.
     
    1. When I started writing MH back in 2011, it was still a Hero Games project rather than a personal project, and the guys around the office jokingly called it "Steve's Deities & Demigods." So I'm afraid I have to disappoint you a bit by explaining that the main thrust of MH, by and large, is to provide character sheets for the gods and heroes of world mythology (including game stats for weapons and other objects of myth).
     
    However, the operative phrase here is Steve's DDG. I have the deepest respect for the authors of the DDG, a book I love and treasure, but to compare the DDG to MH is like comparing The Pokey Little Puppy to War And Peace. When I write about gods and mythoi, I include far, far more information than the DDG does. I cover the cosmology, the setting, the magic system (if one exists that's worth writing up in game terms), the major myths pertaining to each god and hero (and often the minor ones), relevant monsters and villains, and all sorts of other great stuff.
     
    By way of example, look at the Hindu Mythology chapter in the DDG. If memory serves, it's 7 or 8 pages long, and more than half of those pages are basically whitespace. The Hindu Mythology chapter in MH is over 70,000 words long -- and most of that's not game stats, believe me. When I set out to cover a mythos, I cover it. In fact, there's so much info in MH that I am considering a separate publication where I strip out the gaming-related information and put out a book with just the researched, scholarly material.
     
    (Another fun data point:  the bibliography for MH, which is far from complete at this time, is already over 6,000 words long. So if you want to follow up on my work, you'll know where to start. )
     
    1a. Are you going to be fighting the gods? Quite possibly! World mythology is replete with stories of conflicts between gods and mortals -- be those conflicts physical, mental, social, magical, or just plain weird. And for that I think a character sheet can be helpful. Plus, as you observe, someone may want to play God vs. God, or pit two Greek heroes against some dudes from Aztec myth, or what have you.
     
    1b.  But here's the great thing:  you can completely ignore the character sheets if you want to. Just flip on past 'em and read the text (and look at what I plan to be awesome artwork!). The fact that they're there for gamers who want them doesn't mean the book is pointless for gamers who don't want them.
     
    1c. Plus, even if you don't want the character sheets as a whole, you might find bits of them -- like the HERO System stats for Mjolnir, or Zeus's thunderbolts, or Maui's magic fishhook -- useful or fun to have. If nothing else they're good argument fodder.
     
    1d. In the final analysis, though, it comes down to this:  I want to do character sheets for gods. And this project is all about me doing what I find fun, fascinating, and hopefully of use to a lot of gamers. I've been at it for years, and have years to go. I'm not going to make any money off of it -- in fact, I expect to spend tens of thousands of dollars out of my own pocket bringing the book to print. So I'm going to do it exactly how I want to do it, and that means character sheets for gods.
     
    2.  Pretty much everything in your Section II is covered in the character sheets for the individual deities, or when they don't have a sheet just in the text describing them. (Though of course many gods aren't important enough to merit more than a line or two explaining who they are.) Naturally, not every god gets the same coverage; sometimes certain data are available for God X but not for Gods Y and Z. But I am doing (literally) years' worth of research about all this stuff so you don't have to!
     
    3.  Virtually nothing that you describe in your Section III will be in MH. That's not the purpose of the book; that's an entirely separate subject. If and when I happen to come across a useful detail about priests or temples or what not, I often throw it into the text, but most gods don't have any info about that sort of thing. After all, in many cases, those details are simply unknown to modern scholars.
     
    However, all that being said, I have an idea for a stretch goal for the Kickstarter I'll hold for the book. It's to write a second book, in PDF, which would provide a one-page description (no more) of the priesthood, temple, etc. of any god important enough to get a character sheet in MH. But these would be entirely fictional -- where I know real world details I will use them, but for the most part I am just going to make things up to create religions that are appropriate for gaming.
     
    There will be some information and guidelines for creating your own pantheons and gods for your games, but I don't plan for it to be extensive (at least, not right now). Again, that's not really the main focus of the book.
     
    4.  Virtually nothing that you describe in your Section IV will be in MH. However, where the material justifies it, I have written up complete magic systems for the magics specific to a mythology and/or its culture. To name just a few, I've already written up Finnish, Egyptian, Hawaiian, East Slavic (Russian), and Australian Aborigine magic systems. In fact, I have enough new magic systems that after MH comes out, I may extract them and publish them separately for gamers who don't want all the mythology stuff.
     
     
    It occurs to me that it might help people see what I'm talking about if I provided a sample chapter. I'll ponder on that, and if I like the idea I will mock up a crude layout and provide a link.
     
    Anyhow -- I hope that helps to explain where I'm comin' from. If you have further suggestions or questions, by all means fire away!
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