Gygax had said that a cheap plastic toy was the inspiration for the owlbear. (The URL I'd saved in reference to this and some other D&D monster origins no longer works, but it was from Enworld forums, a Q&A thread with Gary Gygax.)
I don't wish to in any way appear as offensive when I say this. But doe this particular mini-conversation, I would take it as a personal favor of we just avoided any discussion of HERO's "Martial Arts System." I have a grindstone with me, obviously, but I did not bring that particular axe with me this time.
Why do you feel it is mandatory that spells cost points or be expensive? That is the D and D prejudice showing through.
If I have a computer programming skill, I have a chance to use any computer I encounter.
What, anywhere in the HERO System Rules stops me from building a universe where the only rhing differentiating magic users from anyone else is five points of "manipulate magic" skill, allowing them the chance to use any naturslly-occuring source of magic or magic item?
What, specifically, says I can't do that?
What says magic has to work _any_ particular way, or that magic can't just be a pool of points that I buy from which I can build whatever spell I want?
Or maybe all magic in this world comes from spell books and nowhere else, and only those who can read can wield magic? Or perhaps spells are one point each, limited only by the endurance of the caster, or a special Endurance pool--
Or, again, only those with "use magic" skill for dive points, etc. If that is how your world works, then magic weapons are just normal weapons unless wielded by a magician. (Borrwed that feom a mini campaign I ran for my son's friends: all magic comes,from music; only skilled musicians can wield it-- they are in the school band, obviously.)
If you have decided that magic must cost xharacter points, that is not the rules; that is _you_. If you have decided that magic spells are bought individually and are super-HERO expensive, that is also _not_ the rules; that is _you_.