Jump to content

gojira

HERO Member
  • Posts

    5,662
  • Joined

  • Last visited

Everything posted by gojira

  1. Re: Interesting article about Sexism in Geek Communities More "social media" I'm glad I never got into.
  2. Re: Link to old Mark Williams style character portraits? Ah,ok thanks. It comes up if I search for "character" under Champions but not 6e Rule Books or Hero System.
  3. Re: Comparing STR for HtH vs. DCs Move-Through is another good thought. I'm not sure if we need a separate cap for that or if it's ok to just cap movement at some value. Move-Through does damage to the attacker, so it might balance itself, although bricks and super high Def could be problematic. I'm still favoring a separate cap for martial arts and strength/powers, with maybe a rider that powers above the DC cap can't take reduced endurance. I always felt that a good balancing mechanism was the high End cost of powers that are at the AP cap, and the recent editions de-emphasize that relationship somewhat. Something like 12 DC cap (Strength + Weapon + DCs) 60 AP unrestricted. 75 AP, cannot take Reduced Endurance. None of those take into account maneuvers, which is simpler on the player, methinks. And if Martial Artists get a boost, so do folks with Powers if they don't take Reduced Endurance. This seems at first blush that it might be more balancing, although I'm a bit concerned about how little End the martial artist will use.
  4. Re: Link to old Mark Williams style character portraits? Aroo? Which one?
  5. Re: Comparing STR for HtH vs. DCs Thanks HM! Other ideas still welcome...
  6. Re: Link to old Mark Williams style character portraits? Thanks LL! Does anyone else have any character portrait/outlines? I seem to remember at least one more group out there. Any other links?
  7. I seem to recall that there's some of the older draw-your-own hero portraits floating around the intertubes, similar to the Mark Williams stuff that was on the 3rd edition character sheets (and maybe earlier editions, I don't know). Does anyone have a link? My Google fu is failing me. Thanks!
  8. Re: Comparing STR for HtH vs. DCs Thanks! What about OCV and DCV? Also, do you count the bonuses in maneuvers against those caps, like esampson? Thanks for point that out!
  9. Re: Comparing STR for HtH vs. DCs OK, if anyone else wants to chime in, please feel free to do so. You've all given me some things to think about. I'm not too far off, but I need to reconsider a few things too. Final question though: If you're starting a new 6e Champions game, and you'll be using as-published enemies like Green Dragon, Armadillo, and Viper, where do you set your campaign limits? This is for a reasonably competent starting team. Not a teen or "young bloods" team, where the characters are supposed to be just starting out and maybe somewhat inexperienced. But not a team of veterans either, any of which might be expected to curb stomp Green Dragon or Armadillo or other "basic" villains, as-published.
  10. Re: Comparing STR for HtH vs. DCs
  11. Re: Comparing STR for HtH vs. DCs Is that really worth a 1/2 limitation though? I wouldn't allow that, I think, if I were GM and just reading a random power a player had created. It only takes about 31 points to duplicate the basic set of maneuvers, I think, and all the of the martial maneuver are better than the basic ones, and frequently provide a couple of extra dice. That's worth another 12 points, lets say, for the extra STR just from the maneuver, and let's say on average +2 skill points HtH is worth about 16 points iirc. That's 28 points worth of stuff, at least, that buying those martial gets you. Plus I don't count maneuvers as part of CV caps, so martial arts is a good way to boost yourself beyond the cap. Not trying to be contrary, just trying to think my way through this. Is there anything I should do to limit DCs beyond the strict campaign limits? If the AP cap is 60 points, for example, should STR + DCs total less than 12 dice? Maybe limit to 10 dice or something, for that example. Does anyone hold DCs and AP to the same number? In a 75 AP point campaign, do you normally cap DCs at 15 or some lessor value? And does that DC cap affect all attacks or just martial arts? Do you allow a huge 15 dice attack if you're willing to pay full End cost?
  12. So I was thinking about DCs and noticed they seem pretty cheap for what they provide. They give +Hth damage (including Strength for things like Escape and Throw) and they don't cost Endurance. STR, HtH Only (-1/4), No Endurance (+1/2) = (1+1/2)/(1+1/4) = 1.2. Multiply by 5 for the cost of each die of damage for STR, and that comes out to 6 points each, exactly. Anything I'm missing there?
  13. Re: Playing around with the rules... I'm kind of curious here. Could you elaborate on what exactly made combat faster and deadlier? I can see deadlier -- more random and less predictable/safe for players (or NPCs) could produce a feeling of deadly, even if it's just more random. "Faster" I can't see unless you jacked up the skill rolls a lot to compensate for d20, in which case sure. Again I'm curious what was the reaction that players had. Was it a good reaction? Not so good? Did they feel it was more fun?
  14. Re: [New Product] Champions Complete Well there's no product to sell yet. Once the product is listed in the store, you'll be able to send folks a link so they can see and buy the book. At least for RPG.net, I don't see much point in posting a lot of stuff there until a product is out. There'll be plenty of time once it's actually available.
  15. Re: Interesting article about Sexism in Geek Communities I just thought I toss this one out here: It appears Tasha is a bit ahead of the curve. This next story of sexism and harassment is from... the front page of CNN. http://www.cnn.com/2012/10/06/living/street-harassment/index.html?hpt=hp_c1
  16. Re: [New Product] Champions Complete Yeah I don't see much point in marketing until it's released, at least at the scale of Hero Games. Trying to manage a bunch of pre-orders or constantly provide updates on the status of the print run probably won't see a lot of return for HG. It'll take a lot of time, and probably anyone who's going to buy it knows it's coming already. I hope to have a review up at RPG.net after CC releases, and also I hope to run an introductory game there too, maybe using Google hangout or something.
  17. Re: Experience with Narosia Que pasa, Narosia?
  18. Re: Imaginary Friends Update OK, started a Kickstarter page as in on these forums. I wasn't able to find a matching project on Kickstarter.com, so I'll assume you guys haven't started one yet. I was very confused to see the Kickstarter project here, then no project on the actual kickstarter website.
  19. Re: THE MONSTER HUNTER INTERNAIONAL EMPLOYEES' HANDBOOK & RPG Is Now Live! "Based on a NY Times best selling book series" helps a lot, I think.
  20. Re: THE MONSTER HUNTER INTERNAIONAL EMPLOYEES' HANDBOOK & RPG Is Now Live! Ah, good to know. The tag line said "Gerlach Empire", so I did assume it was Jason. No no no... not those core books. I meant the MHIEHBRPG itself as a core book. I assume that whatever geegaws, PDFs and suchlike gets added at each stretch goal, more copies of MHIEHBRPG will also be printed.
  21. Re: Announcement: The Monster Hunter International RPG! That should help bunches. Unfortunately I noticed that there's a Deluxe Werewolf WoD 20 Year Anniversary Kickstarter just beginning now too; hope Kickstarter doesn't get too over-saturated with game stuff and we start poaching each other's pledges.
  22. Re: THE MONSTER HUNTER INTERNAIONAL EMPLOYEES' HANDBOOK & RPG Is Now Live! I noticed that Jason posted on Kickstarter that ideas for rewards for stretch goals where being considered. I'll toss some ideas out: 1. First, any stretch goal should probably have "We'll print X more core rule books for the store to sell to everybody." I assume that's a given but it should probably be communicated clearly. 2. MHIEHBRPG How to Play PDF. This seems like a good idea. Two sample characters, a couple of monsters, and one of those "pick your path" adventures for solo play that also introduce the basic die rolls, and explain how the character sheets work. This would add additional rules explanation over the core book (seems useful if space gets tight), as well as work like a "teaser" for folks who might be new to Hero System. I don't advocate giving stuff away but this is the one thing where it would be really useful to make it a free download. 3. Monster Hunter "Rank Insignia" patches. At different stretch goals make a make a Private, Lieutenant, Corporal, Captain, etc. insignia with the MHI happy monster face also on them. 4. Moar color arts. Additional plates in the book of additional characters, action scenes, etc. One thing I'd really like to see is a color plate with all the different types of weapons accurately pictured, and labeled, so we can see what the heck they look like. 5. As above, but the same artwork as a print. The Order of the Stick had a really high quality print as a part of its Kickstarter; seriously try to find out how Rich printed that because it was really really nice looking for only an 8.5" x 11". I think it was printed on something like Kodak paper, and the print itself was just ultra sharp too -- this wasn't just somebody's laser printer. 6. Note pad with MHI letterhead printed on it. 7. Fridge magnet with MHI happy monster face on it. 8. Stickers of various artworks, but especially the guns, so you can stick them on your books and character sheets and "carry around" some heavy ordnance with you. OK I think I'm empty, good luck folks.
  23. Re: THE MONSTER HUNTER INTERNAIONAL EMPLOYEES' HANDBOOK & RPG Is Now Live! The intent to have a MHI in October was announced back in August. I'm not sure there's a centralized place to watch for these announcements though. Maybe Jason could start a "planned/tentative kickstarter projects" in the kickstarter forum here, so there would be a central place? Also: well past 50% now.
  24. Re: THE MONSTER HUNTER INTERNAIONAL EMPLOYEES' HANDBOOK & RPG Is Now Live!
  25. Re: THE MONSTER HUNTER INTERNAIONAL EMPLOYEES' HANDBOOK & RPG Is Now Live! Nice! I shall check it out.
×
×
  • Create New...