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starblaze

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Everything posted by starblaze

  1. Re: Campaign: Classic Champions Universe I have the 4th edition Champions converted to 5th Edition Hero. If you PM me I will gladly send them to you.
  2. Re: Character: Red Sonya of Rogatino Cool. I might try some conversions myself. I was thinking Esau Cairn myself.
  3. Re: Character: Red Sonya of Rogatino So when are you going to do Gottfried von Kamblach?
  4. Re: What if Dr. Destroyer.... I seem to remember hearing about a marvel comics story where Doctor Doom actually succeeded in taking over the world. He found out however that actually ruling the planet wasn't near as much as taking it over. He ended actually finding that managing the world was alot of boring work.
  5. Re: Group so far. Can we see some write-ups?
  6. Re: The Monster! I didn't forget because I didn't know about it. Thanks.
  7. So I have been planning on attacking my players with this villian from CKC. They haven't ran into him yet but they have discovered the remains of a botched summoning with many severed body parts to boot. So I have been wondering if anyone has used this nasty badguy before and also has anyone decided what he or it exactly is. So send me some stories, ok?
  8. Re: And we're back. V&V to HERO conversion site back up, phase one mostly done. They look good. I liked V&V until I found Champions and pretty much played that. Still, I had alot of fun with it. One little thing is that I would have liked to have seen some background material on them. This is actually what I usually look at first when I see a character sheet anyway.
  9. Re: I just bought Hero 5th Edition Revised instead of GURPS 4th Edition. I hear you man. After about a year of not running anything Hero because my last Champions got way out of hand, I went back to Hero when some of the younger college age kids from my wife's D&D store showed up on Labor excited about playing Hero after my wife told them about it. I played some Demo adventures with the Champions from the source book of the same name. Now three of them as well as my wife and another older player have all made characters and I am running a game for them in San Angelo. I AM BACK BABY!!!! YEHAWWWW!!!!!:thumbup::D:D:rockon:
  10. Re: Good marvel write-ups? Try this one, it has rather high powered write-ups of the X-Men. http://the-wild-hunt.org/
  11. Re: Who should be featured next? GROND! You could have a more detailed background. You could have different Gronds, a more intelligent Grond, a less smarter one but not as dumb as the savage Grond. You could have another monster that has a similiar origin but is nastier and more intelligent but not quite as strong. You could even write-up a hot beautiful cousin that is really smart, not as strong but a better fighter who is a superhero and a lawyer. I mean nobody's ever do that before, right?
  12. Re: Who should be featured next? Beef or chicken?
  13. Re: Golden Age Myth? Speaking of Captain Marvel, has anyone seen the Adventures of Captain Marvel from Republic Studios? This serial had the Capt. machine gun fleeing enemies, throw an engine block at some bad guys that were trying to drop on him and then toss another opponent of the top of the building to his death! No, really! Watch it!
  14. Re: As Thick as a Brick (brick fan thread) When the Hulk did a team up with the Thing and ended up on an alien planet the Hulk decided to reason with the aliens instead of fighting them. So he explained his viewpoint of the universe and put them all to sleep.
  15. And last but certainly not the least here comes Solitaire. I really liked this character as she has alot of personality and an interesting origin story that gets expanded greatly in the first Ultimate Mentalist. So here goes. Oh, and I did have a hard time with the widget. Any advice on how do this using HD would be appreciated. SOLITAIRE Val Char Cost Roll Notes 15 STR 5 12- Lift 200.0kg; 3d6 [1] 23 DEX 39 14- OCV: 8/DCV: 8 28 CON 36 15- 10 BODY 0 11- 13 INT 3 12- PER Roll 12- 23 EGO 26 14- ECV: 8 15 PRE 5 12- PRE Attack: 3d6 18 COM 4 13- 8+15 PD 5 Total: 8/23 PD (0/15 rPD) 8+15 ED 2 Total: 8/23 ED (0/15 rED) 6 SPD 27 Phases: 2, 4, 6, 8, 10, 12 10 REC 2 56 END 0 45 STUN 13 Total Characteristic Cost: 167 Movement: Running: 6"/12" Leaping: 3"/6" Swimming: 2"/4" Teleportation: 20"/40" Cost Powers END 22 Magic Powers: Elemental Control, 44-point powers 23 1) Teleportation 20", x2 Increased Mass (45 Active Points) 4 23 2) Force Field (15 PD/15 ED), Reduced Endurance (0 END; +½) (45 Active Points) 0 70 Mental Powers: Multipower, 70-point reserve, all slots Reduced Endurance (½ END; +¼) (87 Active Points); all slots OAF-Widget (-¼) Notes: The focus is a widget that gives Solitaire her reduced end cost. Without she has to pay full End cost for her powers 6u 1) Magic Blast: Energy Blast 14d6 (70 Active Points) 3 6u 2) Ego Attack 7d6 (70 Active Points) 3 5u 3) Mind Control 11d6, Telepathic (+¼) (69 Active Points) 3 5u 4) Telekinesis (45 STR) (68 Active Points) 3 25 Aid 5d6, Can Add Maximum Of 32 Points (51 Active Points); Only Restores to Starting Values (-½), Costs Endurance (-½) 5 15 Mental Defense (20 points total) 0 Perks 5 Contact: U.S. Senator 14- Talents 3 Bump Of Direction Skills 3 Acting 12- 3 Disguise 12- 3 Mimicry 12- 3 Stealth 14- 3 Ventriloquism 12- 3 KS: T.V. Soap Operas 12- 4 PS: Singer 13- 3 +1 with Multipower Total Powers & Skill Cost: 233 Total Cost: 400 200+ Disadvantages 15 Psychological Limitation: Sees the world as black and white, a struggle between good and evil (Common, Strong) 15 Psychological Limitation: Refusal to confront her mistakes, afraid that her friends will abandon her if she makes one (Common, Strong) 10 Psychological Limitation: Obsessed with performing morally correct actions (Common, Moderate) 10 Distinctive Features: Talks to her widget (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 15 Physical Limitation: Takes identical damage as is inflicted against her widget (Frequently, Greatly Impairing) 10 Unluck: 2d6 25 Hunted: VIPER 11- (Mo Pow, NCI, Harshly Punish) 20 Hunted: Cabal 11- (As Pow, NCI, Harshly Punish) 15 Hunted: Howler 8- (Mo Pow, Harshly Punish) 15 Social Limitation: Secret Identity Elaine King/Rowena Page Frequently (11-), Major 50 Experience Points Total Disadvantage Points: 400
  16. So here is Jaguar. I am posting his Cat and Human form in one post. I added in the regeneration because that just seems to me to be very in keeping with his concept. JAGUAR Val Char Cost Roll Notes 35 STR 25 16- Lift 3200.0kg; 7d6 [3] 27 DEX 51 14- OCV: 9/DCV: 9 25 CON 30 14- 13 BODY 6 12- 8 INT -2 11- PER Roll 13- 8 EGO -4 11- ECV: 3 25 PRE 15 14- PRE Attack: 5d6 4 COM -3 10- 18+9 PD 11 Total: 18/27 PD (0/9 rPD) 18+9 ED 13 Total: 18/27 ED (0/9 rED) 6 SPD 23 Phases: 2, 4, 6, 8, 10, 12 12 REC 0 50 END 0 50 STUN 6 Total Characteristic Cost: 185 Movement: Running: 9"/18" Leaping: 15"/30" Swimming: 2"/4" Cost Powers END 50 To human form: Multiform (250 Character Points in the most expensive form) 0 30 Claws: Killing Attack - Hand-To-Hand 2d6 (4d6 w/STR) 3 17 Slam: Hand-To-Hand Attack +5d6 (25 Active Points); Hand-To-Hand Attack (-½) 2 30 Find Weakness 11- with All Attacks 0 5 Ultraviolet Perception (Sight Group) 0 10 Discriminatory with Smell/Taste Group 0 20 Targeting with Smell/Taste Group 0 6 +2 PER with all Sense Groups 0 7 Regeneration: Healing 1d6, Reduced Endurance (0 END; +½), Persistent (+½) (20 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 ¼), Self Only (-½) 0 Notes: No Healing Max (see FREd p. 120). Talents 18 Combat Luck (9 PD/9 ED) Skills 3 Acrobatics 14- 3 Breakfall 14- 3 Climbing 14- 3 Tracking 11- 3 Stealth 14- 7 Concealment 13- Total Powers & Skill Cost: 215 Total Cost: 400 200+ Disadvantages 20 Vulnerability: 2 x Effect Flash Attacks (Common) 15 Accidental Change: When attacked by drains and transfers 14- (Uncommon) 15 Psychological Limitation: Thrill seeker, fearless (Common, Strong) 15 Psychological Limitation: Uncontrollable curiosity (Common, Strong) 15 Psychological Limitation: Tends to play with his prey (Common, Strong) 15 Physical Limitation: Claws make clumsy hands (Frequently, Greatly Impairing) 10 Physical Limitation: No color vision (Frequently, Slightly Impairing) 25 Distinctive Features: Jaguar Man (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses) 5 Hunted: Ancient family enemies 8- (Less Pow, Harshly Punish) 15 Hunted: VIPER 8- (Mo Pow, Harshly Punish) 50 Experience Points Total Disadvantage Points: 400 JAGUAR (HUMAN FORM) Val Char Cost Roll Notes 20 STR 10 13- Lift 400.0kg; 4d6 [2] 20 DEX 30 13- OCV: 7/DCV: 7 23 CON 26 14- 11 BODY 2 11- 18 INT 8 13- PER Roll 13- 11 EGO 2 11- ECV: 4 15 PRE 5 12- PRE Attack: 3d6 15 COM 3 12- 12 PD 8 Total: 12 PD (0 rPD) 10 ED 5 Total: 10 ED (0 rED) 5 SPD 20 Phases: 3, 5, 8, 10, 12 9 REC 0 46 END 0 35 STUN 2 Total Characteristic Cost: 121 Movement: Running: 6"/12" Leaping: 4"/8" Swimming: 2"/4" Cost Powers END 5 Mental Defense (7 points total) 0 Generic Martial Arts Maneuver OCV DCV Notes 16 +4 HTH Damage Class(es) 4 Block +2 +2 Block, Abort 4 Dodge -- +5 Dodge, Affects All Attacks, Abort 5 Kick -2 +1 12d6 Strike 4 Punch +0 +2 10d6 Strike 3 Throw +0 +1 8d6 +v/5, Target Falls Skills 2 AK: New York 11- 3 Breakfall 13- 3 Bribery 12- 3 Bugging 13- 3 Bureaucratics 12- 3 Combat Driving 13- 3 Concealment 13- 3 Conversation 12- 3 Deduction 13- 3 Forgery 13- 5 Gambling 14- 3 Interrogation 12- 4 Language: English (idiomatic) 0 Language: Spanish (idiomatic) (4 Active Points) 3 Lockpicking 13- 3 Paramedics 13- 3 Persuasion 12- 3 PS: Detective 13- 3 Security Systems 13- 3 Seduction 12- 3 Shadowing 13- 20 +2 Overall 3 Stealth 13- 3 Streetwise 12- Total Powers & Skill Cost: 130 Total Cost: 250 150+ Disadvantages 15 Accidental Change: To beast form when angered or hurt 11- (Common) 20 Psychological Limitation: Doesn't like to become his beast form (Very Common, Strong) 10 Psychological Limitation: Does charity work, sucker for a sob story (Uncommon, Strong) 15 Dependent NPC: Barrio street irregulars 8- (Normal; Group DNPC: x2 DNPCs) 10 Hunted: Ancient family enemies 8- (As Pow, Harshly Punish) 15 Hunted: Latino organized crime family 11- (As Pow, Harshly Punish) 15 Social Limitation: Secret Identity Frequently (11-), Major Total Disadvantage Points: 250
  17. Here's Defender. Yes I know there already is a 5th edition version of him but the 4th Edition version is desinged much differently IMO and for completeness sake I felt that this was more appropriate. He was a little harder than the rest because his point total in CU was much higher than anyone. I had to cut back some but I think I kept to the original design, and with that in mind, yes, I gave him the Normal Cha Maxima. Sue me. DEFENDER Val Char Cost Roll Notes 55 STR 5 20- Lift 51.2tons; 11d6 [5] 23 DEX 24 14- OCV: 8/DCV: 8 18 CON 16 13- 10 BODY 0 11- 20 INT 10 13- PER Roll 13- 10 EGO 0 11- ECV: 3 10 PRE 0 11- PRE Attack: 2d6 14 COM 2 12- 8+18 PD 5 Total: 8/26 PD (0/18 rPD) 7+18 ED 3 Total: 7/25 ED (0/18 rED) 5 SPD 12 Phases: 3, 5, 8, 10, 12 10 REC 6 36 END 0 39 STUN 12 Total Characteristic Cost: 95 Movement: Running: 6"/12" Flight: 20"/40" Leaping: 11"/22" Swimming: 2"/4" Cost Powers END Defender Armor, all slots OIF (-½) 20 1) +40 STR (40 Active Points); No Figured Characteristics (-½) 4 7 2) +5 DEX (15 Active Points); No Figured Characteristics (-½) 7 3) +1 SPD (10 Active Points) 20 4) Batteries: Endurance Reserve (150 END, 15 REC) (30 Active Points) 0 10 5) Spotlight: Change Environment 4" radius (15 Active Points) 1 45 6) Armor (18 PD/18 ED), Hardened (+¼) (67 Active Points) 0 4 7) Sight Group Flash Defense (6 points) (6 Active Points) 0 5 8) Sight Group Images 1" radius (10 Active Points); No Range (-½) 1 8 9) High Range Radio Perception (Radio Group) (12 Active Points) 0 3 10) Ultraviolet Perception (Sight Group) (5 Active Points) 0 2 11) +2 versus Range Modifier for Sight Group (3 Active Points) 0 27 Bolo Rockets: Entangle 6d6, 6 DEF (60 Active Points); 6 Charges (-¾), OIF (-½) [6] 21 Power Gauntlets: Energy Blast 15d6 (75 Active Points); Increased Endurance Cost (x3 END; -1), Extra Time (Full Phase, -½), Activation Roll 14- (-½), OIF (-½) 21 11 Power Gauntlets: Drain END 5d6 (50 Active Points); Only from technological devices (-1), Increased Endurance Cost (x3 END; -1), OIF (-½), Activation Roll 14- (-½), Extra Time (Full Phase, -½) 15 33 Boot Rockets: Flight 20", Reduced Endurance (½ END; +¼) (50 Active Points); OIF (-½) 2 Flight Suit Fighting Maneuver OCV DCV Notes 5 Passing Strike +1 +0 11d6 +v/5; FMove 4 Sacrifice Lunge +2 -2 11d6 +v/5; FMove 4 Martial Dodge -- +5 Dodge, Affects All Attacks, Abort Perks 10 Money: Wealthy Skills 3 Breakfall 14- 3 Climbing 14- 3 Combat Piloting 14- 8 Computer Programming (Computer Networks, Hacking and Computer Security, Personal Computers, Mainframes and Supercomputers) 13- 3 Electronics 13- 3 Inventor 13- 3 Mechanics 13- 3 Riding 14- 3 Scientist 3 1) SS: Aeronautics 14- (4 Active Points) 2 2) SS: Power Systems 13- (3 Active Points) 2 3) SS: Weapons Systems 13- (3 Active Points) 20 +2 Overall Total Powers & Skill Cost: 305 Total Cost: 400 200+ Disadvantages 20 Psychological Limitation: Fearless, will risk his life in obviously lethal situations (Very Common, Strong) 20 Normal Characteristic Maxima 15 Psychological Limitation: Must live up to family reputation for heroism (Common, Strong) 15 Psychological Limitation: Doesn't understand or believe in magic, tries to explain it away (Common, Strong) 15 Dependent NPC: Wendy, base housekeeper 11- (Normal) 15 Reputation: Insatiably curious do-gooder, 14- 25 Hunted: VIPER 11- (Mo Pow, NCI, Harshly Punish) 10 Hunted: Mechassassin 8- (As Pow, Harshly Punish) 15 Social Limitation: Secret Identity Frequently (11-), Major 50 Experience Points Total Disadvantage Points: 400
  18. Re: 4th Edition: Obsidian Because I will be running Day of the Destroyer and that is implied to be an adventure for more experienced characters. Also I used the updated Champions from the original Champions Universe book and they are closest to 400 pts. instead to 350.
  19. Here's the big rock guy and I don't mean the Thing. Obsidian wasn't all that hard although I had to drop the 4th edition tendancy to give nearly every brick chracter growth and/or density increase always on. Still I always kind of liked him because I have always been a big fan of smart bricks. Well here he is..... OBSIDIAN Val Char Cost Roll Notes 75 STR 65 24- Lift 819.2tons; 15d6 [4] 23 DEX 39 14- OCV: 8/DCV: 8 38 CON 56 17- 19 BODY 18 13- 18 INT 8 13- PER Roll 13- 20 EGO 20 13- ECV: 7 35 PRE 25 16- PRE Attack: 7d6 14 COM 2 12- 35 PD 20 Total: 35 PD (25 rPD) 29 ED 21 Total: 29 ED (15 rED) 5 SPD 17 Phases: 3, 5, 8, 10, 12 23 REC 0 76 END 0 76 STUN 0 Total Characteristic Cost: 292 Movement: Running: 10"/20" Leaping: 15"/30" Swimming: 6"/12" Cost Powers END 20 Damage Resistance (25 PD/15 ED) 0 10 Knockback Resistance -5" 0 8 Running +4" (10" total) 1 3 Swimming +3" (6" total) 1 19 Reduced Endurance (½ END; +¼) (19 Active Points) applied to STR 10 Mental Defense (14 points total) 0 Skills 3 Breakfall 14- 5 Combat Piloting 15- 5 Computer Programming 14- 3 High Society 16- 3 Navigation (Hyperspace, Space) 13- 3 Scientist 1 1) SS: Cybernetics 11- (2 Active Points) 1 2) SS: Genetics 11- (2 Active Points) 1 3) SS: Theoretical Physics 11- (2 Active Points) 4 Language: English (idiomatic) 9 +3 with Punch, Grab and Haymaker Total Powers & Skill Cost: 108 Total Cost: 400 200+ Disadvantages 10 Vulnerability: 1 ½ x STUN From Sonic and Vibratory Attacks (Common) 10 Vulnerability: 1 ½ x BODY From Sonic and Vibratory Attacks (Common) 10 Psychological Limitation: Completely Loyal to Stellar Empire (Uncommon, Strong) 10 Psychological Limitation: Noblesse Oblige, feels by his social station to be a hero (Common, Moderate) 10 Psychological Limitation: Sees himself as protector of earth (Common, Moderate) 10 Psychological Limitation: Homesick for empire (Common, Moderate) 20 Distinctive Features: 8'6" tall, jet black, and very heavy (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) 15 Hunted: Imperial enemies 8- (Mo Pow, Harshly Punish) 25 Hunted: VIPER 11- (Mo Pow, NCI, Harshly Punish) 15 Social Limitation: Public Identity Frequently (11-), Major 15 Hunted: Darkstone 8- (Mo Pow, Harshly Punish) 50 Experience Points Total Disadvantage Points: 400
  20. Re: 4th Edition: Quantum Well, that went over like a lead baloon. Oh well.......:(
  21. Here is the next one "the Lucy Van Pelt of the superset", Starlyn Johnson, Quantum. She was fairly easy to convert and a rather versatile Energy Projector. QUANTUM Val Char Cost Roll Notes 25 STR 15 14- Lift 800.0kg; 5d6 [2] 26 DEX 48 14- OCV: 9/DCV: 9 28 CON 36 15- 13 BODY 6 12- 18 INT 8 13- PER Roll 13- 14 EGO 8 12- ECV: 5 15 PRE 5 12- PRE Attack: 3d6 14 COM 2 12- 12+14 PD 7 Total: 12/26 PD (0/14 rPD) 12+14 ED 6 Total: 12/26 ED (0/14 rED) 6 SPD 24 Phases: 2, 4, 6, 8, 10, 12 13 REC 4 56 END 0 50 STUN 10 Total Characteristic Cost: 179 Movement: Running: 6"/12" Flight: 16"/32" Leaping: 5"/10" Swimming: 2"/4" Cost Powers END 20 Internuclear Forces: Elemental Control, 40-point powers 20 1) Flight 16", Reduced Endurance (½ END; +¼) (40 Active Points) 1 22 2) Force Field (14 PD/14 ED), Reduced Endurance (0 END; +½) (42 Active Points) 0 87 Multipower, 70-point reserve, all slots Reduced Endurance (½ END; +¼) (87 Active Points) 7u 1) High energy beam: Energy Blast 14d6 (70 Active Points) 3 7u 2) Nuclear bonder: Entangle 7d6, 7 DEF (70 Active Points) 3 7u 3) Sight Group Flash 14d6 (70 Active Points) 3 7u 4) Force Wall (14 PD/14 ED) (70 Active Points) 3 7u 5) Drain STUN 2 ½d6, Personal Immunity (+¼), Ranged (+½), Area Of Effect (4" Radius; +1) (69 Active Points) 3 7u 6) Energy Blast 9d6, Explosion (+½) (67 Active Points) 3 Perks 1 Fringe Benefit: License to practice a profession: Doctor Skills 3 Breakfall 14- 5 Paramedics 14- 3 Streetwise 12- 3 PS: Doctor 12- 15 +3 with Ranged Combat Total Powers & Skill Cost: 221 Total Cost: 400 200+ Disadvantages 5 Vulnerability: 1 ½ x Effect Drains (Uncommon) 5 Vulnerability: 1 ½ x Effect Transfers (Uncommon) 20 Enraged: When innocents are attacked (Uncommon), go 14-, recover 11- 25 Psychological Limitation: Hatred of the criminal underworld (Very Common, Total) 10 Psychological Limitation: Hunts her brother and his drug gang (Common, Moderate) 15 Dependent NPC: Crippled younger brother 8- (Incompetent) 5 Distinctive Features: Registers as mutants on detectors (Not Concealable; Noticed and Recognizable; Detectable Only By Technology Or Major Effort) 10 Reputation: Shows criminals no mercy, 8- (Extreme) 20 Hunted: VIPER 8- (Mo Pow, NCI, Harshly Punish) 10 Hunted: Older brother and his drug gang 8- (Less Pow, NCI, Harshly Punish) 10 Hunted: Pulsar 8- (As Pow, Harshly Punish) 15 Social Limitation: Public Identity Frequently (11-), Major 50 Experience Points Total Disadvantage Points: 400
  22. starblaze

    Luke Cage

    Re: Luke Cage Thunderfist!
  23. Re: 4th Edition Champions Seeker Gee Thanks I will be uploading the others later this week.
  24. Let's try this again. I am going to be GMing the adventure Day of the Destroyer and I thought that it might be fun, since it is a 4th edition adventure that I would use the Champions from 4th edition. So I took the Champions from the first Champions Universe book and shaved and added a few points here and there and created all six of them on 400 pts. That is 350 pts with 50 points of Exp. Here is the first on Seeker, later on I will be showcasing the rest. Seeker Val Char Cost Roll Notes 25 STR 15 14- Lift 800.0kg; 5d6 HTH damage [2] 29 DEX 57 15- OCV: 10/DCV: 10 25 CON 30 14- 15 BODY 10 12- 13 INT 3 12- PER Roll 12- 11 EGO 2 11- ECV: 4 20 PRE 10 13- PRE Attack: 4d6 20 COM 5 13- 20 PD 15 Total: 26 PD (6 rPD) 19 ED 14 Total: 25 ED (6 rED) 7 SPD 31 Phases: 2, 4, 6, 7, 9, 11, 12 10 REC 0 50 END 0 42 STUN 1 Total Characteristics Cost: 193 Movement: Running: 10"/[Noncombat]" Leaping: 5"/[Noncombat]" Swimming: 4"/[Noncombat]" Cost Powers END 15 Sword: Killing Attack - Hand-To-Hand 2d6 (3 1/2d6 w/STR) (30 Active Points); OAF (-1) 3 18 Throwing Stars: Killing Attack - Ranged 1 1/2d6, 8 Recoverable Charges (+0), Autofire (5 shots; +1/2) (37 Active Points); OAF (-1) [8 rc] 6 Triple Irons: Hand-To-Hand Attack +3d6 (15 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2) 1 15 Nunchucks: Hand-To-Hand Attack +3d6, Area Of Effect (One Hex; +1/2) (22 Active Points); Hand-To-Hand Attack (-1/2) 2 5 Mental Defense (7 points total) 0 3 Ultrasonic Perception (Hearing Group) 0 8 Running +4" (10" total) 1 2 Swimming +2" (4" total) 1 10 Luck 2d6 0 Martial Arts: [Martial Art Name] Maneuver OCV DCV Notes 4 1) Atemi Strike -1 +1 3 1/2d6 NND 4 2) Block +2 +2 Block, Abort 4 3) Disarm -1 +1 Disarm; 50 STR to Disarm roll 4 4) Dodge -- +5 Dodge, Affects All Attacks, Abort 4 5) Knifehand Strike ("Chop") -2 +0 HKA 2d6 +1 3 6) Legsweep +2 -1 9d6 Strike, Target Falls 4 7) Punch/Snap Kick +0 +2 10d6 Strike 5 8) Side/Spin Kick -2 +1 12d6 Strike 12 +3 HTH Damage Class(es) Karate 1 9) Weapon Element: Karate Weapons 1 10) Weapon Element: Staffs Talents 15 Combat Sense 12- 3 Lightsleep 12 Combat Luck (6 PD/6 ED) Skills 3 Acrobatics 15- 3 Breakfall 15- 3 Climbing 15- 3 Navigation (Land, Marine) 12- 7 Shadowing 14- 3 Sleight Of Hand 15- 3 Stealth 15- 6 Survival (Temperate/Subtropical, Tropical) 13- 5 Tracking 13- 5 +1 with HTH Combat 2 +2 with any single attack with one specific weapon 4 AK: Australian Outback 13- 2 KS: Rythym and Blues 11- Total Powers & Skills Cost: 207 Total Cost: 400 200+ Disadvantages 20 Psychological Limitation: Puts innocents before himself (Common, Total) 15 Psychological Limitation: Code of Honor (Common, Strong) 10 Psychological Limitation: Seeks ultimate truth, will go into danger to determine absolute philosophical certainty (Common, Moderate) 5 Psychological Limitation: Irreverent Wisecracker, makes comments at inappropriate times (Uncommon, Moderate) 10 Rivalry: Professional (Other Martial Artists; Rival is As Powerful; Rival is a Player Character; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) 15 Reputation: Will not break his word, 11- (Extreme) 20 Enraged: When innocents are abused (Common), go 11-, recover 11- 10 Dependent NPC: Current Girlfriend 8- (Normal) 5 Hunted: Red Band of Ninja 8- (Less Pow, Harshly Punish) 25 Hunted: VIPER 11- (Mo Pow, NCI, Harshly Punish) 15 Hunted: Green Dragon 11- (As Pow, Harshly Punish) Total Disadvantage Points: 400 I decided to go with Karate as his martial art because it made sense because of his weaponry and because I never liked his Comic Book Martial arts.
  25. Re: Soviet Superheroes Don't forget Captain Commie and the Bolshevik Boys! Red Hammer: brick with hammer Red Icicle: Ice powered super Red Streak: Speedster Captain: KGD martial artist that looks just like Betty Page! From Golden Age Champions
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