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DreadDomain

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  1. Like
  2. Like
    DreadDomain reacted to grandmastergm in The HERO System Book of Templates OR Champions Heroes: Volume 1   
    Please do, that's an awesome character sheet.  Do you have to put in the information manually, or do you have HDC do it as an export?
  3. Like
    DreadDomain got a reaction from Amorkca in The HERO System Book of Templates OR Champions Heroes: Volume 1   
    Will try to upload a few characters over the week-end.
  4. Thanks
    DreadDomain got a reaction from Spence in The HERO System Book of Templates OR Champions Heroes: Volume 1   
    Thanks very much Spence but there isn't much into it, it is just a Word file that I use from one character to another. I can upload a character or two in the download section of the board for people to grab if you want.
  5. Like
    DreadDomain reacted to Tjack in The HERO System Book of Templates OR Champions Heroes: Volume 1   
    A great job, but you forgot the special skill level for throwing teammates.   Or is that something you pick up with experience points?
  6. Like
    DreadDomain reacted to Sketchpad in The HERO System Book of Templates OR Champions Heroes: Volume 1   
    As a side note, I REALLY dig your character sheet format! That's really nice looking.
  7. Like
    DreadDomain reacted to Spence in The HERO System Book of Templates OR Champions Heroes: Volume 1   
    DreadDomain your character sheet is fantastic. 
    Do you think you might consider putting it up on HoC?
     
     
  8. Thanks
    DreadDomain got a reaction from Khymeria in The HERO System Book of Templates OR Champions Heroes: Volume 1   
    I just wanted to give the nod to Christopher (@ Khymeria) regarding The HERO System Book of Templates. This is an excellent book to get people started quickly with character concepts that are very well-known. At 5$, it is great value and I want more of this. The fact that the HERO Designer files are included makes it even more valuable. If I may make two comments on the product:
     
    1) It might not have been your choice but why name this supplement The HERO System Book of Templates? I believe it makes a disservice to your product and does not convey the flavor, nor the utility value it's due. I believe Champions Heroes: Volume 1 (assuming there could be more) would have been better at illustrating the goal of the suplement.
    2) This book could be very useful for newbies and using the long form utilitarian character sheet format is a bit daunting for many. Having a short form character sheet excluding cost and advantage/limitation values and diving the stat block by functions (Characteristics, Movement, Offense, Defense, etc) would make the sheet more easily readable. Because you provide the HD file, we have all the detail anyway (well, for those who have HERO Designer). That being said, I understand it is a lot less work for you to use the formay that HD spits out.
     
    Anyway, thanks again for doing this and I hope you will come up with more. Your supplement inspired me to do this right after I bought it (I am sure you will recognise the content of the characetr sheet ) 
     

     
    Thanks again!
  9. Like
    DreadDomain got a reaction from Sketchpad in The HERO System Book of Templates OR Champions Heroes: Volume 1   
    Thanks Sketchpad. I created this sheet because I was tired to look at long form HERO character sheets with all the technical lingo. Character sheets in say Champions Villains, are ok but the ones in Larger than Life make my eyes bleed. I wanted to break up the wall of characteristics (from STR to STUN) thematically to make it easier to read and I also wanted to edited out all the clutter in the power write-ups. I don't find that writing "Reduced END (cost no END), -1/2" is helpful, "0 END" is sufficient. I also wanted most of the character sheet to fit on a single page, including a picture.
    Section titles are Calibri Light, size 10, capitalised. Standard characteristic names are Calibri Light, size 9, bold. The rest is Calibri Light, size 9 with flavour names in bold-itallic. I have never printed it so it might look terrible on paper but it looks nice on the screen.
    I export a character sheet from HD (can't remember the name but it's one where the real cost of abilities and values of advantages/limitations are not shown), copy the content of my MS Word sheet and edit out some more (like find-replace Active Points by AP). Like I said, I need to learn to create an HD export format 😊.
     
    With a product like the one from Christopher, you can create a good number of Marvel inspired heroes in minutes. By dropping the HD file in my CS, I wanted to see how quick I could repurpose Chris' work into a full-fledged Marvel character. I'm pretty happy with the result.
  10. Like
    DreadDomain got a reaction from Brian Stanfield in The HERO System Book of Templates OR Champions Heroes: Volume 1   
    I just wanted to give the nod to Christopher (@ Khymeria) regarding The HERO System Book of Templates. This is an excellent book to get people started quickly with character concepts that are very well-known. At 5$, it is great value and I want more of this. The fact that the HERO Designer files are included makes it even more valuable. If I may make two comments on the product:
     
    1) It might not have been your choice but why name this supplement The HERO System Book of Templates? I believe it makes a disservice to your product and does not convey the flavor, nor the utility value it's due. I believe Champions Heroes: Volume 1 (assuming there could be more) would have been better at illustrating the goal of the suplement.
    2) This book could be very useful for newbies and using the long form utilitarian character sheet format is a bit daunting for many. Having a short form character sheet excluding cost and advantage/limitation values and diving the stat block by functions (Characteristics, Movement, Offense, Defense, etc) would make the sheet more easily readable. Because you provide the HD file, we have all the detail anyway (well, for those who have HERO Designer). That being said, I understand it is a lot less work for you to use the formay that HD spits out.
     
    Anyway, thanks again for doing this and I hope you will come up with more. Your supplement inspired me to do this right after I bought it (I am sure you will recognise the content of the characetr sheet ) 
     

     
    Thanks again!
  11. Like
    DreadDomain got a reaction from Sketchpad in The HERO System Book of Templates OR Champions Heroes: Volume 1   
    I just wanted to give the nod to Christopher (@ Khymeria) regarding The HERO System Book of Templates. This is an excellent book to get people started quickly with character concepts that are very well-known. At 5$, it is great value and I want more of this. The fact that the HERO Designer files are included makes it even more valuable. If I may make two comments on the product:
     
    1) It might not have been your choice but why name this supplement The HERO System Book of Templates? I believe it makes a disservice to your product and does not convey the flavor, nor the utility value it's due. I believe Champions Heroes: Volume 1 (assuming there could be more) would have been better at illustrating the goal of the suplement.
    2) This book could be very useful for newbies and using the long form utilitarian character sheet format is a bit daunting for many. Having a short form character sheet excluding cost and advantage/limitation values and diving the stat block by functions (Characteristics, Movement, Offense, Defense, etc) would make the sheet more easily readable. Because you provide the HD file, we have all the detail anyway (well, for those who have HERO Designer). That being said, I understand it is a lot less work for you to use the formay that HD spits out.
     
    Anyway, thanks again for doing this and I hope you will come up with more. Your supplement inspired me to do this right after I bought it (I am sure you will recognise the content of the characetr sheet ) 
     

     
    Thanks again!
  12. Like
    DreadDomain got a reaction from Khas in ANy chance of Dark Champions being updated for 6th edition   
    Chances are most probably extremely low unless it is undertaken by a third party. In the meantime, you jay have seen in the HERO store two PDF converting the Dark Champions templates and super skills in 6E format.
  13. Like
    DreadDomain got a reaction from Amorkca in ANy chance of Dark Champions being updated for 6th edition   
    Chances are most probably extremely low unless it is undertaken by a third party. In the meantime, you jay have seen in the HERO store two PDF converting the Dark Champions templates and super skills in 6E format.
  14. Thanks
    DreadDomain got a reaction from Scott Ruggels in What makes a complete game "complete"?   
    I have been casually reading in the background and I think this is the crux of it. Brian stated previously that he didn't want to trigger an edition war but without going down that path, it is important to understand the strengths and weaknesses of the past and present editions. Skimming over a lot of detail, I (as in, in my opinion only) would summarise it like this.
    6th Edition (HERO 6E volume 1 and 2) is the best toolkit published by HERO Games so far. Not only does it provide all you need to build your own game but it also provide tons of toolkitting advices; 3rd Edition (and before) is when the best games were published. Champions, Justice Inc, Danger International, Fantasy HERO were all using the same system but only the part of the system that related to their own agenda and alos expressed and presented in a way that made sense to their own paradigm (eg. equipments and vehicles not expressed and powers or characters) 4th Edition was the successful attempt to streamline the system but it also set a subtle trend that I would not recognise for many years after its inception. See 5th below. 5th and 5Er is really when the trend set in by 4th steamrolled full steam; Hero Games stopped producing games (there was a few exceptions) and fully focused on the toolkit or instruction manuals on how to use the toolkit to create our own games. I believe what Brian is aiming at is to use the 6E toolkit to create/publish games like it was in the good old days. A Danfer International game? No need to express equipment as powers or vehicles as characters. They have games stats and a $ value (or even a Resource Point value) and that is it. Want the game to include a broad range of talents? No need to express them with base effect, advanatage (+¾) and limitations (-½). You only need a game effect description and a cost in cp.
     
    But that is just the way I see it.  
  15. Like
    DreadDomain got a reaction from Hugh Neilson in What makes a complete game "complete"?   
    I have been casually reading in the background and I think this is the crux of it. Brian stated previously that he didn't want to trigger an edition war but without going down that path, it is important to understand the strengths and weaknesses of the past and present editions. Skimming over a lot of detail, I (as in, in my opinion only) would summarise it like this.
    6th Edition (HERO 6E volume 1 and 2) is the best toolkit published by HERO Games so far. Not only does it provide all you need to build your own game but it also provide tons of toolkitting advices; 3rd Edition (and before) is when the best games were published. Champions, Justice Inc, Danger International, Fantasy HERO were all using the same system but only the part of the system that related to their own agenda and alos expressed and presented in a way that made sense to their own paradigm (eg. equipments and vehicles not expressed and powers or characters) 4th Edition was the successful attempt to streamline the system but it also set a subtle trend that I would not recognise for many years after its inception. See 5th below. 5th and 5Er is really when the trend set in by 4th steamrolled full steam; Hero Games stopped producing games (there was a few exceptions) and fully focused on the toolkit or instruction manuals on how to use the toolkit to create our own games. I believe what Brian is aiming at is to use the 6E toolkit to create/publish games like it was in the good old days. A Danfer International game? No need to express equipment as powers or vehicles as characters. They have games stats and a $ value (or even a Resource Point value) and that is it. Want the game to include a broad range of talents? No need to express them with base effect, advanatage (+¾) and limitations (-½). You only need a game effect description and a cost in cp.
     
    But that is just the way I see it.  
  16. Like
    DreadDomain got a reaction from Brian Stanfield in What makes a complete game "complete"?   
    I have been casually reading in the background and I think this is the crux of it. Brian stated previously that he didn't want to trigger an edition war but without going down that path, it is important to understand the strengths and weaknesses of the past and present editions. Skimming over a lot of detail, I (as in, in my opinion only) would summarise it like this.
    6th Edition (HERO 6E volume 1 and 2) is the best toolkit published by HERO Games so far. Not only does it provide all you need to build your own game but it also provide tons of toolkitting advices; 3rd Edition (and before) is when the best games were published. Champions, Justice Inc, Danger International, Fantasy HERO were all using the same system but only the part of the system that related to their own agenda and alos expressed and presented in a way that made sense to their own paradigm (eg. equipments and vehicles not expressed and powers or characters) 4th Edition was the successful attempt to streamline the system but it also set a subtle trend that I would not recognise for many years after its inception. See 5th below. 5th and 5Er is really when the trend set in by 4th steamrolled full steam; Hero Games stopped producing games (there was a few exceptions) and fully focused on the toolkit or instruction manuals on how to use the toolkit to create our own games. I believe what Brian is aiming at is to use the 6E toolkit to create/publish games like it was in the good old days. A Danfer International game? No need to express equipment as powers or vehicles as characters. They have games stats and a $ value (or even a Resource Point value) and that is it. Want the game to include a broad range of talents? No need to express them with base effect, advanatage (+¾) and limitations (-½). You only need a game effect description and a cost in cp.
     
    But that is just the way I see it.  
  17. Like
    DreadDomain got a reaction from Spence in What happened to HERO?   
    One thing that bugs me with the evolution of HERO is the tendency to write everything in long form. The propension to write technology as powers and vehicles as characters (including all the advantages and limitations) seems to have increased and it kind of kills my ability to immerse into a setting.
  18. Like
    DreadDomain got a reaction from GM_Champion in Year in review   
    Extinction Event is also pretty cool.
  19. Like
    DreadDomain got a reaction from Amorkca in Year in review   
    Extinction Event is also pretty cool.
  20. Like
    DreadDomain got a reaction from Tasha in Champions Now Information   
    Personally I still struggle to understand why it makes good business sense to build Champions Now on 3E. Isn't 6E supposed to be the Ultimate Toolkit to build a game, your game, with the feel you want, with that "thing" you want? Wouldn't Champions Now have been a great opportunity to demonstrate just that?
    I am speaking a bit in a vacuum here since I haven't seen the Beta document. Any idea where I can access it?
  21. Thanks
    DreadDomain reacted to Duke Bushido in What happened to HERO?   
    I am terrible when posting from a phone: the interface is tedious, the spell-check speaks a language that I don't (Not kidding:  you have no idea how many of my words get changed into Korean names or Indian words.  Yes; I have it set for English.  It does it anyway.  It's maddening!), and for some reason, it loves reading the "n" as a space......
     
    So I tend to be more terse when posting from a phone.  I had thought it was more clear:
     
    The only reason I even knew the game existed was because I stumbled back into the boards after a few years of absence, I stumbled across a thread on the badmouthing of Curea (apparently he likes guns.  Gee.  Who'da thought that?  : ), and evidently someone got a couple of unfavorable soundbites from him about something political-- don't remember; don't care: I tend to believe that most people take politics too far, considering no one gets out of here alive-- and mentioned the timing of the problem; the affect it had on sales of the game, etc---
     
    That's the _only_ reason I even knew it existed.  No adds anywhere in paper; no adds online that I ever encountered; not even an e-mail, and mine is registered with the board.  Absolutely nothing but someone discussing how internet politics (which I really do believe are a radically different beast than actual politics: in the real world, discussion and compromise _can_ be found) was affecting the sale of the MHI game Hero had just tried selling at a Con.  (And I live something like "several states away" from a Con, so that's not going to reach me, either.....
     
     
     
     
  22. Thanks
    DreadDomain reacted to Duke Bushido in What happened to HERO?   
    For all of us, in one way or another.  I certainly wasn't trying to disparage the exercise.  I enjoy it myself.  
  23. Thanks
    DreadDomain reacted to Duke Bushido in What happened to HERO?   
    No conspiracy theory.
     
    I ordered myself a book.  They showed 660 in stock when I ordered mine.  A couple days later, I mentioned that it existed to my brother John, who actually likes the book series they're based on.  ( I like  a lot of Curea's stuff, but decidedly not MHI).  John was rather excited about reading it, so I loaned him mine.  Three?  Four?-- days later I thought "I'll buy him one.  He'll appreciate it, and I'm throwing money at Hero Games!"  Win / win.
     
    Gone.  All 660.   Keep in mind this was a couple of _years_ after they had been published.  (since HERO isn't in game stores, I didn't even know it existed until I came back to the boards.) If it matters, these were perfect bound; I know hardbacks tend to go quickly.  Not a conspiracy theory: a coincidence, and concerns about a fire or losing the ability to pay the mortgage on a warehouse.
     
     
     
     
  24. Haha
    DreadDomain got a reaction from Spence in What happened to HERO?   
    I'll go back in my corner then 😉
  25. Thanks
    DreadDomain got a reaction from Joe Walsh in What happened to HERO?   
    Absolutely! Rulewise O much much prefer 4, 5, 5r and 6 to anything that came before it...
     
    ..but the toolkit approach does not have to exclude the complete game approach. Once you have given me the toolkit (you could never take 6E1 and 6E2 away from me), be bold. Use the toolkit and give me games.
    Give me a Fantasy Hero where the secondary characteristics are figured
    Reattach CVs. Drop characteristics you dont need. Change the way skills are calculated from characteristics. Change the skill list and give me new talents. Don't give me a power system, give me equipment, vehicles and magic! Stop writing everything as +1/2 and -3/4. Give me the writer's vision!
    You know what? If I dont like something I will use the toolkit and change it.
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