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Roy_The_Ruthles

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Everything posted by Roy_The_Ruthles

  1. Re: Eclipse Phase conversions to Hero I've played Eclipse Phase. I think that translating it into HERO is the right move and am very interested in your results. I would build each PC as a computer (AI with EGO score) and each morph as a vehicle. That way you can change from one body to another, and bodies are fairly disposable. The two most important setting issues to me are (i.e. things you want to be on the same page as your players) Forking: Some places (anarchs, outer rim) are cool with multiple forks. Or rather, have no reason not to be cool with it. Players will want to do it unless you tell them running multiple alpha forks won't be happening for NPCs either. Cornicopia Machines: Figure out what they can and can't do. How closely can they replicate stuff? Do PCs have access to them? Is gear bought with "energy" or super heroically?
  2. Re: Superheat metal Damage over time, with the limitation that it only affects people holding metal items
  3. Re: Poisonbrewing Is the game heroic or super heroic? if it is super heroic, tell them they need to buy posion with CP and brewing is the explination for the power. If it is heroic, it shouldn't be a problem, just charge a % of the cost for the poison
  4. Re: Space fightercraft in RPGs. RE: TH I didn’t miss your point, I was pointing out that justification is what you do after you decide how much fighter craft you want, rather than letting it decide how much fighter craft you have. Why can drones not respond with the speed and efficiency of a human pilot? Space combat is all about rapid calculations and determining how to best attack your enemies. Plus they wouldn’t need to worry about survival. We seem to be talking about different things. I say that small unmanned vehicles have uses, you say small manned vehicles have uses, and we should stop talking about the uses of these vehicles but rather if adding a pilot is useful. We are literally talking about two separate things. One we agree on: fighter craft are awesome, one we disagree on (hard sci fi space fighters). I won’t disagree with “in role playing games, PCs are awesome” thus justifying space fighters, but if we are talking about a possible real space combat, I think having pilots is unnecessary. TTGL: Tengen Toppa Gurren Lagann (A mecha Anime where mecha are powered by “being awesome”) RE: Sundog Turrets and fighters have different mission parameters. Turrets are probably best used for point defense, whereas I would compare a fighter to a missile. A missile is pound for pound better than a fighter, and cheaper too. The reason you want a battleship is so that you can perform deep space missions other than “limited endurance fighting”. If you just want that, use a missile. Battleships would be useful for -> Customs, Exploration, Diplomatic Envoys, etc. If you are loading your fighters with turrets then they are also weighted down. Nothing says fighters or battleships need to have turrets. I also can spend the money I didn’t spend on fighter craft on more engines to make up the mass difference. My point was that if you are comparing the fighter to a turret, then the turret is more effective, but now I will edit that point to say that a missile is a more reasonable comparison in terms of roles. As far as throw weight, unless I have to defend a planet, I can always deny combat because we will see each other coming from far enough away for me to make that decision. Or I can accelerate towards you, minimizing our combat time. Your 10 fighters need to compete with my larger and thus longer range missiles too. And nothing says I can’t carry my own drones to intercept your fighters. I assume computer controlled fighters would be better, as fighting in space is probably a game of missile tag. We have computers which can locate, identify, and collide with targets today. Nothing says in the future we will not have them. (By battleship I really mean cruiser, as in a ship which can operate on its own)
  5. Re: Campaign Setting: Age of Avarice What do PCs do? What is a standard adventure?
  6. Re: Space fightercraft in RPGs. I totally agree TH about fighter craft being super cool in sci-fi games. Look at something like Cowboy Bebop where each character has a unique fighter craft based around their personality. As far as addressing your “it doesn’t make sense” points, Taking another look at it from a hard sci-fi perspective (and only from a hard sci-fi point of view) (I was also assuming you meant manned craft, my points are not valid if you meant unmanned craft): * A turret is much cheaper, and you can have many many turrets for the price of a ship (no need for extraneous systems like engines, life support, individual sensors) * The torpedo tubes thing is an argument for larger ships. If I can have larger ships hang back, then in theory they would be even more effective. If you want to talk price, an unmanned drone could do the same thing and still be more effective than a manned fighter * Once You deploy fighters/bombers, why must I care about interceptors? It’s not like in a hard sci fi environ, they have any inherent maneuverability advantage over a larger ship (with proportional engines). Besides I can pick them off with missiles or point defense, the same as I would with a larger ship or missile. I can also deploy drones to engage them which would be cheaper. * A computer program would be faster and better than a flesh and blood pilot. Think about if you had equal value on fightercraft and I had an equal value of missiles. Missiles are cheap and expendable. I do agree that fighter craft are inherently awesome. What GMs should do, is decide how much they want fighter crafts to be a part of their game, and then base the setting on that. It doesn’t matter how much sense they make, it’s about the game that everyone wants to play. No one will question if mecha make sense in TTGL HERO, because TTGL HERO is inherently awesome.
  7. Re: AP limits on frameworks Watch out for VPPs at the AP cap, with a larger real point cost. Characters gain a huge amount of flexibility by putting points spent on non-special powers into buying up the real point cap for a VPP.
  8. Re: Cybernetics For psychological and social problems, use complications. For building the arm, just buy the characteristic up with "only for X limb", and No END. OIF may qualify, but how is the arm OIF anymore than your actual arm is OIF? Just my $.02
  9. Re: Detecting a Continuing effect mental power Mental Awareness only detects the use of mental powers. A mental power that has long term effects like Mental Transform or Mind Control are only active when first used. I'm not sure if you can detect them if the mentalist is still feeding END into them to prevent Breakout Roll increases though.
  10. Re: Well, hello there, HERO System! (New Guy) Welcome!
  11. Re: Space fightercraft in RPGs. http://www.projectrho.com/rocket/spacegunexotic.php#Antimatter~Efficiency http://www.projectrho.com/rocket/spacegunexotic.php#Relativistic_Weapons At .86c, the KE of a missile is equal to the rest mass, which means it contains as many joules of energy as an equivalent amount of antimatter. KE = .5( m*v^2). Also, this comes down to the efficiency of engines vs. anti-mater as a weapon. In a hard sci-fi setting, engines are at least a given. http://www.projectrho.com/rocket/aliens.php Invading a planet is counter productive. You would need to spacelift enough troops and equipment to fight an entire world. Unless your suggestion is to use smaller scale “conventional” munitions to try and demolish infrastructure after taking dominance of the high orbitals. I can see that being an option but a very wasteful one. Remember there should be more habitable worlds than there are species to inhabit them (due to terraforming). I would rather be the survivor in the interstellar club than the one who goes extinct. If you can’t communicate, how can you trust them? And why would you trust them? They have no reason to trust or value humans. If you are talking about fighting another human planet, then I can see reasons not to KE kill (space Geneva conventions), but why not for aliens? Again, i'm talking from a hard sci-fi setting, because we've already established anything goes in soft sci-fi and you can have your space fighters.
  12. Re: Space fightercraft in RPGs. http://en.wikipedia.org/wiki/Ion_thruster Low acceleration doesn't matter because you have a vast region of space to accelerate because they cannot dodge
  13. Re: Undead Labor: why not? D&D that makes sense, because nothing in D&D makes sense. I will point out that it might be harder to disenfect the skeletons and make sure they properly wash hands, than for example: just have a cleric cast create food and water each day.
  14. Re: How to balance equipment users vs. spell casters Games where one person uses money to buy attacks, and one person uses character points are inherently problematic to balance. In fact my group is working on an urban fantasy game that tries to do just that. Thoughts: 1) You buy magical spells with money 2) Some enemies can only be hurt with magic, all PCs need to have at least some magic (or have DR/DN vs. non-magical attacks). 3) Spellcasters get more character points 4) Everyone uses equipment to attack and defend, and magic is used for misc effects (extra senses, mental powers) that cannot be duplicated with equipment We are currently working on adapting the resource point system from Dark Champions along with idea 2.
  15. Re: Bulletproof. How would you build this? I'd build it as Damage Negation, only vs. Bullets. Something like 20 DCs of Damage Negation should do you. That way even armor piercing or penetrating bullets get stopped. Bullet resistant would be DEF (you could do bullet proof with DEF, but that seems like the kind of thing DN was made for).
  16. Re: PC that can see death on people The character should buy precog, danger sense, and a detect (since the detect should be used through the precog). Add in some combat luck if you want him to be able to use his power for actively defending against death.
  17. Re: Space fightercraft in RPGs. That is an argument to have multiple ships, which in a hard sci-fi setting means drones. In a soft sci-fi setting it means fighters with PCs
  18. Re: Undead Labor: why not? Undead labor in the food industry would be fairly unsanitary
  19. Re: Roll With The Punch: Martial Arts? Normally RwtP is -2 OCV block that you can do after you have been hit (and before damage). Martial RwtP should probably be 0 OCV and cost 3 points
  20. Re: Space fightercraft in RPGs. This depends on the genre. In a hard sci fi game, there will be no star fighters for PCs. In a space opera? totally.
  21. Re: Looking for ideas for a game in the Scott Pilgrim universe Comic or Movie Scott Pilgrim? In the Comic the fights are often just extensions of his relationship with Ramona. Other Ideas: OIF for a bag of infinite weapons Teleport (see book 5) Follow the standard practice of: acknowledge a character flaw. Resolve to fix said flaw Fight an enemy who embodies said flaw Get the girl and realize you have overcome the flaw.
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