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massey

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Everything posted by massey

  1. Umm... Main girl is... Jun Rin? Joe Ranyun... Jie Ro? Something like that? I definitely think it starts with a J, and maybe has an R in it. Then there's robot guy, and sleazy dude. And there's Jun Ro's father, who designed the Death Star and worships Dormammu. And Forest Whitaker. And the two buddies, the not-Jedi and the guy with the big gun who looks like he belongs in Predator. And the Imperial guy who pisses off Darth Vader. Oh yeah, there's somebody. Darth Vader. He was in it. And Princess Leia too. Jo Rynn! That's her... no, that's not it. Jun Ryu? Hell I dunno.
  2. Yeah, it sounds like he just has an interesting visual effect for Teleportation and Energy Blast. The Energy Blast might have the Indirect advantage, or you might just use skill levels and look at the rule for "bouncing" attacks. I saw a character sheet once where the super-strong guy had these invulnerable plates on his body. If the attack hit the plates, it harmlessly deflected no matter how strong it was. The power was written up as a simple bonus to DCV. The "vulnerable" part of him was just a lot harder to hit. There's almost no limit to how you can visualize a power.
  3. It was a sad day for me when I realized that the amount of Star Wars I liked was outweighed by the amount of Star Wars I didn't like. Good films: Star Wars Empire Jedi Okay to decent films: Rey movie (okay) Rogue One (decent) Bad movies: Prequels Luke imposter movie Refused to watch: Han Faux-lo movie
  4. Because you know how Life Support has always functioned, and you know you're splitting hairs trying to interpret it differently?
  5. Our gaming group started joking about Affleck many years ago. We took the Jay and Silent Bob Strike Back version of Ben Affleck and just ran with it. Security guard: "A 10-82 is removing a dead hooker from Ben Affleck's trailer." Other security guard: "Oh that Affleck!" It makes his movies much more enjoyable.
  6. I have a ton of DVDs I've bought over the years, a few hundred. Most movies that I really like, I already own. My wife is an Amazon Prime member because she does most of her shopping on Amazon, so we've got that. I've had a Netflix subscription for more than a decade now, so that gives us options as well. Then I watch a lot of those new digital broadcast channels. MeTV and things like that. There's a channel called GRIT that just shows old westerns. Those are free. I've also got an external hard drive full of... questionably obtained material, generally things I can't find elsewhere. If I want to watch "House on the Edge of the Park" or "Shriek of the Mutilated", I know where to go. That's on there with things I'm just not gonna pay money for, like the complete run of "Leave it to Beaver" or "Mister Ed", but that I might theoretically want to have on in the background. Because of that, I cut cable years and years ago. I can always find something I'm willing to watch. At this point we've got about 70 years of television to choose from. I really don't have time to see everything I already have. Occasionally there'll be a show I want to watch but can't (True Detective is the only one I had to go out of my way to see), but that's not very common. Live sports is the only thing I actually miss, but I'm not going to pay $100 a month for cable just for that. I've just started listening to the local sports team on the radio.
  7. Sure, but the GM can also rule that every 6 you roll is actually a 2. Except one is specified that way in the rules and the other is not.
  8. However I want. 8D6 Hand Killing Attack vs PD -- "Poison touch". That'll work. Your 10 points of Life Support won't stop that. 3D6 Drain vs Body -- "Poison touch". That'll work too. You need Power Defense to protect against that. 4D6 Energy Blast NND Area Effect Continuous -- "Poison gas". Defense is having LS: Breathing. It's a special poison.
  9. You have to distinguish between natural poisons and powered poisons. It's only 10 points to be immune to normal poisons, which means things you'd encounter in the real world. Snakes, spiders, plants, etc. Even weird chemicals from a lab would be covered. But it falls short of covering a poison that someone paid points for. So in a fantasy setting, it won't prevent an attack by a wyvern, or a drow assassin. It only provides immunity against the poisons that a character could get for free.
  10. Roll around with no pants on, and most people will find that offensive.
  11. If I really really feel the need, I'll subscribe for a month or two, binge everything, and then cancel my subscription. But I don't think I'll feel the need.
  12. That makes me think the plot isn't very tight.
  13. Yeah, we have Netflix and Amazon Prime. I won't be subscribing to anything else.
  14. I hated the last movie. The preview looks pretty good, but I am very cautious now.
  15. In general terms, I have a few suggestions. --Always have one attack that is just pure dice. Lots of advantages can be nice, but most of the time raw damage will be your most effective option. Or at least it's a great fallback. --Low damage special attacks with Area Effect can really inconvenience a group, setting them up for your heavy hitters. A 4D6 Area Effect Radius Flash vs Sight can cut people's DCVs in half (but it won't affect everyone -- that's why your brick attacks the people it did affect). --One of the most efficient character designs you can have will be to have a primary attack, a secondary attack vs a different defense, a movement power, and defenses to keep you from being Stunned by an average hit. Add in a sensory power (radar, spatial awareness, etc), and the 4 to 5 most common skills your GM asks for (in my experience, Breakfall, Deduction, Stealth, Systems Operations -- but yours may differ). Then take maybe one special defense at about 1/3 of your PD and ED (mental defense, power defense, etc), and a 3 point combat skill level with your main attacks. --Hold your action on Segment 12, wait until your target has acted, and then Haymaker. At the very least you'll make them abort to dodge on Segment 1, which costs them their next phase. They were probably going to recover most of the Stun you would have done on post-12 anyway. --Learn the Speed chart, particularly if you have a higher Speed. Look to see when you will have an extra phase over your opponent. That's your chance to try something risky/ultra aggressive. Or to bait the other guy into doing something risky/ultra aggressive. --If you have an attack that can do a good amount of knockback, aim your target at a very solid wall or obstacle. Sometimes the wall will do more damage than your fist.
  16. It's tough to give good examples of tactics in Hero, because so much of it will be dependent on what powers you have. Anyway, here are some nasty power combinations. --A Multipower with Desolid in one slot, and Density Increase in the other. Then take N-Ray Vision and some Flight outside the Multipower. Go Desolid, and then fly through the ground, looking up with N-Ray at your target. Now you can come up behind him and hit him by surprise. --Tunneling + N-Ray + Ego Attack. The "Mind Mole" character is tough to deal with. Go down into the Earth and park. Now you can look up at your target and blast with impunity.
  17. This is one of the nastiest powers I ever saw, though it was very expensive. Desolidification, Area of Effect & Increased Area, Usable Against Others, Personal Immunity, Reduced Endurance Go ahead, shoot him with an attack. It goes right through him. "Aha," you think. "I'll shoot him with my Affects Desolid attack!" It goes right through him, with no effect. You see, he's not desolid, you are. To affect him with an attack, you need Affects Real World (+2) on your power. But why would you buy that, since you don't normally go desolid? You wouldn't! But for him to affect you, he only needs the regular Affects Desolid (+1/2) advantage. Or none at all, since he has to choose a special effect that will pierce his Desolidification. And he might as well choose a special effect that he uses himself...
  18. Our group started using a lot more combat options when I ran a high powered martial arts game. This was probably 20 years ago, but it was a great learning experience for us. Guys were running around with a 12 OCV and throwing 15D6+, with some of them having special moves that went even higher. Think Street Fighter 2, with lots of crazy super moves. Suddenly dodging, blocking, missile deflect and reflect, those were all really important to know how to do. We learned the Speed chart backwards and forwards, and people figured out how and when to haymaker for the most effect. People who came out of that campaign were much more effective in later games with other people. As the damage values started getting out of control, people started to learn those combat maneuvers.
  19. My general thoughts on things like that are that the PCs have a general understanding of how things work in the game. A character may not know what a "half move" is, or what phases are, but they basically know how to fight. They know if they can reach the enemy in time to throw a punch before the enemy can react. Characters don't necessarily think in terms of game stats, but they have an understanding of what those stats represent. A Speed 4 guy sees a Speed 5 guy, and he thinks "that guy has faster reflexes than I do". Effectively, as long as the character generally knows how to fight, the player can use his knowledge of the game system without being accused of being a poor roleplayer. For your "crappy wizard with a strong summon", perhaps you can communicate it to the players in other ways. Have the guy mispronounce certain obvious magic words. Make it clear he got half his knowledge from some TV show, and it's wrong. Perhaps have him quote extensively from a couple of movies that the players have seen, and will recognize (that's assuming this was in the modern day, of course). If he says "bibbity bobbity boo!" when he's casting a spell and waving a wand, that should clue people in that something is amiss. Alternatively you could have him throw some low powered magic out of his VPP, and let the players put two and two together when it doesn't do much. "Now you will die!!!" followed by a 2D6 RKA or 6D6 Energy Blast. Or have him haymaker it (so they know he's really going all out) and then it's only 3D6+1 or 10D6. "Alright, he blasts you with his death spell. 11 Body, 36 Stun. No, it's not NND." Then you have the big bad demon actually be really dangerous, and maybe somebody can make a Perception roll when the wizard gives the demon orders. "You see the demon roll its eyes, and then sort of smirk, before it carries out his orders". If somebody has the appropriate knowledge skills, you could just tell them. You might just feed that guy the hints, and when he picks up on it, have him make a KS roll. Then you say "yeah, you estimate that his magic VPP isn't large enough to summon that thing" and leave it at that.
  20. The JLA example shows how a lot of players will react. I would think a lot of that comes down to the fact that you are offering the players a choice -- do you do X and win, or do you do Y and lose? Most players are going to go with X every time. Suppose your average fantasy team faces off against Alan Scott. He's a high powered wizard, as far as they can tell, and he can beat them senseless. In a stand up fight, they have no shot. The players don't want to lose, they want to win. Winning the game is fun. Then one of the players recognizes who this character is. "Oh wow, it's the old Green Lantern! I know this guy, he's weak against wood!" The players are now in a rough predicament. Now it's theoretically possible that they could have figured out the wood vulnerability on their own, without anyone telling them. It might have come up naturally during the fight, somebody could put two and two together, and then they defeat the villain. But when they start off the game knowing the weakness exists, the temptation is extremely tough to resist. After all, if they play it straight, they probably lose. At that point, they can't really discover the vulnerability in the normal course of play. It's like trying to solve a mystery when you've already seen the movie/read the book. You know the answer already. The best you can hope for is that your players will be skilled enough that they can act like they discovered it organically. Maybe they can "sell" the fake discovery really well. But that's all it will be. Now, things like Dex, Speed, and DCV aren't all that important to keep secret. You can, but often it's a lot easier to just say "he's DCV 8, and he's got 30 PD and ED" and let your players do the math.
  21. That's why you should mix in weird internet porn with your character folder. Protect your files.
  22. Your conclusion isn't canon. What is canon is that when Coulson was talking to Pepper Potts, he used the full name of the organization. That's it.
  23. The SHIELD thing doesn't bother me. The fact that Coulson kind of has a stick up his ass in the first Iron Man movie does not (in my opinion) establish a canon refusal to use the term "SHIELD". It was meant to be a joke for the fans. What the scenes from Iron Man established is that for a little while back in '08, one agent was walking around using the agency's full name, for some reason that is not explained. That doesn't mean nobody uses it. Now, how some random mall security guard managed to get Nick Fury's phone number, that I don't know.
  24. That's a retcon. You can read it online. https://readcomiconline.to/Comic/The-Amazing-Spider-Man-1963/Issue-4?id=4007 Nowhere is a character named "Jessica" mentioned. There are some bystanders, yes. And one of them is a brunette girl. But... so what? The character didn't appear in 1964.
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