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massey

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Everything posted by massey

  1. Extra Dimensional Movement is one of those catch-all powers that requires discussion between players and GM. There are a lot of things it potentially could do. How you define the dimension will determine how balanced or unbalanced it is. It can be extremely useful for story purposes, and it can help you accomplish certain goals more easily than a more convoluted power construct. For instance, one aspect of speedsters in comics is that they can be anywhere on the planet in the blink of an eye. Gotta go to China? Boom, you're in China. With XD Movement, you can do this easily (5th edition costs here). Base level XD Movement is 20 points, single location in a single dimension. +5 points for any location in that dimension. The destination dimension is this dimension. Maybe a -1/4 limitation for only places you could normally travel (so restricted to this planet, not inside a stronghold you can't get inside). 25 Active Points, 20 Real Cost to appear anywhere on the planet in one action. Considering it's basically a "scene change" power, that's not too bad, and it's way easier than jacking around with lots of Megascale movement. The other day I was fooling around with an idea for a mystic character. A guy draws mystic symbols on the ground in a circle. If he tricks somebody into stepping inside, he says the magic words and now they're trapped. Is that a huge Force Wall? Or could you use XD Movement, Usable Against Others, Area Effect (radius or hex, depending on the size of the circle), immobile fragile focus (the circle you drew ahead of time). The fact that they can see out of it, and can talk to people outside the circle, is just a feature of the dimension you stuck them in. The key is they can't leave until the circle is broken (and it's in our world, not theirs, so they can't do it without a transdimensional attack). It's easy enough for a knucklehead assistant on this side to destroy the circle on this end, but unless the person trapped has XD Movement of their own, they're stuck. Baseline XDM, Usable Against Others, Area Effect Radius, 60 Active Points. Immobile Fragile OAF (-2 1/4), 18 points Real Cost. This would allow a relatively novice sorcerer to hold very powerful enemies under the right circumstances, which fits with some types of stories. I wouldn't have any problem with the sanctuary in England being a place you could leave voluntarily. You could just get up and walk out if you wanted. It might be really hard to find again, on your own (perhaps impossible). But it doesn't have to be hard to leave. Think about The Lion, the Witch, and the Wardrobe. You can wander out of Narnia and into our world, if you go to the right places. As I recall, in Marvel and DC comics there's a town in Vermont maybe, where you can cross over to the other company's universe. Just because you don't have the XD Movement power doesn't mean that the rules of that dimension prohibit you from leaving. They might, but they might not.
  2. Aim for center mass. Hitting the head is tough. Of course, Thanos probably should have dodged.
  3. My guess is that he gets a post-credit scene that hints he's maybe still around somewhere. But I think they leave him dead for the main part of the movie.
  4. Sometimes I like to see young people reacting to an old thing I remember. "Teenagers try to figure out record player" can be fun. But most of the videos are basically "annoying person over-reacts to random internet meme".
  5. I'm guessing that neither character will die, so both Iron Man and Cap will still be around during the post-Endgame MCU. They'll probably bring them in for an occasional cameo appearance. I know that part of Chris Evans' problem is that he has to work out like a psycho to get in shape to be Cap. RDJ isn't in anywhere near that good of shape, so it's a lot easier for him to show up in a few scenes. But you could probably have a shot of Evans walking down the street in normal clothes, with a jacket on, without him having to bulk up for the part. The characters could still be "out there" somewhere, in case they later want to come back.
  6. Apparently because people watch them. Don’t know why though.
  7. Yeah so much was great in Infinity War that I'm willing to give them a pass on that one quick fight. I figure they were rampaging around in an Asgardian ship -- maybe it has really high Def and Body internally. Absolute best fight choreography of any superhero movie is still Winter Soldier though.
  8. 5 Str TK, no range? or just Indirect on 5 normal Str
  9. My guess is that Marvel plans to string along comic book movies for the next 20+ years, releasing two or three a year, each with their own big crossover movies every so often. Eventually they'll run out of characters and then they'll do a big reboot with all new actors. Right now we don't want to see somebody other than Chris Evans playing Captain America. But what about in 2040? Spidey and the 2nd generation Avengers (Black Panther, Captain Marvel, Vision, Scarlet Witch, etc) will see them through the next 2 or 3 years. We get the third Guardians movie, then they're about ready to reboot the FF and the X-Men. They've got enough properties for everybody to get good and sick of superhero movies. Then they'll give it about 5 years or so and try to reboot everything.
  10. One last point -- you don't have to construct every aspect of the character, particularly if it's really unusual. Suppose I wanted to play a hero that is the psychic projection of a little boy in a coma. The kid's dream manifests itself as Captain Amazing, superhero. This can just be a background description for my character. I don't have to create the character sheet of the little boy. I don't have to worry about what powers the little boy might have, or how it was purchased. I just declare it to be so. I build a regular superhero and then note it on the character sheet (or even just keep it in my head if I don't want to reveal it to anyone) that somewhere out there is a kid in a hospital who has created Captain Amazing. But as long as it stays a background element, there's no need to try and model it with game mechanics.
  11. As far as actual game advice, I'd recommend against doing that, at least for now. Actually I'd suggest just building a normal character, and then throwing in a power or two to reflect the fact that you've got this ship somewhere offscreen. For instance you could have an "artillery barrage" power that is just a big area effect attack, with a limitation that it takes an extra phase or two to use, and you have to be kinda close to the "ship" to use it. 12D6 Energy Blast, Explosion, lands at end of next phase (-1/2 maybe), must be within 10 miles of a body of water (-1/2 maybe, presumably the ship is always nearby somehow). No need for a really complex build, it's just presumed that there's a ship out there somewhere. You mention you want the character so that it's revealed at the end of the campaign that it's really the ship that is the character. That's easy enough to do without going into a complex character construction. Basically you talk it over with your GM, and decide that for the last X number of game sessions, your character will change and you'll swap out to a vehicle that you built for that occasion. Think of it like the recent Captain Marvel movie. Mild spoiler alert if you haven't seen it: In the last 5 minutes of the movie the character gets a huge power up over what she had throughout the first 95% of the film. Effectively she spends the whole movie at one power level, and then at the end she gets her big finale where the GM hands her a new character sheet that is waaay more powerful. If you just want the power increase at the very end, there's no reason to build it into the character you'll be using for most of the game. You can just treat it as a story arc for your character that concludes when the game wraps up. Now, if you want that big powerful guy for most of the game, that's different. You probably need to find a way to build that. But the longer you are clearly head and shoulders more powerful than the other characters, the more their players may begin to resent it.
  12. So, just a quick mention that I don't think other people have covered. One problem that you will run into is that when you build something fairly non-traditional like this, there are going to be like 50 different ways to do it. At least one of those ways will be ultra-expensive, and at least one of them will be ultra-efficient. Seriously if you experiment enough with it, you'll find a character build that is super-powerful compared to everyone else's character. It'll be perfectly book legal, and it'll be crushingly powerful. Now, that's only a problem if it makes people in your group upset. If everybody sort of agrees that it's your turn to be the ass-kicker, and they all have a good time with it, then who cares?
  13. I think Nebula is still gonna have to get her hands on the gauntlet for a bit.
  14. My understanding is that Captain Marvel can still go by his name in the comic, they just can't have the title of the book be that.
  15. I think the issue is in comparing a naked power to a multipower, and when does a multipower limitation become too big a cost savings versus that naked power? Let's say Chaos Lad buys his regular attack, and then he just purchases a 1D6 NND that links to it. He doesn't bother with a multipower. Now when he uses this attack against somebody, if they've got the defense against his NND, he just doesn't get extra damage. He doesn't have the possibility of maybe getting a 1D6 Drain instead. So you say "that's not fair, that's why the reserve shouldn't be limited". But... 1) Chaos Lad is paying extra for the option to have both powers. He's buying the pool plus the slot costs. He's paying more, baseline, than if he just bought one power. 2) The lack of ability to choose is a real limitation. It affects him in actual play. 3) The limitation on the multipower doesn't reduce the cost below that of the naked power by itself. (1D6 Drain linked is 7 pts, 10 pt MP with two slots linked and extra -1/4 is 8 pts) 4) The limited pool can (in certain circumstances) be less useful than the naked power by itself. (Consider that Chaos Lad is facing two opponents. One has 5 points of Power Defense. The other has the defense against the NND. Who does he shoot? Theoretically he has the ability to hurt either one with his Touch of Chaos power. But he also could fail to affect either one. If he had purchased only a single power, he'd attack the appropriate villain and leave the other to a teammate. As it is, he doesn't know which power will activate.)
  16. I agree on the issue of the 5 minute slot switch. You could just leave it in Energy Blast the entire time and enjoy the discount. But in this circumstance, you don't have control. Without the limitation, Chaos Lad fires his regular attack, and chooses which additional effect he wants. 1D6 NND, or 1D6 Drain? He selects the NND (the defense is having something random on the character sheet, like an activation roll on a power or an accidental change). Crap! It appears his target has the defense and the NND does nothing. Okay, from now on he'll use the Drain against that target. But with the limitation, he's only got a 50% chance of being able to use the Drain. Same thing happens if the target has a Vulnerability, or if they're really close to unconsciousness and you really want that extra D6 of Stun (instead of Drain Dex or whatever). The lack of ability to choose is a real limitation.
  17. I’ve always assumed that the Stan Lee cameos we see are not supposed to be the same person. He’s just random old men who all happen to be played by Stan Lee. As far as the Tommy Westphall universe, I don’t buy that he created everything. More likely he included characters from TV shows that he had seen in his fantasy.
  18. I did laugh when Fury is like “oh yeah I’m sure this will heal up just fine” and the Skrulls look at each other and shake their heads.
  19. De-aged Nick Fury looked really good. It's really impressive that they can do that now.
  20. Perhaps you should read my original post before you make condescending remarks about it. Not a good look there. I did see the movie. I liked the movie. My point was that I don't have any obligation to follow up on some celebrity's opinion.
  21. Yeah, I'd do Megascale Tunneling, with side effects.
  22. I don't think you understand how little interest I had in the Captain Marvel character to begin with. I saw a headline. An actress I'd never heard of made a potentially inflammatory statement. She was starring in a movie I already had no desire to see. Now I'm supposed to go out of my way to verify it? No, sorry, I'm not going to do that.
  23. I'm not visualizing the mountain punch. I don't really understand what is being described. As far as the Flash's trick, I played a high tier speedster for several years. There are several ways to do it. For a Flash type, I'd recommend having a movement power with enough Megascale to go around the planet in basically one action. Something like: 20" of Flight, only in contact with a surface, megascale 1"= 1000km. That'll get you halfway around the world in one action (so you can effectively go anywhere on Earth). Then you sweet-talk the GM into letting you do the around-the-world punch in a single phase. After all, there's no game mechanic reason to do it, it's purely to look cool. Once you've hit the level of speed where you can go anywhere on Earth in one phase, looping around the Earth is just cool visualization. If he won't agree on that, then going up to 1"=10,000km is only an extra +1/4 advantage. The Flash then puts his hyper-speed VPP into pure D6s of Hand Attack, and he does Passing Strike after Passing Strike.
  24. I saw a preview for a girl version of Dirty Rotten Scoundrels. It stars the big fat blonde girl and the bitchy brunette. It actually looks really funny. I laughed several times during the preview and I'll probably see the movie (maybe not in theaters but definitely on Netflix). I loved the original film and this remake looks good too. Contrast that with the girl remake of Ghostbusters. I mildly chuckled a few times during the first trailer I saw, and then when I saw the extended trailers, none of the added stuff made me laugh at all. I said "oh boy, that's a bad sign", because they usually put the funniest stuff in the trailer. If they only have about 20 seconds of funny, that's not a good thing for a comedy. I avoided that movie like the plague and from what I heard, that was a good move. Popcorn flicks can include a little bit of a social message without ruining them. But they have to be good movies on their own. Some forced diversity doesn't make a crappy movie good.
  25. Probably. I generally don't follow entertainment news, or pay attention to things that celebrities say. I don't use the Twitter machine or anything like that. But occasionally I'll see a Facebook post about "so and so causes controversy with statement about blah blah blah". Basically I feel that if they want me to pay money to see their movie, it's their responsibility to market it for me. I don't have any duty to research the context in which she made some statement, or try to understand what she may have meant. Now, I still saw the film. I didn't think her comments were so outrageous that I would refuse to watch it. It came across as just generic "girl power" crap. But it definitely didn't motivate me to see it. In the end I trusted Marvel to make a decent popcorn flick, and I didn't feel disappointed.
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