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Tiree

HERO Member
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Everything posted by Tiree

  1. Re: Build to Concept Champions I have been in a game like this. The only problem was the power levels of the players playing. They all brought in different power levels, which was tough to work with. If I was going to do this, I would put a minimum and maximum range of points, and as a GM watch like a hawk to see who wants to either overpower or underpower their character vs the average of the group.
  2. Re: A DC Animated-style HeroMachine For those of us who want a direct link go here: http://www.iniciative.com.br/edu/heroomatic/fabrica.swf Now you can also save it to your Hard Drive as a SWF File, but you will need to open it up within a browser. Edit: I am not sure if saving the SWF file is going to work - as of right now I get it to open, see the models, and that is all I can do
  3. Re: New trick arrow! It reminds me of the Poodle Gun from the Tick
  4. Re: Characters from HERO Art. I am not sure if he could post the pictures since it is from books published and owned by Hero Games.
  5. Re: Gun and Armor Critique. Yup, that works for me. The only thing you may want to take a look about is your damage to protection ratio. I would definitely look at the recommendations that are in the beginning of the book on Active Point Costs to protection ratio. I had a 10PD/10ED Armor for a 75 Active Point Campaign that was nearly indestructible based on what the GM was rolling. I am sure it was the dice, not the build - but still. And you can also build the weapon with multiple slots with charges or 0 END. This may work also - it would be more like the Law Giver from Judge Dredd though.
  6. Re: Gun and Armor Critique. I think if you put reasonable amount of charges, and then have certain slots not needing to use the charges you should be fine. But you might also want to look at 'Variable Advantage' this may be worthwhile when you think about it. You can change between slots before firing (like a multipower) but you can do that with your advantages - reduced endurance, Armor piercing, Penatrating, Double Knockback, etc... Yeah your damage threshold might be lower, overall it might work better. Also I noticed that you have the weapon as OIF - is this weapon attached to the Armored Suit, or is it a Gun. If it is a Gun then it should be OAF, unless he can never have it removed from him. If you are expecting this weapon to only be utilized by the character, that is already built in, unless they have the disadvantage of Independent
  7. Re: Gun and Armor Critique. I agree with Collie on this. Make it straight Armor. You could use Visible, OIHID, or IIF. I had this issue before - and why you want to buy it as Armor vs Force Field is persistence. It looks like you already caught that flaw, if someone knocks him out the armor turns off. As for your Multi-power Gun, I'd actually purchase it with Charges. Have each slot be X number of charges, some with 0 Endurance to reflect no charges (doesn't draw enough power to use a charge). And I believe it also circumvents your slot change and endurance usage.
  8. Re: Storn Art from idea to Full Picture Year 5 I am thinking of something a little different - more of a 'Pulp' style hero who really just seems to have one power/ability. I am thinking of a woman dressed in 1930-40's era flight/travel garments. Leather jacket, baggy pants, tall boots. She will need to wear a helmet of sorts, something aerodynamic for her ability. Her ability is really a Hovercycle, so it probably be a two in one. The cycle should be sleek, also with a retro pulp look, big intake in the front, possibly even have a slight resemblance to a horse with no legs. Like the Phantom, The Shadow, even Indiana Jones, she has her brains and some hand to hand fighting ability to get the job done. But her weapon of choice is a collapsible staff that can also double as a joust. I am not sure if it is too pulp for you Death Tribble - if it is - I apologize, I have just been on a kick lately as to what I play in a Champs game. edit: I am toying with a name - the Red Duchess (not sure if it works...)
  9. Re: Let's get Ready To Rumble! (help) Going through the rules quickly, I just think that if someone with double or triple knockback is just going to win - and quickly. So make the arena huge!
  10. Re: Name that flag-suited hero! If you are stuck on using Captain, I would go with 'Captain Jack' based on Union Jack. Now - it would always be good to upgrade the rank... Major Glory has my vote... and the guy could easily be a glory hound (insert groan) and constantly want to be in front of the camera.
  11. Re: "Groan" <help for amored suit> You also have the option - and it is really rough to do: Make some of your items Independent. It is generally highly not recommended, as whatever is independent can be used against you, and taken. If it is taken, you lose the points - forever! Now - for small items, I may go this route - it makes the items cheaper. I would also make them IIF (say that they are built inside the helmet, but not part) and go from there. Then with enough XP buy the Independent off.
  12. Re: Building Acid Blood Power? Wouldn't it be best used as a Damage Shield?
  13. Re: S.H.A.R.D. - Super Hero Acronym Resource Directory Kirby - you could put an H in front of it, and thus would be similar to Hiccup... which is kind of funny...
  14. Re: Super Powers, Cybernetics, Magic, etc....getting back into the swing of things. No - there is such as a thing of a VPP Gadget Pool, and you would reflect the different weapon settings utilizing the VPP instead of a Multipower. You can't have power pools within power pools, but I believe you can link power pools to each other. IE: Firestar has a Flame Aura and Flight part of a EC. She has bought all her attack powers in a MP. She has the MP link to the EC, and thus if the EC is ever drained, she woudl be unable to use her Attack Powers in the MP.
  15. Re: Super Powers, Cybernetics, Magic, etc....getting back into the swing of things. Bubblegum Crisis - I would state that those suits are more OIHID, as they rarely ever have their suits removed from them. As for getting into the suits you can always say that it takes extra time to activate - whammo Guyver - this is definitely an OIHID as the suit comes from within the character as it is grown around him. This is one of my favorite types of character concepts, as I have Stat Increases (that can't go into a power framework) all have the OIHID lim and go from there. Cyclones (and it's Robotech, not Macross - but you could say Genesis Climber MOSPEADA) - I would make this a vehicle with multiform - or have a very odd build of two power Multi-Power - where I switch from one to the other, and various abilities would kick off outside the multipower. I'll have to think a bit more about the later... Possibly even two more multipowers with links attached to them. As I said very ugly build though. But this is how I classify the different abilities: OAF - An accessible Focus that is generally hand held or can be easily knocked or ripped off the character. This should happen about every other game or so. Possibly a little less frequently. OIF - an inaccessible focus - usually consists of utility belts, and body armor of sorts. I'd expect this to be utilized for low powered super hero's for power suits. This should become an issue roughly every five to eight games. The hero gets trapped, and they want to remove their mask, etc... OIHID - this consists of power-up characters. People who do instant changes, can represent a very light multiform build. Power Armor characters who seem to never have their armor removed, or without their armor. Multiform - this is when the character has two distinct skill sets. I am sorry if it looks like I am arguing with you over your build. Overall your GM will need to approve it. I just want to show you that there are other options, and sometimes a better build if need be. I myself like to use Linked Powers (probably too much). I generally use it on linked to the Armor - this reflects that once the Armor is removed/dispelled/drained that the other powers and abilities do not work.
  16. Re: Super Powers, Cybernetics, Magic, etc....getting back into the swing of things. If this thing is huge, I'd make it a Vehicle - Build it that way, then use the 5pt per duplicate, so you can build a Base, and extra suits of Armor. So if you built a Vehicle/Base for 200 points that would cost you 40. Add an extra 5 points you can have another one (same point total, but different) and an extra 5 points now you have 4 to choose from. Now maybe I am a bit old school - but I generally utilize Multiform when you have two distinct characters with different skill sets: Bruce Banner/Hulk, Dr. Jeckyl/Mr Hyde, any mystical instant change into demigods, etc... I also try and stay away from vehicles as power armor, but yours almost seems like a mech to begin with. I wish I can find that link that someone did a while back with their Power Armor as a Vehicle. It was quite impressive.
  17. Re: Super Powers, Cybernetics, Magic, etc....getting back into the swing of things. Actually what you point out is the real reason why people use OIHID - as it shows that the person has multiple suits of Power Armor. it is less of a disadvantage than an OIF, which generally speaking is only 1 suit - unless you pay 5 character points for a second identical suit. Then it takes time to replace (depending on GM fiat) Now you may also want to go with a Vehicle for a Power Armor, but I highly restrict that as an idea, as the 1:5 ratio is pretty cheap. Tony Stark would have OIHID as a more powerful character, with a bazillion suits. And I think at one point he could store a suit in a briefcase (not an Ironman fan so don't quote me) - so he generally has it available.
  18. Tiree

    Armored Suit

    Re: Armored Suit Wow this is a good concept: Some things that I thought of while reading this: The suit of armor could be a Psionic Enhancer, thus the character might want to buy some limited psionic like powers, but the Suit would boost it up and give additional abilities. One of the things I have seen is the Armor 10/10 - this may be too much for the campaign. I would highly recommend the GM take a look at that and see what level Armor he wants in his campaign. I personally would go with 6/6 and a 60AP cap for a 250 pt campaign. But it is a 40 AP cap, so Armor might need to be lowered down to 5/5. In both of these instances this should free up some additional points for the character to add more stuff.
  19. Re: Super Powers, Cybernetics, Magic, etc....getting back into the swing of things. Your Tic Toc character concept with the dispel dex, for some reason doesn't sound right. Maybe it should be Drain Dex? But you may just want to pick up the Ultimate Speedster and go into Hyper Speed Mode - which I think is an Dimensional Shift where everyone around you is moving slower. Now I am not keen on your Variable Modes, it almost feels like you are trying to push hard for more lims to give you more points. Now one of the Lims you may want to look into is: Only in Heroic Identity. This is the best lim for characters who have Power Armor, but might be useable for a cyborg whose equipment is not always available - but it does replace a Foci as a limitation.
  20. Re: S.H.A.R.D. - Super Hero Acronym Resource Directory Some Computer based Acronyms: A.S.S.I.S.T. - American Security Section Investigation Super(human) Team R.I.S.C. - Robotic Independent Sentient Construct B.I.O.S. - Bureau of International Observation of Supers and lastly: B.A.D.G.E. - Bay Area Demonic Genocide Enforcers
  21. Re: Super Powers, Cybernetics, Magic, etc....getting back into the swing of things. I would suggest something probably like an Elemental Control for most Cyborg Abilities, while having the Switchemup Attack powers in a Multipower. Definitely have Defensive abilities outside of the Frameworks, it's just not worth it. Not to mention there are some problems doing so. I would build a Cyborg Character just like a normal Brick like character. If the Brick has Natural Skin Armor, it's just Body Armor. A Cyborg would have the same - and if it is a Robocop Style, take on the limitation Visible or Always on (I believe these two lims are no-no's, but it is quite possible) Really it is your attack and movement powers that will end up falling into a Framework - unless for some reason the Cyborg has some extraordinary defensive ability like a Force Field that can be put up, but they can't do something else. Also - don't forget about using the non-ultra slots. They may be more expensive but can possibly tailor the Multipower to be better utilized.
  22. Re: S.H.A.R.D. - Super Hero Acronym Resource Directory Oh a spinoff of Starfleet! I.D.I.O.T.S - Intelligence Division of Independent Operational Tactical Squads
  23. Re: Storn's Art & Characters thread. Heh - I only have 58 pages. But then again, I did up how many posts per page are shown!
  24. Re: S.H.A.R.D. - Super Hero Acronym Resource Directory BOHICA - Bringing Order However It Comes About Now Kirby - I oroginally came up with BACON as I wanted to do something in the SF Bay Area. I wanted a good team name, unfortunately BACON was shot down But CANADIAN BACON - Crimes Against Normalcy And Decency In A Nation Bay Area Criminal Operation Negotiator
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