Re: Down with active points
I tend to agree. I see HA as a good power when used with moderation, but that applies to many things. When it was at 3 points we disallowed it in VPPs etc... Yea, when added to STR it can still be way abused.
Well, my 145 STR Brick, Scales, had a 60 point VPP, 65 dbl hard PD&ED and 1/2 damage reduction. He was probably the worst of the lot for most things though another poster Chromatic had a martial artists that was close.
When Sam allowed us to twid out we could be really disgusting. The worst was when Sam was trying to just over power us and we kept winning anyway. So he brought in Magivac. 600 point VPP. When he threw the 40d6 killing explosion and Chromatic Dragon & Scales were still standing after that, he said that was the last combat he'd run for the Protectors. (Which was fine with us).
The other group, The Liberators, who were a team in a Blade Runner/Star Wars/Dreadstar future were sometimes worse, but mainly because we didn't use many straight up powers. My character, Road Runner was just a very good move-by artist. 25d6 per hit, up to 29 OCV. He's the character that would do 1000d6 in a rnd with without slowing down combat. I was incredibly fast at counting dice.
By that point we only used these teams when there was a galactic threat. Though many from the Protectors were used as patrons.