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Wardsman

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Everything posted by Wardsman

  1. Molten pitch whether burning or not is a factor in medieval warfare. So is flaming arrows. Boiling oil is also very common. I would argue in low fantasy more common than typical fantasy attacks. In real world there things that can take a lot physical punishment but not as much energy. Wood, which is used in palisades and defenses in a fantasy setting is one. Having a High PD defense wall stand up better to non magical fire because you think magic only attacks energy is silly to me. Or the notion that the thief in leathers who has a ring of fire resistance (+5 ed vs heat and fire) isn't protected from getting hit by boiling oil because that is mundane and is resisted by PD. OOPS! Sorry use arcane defense let them get it cheap at x3. Problem solved.
  2. Molten pitch burning or not is a common castle defense weapon that would do mundane energy. So is boiling oil.
  3. Uh no! Most fantasy games DO NOT have saving throws. The First to throw that out was Rune Quest in the 1970's. Now if all you are familiar with is D&D and it's knock offs (Tunnels & Trolls, pathfinder, etc) I understand your confusion. But most other system run away from Saving throws that I play. "So anyway my a-ha moment was that ED could be used to represent magic, while PD represents non-magic. In other words, if an attack is non-magical then it is PD regardless of whether we'd call it energy or not. And if an attack is magical then it is ED, regardless of whether it is fire or stone or whatever. Doing this would accomplish the whole magical defense notion without resorting to houseruling it in or trying to shoehorn power defense or some limited version of PD/ED. It is my experience that only one player will bother with that stuff, the one whose character concept relates to it, and everyone else goes with the default build. So to make it apply to everyone, it has to be part of the default stuff that everyone buys. PD and ED are stuff nobody can ignore." So metal armor should defend against non-magical lightning? Or regular Fire or cold? One of the things that drove me nuts in D&D was the inability to separate energy damage (extreme cold or heat) from physical damage. And no plate doesn't help with that. Cloth and leather does with cold. Leather can when handling hot items . Say a forge. Why not use Arcane Defense. It is expensive but does what you want. Arcane Defense is PD, ED, Ego Defense, Power Defense, and Flash rolled into one effect but it only works against magic. I'm thinking of giving it to my mages as a figured based on ego along with the mana stat. For Dwarves it is based on CON and might be resistant. Your milage may vary.
  4. I began with earlier edition that had low point totals too.
  5. Don't know . But how many pc rabbits and elephants do you have?
  6. Well in Strength we have bench marks. 15 STR lifts 440 pounds with ease. More when pushing. A 20 is 880 pounds with ease. More with pushing. I'm thinking russian Olympic lifters here. Not saying 20's are not out there there. But I would argue they are rare in the population.
  7. I'm sorry in a non super campaign 50 ST is silly. Your rebuttal.
  8. As I recall the GM gets some say in what counts and what does not. though That is mitigated also by have decent training rules as well.
  9. Like I said I don't know 6th edition.
  10. I don't know about 6th edition but 5th edition FH had a suggestion of Arcane Dense as a figured characteristic. A combination of PD, ED, Ego Defense, Power Defense, and Flash defense that only works against magical effects. But it is expensive though. They suggest 3 to 5 pts for every +1 I've thinking of using it based on EGO for mage defense while dwarven magic resistance it would be based on CON.
  11. Chaosium doesn't give XP at all. Uses skill checks.
  12. Was this to me? and are Converting from D&D to Hero or the other way around?
  13. No just a general legendary race of Man. They could be Atlantean, Lemurian what have you. As to the second part assume most people start 15 as their max primaries(5th ed) except one stat of their choice can go to 20 without hitting the double cost. But someone wanting to play an Atlantean, Lemurian, whatever High man/ Elder race of Human wanted to 20 as his Maximum in all primaries. How would you by that? Perk in package deal? And how much is that worth?
  14. Wardsman

    High Men

    A trope created by Tolkien but not limited to him. I'm talking about fantasy races of Men like the Númenóreans. ​What do you give such legendary humans? I'm toying with longevity and maybe natural arcane or ego defense. Any other ideas? Related question in a setting with characteristic maximum set 15 except one primary, what would having 20 as max in all primaries be worth?
  15. One interesting way is to say it is pinch off reality. Teleport Gate with invisible FX (So it looks like the space from outskirts west end merges with east end) that surrounds the the town. So you come at from one side you are teleported to the other side. Unders certain circumstances you might trigger an EDM that takes you to the towns pocket dimension.
  16. Been awhile since I had to come up a with a conversion for D&D to HERO. I forgot I had issues with HP to body. (HP/Level)x2 seems to be a good starting point. But this is a digression.
  17. 65 HP for 10th level fighter seems low to me. Any con bonuses? Even with my bonus hack for conversion that gives me about a 7 body in hero. But then again average on a d10 is 5.5 so maybe not.
  18. I never really got Role Master's need for mentalism as a separate spell system. Like D&d's Psionics it seem superfluous. Why not have those effects under essence(Arcane)?
  19. It would help to know your point levels and style of magick. There is a difference between characters built on 50 pts vs 75 or 100. How much Disadvantages you allow do you allow? I'm a 5th edition guy myself and just saw an interesting take on Characteristic Maxima. Limit everyone to 15(double cost above) except one primary for their group say 20 strength for fighters, Intelligence for Mages , Dex for Rogues. It is an interesting Idea.
  20. D& D simple? No it was first attempt to convert miniature rules(1970's) to RPG. We much better game theory these days. Defense as done by HERO or BRP is much more straight foward and less complicated. There are no abstractions and assumption builtin as there are in D&D Hit points (which measured luck as well as body) , Hit Dice,Saving throws etc. In Chaoism or Hero hero you hit or don't . If you hit Armor subtracts. Simple. But the notion that you are harder to hit in Heavy armor than leathers is just damn silly. A rogue in leathers should be able dodge and out maneuver someone in plate. Hell there instances where heavily armored Knights got mired in mud and picked off by lightly armored foes. Then there was the problem of unarmed combat and doing non-lethal damage. I remember how we loved the new system from "How To Finish Fights Faster"article in Dragon 100. But it was a hack for a flawed system. Now if you like that game philosophy play it. But porting over that mess to HERO is a waste of time in my not so humble opinion.
  21. Shadow world with its essence storms could produces effects like this. https://rpggeek.com/rpgsetting/443/shadow-world-rolemaster
  22. Wardsman

    Time Aid

    How does the null space teleport spec out? EDM with t-port?
  23. Yes. In fact the merchant god could probable have spells to detect danger and thieves. http://www.glorantha.com/docs/Issaries/ Problem is the D&D bias. Rune Quest(Glorantha setting) showed how polytheism would work. Not all gods can heal. Not all gods can call rain. Not all gods can give battle magic. First you must have the stories of your gods. What they did. This defines them and their powers.
  24. RQ had something similar. Then again I've seen suggestion that it should camo or invisibility.
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