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Ndreare

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  1. Like
    Ndreare reacted to the_blunderbuss in Skills House Rules and Considerations?   
    I've done exactly as Doc Democracy comments: everything is target 10, most things are presented as bonuses or penalties to the rolls. It's worked like a charm so far. It is a fairly simple thing to do assuming you understand the probabilities involved. The only thing that I feel benefits from a little chart is something to create the equivalent probability to "succeeding by half" which is, again, fairly simple to develop.
     
    A few examples:
    - Attribute rolls with an Attribute value of 8 to 12 are +0 to the roll (these are the default so it's best to make them +0)
    - Attribute rolls with an Attribute value of 3 to 7 are -1 to the roll
    - Skill default is -6 to the roll
    - Skill familiarity is -3 to the roll
    - Skill opened normally defaults to the equivalent Attribute Roll
    - Buying a +1 to a Skill Roll gives you (literally) +1 to the Skill Roll
    - Combat rolls are 3D6 + OCV against 10 + DCV
    - Rolls can be modified by positive circumstances (adding to the roll result) or negative circumstances (subtracting from the roll result.) Use the same number you used before to modify the TARGET of the roll, to modify the RESULT of the roll now.
     
    And (for the most part) Bob's your uncle.
  2. Like
    Ndreare reacted to Doc Democracy in Skills House Rules and Considerations?   
    I found, in this situation it was indeed all about presentation.  I fixed on the idea of rolling 10 or higher, when no modifiers were active, to be a success. 10 is the normal difficulty.
     
    Everything on the character sheet was presented as +something.  So Stealth +2 meant that when rolling stealth you rolled 3D6 and added 2.  I had hero character sheets, Stealth +2 equates to a 13 or less roll, Stealth +4 would equate to 15 or less.
     
    A difficult (+3) task meant the difficulty number rose to 13.
     
    I also worked on campaign average for combat.  The average was CV 5 for a heroic fantasy.  So melee attack +3 was OCV 8 and parry +4 was DCV 9.
     
    Combat worked the same as skills with defensive numbers adding to the difficulty of a combat task. In the above example attacking at +3 meant rolling 3D6 and adding three to beat a combat difficulty of 10+4.
     
    Sheets looked VERY similar to D20 stuff but it was pure 6th Edition HERO they were playing.
  3. Like
    Ndreare reacted to Cloppy Clip in Skills House Rules and Considerations?   
    Sorry, I'd missed this thread when it was recent, but I think this idea could work well, especially if your players are more used to games like D&D that use a roll over scheme. I would caution that requiring 5 and 10 over for exceptional and critical successes is quite strict on a 3d6. If you wanted the equivalent to needing a 15 or a 20 on a d20 then +2 and +5 might be better targets to with for now.
     
    Thinking about characteristic rolls, you might want to adopt the D&D system of having scores and modifiers where 10 is +0, and every 5 points up or down (rounded so you get the same breakpoints at 3s and 8s) add or subtract a point of modifier. That way you could have skills become a case of paying 3 points to get your modifier to rolls, and 2 points to add +1 to the skill roll. You could then convert the Champions Complete table by subtracting 1 from the Skill Rolls to get your TN, since an 11- in the old system would be a +0 here, balanced against a TN of 10.
     
    That's all I can think of for now, but good luck with developing this and I'd love to hear more.
  4. Like
    Ndreare got a reaction from Doc Democracy in Skills House Rules and Considerations?   
    I recently introduced another group to Hero and the players dilike the roll under system. I am bouncing around some ideas in my head for house rules on skills/ combat to make them a roll high system and what considerations I should include.
     
    The framework I came up with so far is the following. But I am sure others have put a lot more thought into it and know what I am overlooking. I am trying to make it so I can still use all the published material without conversion efforts.
     
     
    Combat
    Attacker rolls 3d6+OCV.
    Target to Hit = 10+DCV. (This would work like AC in D&D or Parry in Savage Worlds, players should easily adjust to it.)
    Example you have an OCV of 7 and roll a 13 to hit for a total of 20. Your target has a 6 DCV for a 16 target. Since 20 is equal to or greater than 20 then you hit the target.
     
     
    Skills
    Passive Rolls: The GM may use a Passive score when not wanting to let the player know a roll is needed or a player may use a Passive roll value when the roll is not contested by another character. A characters Passive skill value is the skill level listed on the character sheet. (Example a character with Familiarity hasa passive skill of 8, a character with Dex 13 and 3 points in Stealth has a passive skill of 12.) Active Rolls: If a player is asked to make an active roll they subtract 10 from their Passive skill value, roll 3d6 and add the result.  Auto Failure and Auto Success: an unmodified roll of 3 always failes and an unmodified roll of 18 always succceeds. If an 18 should not succeed the GM should not have allow a roll. Critical & Exceptional Success: A total roll of 5 or more above the target value is considered Exceptional and the GM should interprit it is a favorable way. A total roll of 10 or more above the target is considered a critical success and the GM should interprit it as such. In combat a critical success allows the attack to have the maximum possible effect.  
     
    Skill Difficulties (Champions Complete pg 23)
    The difficulty to perform an action is based on the level of skill needed to perform the task reliably. reference Champions Complete page 23.
    DESCRIPTION DIFFICUILTY
    Familiarity 9+ Competent 11+ Skilled 12+ Very Skilled 14+ Highly Skilled 16+ Extreamly Skilled 18+ Increadibly Skills 20+ Legendary 22+ Superhuman 25+
     
  5. Like
    Ndreare got a reaction from Cloppy Clip in Skills House Rules and Considerations?   
    I recently introduced another group to Hero and the players dilike the roll under system. I am bouncing around some ideas in my head for house rules on skills/ combat to make them a roll high system and what considerations I should include.
     
    The framework I came up with so far is the following. But I am sure others have put a lot more thought into it and know what I am overlooking. I am trying to make it so I can still use all the published material without conversion efforts.
     
     
    Combat
    Attacker rolls 3d6+OCV.
    Target to Hit = 10+DCV. (This would work like AC in D&D or Parry in Savage Worlds, players should easily adjust to it.)
    Example you have an OCV of 7 and roll a 13 to hit for a total of 20. Your target has a 6 DCV for a 16 target. Since 20 is equal to or greater than 20 then you hit the target.
     
     
    Skills
    Passive Rolls: The GM may use a Passive score when not wanting to let the player know a roll is needed or a player may use a Passive roll value when the roll is not contested by another character. A characters Passive skill value is the skill level listed on the character sheet. (Example a character with Familiarity hasa passive skill of 8, a character with Dex 13 and 3 points in Stealth has a passive skill of 12.) Active Rolls: If a player is asked to make an active roll they subtract 10 from their Passive skill value, roll 3d6 and add the result.  Auto Failure and Auto Success: an unmodified roll of 3 always failes and an unmodified roll of 18 always succceeds. If an 18 should not succeed the GM should not have allow a roll. Critical & Exceptional Success: A total roll of 5 or more above the target value is considered Exceptional and the GM should interprit it is a favorable way. A total roll of 10 or more above the target is considered a critical success and the GM should interprit it as such. In combat a critical success allows the attack to have the maximum possible effect.  
     
    Skill Difficulties (Champions Complete pg 23)
    The difficulty to perform an action is based on the level of skill needed to perform the task reliably. reference Champions Complete page 23.
    DESCRIPTION DIFFICUILTY
    Familiarity 9+ Competent 11+ Skilled 12+ Very Skilled 14+ Highly Skilled 16+ Extreamly Skilled 18+ Increadibly Skills 20+ Legendary 22+ Superhuman 25+
     
  6. Thanks
    Ndreare reacted to nclennan in Help Requested: Compiling Errata for Champions Complete   
    Was an errata document ever completed. I have the "Champions Complete Freebies and Errata" package from 2013, but it contains no errata. This thread started in 2021 appears to intend to fix that, but it doesn't actually seem to have resulted in a document. If a final errata PDF was finished, can anyone point me to it. Otherwise, I'll assume that the items in the original post, and a few others mentioned in the comments, is all that there is.
     
    Thanks.
  7. Like
    Ndreare reacted to Derek Hiemforth in Help Requested: Compiling Errata for Champions Complete   
    Thanks, Chris! I knew about that one; it was one of the first spotted, and I have an email exchange between me and Jason about it back in Oct. 2012, but I didn't have on my list. I guess my brain wants to keep forgetting that rule.   I'll add it for sure.  
  8. Like
    Ndreare reacted to LoneWolf in Changing VPP and Using Power in One Go   
    The way to do this according to the rules would be to buy a cosmic VPP (No skill roll, can be changes as a 0 phase) and take the requires skill roll as a limitation.  That would mean you can change the pool at will, but to cast the spell you need to make the skill roll.  
     
    If you are the GM, you could simply hose rule it that the roll is to cast the spell instead of changing it.  If I were doing this in my campaign, I would probably use the this.  I would still have the character pay for changing the pool as a 0-phase action.   To me having to make the roll to cast is more limiting than for changing it.    The standard way you only need to make the roll once if you are going to cast it multiple times, the other way you have to make the roll each time you cast the spell.  
     
  9. Like
    Ndreare reacted to sentry0 in Hero System Mobile: Beta Testers   
    I'm working on deploying the app to production on the various stores I support (Apple/Google/Amazon).  I will be shutting down the beta programs today as well.
     
    A big thank you to everyone who participated in the beta for this release.  This app is a labor of love, and constructive feedback is always appreciated.
     
    Thank you all.
  10. Like
    Ndreare reacted to sentry0 in HERO System Mobile   
    Notes for the 2.1.8 release.
    The home screen has been redesigned Added animated dice to the dice rollers Redid the look and feel of the cards in the character viewer Animations can be disabled on the Settings screen Added icons to the drawer menu Removed the main subheading on the view character screen The characters screen now prints by character name, not file name Added a hex-grid to the app background Improved the display of partial dice on the Result screen Changed the chart on the statistics screen Fixed Mental Defense totals in 5th edition Fixed Elemental Control costs in 5th edition Added support for No Figured Characteristics in 5th edition Fixed a bug with HKAs and adders Stylized the gutters on switches so they are more visible
  11. Like
    Ndreare reacted to Tanis Frey in HERO System Mobile   
    I do like this app and plan to use it for my next campaign when i switch back to Hero system.

    However, I am playing around with this via an iPad and it crashes every time i try to change the base cost.  When i try to change base cost a keyboard pop up. I type in the value but when I hit enter it crashes out of the app.
     
    I an running an iPad air (4th generation) with iPad OS 15.3.1
  12. Like
    Ndreare reacted to sentry0 in Hero System Mobile: Beta Testers   
    More context: for people wondering why this matters.  It doesn't for this app.  The languages' built-in tools to generate, at max, 50 numbers at a time between 1 and 6 are acceptable for this type of app.
     
    Now, if this were an app where money is changing hands, like a betting app, then yeah... this matters a lot.  There are plenty of examples of people breaking the PRNG in casinos - https://www.youtube.com/watch?v=W_vdoaKsP5Y.  In that type of computer, you want something different than the built-in language functions.  You want a big, beefy algorithm to generate the most random numbers possible.  You don't want a scenario where Sally breaks the bank because she gamed the machine.  That's how developers cry.
     
    The same goes for apps dealing with personally identifiable information (PII).  PII is very sensitive, and you probably want to protect parts or all of it with good cryptographic keys by default.
     
    HSM is for pretending to be a superhero (or secret agent, barbarian, etc.).  No money is changing hands (that I know of) and it certainly does not track PII.  One of my primary commitments in the design of this app was to not ask for anything I didn't need to know - https://github.com/slackdaystudio/hero-system-mobile#:~:text=it is also ad free%2C respects user privacy%2C and it will remain that way.
     
    With all that said, it's in the app now if it will help you sleep better at night.  Context matters. This is not an app that you'll lose the house because of bad RNG.  HSM generates at most 50 numbers between 1-6 at a time.  It lacks the scale and seriousness for this feature, but here we are.
     
  13. Like
    Ndreare reacted to LoneWolf in 5th Edition vs 6th Edition   
    Most of the pathfinder books have new classes, spell, feats and other significant things.  Pathfinder is a class based system with defined spell lists so none of that should be considered fluff.  It’s not like in the Hero System where you can easily build your own spells or abilities.  You are limited to picking from prewritten options.   In the Hero System all the information you need is in the main rule book(s).  I can create a Fantasy Hero character with spells without needing more than a single book.  In Pathfinder unless the GM is restricting you to core only, you typically need multiple books to create a character.  You class could be in one book, and your spells and feats scattered through half a dozen other books.  
  14. Like
    Ndreare reacted to unclevlad in Champions Complete no Context table pg 20   
    Another form is on 6E1 48.
  15. Like
    Ndreare reacted to Christopher R Taylor in Champions Complete no Context table pg 20   
    I think it would have helped to make the connection a bit more clear, maybe some grayed out fraction symbols under each heading or something.
  16. Like
    Ndreare reacted to sentry0 in Hero System Mobile: Beta Testers   
    Here's a short video of the next version of the app (2.1.6). The changes are cosmetic and easier to show in a video.
     
     
  17. Like
    Ndreare reacted to sentry0 in Hero System Mobile: Beta Testers   
    You can click on the beta link below for your device type.  Be warned, that you cannot have the production (2.0.1) and Beta versions on the same device.  You will lose your loaded characters if you switch to the Beta track.
     
    Android Beta - https://play.google.com/apps/testing/com.herogmtools
    Apple Beta - https://testflight.apple.com/join/VnuJAmln
  18. Like
    Ndreare reacted to sentry0 in Hero System Mobile: Beta Testers   
    It's factored in by the app.  The die will only display what the end result is.
  19. Like
    Ndreare reacted to sentry0 in Hero System Mobile: Beta Testers   
    I just pushed an update that addresses several issues with viewing characters.  These updates are currently pending review so please be patient while they head through the various app store review processes.  The 2.1.2 version should hit your devices within a day or so.
     
    I think all the egregious bugs have been fixed but I could use some help verifying.
     
    Thanks to those already in the beta programs 😁
  20. Like
    Ndreare reacted to Spence in The HERO system syndrome   
    You are definitely not alone. 
     
    The build system is the best out there.  I just wish there was a good intro/demo to draw people into the game so they would invest the time to learn the build side.
  21. Like
    Ndreare reacted to sentry0 in Hero System Mobile: Beta Testers   
    Thanks, the re-sizing is on purpose.  I apply a linear scaling technique using this humorously named library - https://www.npmjs.com/package/react-native-size-matters
     
    I have a bunch of bugs to squash in the new HSM app by the looks of things.  It's a bit of a trainwreck right now 😒
  22. Thanks
    Ndreare reacted to Christopher R Taylor in Champions Complete no Context table pg 20   
    Anyone know if those ranges are given values in a printed book? If so what page, Dan is very much a "show me" type person.
     
    Yes, same page, above the table.  Its not exactly the clearest possible way of putting things but under the heading CHARACTERISTIC COMPARISONS it has the ranges, such as:
     
     
    Its that end sentence that describes the range: for a base 10 stat like EGO, its around 2-3.  For a base 20 stat like STN its 5.  Each range is given a fraction value of that sort, so you can use it on every stat, no matter the value.
  23. Like
    Ndreare reacted to Simon in Hero Designer Accessibility   
    Thanks for that check.
     
    A note that likely won’t help OP: you can adjust the font size in HD, you just need to do it at the command line (since Windows is a bit of a pain with passing along font scaling info to Java).  
     
    java -jar HD6.jar [font size]
     
    e.g.  “java -jar HD6.jar 18” will set an 18 pt font size throughout
  24. Like
    Ndreare reacted to sentry0 in Hero System Mobile: Beta Testers   
    I just pushed an update to the app.  I found several issues with importing characters that I fixed.
     
    There's still some strange behavior on the import screen I'm tracking down, but it's better than it was now.
  25. Like
    Ndreare reacted to sentry0 in Hero System Mobile: Beta Testers   
    The Hero System Mobile app has gone through a significant amount of changes in the latest update.  From a user perspective, the interesting bits will better support the 5th edition of Hero.  Here is what you can expect there.
    Fixed Mental Defense totals (https://github.com/slackdaystudio/hero-system-mobile/commit/b303c7f538ea1047f3d7a6eb7a81dde72d885d0e) Fixed Elemental Control costs (https://github.com/slackdaystudio/hero-system-mobile/commit/fdd73854a0179a7156b36c5703b7de13543015e6) Added support for No Figured Characteristics (https://github.com/slackdaystudio/hero-system-mobile/commit/e68860bce0ead9e68f352e2b1762b270a55fecec)  
    Here are some general fixes in the patch.
    Fixed a bug with HKAs and adders (https://github.com/slackdaystudio/hero-system-mobile/commit/28d45c84ef9a716a0591a319428616200b139dd5) Stylized the gutters on switches so they are more visible (https://github.com/slackdaystudio/hero-system-mobile/commit/48ce09d79b4926aba8c82fe3f73b88c91d27ca2a)  
    Now, that’s what you can look at and play with.  Under the hood, I significantly rewrote some areas and upgraded many libraries.  I am starting a beta program to test the under-the-hood changes before I unleash the latest code on the app stores for general consumption.
     
    You can help by testing the app by joining the open Beta for iOS or Android. I'll post the beta links at the end of this post as they come in.
     
    As always, leave bug reports in this thread or DM me directly.  Bad crashes should prompt a crash report, so please take the time to file one. It does help to receive them.
     
    Thanks so much for your patience while I got this patch sorted, and happy bug hunting.
     
    PS: I do most of my in-depth testing on an Android phone, so I could use some help from the iOS side of the fence.
     
     
     
    Beta Links
    Android Beta - https://play.google.com/apps/testing/com.herogmtools
    Apple Beta - https://testflight.apple.com/join/VnuJAmln
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