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Robyn

HERO Member
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Everything posted by Robyn

  1. Re: Is Find Weakness mispriced? Even though I haven't read the combat chapter, I still can't imagine any way this could work that would function as you describe. For example: 20 damage, 8 defenses. 12 damage gets through. Double the damage (40) and 32 damage gets through. Halve the defenses (4) and 16 damage gets through. Double the damage after defenses (12) and 24 gets through (more than was dealt in the first place, which makes this a pretty neat trick if you can pull it off ).
  2. Re: Thread Linkage: New Power Ideas Oh. Missed that one. I only stumbled across it by accident, looking for another Killing Advantage thread because I recalled there being one but the first one I found was new to me.
  3. Re: Thread Linkage: New Power Ideas I actually went here to find it, since it had been bumped near the top of the forum. A few minutes searching the forums uncovered how to build Killing as an Advantage on attacks, thread started by someone who takes this "GM is God" stuff way too seriously A few more minutes of searching just located a pre-existing build that obviates my need to look for the thread about Killing as an Advantage; a defensive power specifically for removing the Killing part of an attack
  4. Re: I finished reading 5th Edition, Revised Unless they're being rolled behind the GM screen If a consistent method is followed to determine whether attacks are Normal or Killing, and that method is openly shared with the players (which, IMO, it should be, if they are to use it), revealing an attack as Normal/Killing will give an insight into the character wielding that attack. Well, we may have a different understanding of the game mechanics, then. I see the purpose of a Normal/Killing separation to be for, as the text informs us, attacks meant to "kill or maim". In the closest thing I've seen to a contradiction of HERO's "toolkit" approach, the text explicitly directs away from a Killing Attack characters who do not want to seriously injure or incapacitate their opponents. This specifically invokes the intent of a character when determining how to design their powers. To me, extending this definition through the rest of the game is not only logical but natural to HERO.
  5. Re: I finished reading 5th Edition, Revised An explicit answer has been provided:
  6. Re: Frameworks Simplified Well, as you said: So, instead of deriving END from AP with modifiers for Extra/Reduced Endurance modifiers, charging END per Phase or Turn or less often depending on power, and recovering END irregularly depending on whether, when, and how often you took a Recovery - you would avoid all of this up-and-down bookkeeping by simply stating that every power you potentially could use had to draw on your Active Point pool, a reserve of energy that powered your powers. The difference would be that, with an END pool, you could run out and burn into STUN (anaerobic capacity). With an AP pool, you couldn't do that (it only measures your aerobic capacity).
  7. Re: I finished reading 5th Edition, Revised That used to be the case, but after ghost-angel's explanation, I started to get a better grasp on it. Which, and I should not have to mention this, is a subjective measurement. Disagreement can arise over what constitutes a "heroic death", because that is solely in the minds of the players (and GM). Game mechanics are not subject to such interpretation. The modifier you suggest leaves all death open to debate; "if we can talk the GM into it". A resistance to Killing Attacks does not necessarily confer advance knowledge of whether a given attack has a chance of killing, though, because only the GM knows how that attack was built. The game mechanics don't "dictate" anything about my "desired result".
  8. Re: Corruption of power
  9. Re: The Munchkin Build Contest
  10. Re: The Munchkin Build Contest Yes. Among the other things is that, if you could, it would open the floodgates to using Physical Transform to give a soul to something that didn't have one Yes, but you asked what I meant, and I wasn't going to leave you in the dark (and out of the discussion) by saying "Never mind, Metaphysician has already answered part of my question."
  11. Re: Acronym Refresher I don't know, brick implies you can't even fit it into your mouth before you crunch down
  12. Re: Wizard's immunity to the magical SFX they use
  13. Re: Build challenge: stasis fields
  14. Re: Frameworks Simplified I think I understand what you're describing here. Would it be possible to model it by putting every power in a special "other frameworks can exist inside this" Multipower the size of however much XP they spent on powers, and eliminating the Endurance rules from the campaign?
  15. Re: Corruption of power
  16. Re: Corruption of power
  17. Re: The Munchkin Build Contest Colors have been used in my post below to, hopefully, make reading easier in sentences that use closely related terms several times in a row. Nothing is implied about the "color" of various Transform sequences Past threads have asked what a Spiritual Transform would do that Physical or Mental would not. One possibility offered was "State of Grace", for confessins to sins. That's just what comes to mind, I'm sure there were more. It is a category in itself though, not just a "meta-element" to unify the other two.
  18. Re: Corruption of power So, he wasn't consciously aware of the merged being? It's not that he was the higher dimensional being, in a sense? I see excellent potential for WWYCD-like "corruption of power" scenarios here. Imagine that, during his heroic endeavors, he travels to a higher plane. Suddenly, the higher being separates and resumes its independent existence! It had to bond with him for survival, but now it is glad to get back to its own life. And, as a consequence, the hero is now deprived of his powers. How will he react to discovering how his powers came to him? Will he accept his new status as an ordinary person? And how far will he go to regain his powers?
  19. Re: Corruption of power
  20. Re: Cylon Resurrection
  21. Re: The Munchkin Build Contest SFX of Theft, or perhaps Embezzling?
  22. Re: Acronym Refresher Until then, TUM stands for Tumbling ammunition
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