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Robyn

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Everything posted by Robyn

  1. Re: Resolving a Combat in One Roll? The players might care. Though the story may move forward immediately, group interaction issues may arise in the long term, based on how it is handled by the GM. In theory the group may be able to work out a method that is satisfactory for all, but in practice the group may fall apart due to such tensions before they figure something out.
  2. Re: Is Find Weakness mispriced? A disclaimer: I have not read the thread. I skipped to the last page to see if the discussion had branched off into something else, or was still about Find Weakness.
  3. Re: I finished reading 5th Edition, Revised I've been reading other threads, my Rep stick needs to recharge but he's on my list
  4. Re: Would You Assassinate the King? Not at all. History is full of people staring loaded guns down and denying they even exist, because the gun doesn't fit the frame of how they see the world. The three names I mentioned are all figures holding loaded guns to the people of their day, and with two, to the present. Truth has no value without backing by unfounded belief. Humanity puts more stock in faith than fact. It's gotten us 'shot in the head' several times throughout history, and it will continue to do so. I think that was Manic Typist's point; when the gun is actually fired, truth does outweigh belief. Even when the people on both ends of a gun believe it to not be loaded, they usually find themselves unpleasantly surprised
  5. Re: Reading FRED for the First Time In small doses. A few at a time, we will answer virtually an unlimited number of questions We need to start telling them it's like advertising theory. If someone had just told me that from the beginning, I would have been much less concerned about the "best" way of building these things
  6. In an earlier question, you answered that Physical Manifestation means the power creates a physical embodiment of some sort that can be attacked and damaged "more or less" as if it were a Breakable Focus. On page 302 of 5ER, the text description of Physical Manifestation reads: This, to me, is the "more"; the "less" I'm not clear on. I took the "for purposes of determining its DEF and BODY" as a limiter, in much the same way as the same wording ("for purposes of"), on page 385, limits a shield's DCV bonus being added to OCV to that Block. The apparent usefulness of limiting the "treat this like that" statement is to leave room for Physical Manifestation working differently than a Breakable Focus in other ways. The thing is, I can't find any rules for those other ways My question is what the "more or less" means. Can you clarify whether Physical Manifestation works exactly like a Breakable Focus, and, if not, how then it does work? Thanks in advance!
  7. Re: I finished reading 5th Edition, Revised I did know Block was an attack action As stated, the items in that (first) segment included not only those confusions due to a typo, but just something in the wording that made sense after further consideration. I maintain that the paragraph was confusing because it did not specify a duration for the OCV bonus, but I do concede that it would be less confusing if taken as a reference to the material covered in earlier chapters. My search-fu has grown great with experience, but mostly what experience has taught me is that distraction is easy when intriguing results appear in the swarm of unrelated posts
  8. Re: Fear of the dark Since the power does no damage, there's nothing to prevent the power from being used to rapidly escort from combat (in an open direction) a friendly character who cannot move quickly on their own. Did you Limit the power to the target's maximum movement rate?
  9. Re: I finished reading 5th Edition, Revised I've played the game . . . using 4th Edition, which this isn't. But should I switch? Sure, we may be able to figure it out on our own, but isn't the whole advantage of sharing a common system (rather than a true toolkit where each group picks only the elements most pleasing to them, and noone has experience with exactly the same system that anyone else is using) that the people who have experimented with something new can relate their experiences back to those who haven't, thus reassuring them that everything will be allright?
  10. Re: Re-Imaged Hero(ines) So . . . Is there a time limit on this? Then again, if noone else comes up with anything . . .
  11. Re: Re-Imaged Hero(ines) I have an awful vision of someone posting a parody of a certain popular music group, and ending with a dialogue line - "Girl Power!" I have an awful vision of most of you pummeling me to death after I post it, so I won't
  12. Re: Assumptions within HERO The physical body has an existence linked to, but also distinct and separate from, the powers points are paid for. You don't need to buy your Extra Limbs as Independent to prevent them from fading away after death; they continue to exist just like your regular limbs would. An example of Extra Limbs in 5ER is Prehensile Tail, and it includes Inherent, but not Independent. One question here would be - if a power is no longer useful to anyone, does it still cost any points? According to Base Characteristics on page 465 of 5ER, the SPD of a Base is always 3 (in effect; 5ER also insists that a Base does not have SPD in any other sense ). Page 475 contains this phrase: "the GM must make allowances", indicating that even the GM must bow to common sense. The very act of classifying SFX as "mutant powers" (instead of "magical" or "natural" SFX, for instance) is a seeking to find the why of powers.
  13. Re: I finished reading 5th Edition, Revised That wording was what I was unclear on; it seemed like I might get a general OCV bonus just for using my shield in combat. I was taking it too literally - trying to imagine a virtual cyberspace base for AI PC's.
  14. I must be blind. Blind as a bat After not finding it in 4th Edition, the Find option of Adobe Reader was used to go through my entire PDF of 5ER for every iteration of "twice", "double", "doubling", "doubled", "half", and other synonym I could think of. I didn't, needless to say, find anything. But this isn't to say I forgot, either. I just went through the last year's worth of threads in the Rules Questions forum, and stumbled across this little gem along the way. Looking at page 113, I cross-referenced with my notes on what to look for, and then went back to this thread for the original context. Confirming my initial impressions, everything still seems to match up. The doubling of the stuff, which incidentally will balance out the value of a Delayed Return Rate advantage, is done through the Increased Return Rate advantage. How did I manage to miss that for so long? I know I must have read that passage at least 2 or 3 times, easy.
  15. I only read Chapters 1 & 4, but, to be honest, I'm done. I may not have completely read the book, but I've read 381 out of 592 pages, which is almost two-thirds of its text, and I have no intention of reading further anytime soon. These were the chapters on character creation, which I needed to know before I could properly build things - and if more rules on chargen are hidden in, say, the Combat chapters, don't tell me. Please. I figure I can get by without ever even reading the Combat chapters, provided I avoid all combat in the games I run. Right? Prior experience should suffice to let me "get by" as a player, if need be, until I have an opportunity to read up on those rules. In the meantime, I have a few questions . . . The questions which have been (helpfully) addressed in future replies, such that I am no longer confused about them, have been changed to blue text so that future readers can readily identify which are still unanswered. Here's a brief Table of Contents to give some indication of what can be found where in this post, and what's here to be found: 1) Typo/wording confusions: Spots where I found either an outright typo, or some wording that was initially confusing to me but made sense after further consideration. The former should be corrected in later releases*, the latter can probably be left as-is. 2) Textual clarifications, rules/mechanics: Questions raised during my reading of the text, that were not about the text; section 1 is for "WTH is this saying?", section 2 is for information that I think is missing (or for questions directly relating to rules/mechanics described in the text). 3) General questions: These are ideas for theoretical implementations of various game effects, and a few other questions that are more abstract to what the pertinent text covered. 4) Objections: A couple of areas in the text where my reaction was less of a questioning nature and more of a challenging nature. In all four segments, page numbers have been cited where possible. I have made some effort to organize the lists, so those of you with copies of 5ER should be able to follow along and turn pages in one direction only, instead of flipping all over to figure out what I'm talking about. *I checked my list against the 5ER Errata sheet, and my first thought was "Gee, I totally suck." Because I hadn't spotted any of those errors in the text. Going back to see if I could see them while knowing what to look for, though, I still couldn't find them. (Cue "Wow, now I really suck.") After some searching, I realized that the errors actually weren't there (at all), and must have been corrected in the online releases (such as I had bought). I have taken this as a sign that typo correction is being implemented even before the next printed release. 1) Typo/wording confusions: page 259: So, if the GM is willing to take a little more time, the efficacy of the Entangle attack can be improved? I think the advocated effect here exceeds the intended effect. page 299: Limited Powers. There are two types of Conditional Powers; power only works in a given situation, and power does not work in a given situation. In both cases, the value of the Limitation is based on how often that situation will occur, with values ranging between -1/4 and -2. I expected to find some pattern in how values were assigned, some relationship between the first and second type of Conditional Power in respect to a given situation: Powers that Only Work In Darkness are worth -1/2; powers that Do Not Work In Darkness are worth -1/2 Powers that Only Work In Water are worth -1&1/2; powers that Do Not Work In Water are worth -1/4 Powers that Only Work In Intense Magnetic Fields are worth -2; powers that Do Not Work In Intense Magnetic Fields are worth -1/4 page 300: Linked Powers. The section under Using Linked Powers was lengthy, and after contemplating it for several minutes, I finally thought "In other words, calculate the effects to apply before actually applying them?" It seems more consistent with the spirit of the text, but the examples in that text don't cover what to do if more than one of those Linked powers would reduce the target's defenses/CV. page 311: The second paragraph on this page is of a smaller text size than the rest of it. Also, in the Autofire entry under Advantages, the word "only" is used twice: "he can only use the Autofire for only one slot at a time" (either one on its own would make sense, but both together were confusing) page 320: The right-hand side opens (after italicized text) with "As discussed on page 311". The discussion in question is actually on page 312, though the section it is in does begin on page 311. page 328: In the lower right, under Disadvantages Earned During Game Play, the sentence opens with "Sometimes a character "earn" extra Disadvantages during play" - "earns" (for past tense), or will earn (for future tense). page 329: The table shadings are inconsistent. The lines for Accidental Change alternate between light and shade, but the lines for Dependence, DNPC, and Susceptibility (the other 3 entries that take up more than one line) are uniform in light or shade. page 339: On the sidebar, under Harmful Secret, the description opens with "The character has some secret that prove harmful to him if revealed" - pluralization would be inappropriate for characters with only one secret, and in any case the player might wish to receive different point values for different secrets (with different consequences if they were discovered), so a future tense reading seemed most appropriate here. page 456: "Superheroic characters not only build equipment with Character Points, they must pay Character Points for it as well." is misleading; by using "not only" on the part that is different from Heroic campaigns, an implication is made that its point of similarity is an extra. page 457: "Fourth, instead of having its own INT, an automaton may sell its INT back to 0 and install a computer" indicates that the automaton is paying for this (out of its own points), thus the character pays 1/125th of its cost. Also on this page, the last sentence does not elaborate upon "natural weapons", but reading it as "non-Foci" makes sense, because the point break for Foci can be balanced by requiring the automaton to pay points for it (using the weapon). page 466: The second paragraph under Floor Plans states that "A character can may distribute the area of his base vertically as well as horizontally." (it's possible or permissible, maybe both, but those words don't fit together like that). page 486: The entry under STUNx opens with "This is the STUN Multiplier for Killing Damage weapons(a 0 means", this is a very minor typo but I had become accustomed to seeing a space preceding new parantheses, so it stood out. page 487: The second sentence in the second paragraph under Explosives explains that "To hit a target with an explosive, the attacker need only hit the target hex - not the target himself." The rules under Area Of Effect (page 248) already explained that all characters within an AOE were affected by the power, so I was confused since it seemed like something new was being said (usually there's a page number cited, when the book wants to remind us of previously explained rules), but I wasn't learning anything new no matter how many times I reread it. page 488: The section under Shields (at the end of the page) states that using one will add the shield's DCV bonus to OCV when Blocking, but (unlike the section on Block) does not indicate that this is only for the attack roll made when the character is Blocking (to Block). 2) Textual clarifications, rules/mechanics: pages 134-135: Neither the section on Armor, nor the section on Damage Resistance (page 145), offers a Limitation for defenses that apply only against Killing Attacks (but not normal damage). page 141: Clairvoyance. Mobile Perception Points: this does not adequately compensate for the speedsters who hold a running conversation. If you (through your mobile perception point) cannot react quickly enough to keep up with the speedster's changes in direction, you will only catch fragments of that conversation at best. An option to "attach" Perception Points to characters would be useful here. Multiple Perception Points: are these necessary to get depth of vision with two "eyes"? page 214: Under the Personality Loss section of Multiform, the final sentence concludes "the roll picks up at whatever level it left off". What is "level"? Just the reduced chance of making that roll, or the current position on the Time Chart too? page 233: In light of the last sentence in that first paragraph under Noncombat Teleportation, what happens if a character (noncombat) Teleports in on Phase 6, and someone already there will try to attack him in Phase 9? Can the newly arrived character Abort to Dodge on Segment 8? The usage of "later" could be taken as "any Segment after the character's next Phase", but by then it's useless; the character would already be back at full DCV. Logically, then, a character Teleporting in can Abort to Dodge during Segment 8. pages 237-238: If a Transform does BODYx4 (in a single roll), and the victim gradually heals BODYx2, leaving BODYx2 effect left over, how much Transform must be applied again (if any) to repeat the Transform effect? page 253: BOECV (this is a tricky one) - is Mental Awareness counted as, or in addition to, the 3 sense groups powers are visible to? Page 231, in its "Based On EGO Combat Value" entry under Telekinesis, suggests the latter by saying "It is visible and can also be perceived with Mental Awareness.", and page 309 (last sentence of the first paragraph under Visible) clarifies that Mental Powers with this Limitation must be perceivable by three sense groups in addition to the Mental Sense Group, but page 253 notes in the first sentence of its fourth paragraph that powers based on ECV are not Mental Powers per se. page 265: No Normal Defense specifically discourages "lack of anything" as an appropriate defense; so, the Presence Of Something should work, right? I choose Insanity. I give my character a BOECV Damage Shield, so that any mentalist who tries to read the mind of this lunatic will find that his lunacy is contagious. I just need to define Insanity, now; obviously some Psychological Disadvantages will not qualify whereas some Physical Disadvantages (built that way to reflect the character's literal inability to stop themselves) would qualify. page 271: The sixth paragraph under Using Trigger Powers allows a power that has been set up - but not yet Triggered - to be Drained, Dispelled, or "deactivated by other appropriate methods". Then it goes on to list such methods as an enemy wizard Dispelling a magical trap, or a soldier defusing a landmine with a Demolitions roll. How is the cost of skills (such as these) balanced with powers? Are there any modifiers to the Demolitions roll, to balance its efficacy-per-cost-unit with the powers? page 273: If the +1/4 UBO version were bought as a Naked Advantage for up to 60 Active Points, how many powers could it be applied to? The two types of Naked Advantage listed on page 245 specifically limit their application to one power at a time, but I think it would be reasonable to let 2 powers of 30 Active Points apiece be UBO with this. I think using it on 2 powers of 60 Active Points each, however, would be unreasonable. (There are interesting thoughts here for AOE NA-UBO's with Foci powers, but that is speculation for another thread ) page 285: The second paragraph under Clips begins with something about receiving 4x the number of clips when going from a Limitation to an Advantage, but I'm unclear on how this interacts with the second sentence of the preceding paragraph; is this 4x clip multiplier instead of, or in addition to, the 2x clip multiplier received for reducing the value of the Limitation by 1/4? page 286: In the example of play, Lazer has a SPD of 5, therefore he uses up 5 seconds of his Continuing Fuel Charge during one full Turn. Does this direct correlation with SPD change when using non-combat movement? When combat speed is being used, the character is dodging as well as just moving around, so their Speed would matter. But, for full-out movement, is the jetpack somehow getting more speed (and using more fuel), or otherwise being used more often, for the characters with higher Speed? page 293: The second paragraph under Mobility closes with a paranthetical note that "Most Foci attached to a Vehicle are automatically considered Bulky.", but are they considered this way in effect only, or does this confer a point value for the Limitation? page 294: Is there an option for partial breakage on Foci, in any of the other books? I think there should be a rule for powers losing effectiveness, rather than just failing outright, if Body is done. page 302: The second sentence of the second paragraph under Physical Manifestation instructs us to "Treat the manifestation like a Breakable Focus for purposes of determining its DEF and BODY.", but as page 294 carefully demonstrates, the rules for a Breakable Focus don't care how much damage is dealt once it gets past DEF; indeed, it accounts for Foci Breakage primarily when twice the DEF is dealt in a single attack (otherwise, one power is lost with every attack that does 1 or more BODY, no matter how much BODY was done in that attack). No formula is given for calculating BODY. page 315: The left-hand side concludes with Power Skills, authorizing characters to buy a Power Skill for their EC and use it for every slot. But a Power Skill is an RSR; what if the character wants to have an RSR for only some of the slots in their EC? Can they still buy the single Power Skill for their EC, and only require it for those slots which have an RSR? Or would they have to buy it separately for each slot therein? page 325: The third paragraph under Losing Powers declares that the entire Pool goes down by 18 points if the Blaster is taken away. But what if some of the other 32 points in the Pool were placed into a Limited (for reduced Real cost) 35-AP Focus? What happens to that power? Does it vanish? Cease to function properly? If the Pool is effectively reduced to 32 points, the Pool can no longer sustain a power of more than 32 Active Points. page 333: The first paragraph of "What Makes A Feature Distinctive", under Distinctive Features, makes reference to an "ego signature" (these two words are within quotes in the text too). Is this a psychic "emotional residue" that can be built as a Mental Power, detection based on EGO, or meant with common usage only? page 460: The third paragraph under Artificial Intelligence Computers states that AI's can be affected by Mental Powers that affect the Machine class of minds. But what if the AI was being bought to replace the intelligence of an automaton, as described in the fifth paragraph under Designing Automatons on page 457? The first paragraph of Automatons in Combat specifically states that, because they have no free will, automatons are completely unaffected by all Mental Powers. But with such a build, is it still the automaton being targeted by the Mental Power, or just the AI controlling it? page 466: The entry for "Another Dimension" contains the phrase "technology or powers", which indicates that technology is not considered a power. Is this the case? The section under Grounds does not specify whether the "yard" around a base is legally owned by the (legal) owner of the base, and the intention here may have been to leave it unassumed. I still wonder whether it can be "leased" out to the public, permitting the city to build a park there, or if perhaps it already belongs to the city, and the Grounds part is just to define the terrain adjacent to your base. I also wonder whether the "doubling" effect of +1 point on the Grounds is meant to be cumulative. Can additional points be spent to double the Grounds again, for x4 area? page 467: The second paragraph under Visibility lists Computer Programming as one of the skills to be rolled against Concealment when trying to locate the base. What does Computer Programming have to do with searching for hidden bases? The third paragraph allows the Disguise skill to be purchased for a base, and page 468 indicates that skills bought for a base can be used by characters within it (though it does use the word "lab" specifically). Page 470 reveals that "the occupants of a vehicle or base may be able to use its sensors, weapons, and other equipment instead of, or in addition to, the vehicle or base itself being able to do so", but can the Disguise skill be bought merely once to cover use both in a lab and as a reflection of its difficulty in being recognized (identified) as a base? page 468: The final paragraph under Labs and Skills notes that "The computer needs either Extra Limbs, a robot, or a person in the lab to help it use the facility.", but provides no guidelines on those Extra Limbs; what STR can they apply to lifting objects of various weights? Can they also try to lift people, like a forklift? How about restraining intruders? If a computer, which has no physical body, can take Extra Arms; what happens when the base takes Extra Arms? page 472: The first paragraph under Hitting a Vehicle limits the vehicle's effective DEX to the driver's DEX if the driver's DEX is lower. This is unconditional, but I wonder - in the case of a vehicle being handled by a character with lower SPD than the vehicle, where the rules specifically prohibit changes in course or speed on Segments when that character has no Phase, how would that character's lower DEX present a problem? It's not like they could move around anyway, to clumsily (and accidentally) steer right into the oncoming attack. The last paragraph under Vehicular DCV states that a driver doing nothing but driving in a Phase may make a Combat Driving roll to, in effect, "Dodge". Is this possible even when the character is driving at non-Combat speeds? page 480: The page opens with a Required Hands Table, which contains an entry (valued at -1/4) for a One-And-A-Half-Handed Weapon. What is "half a hand", anyway? It requires two hands to be used; but, how exactly does this differ from a two-handed weapon, when two hands are used? Is there some way in which the "leftover" half a hand can be used, that would be impossible with a weapon occupying both the hands fully? If a character has three hands, can they wield two One-And-A-Half-Handed weapons? Maybe this is what Extra Limbs is for. page 484: The third sentence under Sights informs us that, to use most of the sights listed on the accompanying table, the attacker must first be Braced and be "sighted in". This could have been in the typo list, but I can't make sense of it. What does "sighted in" mean? Having eyes? For the Infrared and Nightsight scope, the character apparently does not need to be "sighted in" (or so I guess). I'm trying to imagine eyes that work like a Beam weapon, so that the regular "line up two points along the barrel of the rifle" sights still work, but anyone with perception that works by sonar doesn't enjoy any advantage from it (but they can still plug in an Infrared or Nightsight peripheral to their cybernetic ports). These questions don't have page references: Reputation (a good Reputation) with Images: you're trying to evoke the reaction someone usually has to that person, by creating an Image of that person. But the Image isn't that person, so would you need a Transform to create the effect as a power? Still, a Reputation is technically a Perk, so it shouldn't be accessible through Transform. Is the Reputation something that occurs based on the appearance of someone, or literal recognition of them? Think advertising theory at work here: the celebrity silently endorsing some marketable item, by posing with it. Such endorsements can readily be created with a few minutes in Photoshop; more and more, Reputation is seeming like a reaction of (many) individual people rather than an ability of a single person. If many (normally) Ranged powers were taken with No Range as a Limitation, and Ranged was taken as a Naked Advantage on slightly less points than the un-Ranged powers, what would happen if the powers were used at slightly less than full strength? Can multiple Naked Advantages be stacked in an order of the player's choice, to facilitate applying as many of them as possible? I asked this before, and received no answer. (Steve Long, in a recent PM to me, asked me to post it in "the Questions board" so everyone could find it more easily. I must admit that I am stymied as to which Questions board would be more appropriate than the one in which I placed it ) 3) General questions: If a politician is giving a speech when your Mentalist uses Mind Control with IPE, could the politician exhibit changes during that speech, even before reaching the level of effect you were after, as your accumulated effect is sufficient to move them to intermediate stages of conviction while you approach the ultimate effect? Transform: instead of Major/Minor, how about just requiring X effect "above BODY", to reflect the degree of change? How would you "poison" the air supply of a base? (Say, in space.) There is a self-contained air supply, and you want to slip some cocktail of your own in there. Is this a Skill, a Transform on the entire base, a Transform on the Life Support alone, maybe some roleplaying? If a Naked Advantage had to apply all the time, to any (applicable) power the character had; would this be a Limitation on the Naked Advantage, a Disadvantage taken separately from the Naked Advantage, or a Side Effect (of the Naked Advantage) added to all powers? If the latter, how could it be automatically added to all powers of a specific SFX, such that the Side Effect would only need to be bought once, and it would automatically apply to any new powers with the same SFX? Conforming, or reverse Explosion: the latter would be an effect that was strongest at the edges and diminished further in (Hole In The Middle could create an "eye of the hurricane" effect, but what I'm thinking of is a reduced effect, one that is only weaker at the center but still strong enough to kill if the main effect was too powerful, not to make the center safe altogether), and the former would only have an effect within the area that was not reached by the Conform (in other words, the "prevent upcoming effect in this area" effect would expand to fill available space, but not go through physical objects, while the upcoming effect would be unaffected by physical barriers, and not expand with leftover volume to fill available space). Foci: if this just pays for the Limitation on a power, how many points for just the item itself? The physical object? See the sidebar on page 211, by Multiform, for Vari-Armor (a Focus that can be more than one physical object), and page 214 for Foci that simply "vanish" while the character is transformed. Are there any Advantages for Power Frameworks (such as VPP's) that can improve their AP limits? Reducing their AP limits can be emulated, apparently, by just buying more of them (two 10-point VPP's, instead of a single 20-point VPP with the Limitation "no power may have more than 10 Active Points"). page 332: DNPC's are worth +5 points if they are unaware of the PC's secret (adventuring) identity, but what happens if the DNPC finds out? I like the idea of a Floating +5 modifier to the frequency (or level of power) of existing villains. pages 465-466: Location seems like it could use some attention to game balance with wealth. I might go for some nice real estate with the base, and then (later on) sell off pieces of the base for in-game benefits such as money. Is this potential effect balanced? page 469: Sensors can be disabled with the Security Systems skill, but if the same AI is monitoring the sensors and running the base, it would be great to let the intruders set up a distraction to overwhelm the AI (and impose penalties on its PER roll to notice the small band of warriors quietly sneaking in the side entrance while it was besieged from front and back). page 487: Looking at the Poisons, and thinking about campaign AP limits, I find myself wondering if anyone uses these outside of heroic campaigns (where Foci are bought with money, not XP). 4) Objections: page 460: The section under Artificial Intelligence Computers allows that AI's will "sometimes" be affected by Mental Powers that affect Human minds as well, depending on just how advanced they are. As if humans were more advanced than AI's page 344: The build for a Small Child is plainly ridiculous: DEX - have you seen The Incredible Folding Baby? They have, like, no bones. Amazingly flexible. SPD/REC/END/STUN - hyperactive, running all over, exhausting the poor adults (who just try to keep up!) COM - as any mother will tell you . . . I figure it's a fair Limitation, given that the power has no IPE; victims will notice the effect right away and know its source!
  16. Re: Picking up and using weapons Wait! I just read your report more carefully: Have you been a nasty GM? If so, run! Run for the hills! Duck and bob and weave, and hope your player has got lousy aim!
  17. Order of operations: 1) A sniper has several rifles. Taken alone, they range in Active Point values from 30 to 70. The sniper also has several Naked Advantages, two of which are shown below: Armour Piercing for up to 50 AP with Rifles (+1/2), and Autofire (2 shots) for up to 55 AP with Rifles (+1/4) If the sniper is using a rifle with 40 Active Points, can the Autofire be applied first (AP 40x1.25 for 50) followed by the Armor-Piercing? Applying the Armor-Piercing first would raise the AP to 60, beyond the Autofire's ability to affect. 2) Either way, those first two shots didn't work very well and the sniper is now thinking he may have to take a risk with his 5-shot Autofire (dangerously limited Naked Advantage). Autofire (5 shots) for up to 60 AP with specific experimental rifle (+1/2) The experimental rifle has 40 Active Points (the sniper has a different Naked Advantage, rated at +1/2, in hopes of applying it before the 5-shot Autofire) Can the Armor-Piercing be applied first (AP 40x1.5 for 60) followed by the 5-shot Autofire? Applying the 5-shot Autofire first would still raise the AP to 60, but it would then be beyond the Armor-Piercing's ability to affect.
  18. Re: Online game:Who wants to buckle some swash?
  19. Re: Online game:Who wants to buckle some swash? Is is okay to spend less than 15 points on non-skills?
  20. Re: Genre Conventions 2: What is Cool?
  21. Re: Genre Conventions 2: What is Cool?
  22. Re: Genre Conventions 2: What is Cool?
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