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SCUBA Hero

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Everything posted by SCUBA Hero

  1. Thanks, Kevin! I appreciate that. ::thumbs-up smilie:: I have FGU's V&V 2051 DNAgents, which has V&V to Champions conversions; that's what I used to convert Surge to the Hero System. Unfortunately, I don't have any special insight into the reverse, but I'd be willing to try. My email address is in my profile. Hmmm.... this may inspire me to start writing up Tank...
  2. I'm on the road right now, so all this is from memory: The original Fantasy Hero also had a Destroy effect (don't remember the mechanics). And the original Magic Items had a 'Shield of Destruction' using that effect. Anyone closer to a book care to elaborate?
  3. However, the next sentence from the review is: (above quote edited for profanity)
  4. Here's my current thinking; I'll also point out where I think it's lacking... Assumptions: * Heroic campaign * Epee: 1d6 HKA, STR Min 10 * Character has STR 10 * Fencing Slash: +0 OCV, +2 DCV, +2DC Strike (note that +2DC with a Killing Attack weapon gives +1DC) So what is wanted is a 3-shot Autofire attack with an epee that does 1d6+1 with a base damage of 1d6. Fifth Edition Flashing Blade 1d6+1 HKA (20); AF3 (+1/4) (25); OAF epee (-1), No STR Bonus (-1/2) (10) PLUS 2 5-point CSLs (10); OAF epee (-1) (5); total cost 15; END 2 per shot (no END for STR use) Ultimate Martial Artist 1d6+1 = 20 base points +2 DCV = 10 base points total base points = 20+10 = 30 +1/4 Advantage on 30 points = 7 total cost 7; END 1 per shot plus 1 for 10 STR use LACKING: The epee is a 1d6 HKA weapon and therefore can't do more than 2d6 HKA with all damage bonuses (from CSLs, velocity, Manuevers). Both examples above are 1d6+1 base damage and could go to 2-1/2d6. My best thought so far is to apply a Limitation on one of the DCs "Doesn't count as base damage" (-1/4???), but that feels clunky. There must be a better way!
  5. This is more complicated than I thought at first. I was working it up last night, thought I had it, then realized there were some problems. Still hacking away at it, though!
  6. C_Zeree, Not to worry, you'll get the hang of it. The short answer is that you can't slap Autofire on a four-point Martial Maneuver. You can either: (1) Build a separate power to simulate the attack. GradonSilverton's post is close. Or, (2) There are optional rules in Ultimate Martial Artist for adding Advantages to Martial Maneuvers. I'll work up both methods tonight, if someone else doesn't beat me to it. I think you'll find the folks here most helpful. Or, as nblade noted, you can also use the Sweep maneuver.
  7. Acroyear, Here's an idea I have for "better hit tends to do more damage". Keep in mind that (1) I posted this once before on the old boards and didn't get a single positive comment, and (2) I haven't playtested it. To-hit roll made by 0,1, or 2: normal damage By 3 or 4: read all ones on the damage dice as twos By 4 or 5: read all ones and twos on the damage dice as threes. And so on.
  8. To prevent damage from movethroughs but leave the character otherwise normally subject to injury, drop the forcefield and have him buy PD "Only vs. Movethroughs and Move-Bys" -1
  9. Recovery, 5e, p.285 (italics mine): "Characters may Recover STUN and END lost due to injuries, using one's Powers, being attacked with a Drain, or any other cause." Does this mean that STUN or END Drain or Suppress Powers are Recovered from normally?
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