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SCUBA Hero

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Everything posted by SCUBA Hero

  1. Re: We're Gonna Need Guns The old Piercing rules from (?) Robot Warriors (?). Either as a stand-alone thing or an official build (DCs with the Limitation 'Only to penetrate armor' or suchlike).
  2. Re: Should this be called Dark Champions? Exactly! The name Champions is associated with superheros. Again, I don't think DOJ will lose sales over the name, so it's not a 'bad' decision - just one that I don't care for. I took a look in FREd last night, p.8 under Genre: "Dark Champions: Quasi-realistic, "street-level" vigilante/action hero roleplaying" So apparently the change was intended from when DOJ took over. (shrug)
  3. Re: Should this be called Dark Champions?
  4. Re: 4 Arms and punching alot. What do you like? Thanks, Dust Raven. It is in the FAQ. From Combat Skill Levels: "Q: Can a character buy 2-point Combat Skill Levels to improve his OCV with Rapid Fire (or Sweep), regardless of what power or maneuver he uses to perform the Rapid Fire (or Sweep)? A: Yes." From Penalty Skill Levels: "Q: Could a character buy Penalty Skill Levels to counteract the standard OCV penalty imposed by a Combat Maneuver, such as the -3 OCV for a Grab By? A: No. If a character wants to buy PSLs with the attack, he has to define some form of negative OCV modifier they counteract — such as the Range Modifier or Hit Location modifiers. He cannot apply them to, for example, the -3 OCV with Grab By, the -v/5 penalty for Move Through, or the -2 per subsequent attack for Rapid Fire/Sweep. If he wants to counteract the OCV penalty associated with a Combat Maneuver, buy 2-point Combat Skill Levels." However (also from Penalty Skill Levels): "Q: Could a character buy PSLs to counteract the OCV penalty for using Autofire against multiple targets? A: Buying Autofire PSLs to offset Autofire OCV modifiers would be possible, but a better approach is to buy Autofire Skills." I don't see why PSLs are allowed vs. Autofire but not Rapid Fire/Sweep. I do see why PSLs aren't allowed vs. straight Maneuver OCV penalties - they're not more restrictive than a straight CSL. (Although I would allow PSLs vs. the -v/5 for a Move Through) But Sweep PSLs are more limited. Consider: by the rules, I can buy four 2-pt. CSLs with Sweep for eight points. If I Sweep twice I'm at +2 OCV, if I Sweep thrice I'm even on OCV. Now I want to be able to sweep twice or thrice at even OCV. How? Sounds like PSLs to me. Of course, I suppose I could purchase 5-pt. CSLs Only When Sweeping, Can't Exceed Normal OCV and jigger the Limitation levels to make it come out the same as a 1.5-pt. PSL. (shrug) Personally, I'd allow PSLs with Sweep/Rapid fire in my games.
  5. Re: Quote of the Week from my gaming group... Some good ones from Saturday's session: Before the game started: GM: "I have misplaced my zombies, my hovertanks, and my mecha." During battle, Segment 10, DEX 26: GM: "Damn! I forgot to fire at you!" Later the same battle, going through the players' Actions: GM: "Neutron." Player: "I'm Holding my Action." GM: "Sentinel, who is currently dead. . .Solar." Even later, same battle: GM: "The mecha launches a missle spread at you. What's your DCV?" Player: "Ten." GM: "Damn!" Player: (chuckles) GM: (rolls dice) "Hah! He hit anyway!" Player: "You suck."
  6. Re: Translating Magic Resistance Another suggestions: use Suppress instead of Dispell. Or possibly, high enough levels of Dispell plus an Activation Roll. . . (don't remember the mechanics on how Magic Resistance operates) In converting Rune Quest Spirit Magic, I made the spells that used the POW vs. POW table as Opposed Skill Rolls.
  7. Re: Martial Art Style Creation Side note: the standard rule is that additional damage from the Martial Manuever counts under doubling the weapon's base damage, so the Ettin is still capped at 12d6N. There is an option (in Ultimate Martial Artist???) so that the Manuever damage doesn't count, but notes that that option is most applicable for Martial Arts genres.
  8. Re: THE TURAKIAN AGE Reviewed On RPG.Net And a tip of the hat to Yamo for posting the review.
  9. Re: How do people feel about multi-power attacks? On the NND attacks: 3 4d6 NND attacks are precisely as powerful as 1 12d6 NND attack IF the target has the defense for all or none of them - otherwise they are very different. I agree that adjustments need to be made for nonstandard attackes. I agree that average total net stun (or effect) through defenses is a good rule of thumb.
  10. Re: How do people feel about multi-power attacks? Good thoughts, tesuji!
  11. So I was reading through The Turakian Age and had a Blazing Saddles flashback: [blazing Saddles] Hedley Lamarr: Resources? Celbarian: Farming, herding, wine, craftwork, and farming. Hedley Lamarr: You said farming twice. Celbarian: I like farming. [/blazing Saddles] (EDIT: that was too obscure. . . I replaced 'Applicant' with 'Celbarian' - that may help)
  12. Re: How do people feel about multi-power attacks? (smacks forehead) Oh, the reason I count the AP levels separately in an MPA attack is that each attack is applied vs. the target's defenses separately. Hmmmm, two 4d6 RKAs MPA'd are less powerful than a single 8d6 RKA, but more powerful than having to use two Phases for two separate 4d6 RKA's. . . possibly some rule of thumb could be used to account for that on AP cap points, but I'm not sure I can come up with one better than 'GM scrutiny'. Anyone else have ideas?
  13. Re: How do people feel about multi-power attacks? I consider attacks in an MPA separately for damage cap/AP requirements, so I'd allow the above combo in a 60AP campaign. Similarly, with a (for example) power armored character with two multipower weapons suites, each with a 4d6 RKA slot, I'd allow that in an MPA.
  14. Re: Quote of the Week from my gaming group... The GM from last Saturday's game (a new player was starting that night): "The quickest way to get people involved is to make them victims."
  15. Re: CLOWN for 5th Champions I like that! And I think it would make money for DOJ. . .
  16. Re: Agent combat.... AA, Thanks for posting the tables!
  17. Re: Agent combat.... Ooooh, would you? That'd be handy!
  18. Situation: MartialDude and GunBoy are next to each other. GunBoy fires at MartialDude; MartialDude Aborts to a Flying Dodge. MartialDude ends his Full Move 12" from GunBoy. Question: What is the Range Modifier for GunBoy's attack?
  19. Re: Haiku Hero Outside the window Longer days, blooming flowers... Back to the Xbox
  20. Re: Penetrating vs. Force Field No. I asked this question a while back (the answer is not in the FAQ)' date=' but the reasoning is: [i']only[/i] a 1 point KA automatically penetrates. A 3d6+1 KA is not the same as a 3d6 KA and a 1 point KA. A 3d6+1 KA does, on average, at least 3 BODY damage. What I suggest as an alternate, is: Any +1 KA does a penetrating BODY on a roll of 6 Any 1/2d6 KA does a penetrating BODY on a roll of 4-6 Any d6 KA does a penetrating BODY on a roll of 2-5, and two on a roll of 6 [edit] Oops, I answered this before I saw that you asked it over on the Rules forum. Oh well, the alternate suggestion may still be useful. . .
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