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SCUBA Hero

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Everything posted by SCUBA Hero

  1. I think so, except you don't want STUN going until END is 0 and BODY going until STUN is 0. . . some custom Limitation, I think.
  2. Lessee, Area Effect Suppress END (Standard Effect), Only To 0 END, plus Area Effect Suppress STUN, Only If Target Is At 0 END, Only To 0 STUN, plus Area Effect Suppress BODY, Only If Target Is At 0 STUN That way, the 'life force' comes back immediately once out of the area. If you want it to linger, make it Drain instead of Suppress.
  3. Markdoc, Nice! Would you mind posting a link to your site on this thread once the conversion is up?
  4. Found it! link 11/18/02 in the Hero System Discussions forum.
  5. Yah, that seems to be the critical difference. I am working on this. I like Oddhat's method, but it doesn't quite seem to completely fit.
  6. Yeah, that's what got me interested in converting it to Hero. Well, that and the cover of FH Companion II, with the Shaman enchanting those arrows. . .
  7. The following is my attempt to recreate Runequest Spirit Magic in the Hero System. It is very much a work in progress, so suggestions and constructive criticism are welcome. General: * All characters have an END Reserve (POW) * The REC must be bought to the same value as POW, and must take Slow Recovery (1 day) (-3). END is regained proportionately throughout the day. * Example: Average character, POW 10 (1 point) REC 10 (Slow Recovery [1 day]) (-3) (3 points) * END costs for casting Spirit Magic spells are forced to mirror Runequest Value by Increased or Reduced END. * Characters may only memorize total Value equal to or less than their INT * Spells must take the following Limitations: (1) Activation Roll (AR) equal to POW roll as a Characteristic Roll. (e.g., POW 10 = 11- AR, POW 13 = 12- AR) (2) Encumbrance Penalty (ENC Pen): 0-2 DEF= -0 to AR, 3-4 DEF = -1 to AR, 5-6 DEF = -2 to AR, 7-8 DEF = -3 to AR (or equivalent in other weight) (-1/4) (3) Focus (any level; tatoos may also be taken, although no Focus Limitation is gained) (4) Side Effects (SE): lose 1 END (-1/4) (5) If the spell can be resisted by the target, use a POW vs. POW roll (-1/2) Some Spells (all examples assuming a 10 POW and therefore 11- AR): Bladesharp 1:+1 OCV, +1 DC (10); OAF Edged Weapon (-1-1/4), 1 Continuing Charge of 5 minutes (-3/4) (3) Cast Bladesharp 1: UBO (+1/4) to Bladesharp 1 (4); AR 11- (-1), ENC Pen (-1/4), OAF (-1), SE (-1/4) (1) [1 END] Bladesharp 2: +2 OCV, +2 DC (20); OAF Edged Weapon (-1-1/4), 1 CC 5 min (-3/4) (7) Cast Bladesharp 2: UBO (+1/4) to Bladesharp 2 (9); AR 11- (-1), ENC Pen (-1/4), OAF (-1), SE (-1/4), x2 END (-1/2) (2) [2 END] Disruption: 1/2d6 RKA (10); AVLD (Magic Defenses) (+1-3/4), Does BODY (+1), 0 END (actually costs 1 END) (+1/2) (40); AR 11- (-1), ENC Pen (-1/4), OIF (-1/2), SE (-1/4), Resisted (-1/2) (11) [1 END] Protection 1: 1/1 Armor (3); 1 CC 5 min (-3/4) (2) Cast Protection 1: UBO (+1/4) and Ranged (+1/2) to Protection 1 (3); AR 11- (-1), ENC Pen (-1/4), OIF (-1/2), SE (-1/4) (1) [1 END] Protection 2: 2/2 Armor (6); 1 CC 5 min (-3/4) (3) Cast Protection 2: UBO (+1/4) and Ranged (+1/2) to Protection 2 (5); AR 11- (-1), ENC Pen (-1/4), OIF (-1/2), SE (-1/4), x4 END (-1-1/2) (1) [2 END] Comments: Applying UBO to a one Continuing five-minute charge seems too cheap, but that's how FREd says to create Powers with different Power Modifiers from the Modifiers on the Power the target will use (p. 177). Of course, it's also a Stop Sign Power. . .
  8. (fails memory roll) Can't help much, I'm afraid. Could have been in 'Other Genres'. The thread was relatively short, and about the DNAgents. 'DNAgents', 'Surge' and 'SCUBA Hero' should be good search strings. Thanks much for your time!
  9. . . . finding a thread on the old boards? You seem to be an expert on finding old threads. . . (makes Persuasion roll) I had posted a Hero conversion of the Villians & Vigilantees DNAgents character 'Surge'. I think it was on the old 'Champions' forum.
  10. Nothing on tap, but I can post something from my notes. Look for a new 'Runequest Magic' thread later today or tomorrow.
  11. (blushes) Thanks! I actually discovered that method pre-FREd while trying to recreate the Spirit Magic system from Runequest.
  12. Re: Hmm... You can buy different levels of Reduced or Increased END on parts of the Power. Klunky, but it does let you force the END costs to where you want them to be. Yes! See above. Not sure I understand this one. More info? I haven't seen one, but I'd handle it as if the Charges were in a Multipower: apply the Charges Advantage to each Power, but they all draw off of the same Charges 'reserve'. Yes, it's more costly than buying the same amount of Charges for each Power - just as it is in a Multipower. Although I do recommend using and END Reserve, not Charges. Example: Generic Energy Blast: 6d6 EB (30); 0 END (+1/2) (45) plus 4d6 EB (20); 1/2 END (+1/4) (25) plus 2d6 EB (10) plus 2d6 EB (10) x2 END (-1/4) (8) The character can throw 6d6 all day without draining the END Reserve, 10d6 for 1 END, 12d6 for 2 END, or 14d6 for 4 END. Flavor to taste. Helps?
  13. I'd use the UBO (Usable By Others) Advantage with CSLs (note that 5-point CSLs are the minimum level that can have Limitations): Bladebless: +2 OCV (10 Active); OAF Weapon (-1), 1 Continuing Charge of 5 minutes (-3/4) (4 Real) Cast Bladebless: Apply UBO (+1/4) to Bladebless (5) Every time the character invokes Cast Bladebless, the affected weapon has +2 OCV for 5 minutes. Tweak to taste. Math note: IDHMBIFOM, so the -1/2 Continuing Charge value may be wrong. Edit: The original continuing charge value was incorrect (now corrected); however, the real point cost was not affected.
  14. Activity ends I am the Blue Screen Of Death Screen, mind - both are blank
  15. (For context, reference 'Kara's New Avatar' thread) Manly Beowulf He is so tough that you can Crack walnuts on his
  16. 25d6 RKA Okay, for one of the math/computer whizzes: What is the BODY probability distribution for a 25d6 RKA? Not the whole honking thing, but maybe with upper and lower limits of 1%.
  17. (This had been going around and around my head, and the only way I can think of to relieve the pain is to inflict it on Herodom Assembled ) The scene: GenCon, 2003 The camera pans in to: Hero Games' booth Ricardo Montalban, holding a thick gaming tome in his hands, accosts passersby: [accent] Ladies and Gentlemen, this is Fantasy Hero! [/accent]
  18. (smack!) Insolent fool!
  19. Re: Re: Re: Who do you think you are? Seeker? Perfect! Steve Short, et. al., holders of the IP 'Seeker' hold some sort of contest... entrants must be martial artists (one marital artist applies and is soundly thrashed (hi, Steve! )) and the winner is 'SEEKER'!
  20. Well, it's not haiku, but. . . To the tune of Charlie Daniels’ “Legend of Wooley Swamp†If you ever surf the Net to the Hero site, son, You better not go at night There’s things on those Discussion Boards Make a strong man die of fright Damage Shield, political threads, Arguments that just go round and round And they say the ghost of Lucius A. Rides a palindromedary around But I couldn’t believe it I just had to find out for myself And I couldn’t conceive it ‘Cause I never would listen to nobody else No I couldn’t conceive it I just had to find out for myself There’s something goin’ on at Hero Games There’s something goin’ on at Hero Games
  21. Hey, you notice how you never see Steve Long and Old Man at the same time? I wonder. . . (smacks forehead) . . .nah, couldn't be. Steve Long wears glasses and Old Man doesn't. Never mind. Faulty train of thought.
  22. "A character with Extended Breathing does not Recover normally. He just expends END at a much slower rate while holding his breath." END expenditure is changed from per Phase to per (unit of time bought for Expanded Breathing)? Example: a Sperm Whale (1 END/min) motionless underwater spends END at the minimum required rate of 1 END/min, swimming underwater at 1" - 15" also spends 1 END/min, swimming underwater at 16" - 17" spends 2 END/min. Correct?
  23. I'll lay out my understaning of the rules regarding Extended Breathing. Please let me know if my thinking is correct, or, if not, where I am in error: A character holding his breath does not get any Recoveries, and must expend a minimum of 1 END per Phase FREd, p.285). Example: a character holding his breath and sitting still would expend 1 END/Phase, as would one running at non-combat speed (6"/Phase = 1 END, no extra cost for non-combat multiple). A character with Self-Contained Breathing or the appropriate Expanded Breathing is not holding his breath, and Recovers normally. Extended Breathing: A character with, for example two points in Extended Breathing (1 END/min, for example the Sperm Whale in HSB) Recovers normally, but looses 1 END/min that is not recoverable until it breathes again. That would make sense with a Sperm Whale able to hold its breath for nearly two hours: 70 END = 70 min plus 88 STUN / 3.5 (average of 1d6, using the optional 1 END = 1d6 STUN rule) = 27 min, for a total of 97 min. Is this correct, or am I missing something? Thanks for your time.
  24. For Cybertooth (and posted with his permission): Love you, Virginia Higher words cannot exist I miss you, sweetheart
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