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About dafair

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  1. You're in luck... https://www.digitalspy.com/tv/a847434/the-avengers-rebooted-shane-black-not-marvel/
  2. The Wendigo is mentioned, but not written up, on page 34 of COTN4. It is not even mentioned in COTN5 (that i could find). Couldn't find anything in the HS6 books Ihave either.
  3. http://kimberlychapman.com/rpg/equipment.html https://www.reddit.com/r/rpg/comments/3sqc3x/generic_rpg_price_list/
  4. Yeah, that isn't exactly what i was looking for. More just regular folks who have this one thing that makes them different... Not this one thing that will kill them if they ever discover it.
  5. I suppose he must eat something in the desolid world, since I bought him no LS...
  6. Both very interesting. I love the side effect on the "Get thee Hence" power. .
  7. For a dimension-hopping campaign arc I wanted to make a SuperWorld... a world in which everyone had a superpower, but in which most people were unsuitable to be heroes or villains for one reason or another. I was thinking of giving everyone on the world one (or maybe 2) powers that would be interesting, but would still leave them not well rounded enough or not dependable enough, or maybe even not non-destructive enough to be a hero if they were to switch dimensions and end up in the campaign universe. The powers would be limited to 100 Active Points, 15 Real Points. Would love to see what you come up with. First Idea: Explodo, the Exploding Man: he can explode in an energy blast that leaves him desolid for 3 months as it recharges... Blast 16d6, Area Of Effect (1m Radius Explosion; +1/4) (100 Active Points); 1 Charge which Recovers every 1 Season (-3 1/2), Side Effects, Side Effect occurs automatically whenever Power is used (-2), No Range (-1/2), Extra Time (Extra Phase, Only to Activate, -1/2)
  8. Is there an official writeup of Vanguard in any 6e books? If so, which one?
  9. I have not played Hero System since 4e. I bought the 5e and 6e basic books out of nostalgia, but never had a chance to play. Well, my kids are finally asking me about them (my kids are in their 20s btw) and i decided to show them how to use the flexibility of Hero System to make any character you can imagine. I figured the easiest way to do this was download from DriveThruRPG and print the Champions Character Creation Cards, and then use them to "make" their favorite characters from the comics, using the standard 400 point superheroic builds. We are having a good time doing this, and it may even lead to getting them to play something other than D&D5e. So, in the interest of sharing. here is what we made together so far. Please feel free to share your own builds, ideas, and opinions. Luke Cage (Netflix Version): Tough! + Mistrusted + Nearly Invulnerable (100) + HTH Brick Tricks (50) + Self-Healer (50) + Super Strong (25) + Detective (25) Iron Man: Smart! + Love Interest + Powered Armor (100) + Scientist (50)+ Well Connected & Persuasive (25) + Knowledgeable (25) + Money & Cars (25) + Flash Defense (25 Captain America: Fast! + True Blue Hero + Returning Throwing Weapons (50) + Comic Book Ninja (50) + Resistant (50) + Master of Combat (25) + Strong & Tough (25) + Tough Guy Fisticuffs (25) -- This is only 375 - leaves Cap with 25 points to buy the defenses in his shield Harley Quinn: Dexterous! + Mistrusted + Comic Book Ninja (50) + Themed Weaponry HTH Solid & Ranged (50) + Mentally Tough (25) + Knowledgeable (25) + Strong & Tough (25) + Lucky Bugger (25) -- The mentally tough reflects her unstable mind and how difficult it is for mentalists to deal with Black Panther: Fast! + Answerable + Comic Book Ninja (50) + Resistant (50) + Base & Vehicles (50) + Strong & Tough (25) + Money & Cars (25) + Well Connected & Persuasive (25) + Combat Claws (25) That's all we have done so far, maybe more later today
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