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Certified

HERO Member
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Everything posted by Certified

  1. Re: A Thread for Random Videos Okay, we gots a video of an EVE player calling a special friend. Since the language is straight out for these forums I'm posting a link instead. Enjoy. EVE Call
  2. Re: Manhunt: The Greatest Game On Earth Who to hunt a Stalker's Guide to Badland survival:The Badlands are home to villages who want noting more than to live outside the oppressive rule of the Colonies. Those people truly off the grid, those who have figured out how to survive without bothering anyone, they're just bad sport. Every Stalker thinks about it, pad your numbers with a few scavs maybe ride into town, gun down a host of innocents before the town can mount of defense. Sure they pad the numbers, but that's not where the action is at. A real Stalker wants the predators. The gangs and militants who raid the City-States or attack transports. The bastards who have for years kept the any real growth to a minimum. These are the real targets for Stalkers. You want to get famous you want the perks of the position then you have to go for the ratings. Badland gangs are armed, sure, but not like a Stalker. They might know how to fight, but it's not like they have any real skill. The people want blood, but what they love to see is a fight. They want to see the normality play of good verses bad and they want their heroes to be the good guys. Does it matter if you sneak up on their camps and gut them in their sleep? Not really, especially if you can make it good for the camera. The more dangerous the prey the better. That doesn't mean a Stalker has to play fair though.
  3. Re: Starfall - A Gamma HERO campaign The Great Var sounds like where it's at for our young Venus.
  4. Re: Starfall - A Gamma HERO campaign Will this work for a character concept? A girl goes out looking for Cargo hoping to prove herself dies in a radioactive forest. There a predictor fungus overtakes her body but somehow the thoughts and memories of the child linger changing the fungus. Overtime it grows large enough, building a body of plant mater in the likeness of the girl. She does not remember everything and no longer identifies as the original child but she knows that if she is ever going to find peace she must complete the girl's last trial. A decade or more later this new Weed-child wanders into Fedrex ready to seek Cargo for them.
  5. Re: Superheroic Planets Char: This blackened rock floats lifelessly through space. Expeditions to the planet's surface have revealed a once thriving culture of humanoids able to heat up their bodies to the point of combustion and generate massive amounts of heat. There seems to be no external power sources for any of the machinery instead most devices use a series of ceramic nodes to capture heat from the user to power electronics and machinery. Although it is purely a speculation at this point a partly damaged video record shows footage of what may have caused the end of the world and it's population. A group of children race each trying to become hotter than the other. The tape cuts out after what appears to be the planet's atmosphere igniting. If this level of heat can be obtained by children one can only speculate at the restraint used by countless generations leading to this point.
  6. Re: Genre-crossover nightmares Sue 'Pestilence' Storm The 'War' Thing Johnny 'Famine' Storm Reed 'Death' Richards Yep I could see it. You could even have it narrated by a jealous Angel.
  7. Re: Hulk write-up from Game Trade Magazine 2003 Astral Detraction at Unearthly? Seems like who ever did the Hero System write up greatly overvalued a roll of 10 or less.
  8. Re: Starfall - A Gamma HERO campaign I'd be very interested in this game and have several character concepts for it. As I don't have the 6th Ed Books I can only say 5 alive.
  9. Re: Manhunt: The Greatest Game On Earth The world of Manhunt, to me, seems to be a place for one shot stories. This could be one's trip to the dark side or more heroic tales. As I try and work out the details of what this world may look like I want to try and create a place for dark heroism but I haven't found the right angle for it yet. The Stalker Valkyrie was an attempt at this but I think she may be an exception not the rule. I thought about changing my focus to Badlanders but I'm not sure if this is the right fit. What I'm thinking I may end up doing is shifting the focus to Stalker v Stalker combat. However, this undermines one of the background story purposes of the game which is how does one justify doing the wrong thing. The Colonies justify the slaughter of those outside the City-States as a way of population control, removing dissidents and keeping the masses sedated. The City-States justify this as a way to provide much needed resources for their people. Finally, Stalkers justify killing others as a way to escape the world around them. So there we are...
  10. Re: Genre-crossover nightmares Would have made for a better movie.
  11. Re: Your "2010" Pet Gaming Projects For 2010 my goal is not so Hero related. Over the course of last year I wrote a game. This year I'm going to be looking at getting play testers and hopefully finding a way to bring it to print.
  12. Re: How can you make the stone age cool? For a serious campaign I would look at something around 3100 - 2900 BC. This puts things at the end of the Stone Age and beginning of Bronze Age. For a campaign concept I would play on the elements of developing societies and the idea of what is primitive. Possibly centering around around Mesopotamia or a fantastical equivalent. Characters would be from a primitive clan or tribal society isolated from the other developing cultures. More than likely I would look at a magic light world where knowledge of herbal cures and medicine is just as mystical as calling on ancestor spirits. At the same time all the members may know some magic, warriors call upon the Hunter to keep their spears sharp, farmers follow rites to banish locusts or other predators. Early stories may revolve around developing the tribe and crafting an understanding of the known world. This may include takes of survival or defending the village from some more monstrous creatures of the age, things that hadn't realized they should be extinct now. As the players become more comfortable with the setting I would begin introducing different cultures that are more advanced. This could possible be a peaceful first meeting, amusing both sides can get around language issues, followed by a more war like or slaving culture seeing them as a source of slaves. The campaign can take multiple directions from here with the players becoming enslaved, isolated or integrated into one of these other cultures. Stories may take on a more old versus new and what is really better tone. Although, I don't think I would want to focus to heavily here instead looking at cultural advancements versus the cultures that possess them. This strikes me as a time of empire building and I don't think it would be out of the question to see the PCs as possible conquerors or leaders as the campaign progresses. One thing that may be intriguing is exploring the different styles of magic and religions of the cultures.
  13. Re: Hero System Good Idea/Bad Idea... A challenging choice. [ATTACH=CONFIG]34557[/ATTACH]
  14. Re: Homage to Thor It was more of a thought experiment than for any given game.
  15. Re: Homage to Thor There's a couple of options there, it wouldn't be difficult to swap out the line for a pure 10d6 EB or "ugly" him up some to add it in at the cost of 4 Com or 1 CSL.
  16. Re: Homage to Thor You don't have to lift it just disarm him. Knock it out of his hands is the most likely means. I think you need a Strength of X (Let's say 40 here) to lift it but to use it you must have a spirit like Thor's. This makes it a unique focus meaning most people couldn't use it even if they disarm him. Beta Ray Bill not withstanding.
  17. Re: Looking for a Champion This seems like a good idea. I have a lifetime subscription but don't think I'm cut out to try and take the reigns as I am really a casual player. However I'd be willing to help out where I can. Team Member: Lady Night (Level 28)
  18. Talking with a friend online today about character concepts and what works and what doesn't at 250 points. The idea of Thor came up as an impossible build and the modern Thor of Marvel with the Odinforce, yeah that's a tough nut to crack. Even before that incorporating his dimension hopping powers becomes relatively difficult. However, accepting that part of his defenses come from his armor and strength from his belt I think I was able to do a fairly faithful 250 point incarnation of the God of Thunder. There are things I know I missed but I tried to grab the core powers of the character for this build.
  19. Re: A Playable Black Bolt Heh, Black Canary makes a great starting place for a homage to Black Bolt. I don't know which character is technically older but her powers seem like a reasonably toned down version of his.
  20. Re: A Thread for Random Videos Put up several John Water's movie trailers and videos on the CS page. Fair warning, it's John Waters and not all trailers if you get offended easily not you cuppa. John Waters Videos
  21. Re: Manhunt: The Greatest Game On Earth Motor City Sample Stalker
  22. Re: Manhunt: The Greatest Game On Earth Motor City: North of Southern Star sits the sprawling industrial Nation-State Motor City. Ever expanding Motor City is a place of steel, it's gray skies spit poisoned water back at the ground and food is in short supply. Above Motor City floats the MX, a giant super Colony and solar powerhouse for those who live above. Using the City-State below to manage manufacturing and machining needed projects are modular and spread out across Motor City so that the residents are never really able to know just what hey're working on. The city has taken on a kind of iron cross the older parts of the city long abandoned as new more advanced tools and machines were required. Unlike other City-States those who shunned modern society did not go out into the wild but dug in do the dead old city. Rumors of an inner city constantly circulate in the Nation-State, the active smoke stakes in the Badlands fueling them. Another common rumor is that people of the Motor City Badlands are cannibals as Motor City is unable to sustain most plant life without major efforts. Expeditions into the Badlands by Stalkers and scavengers both seem to confirm this. Motor City is a landscape of steel towers, catwalks and pipes. Large roads cut between them like surgical scars facilitating industrial transport. In Motor City the Badlanders are as aggressive as the stalkers and masters of setting ambushes in the urban maze. Becasue of this Motor City is ranked the 1st Most Deadly Manhunt game zone. This is not a place where careers are made, it is a place where they are ended. Historical Note: The Red Herald, Randal Shepard of Britannia, winner of 58 Manhunts was killed in the Motor City Badlands along with 7 other Stalkers after being ambushed. This was the third straight Manhunt hosted in Motor City seeing the combined deaths of some twenty nine Stalkers. The closest Stalker to ever winning a Golden Ticket a memorial to the Red Herald is held before each Manhunt in Motor City. Some consider this fabled Stalker to be the patron saint of Manhunt. The Stalker Valkyrie has stated she uses her Edged Crook in his honor.
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