Jump to content

Scott Ruggels

HERO Member
  • Posts

    2,877
  • Joined

  • Last visited

  • Days Won

    5

Everything posted by Scott Ruggels

  1. Was not a thing when I ran, but in my campaign, mages might make items to sell for extra money, and pass word among other mages that might be interested. The problem with ”Magic Marts” is that they are a magnet for thieves and smash and grabs, so magic items were a bit rare. Well,’the DM in a current 5e game I am in has a consignment broker that arranges sales between mages and interested parties. The broker does not keep stock,’but knows what is available and takes half payment up front. The next day the item and balance of payment are exchanged. I thought that was a fairly elegant solution.
  2. I just have to disagree here. While role play is very important, but I am loathe to step on a players intent for their character, unless the character is unbalancing. If they want a chance to play Sherlock Holmes, and don’t have any deductive skills, I’m fine with that and I do not see Roll Play and Role Play as mutually exclusive. As a GM, I see my job as entertaining my players with a problem for the evening. Having good role players adds to my entertainment, but not all my friends can do it well. They are still my friends. The thing is,?one has to treat each player as an individual, and plan accordingly.
  3. I do both firearms and 3D printing. There are a number of ways to 3D print such as FDM, (Filament Deposit Method), DLP, and various laser and powdered metal techniques. Generally, you would run into three types of 3D printed guns. The first is the glorified Zip Gun. This will be a 3D printed frame holding together an assortment of Hardware store parts and pieces to perform the task of putting a projectile down range with a minimum of cost and accuracy. failures tend to result in the gun either failing to fire, or a detonation in one’s hand. I’d say a -1 OCV, and takes a full phase to Unload and reload. They tend to be single shot and in rare cases, double barreled and are usually ambush or intimidation weapons. The second are plastic printed frames to hold together ‘deactivated’ parts kits, or non- controlled gun parts into a working firearm. These take a bit more skill to assemble but produce field ready results. The designs are iterative, so they get better over time. They will be unserialized “ghost guns”. Failures On these will be misfires and parts breakages due to heat and wear (stretching). 3D printed plastics are heat sensitive unless you have specialized equipment, but hobbyist printers can perform the work with the necessary precision and materials to make the firearm work. There is aa active community trading tips and help to improve designs and testing. The third type is using industrial metal printers to print firearms. Pieces like chambers and barrels, springs and fasteners are produced using traditional industrial methods, but the metal printers can produce finished parts without voids or serious internal flaws. The machines are prohibitively expensive, and the companies that produce them do not want them used in arms manufacturing, but the files to do so are freely traded. No telling what might be produced natter hours at an Aerospace factory. Failures from this type are the same for a standard firearm. Hope this helps.
  4. I would have to build in 4e-5e, and hand conversions off to someone to do for 6e.
  5. I miss having Grncpn in Milwaukee as well. The covered walk ways. The Olympic Cafe for a huge cheap breakfast, company dinners at Georg Mader’s, drinks at The Safe House, and buying a dry ice chilled box of Bratwurst and Saisages to bring back to California from Usinger’s. It was also an interesting city to walk through at night. Good times.
  6. Actually that’s not entirely true. Introversion, spectrum, and social anxiety may limit amplayer’s desire to talk. If the player is not disruptive and otherwise engaged with the game, I am not going to make them uncomfortable. Sure I will ask them questions, but role play can put a player into a vulnerable and potentially embarrassing situation, and a few players will clam up under pressure. I haven’t had a lot of these players, but I have had a few, and rolling their skills, especially social skills is allowed.
  7. This has been a pet peeve of mine for decades. Sure the lack of a skill system would force verbal improvisation l, but it advantages the glib smooth talker, and slights the introvert. This is my beef against a lot of minimalist or diceless systems, where it becomes nearly “Tyrrany of the Theater Majors”. As a GM, I love good role play, but I also like gaming with my friends, a few of which are not good role players, and it’s my job to make sure they all have a good time. So, I tend not to force those who aren’t sparkling conversationalists into socially uncomfortable situations, so I ask them to specify their approach, and then make a roll. I know nothing of bureaucratically and administration, but my Traveller character does, so I roll. It’s a balancing act, but I tend to err on the side of player comfort.
  8. I don’t have as much of a problem with fictional countries especially if they are small. Even Marvel did it with Latvaria. We did it ourselves for our D. I. Runs back in the 80’s and 90’s. Viva Costa Diego! Marc is working on an update of San Angelo. I have urged him to produce a proper detailed map.
  9. Dammit! Lucky I saw this in the morning... Ugh. (Like finding a spider in the shower...)
  10. Yeah, I know I type in a hurry and save it. I did try a pass at it before I postd it last night.
  11. That might be one answer, but it's mostly how the situation is set up. if Freak is an assigned target, then that would be it, pretty much. With a sniper rifle, car bomb, ect., typical spy stuff. If he's not a target, and Freak is an encounter, Felix does not have a lot of serious complications other than a 2x's effect from sonics and Flashes. He's fairly though not entirely seamless. He's also a chew toy, in that in that you can land all sorts of hits and punches into him, with satisfying results, but he just keeps getting up again. (or did in the old 4e days, I haven't actually played him in a 6e game.)
  12. "Who's your friend when things get rough!" ... that flute with the black, souless pits for eyes creeped me out as a child...
  13. This is a 6e Version of a 3- 4e character, one that appeared in the Hero Publication "Allies" He was also in Kazei 5, by Michael Surbrook. Last played actively 25 years ago, and updated to the times. Unfortunately I cannot post the HDC file, or the pretty HTML or PDF versions, as they are above the current file size limit. So text is what you get. Felix 9 6E Stats..txt Felix 9 6E Background.txt
  14. Depends on the DMs and the players. Either very sincere or very smart succeeded. Those early games made me a tabletop fan. Because of smart and sincere friends. Mind expanding it was back then.
  15. Gee I have the perfect character to take him down. Heh...heh...heh...
  16. Well the old rules were so vague, a lot was house ruled. Lots of hand made charts and tables.
  17. The Jenner area around the Russian River mouth would kinda fit for a Pittsburgh transplant buy you would get suburbs to Guernville and even to Windsor along the river. That Hippies on the Redwood Groves vibe along that coastal ridge would be gone. On the plus side outlet mall in Santa Rosa!
  18. Gack’ I live in Sonoma County California! There really isn’t the room. Bodega Bay is tiny.
  19. Okay then. So the hardbacks with the lurid covers were 1st Edition? What we then referred to as AD&D? I skipped 3 and 3.5 until a friend from Germany on Second Life invited me a couple of years ago to play Pathfinder 1, and then came 5e which in enjoyable and plays quickly enough in combat. Pathfinder had better character customization, but it falls apart above 20th level. 5e feels more solid. Waiting for the latest version of the TTS mod to resume playing Hero Regularly.
  20. I drew a lot of Supers back in the 80’s and 90’s but rarely used skin tight costumes. Pockets pouches or armor were common. My own characters were mostly some variation of armor. But I would draw anything for $20 bucks back then.
  21. That’s why the military went to the MOLLE system as it’s load bearing, modular, endlessly configurable and silent if done up properly. Rob Liefield costumes often have questionably represented MOLLE equipment drawn on them.
  22. I’m getting confused about your D&D edition terminology. What I see it as 1st Edition were the three little brown books with the quack Kirby traced art, that you also needed Chainmail to do combat properly. The Avalon Hill Wilderness Adventures board was recommended as the campaign map, and slowly other digest sized books came out. This is what I learned on over the Winter break 1976-1977 while in junior high. I was hooked. For Christmas in 1979 or 80 I received the hardbacks. Players Handbook, Dungeon Masters Guide, and Monster Manual, with all the copyright infringing material. Still have them, Insee that as second Edition? The Little Brown books are the edition with the Mages that cast a Spell or two, then tossed daggers. Even back then the Wizards stood in the back while the fighters and clerics beat on the opposition. Wizards could not wear armor. What I find interesting is how many here liked the fairytale feel, while others preceded a pseudo historical pastiche. I tended to lean towards historical feel.
  23. By those specifications Millenium City is not useable as it’s map is basic. So I guess keep Hudson City, but in general new products should have maximum utility for the new players. Hi how I believe to be minimal specificity as to location. Refer to it as Until District Office in your City. Focus it towards game masters. They s the ones with the least time and need the most help.
×
×
  • Create New...