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Scott Ruggels

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Everything posted by Scott Ruggels

  1. A long running meme from our Champions games in the 80's. I was listening to it, while talking with the GM about a Game about to run on TTS next month.
  2. Definitely. Paranoia was a classic piece for scene setting and illustration.
  3. I'd probably say that previous History has occurred. continue forward. Milenium City was founded 20 years ago in the ruins of Detroit. Dr. Destroyer ist todt, so stop talking about him 😁. I'd n up and convert as many of the villains (and Allies) as is possible, add some new ones. i'd rather not see CU history put through "The New 52". or some other current year bull.
  4. Awww and she just had a birthday last week. That’s a shame. But a very long and distinguished career. Her maid Marian opposite Erol Flynn’s RobinnHood is a classic.
  5. Probably why I never cottoned to Marvel FASERIP. Too loose for me.
  6. https://www.space.com/spacex-falcon-9-rocket-payload-fairing-catch-success.html
  7. I started with First Edition(which I still have), and kind of stopped at fourth (BBB which I still have), when most of the Face to face players and GMs moved away and did that family stuff. Only just now, reluctantly sliding into 6th edition, and it feels different. Is this overlapping with the Champions Wiki project ramping up in the other thread?
  8. If you are ever in the San Francisco Bay Area when we can have conventions again, then look me up. I may run there.
  9. For me it was a lot of gritty, war gamer, paramilitary mercenaries, versus drug cartels, and Marxist guerillas, in Fictitious foreign countries. The games were essentially 80’s and 90’s action movies, with strong tactical element. And at the time in the 80’s and 90’s, the games started as Danger International games with the occasional weird pulp element or talent. The players were a number of prior service, law enforcement, and cold warriors looking to lay a game with looser rules of engagement, and clear goals. Role play was strong, but combat was careful, as it was a heroic level game. But it usually proceeded like the movies it was inspired by, with a lot of explosions at the finale. This may not be precisely your cup of tea, but it was fun. Suggestions from this, is that you need strong role play at the start, to give the upcoming conflict a strong emotional context so the players are deeply invested. Sympathetic NPCs, really despicable villains, and clear stakes help. Combat in these situations can be wildly unpredictable. As a GM, plan the villain’s forces intelligently for the opposition they expect. This might require a bit of research into real world analogues for your fictional forces , but will give them a firm base as to what they capabilities and equipment are, and give idea and flavor to the players. A Toyota Hillux with a 12.7mm DShK, and a T-55 tank present two levels of opposition to the players. The key is for the players to plan something unexpected, then game it out. Miniatures on a mat will help. This sort of thing is very poor for theater of the mind style play, as distances, cover, facing, and fields of fire, become very important for player decisions and actions. The consequences of poor decisions could be fatal, and giving the characters good situational awareness will keep them thinking and involved. As this is generally a heroic level game with plentiful mil spec weapons, chances of death are high, so warn the players ahead of time, that character death is a possibility. Don’t fudge the die rolls if you can help it, as this can ratchet up the tension up quite a bit. Open rolls during combats, and saving hidden rolls for non combat or unseen actions in the background also help the tension. But a caution Is that some players do not enjoy a high level of tension. Know your players. If a character goes down during combat, hand them Mooks, and enemies to control. It keeps everyone involved, lowers the amount of work the GM needs to do, and may add some variety to the opposition. Keep the goals clear, and never plan the scenario to be completed in only one way. The usual way these scenarios are approached are, direct guns blazing, stealth, indirect through persuasion (“Let’s you and him fight!), or some way that seems plausible that you didn’t think of. Say the group doesn’t have any resources to smuggle their weapons into this exotic, foreign land, but all of them are trained and deadly martial artists, each a master of a different art? This gives the adventure a very different flavor than if the group were made up of CIA special operators. Same set up. Different protagonists. Now, this may not entirely be the flavor you are looking for, but it’s a good formula for running a convention game. Hopefully these suggestions are helpful.
  10. Long ago I wrote an article about a fictitious Italian sports car. The car had 3 dice of unluck. Every time the driver had to make a driving roll, they had to make an unluck roll. The car itself had good stats and would grant pluses to driving skill, but missed rolls spawned unluck rolls, with one level causing minor irritation, two levels ending your trip, and three being life threatening. I’ll see if I can dig up the article.
  11. I think there needs to be some more context in this request. In general, However, you can, in your own game ignore the body stat for characters if you so choose. But body may be necessary for damage against inanimate objects, and constructs. But you can always count one body point per stun die if you need such effects. Keep it simple.
  12. Yikes , into extreme sports? Or are you a chew toy for dinosaurs?
  13. I’d think that superpowers may have always been with us, in fiction, but since Champions focuses on Comic book tropes and gaming, then for the Wikia to be useful for most Comics gaming fans, then, Superpowers should be common public knowledge from 1938, with nods to limited powers from earlier years like, The Shadow, Doc Savage, and the like.
  14. I had to go to a funeral for a beloved Uncle. All us kids were devastated, We all decided to go see a movie afterwards. It was Independence Day. The over the top ness of it made us forget the rest of the day for a while.
  15. My only complaint is MS Comic Sans as the body text. Otherwise I can hear the voice actors jamming it up in my head.
  16. I can always ask Bruce, if you want. I am currently working on a small side art project for him, and it involves Foxbat.
  17. The Battle of Britain started 80 years ago, yesterday.
  18. I think I would disagree. I agree with PBEM Guy, that this is a volunteer, creative effort, a public service to Champions, if you will, and as such, the IP is given away freely, so that Hero can publish Material from the Wiki freely and without restrictions. I think you underestimate the power of volunteer labor, especially when it is around something cool or useful. Lots of creative folk put out stories for free all over the internet. Citizen journalism flourishes around events they care about. I think as long as people are credited, that is sufficient. this isn’t about them, it’s about producing content for Champions.
  19. I will address the IP author rights issue later. No one is getting a Netflix deal from Champions products. I wanted to return to a previous topic in city generation. Marvel and DC took two separate approaches to locations. DC, the older company, took the approach of, “Real cities exist, but we don’t much talk about them, because our stories take place in Metropolis, Gotham City, Central City, and the like.” Their geography was nebulous, and they had little consistency (until later). Marvel Comics, with more emphasis on more relatable characters with flaws problems, took the approach of, “The world outside your door.” They used mostly real world or locations such as Manhattan, and Los Angeles. This served to keep characters grounded, and continuity consistent between writers. This is going to be a large project in the end, built incrementally by volunteer hobbyists over time for the benefit of Hero. Why make things more difficult or confusing? Google maps, are a fine resource for this, And there s nothing to say that when doing maps for publication, they have fictitious or renamed streets, slightly altered geography, or super hero tower headquarters in place of such-and-such bank building. But the rest of the city remains as it is, and even if not included, the GM can answer the question of if Hyperbrick smacked Arachnid Boy at the corner of Fairfax & Pico, would the knockback carry him all the way to Sepulveda Blvd. just by looking or up. This avoids the problem that derailed The Dome adventure with the niggling, Model Railroader derailing, that bogged down upon Hepzipah City. All the questions about census, land use, major traffic corridors and public transportation have been answered already. What is needed are playable assets and characters for GMs to Use in their campaigns, without needless world building that bring in inconsistency between supposed products. We need to focus on adventures, villains, organizations, and gadgets useful to GMs, especially new GMs. Pleas, let us just use real world locations for now. Populate them with interesting, fictitious people, and go from there. We want this to produce results, rather than being a layout that sits in our basement unfinished. Think of the real world as the location for the next big adventure, and worry about creating the Wakanda analogue later after we have some success under our belt.
  20. I was a parcel messenger for some Hollywood studios until 2012. We used Nextel units , but our own personal vehicles. Dispatch was apathetic, as long as the packages got there with the paid for priority. Put 330,000 in six years on that car, and cemented my opinion of the quality of mid 90s Toyota’s.
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