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Scott Ruggels

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Everything posted by Scott Ruggels

  1. As one of the folks involved in the creation of Teenagers From Outer Space, back in the day, it was a humor based cosmetic transform, much like the Ranma Saotome effect, where there was no possibility of any hanky panky and played strictly for humor. So it was a Minor transform as it changed no stats or powers.
  2. I found these at the local Comic store. They are metal, about 40mm tall, and these are two of the three boxes. They cost me about $12 per box, so they weren't a painful expense. IF one feels ambitions you could drop them in paint remover, clean, re-prime, and paint to your own heroes." As to their use, for any sort of tactical combat game, which Champions is one of them, I find Maps and miniatures mandatory, because it allows everyone to agree on the same terrain, and can plan their moves. It also keeps people more involved, planning out their next moves. We didn't build a lot of terrain features, but drew the terrain out on 25mm Hex Chessex Maps, using Stadtler Wasserlosich pens to line out what the terrain was for the night, and using matchbox cars and 1/72 scale model kits of vehicles if available (because supers toss cars). Now granted, I came into this hobby, from tabletop war games, so I am used to reading the maps and boards, because "Theater of The Mind", doesn't always do it for me. But having the maps helps in my experience, to give people more tactical options. Hope this helps.
  3. Non standard dragon from Firt Edition Fantasy Hero.
  4. The other way to do it is to force either a CON or INT Roll to perform any action?
  5. Duke understood it perfectly. Heroes and Villains use the same mechanics and the same rules, but not the same number of points. Point disparities have been a thing since Champions first edition and have been accepted. The problem is different MECHANICS between Heroes and Villains, and that is my objection in a HERO based game. If the villain Necromancer's skeleton army can last thousands of years, standing guard over his Phylactery, but the Hero Wizards 10 or 20 Skeletons last a day, when they are in lore supposedly the same spell, that is unacceptable. If they are different spells , with different machanics, that's fine, and a different situation. IF both the Necromancer, and the Wizard both have the same spell, and in both cases the skeletons collapse into dust in 20-40 days, than I find that pretty unacceptable and useless for thematic reasons. It's the decay, in general I object to. Is this clearer?
  6. I will have loose limits, but I often drop challenges on the players that aren't "personally" solvable. This usually results in Skill bloat but I am happy with that. We did have a swordsman that had 6 levels with blade, so he could get "eye shots" with his blade, because that was his thing. (Then I threw monsters that had no eyes at him XD).
  7. I think you all misunderstand. I said that all participants should use the same "legal" tools, but GMs are GMs, and as such villains can get near to unlimited points (How else are you going to build Galactus?). What i am saying is that the the "Daily Decay", feels very very wrong for a fantasy game, especially in a game where both sides have "animated skeletons" available as a spell. IF there are different spells, the Heroes should , with research, be able to figure out that second spell. Privileging the villains with "special powers" is too much like D&D. Villain powers should not be special, no more than a huge surplus of points.
  8. or via Narrative/non-rules means. Possible, but a bit of a dodge IMO< especially if the assumption for the game is a "Hard magic" i.e. tool based magic system. (IMO< I also think tthat soft magic isn't a good fit for FH, as FH. THIS!!! THIS is what i foind highly objectionable in a magic system, this is a "different" rule than the players. No, but I don't see a skeleton, as a friend (unless there are rules for "uplifted" skeletons_. I could see them paying a Vampire, to keep an eye on things. I am still thinking that this is a dodge, or "Different Rules". Kingship, Divine Right, Blasphemous rite, or a vote of the people, doesn't matter, as they are using different rules, that what is available to the player, which to me is the root of the objection. See: above. They aren't "Permanent Followers". They are somewhat flimsy, stack ordered robots with some rudimentary hardwar commands, that you put in place. They aren't "followers" they are semi-autonomous drones, except as fantasy. of course there are all sorts of ways to build and define skeleton armies. This is Hero after All, I just think, thematically that skeleton guards that "Walk the permimeter, untile confronted by Non authorized beings, then fight! should have a short duration of less than centuries, or until destroyed.
  9. I think the "stack order" programming is one solution, but I REALLY dislike the daily degradation for thematic reasons, because if the opposition can plant undead guards for centuries or millennia around their evil valuable, then the players should be able to as well. I really bristle at allowing the enemies to play by different rules than the players. I like it when players make complex plans and push them into operation. This degradation rule IMO kind of nerfs Liches and Necromancers a bit too much. Years ago, I was in a game, where one of the players raised a skeleton, wrapped it in bandages, dressed it in clothes, put a baby snake in the skull, and had it for his "servant/ bodyguard" for the years the campaign was active. It was a very cool trick.
  10. Same! User Lensman, here is setting up a game, even as we speak.
  11. I’d disagree with the one task per day. I’d say one task; so the skeleton will perform its task until given a new one More 20 charges in thinking so that Castle Grimdark has it’s skeletal guards patrolling the halls or standing still in reserve until called ect. in perpetuity, but the skeletal Army would have a problem as they would have a range limitation due to March. Then guard the camp while The necromancer and his meat minions sleep, then march. It would have a range of 10 cycles max, and leave no tasks left to attack Castle Brightsun. I’d treat it more like a limited stack programming exercise. The Vampire; I’d treat as it going off on its own at the end of its service, but for lore reasons, if the creating necromancer is killed, so does the Vampire die.
  12. https://nypost.com/2020/09/10/diana-rigg-star-of-the-avengers-and-game-of-thrones-dead-at-82/ Sad news, but you have to admit, she went out with a bang as Lady Olena Tyrell. I'm also one of those old enough to remember her from the 60's TV series "The Avengers". Snarky, smart, and damned hot. RIP.
  13. I lived it. First D&D. Then Bushido, then Champions. Friday, Saturday and Wednesday. Good time good times.
  14. Crits are rolled 3s. No for Magic. Yes mirrors Work for night vision.
  15. If you pay CP for something, it’s yours. If you pay gold for it, you are just renting it.
  16. Was watching a Comicbook Podcast yesterday, and the news broke on one of their’s twitter. All of these options Ted guys were all shocked and sad, unanimous in appreciating his talent, and listed off his movies, like Marshall, and 42. Great actor and a huge loss.
  17. Ha! These are great! I do this same thing for my FH campaigns. Draw a bunch of heads and tick down as I need them.
  18. What I used to do was to make a list of characters ordered by DEX top to bottom, and from left to right I would write the segments. For phases that each character would act, I would put a circle. I would use a coin to track what segment it was and call out each character. This list was either on a sheet of paper or a corner of the battle map behind the GMs screen. With today’s tools, you could probably generate print outs like this for each planned Combat easily.
  19. us West Coasters know nothing of Pittsburgh, or snow. 😁
  20. Like Hacking, top Rogues saw it as a challenge to get past Security.
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