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Scott Ruggels

HERO Member
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Everything posted by Scott Ruggels

  1. Okay, I couldn't resist playing around some more. Here's Starfire, from the New Teen Titans as they looked like in the 80's, roughly. Enjoy! https://www.heroforge.com/load_config%3D11999056/
  2. Disney is practically out of money. The whole Fox aquisition was ego driven , and they spent far too much money. Then the parks, cruises and Hotels closed due to COVID.
  3. The Inkunzi PAW, (formerly the Neopup. When you really need to take out a superhero, really soon.
  4. And now you have gone past where our party ended their adventure. I await more, eagerly.
  5. So my friends have been showing me the Hero Forge site, and I confess it was a lot of fun to poke around. There are ways to make super heroes, if need be. it's a bit clunky , but the 2.0 interface makes if fairly customizable. In the advanced menu you can even get into more detailed poses. An example with maybe 15 -20 minutes of work https://www.heroforge.com/load_config%3D11887608/ https://gyazo.com/6dcb54a4990652c47cbec3689000228c
  6. Done two weeks ago. Dropped it in the ballot box at the county registrar drive thru. I much prefer voting in person, though, but this year I’d different. Miss that donut and a cup of coffee. So I went elsewhere today to get my donut in commemoration.
  7. Well Hero uses either 1meter or 6 foot hexes depending on edition, do different scale hexes would be useful in a Hero context.
  8. Critique wise, you made no mistakes. Good color choices, and very gameable. How many pixels across is it? As for their use, I find maps and minis necessary for any game that has a large tactical element.
  9. I watched both videos. The build other than triggering my eye twitch at the gratuitous steam punk aesthetic, the build was fascinating. The use however was...lacking. The heating speed made it a less than poor defensive weapon, and the infrastructure either limited it to five minutes, or feathered it to a oxy-acetylene line and it’s pair of five foot tanks. Facing a wildly waving 1 meter or less torch would be terrifying, but it would allow a defender to run away. Os shoot the torch Wielder. If you are going to fight in a confined space,?you would do better with a sharpened old school E-Tool.
  10. Those look really nice. We made our own originally(<— Artist here) But agents and NPCs we used the cardboard Heroes.
  11. Article on the suit; https://comicbook.com/gaming/news/dungeons-dragons-dragonlance-margaret-weis-lawsuit/?fbclid=IwAR3nyrkObJDMCQWHzffQusVMTEHKmt5K7CdSgrcTi4E4nmrI1iIxRE-nId8
  12. Well now.., https://www.documentcloud.org/documents/7245020-Weis.html?fbclid=IwAR2rejSRT02Vy9hjy_YqTQQZszDnUQqEgKYpswTo2z_jsjThLisEzeB4lj8 it seems that Margaret Weiss and Tracy Hickman are suing Wizards of The Coast for Breach if Contract, and Tortious interference I guess Dragonlance will Not be one of the realms WoTC will be revisiting.
  13. Do you, now? Similar, maybe, but not the same. Mechanics and assumptions are different. But then again, it goes back to why one emulating a D&D background in the first place. I itch that comes the baggage of class, and class advancement, and with published adventures, that advancement is almost baked in. The incremental and measured Hero Advancement as well as the point costs of several new spells per level kind of bend Hero out of shape, especially when trying to balance encounters. Also those levels expand capability, but do not expand DCV or defenses evenly. There is no Hero equivalent to the addition of Hit Points every level. The assumptions of the two games are quite different. A fireball is an easy one though. 6D6 fireball in a 20 foot radius. For Hero again would be a 3 hex Radius 6e6 AOE, with appropriate limitations. And yes Flesh to stone would be a major transformation, but the point costs between the two would be radically different, so a Wizard would need to put all their points into the multi power to allow for those point jumps at the expense of their defenses and DCV. Eberron? No thank you. Though a Warforged-like characters have been done in Champions for decades. Still, I have to question the utility of converting D&D to Hero, both are fun systems that do what they do, but they do things differently. If it’s trying to entice D&D players to a “New and Better System”, by converting things wholesale, I think it would just breed frustration in the players expecting X to work like X, and then it doesn’t. If the conversion is because of the lack of published Hero adventures, that is somewhat understandable, but then that is still a lot of effort on conversion. But even so, Hero conversions from D&D still come across like a cheap Chinese knock off of the Original. Why follow D&D, when Hero tosses the class system in the trash, and allows people to build what they want within GM’s discretion? Why stick with Faerun? Why stick with Eberron? Sure, use the background and general details, but make a Hero high fantasy. If the players balk, go back to 5e. I like 5e for what it is, (and play it a lot more often than Hero these days) but it’s a different experience than Hero. The continued effort and posts asking for 5e conversions into Hero I just find Mildly depressing, especially in a forum called Fantasy Hero.
  14. Well in my case it was giving the players character types they wanted more than powerful wizards, and give them something to do. But then the folks were not powergamers to begin with.
  15. Currently running an FH campaign with no magic other than some alchemy. It’s going great.
  16. I am currently running a low fantasy campaign that has no magic. It’s working quite well.
  17. Exactly. It seems counterproductive to use Hero to closely emulate the mechanics of a D20 system, when that system works fine me as intended. Hero, due to its flexibility, can, with work, emulate the effects of 5e D&D, but why? There are different assumptions between the two systems. I am a little depressed at how many articles here are about emulating D&D spells and effects. If you like D&D, except X or Y, then it would be a lot less effort to house rule those issues; than to make a conversion to Hero. Character progression between the characters two systems is vastly different as well, to say nothing about the class system. Best to borrow a few things here and there’s, and just build out the rest inHero.
  18. Oh Lordy. Someone caught a case of lethal stupidity, and it was contagious. Woof. Two turns and 3 segments. That's a fairly quick fight. In a similar situation, I and my fellow nobles survived, when we disavowed the actions of the impulsive character, and did nothing, other than stepping back and voicing their displeasure at the breach of manners. Another time, I sold out the rogue for nearly causing a diplomatic incident, and remanding him to local justice. 😁
  19. I just used the Hit location tables, and if the D20 converts complained, I just passed it off as a different rules system.
  20. Oh absolutely. this matters. For me I tended to keep combats to every other, or every third run, to space things out. in between is shopping, investigation, RP, research, or reconnaissance for the next combat. Surprise combats do happen, but they are usually consequences of player actions, so it's understood to be an anomaly. Though my Campaigns were more travelogue, than intrigue and criminality.
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