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TheQuestionMan

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Everything posted by TheQuestionMan

  1. Riot 5E (350) Brick (45 STR, 25 CON 25 DEF/15 rDEF, Martial Artist, & Private Detective.) - Lots of fun, helped balance a small team of Superheroes, and practical for Skills. Lots of use of Teamwork - Paperwork and Surviellence with 5 Duplicate Mindlinked Experts. Fastball Specials - Throwing himself into his work! Ambitious - UNTIL Team UNITY Wannabe! Quote: "Many hands make short work!"
  2. Terror Inc. secretly contracted out Assassination/Death Squads to Latin. American dictorships in the early 80's
  3. Crusader showed up in a Dark Champions 4E Supplement Cheshire Cat appears in 6E Viilains Volume 2: Super Groups. Ogre? IIRC QM
  4. Professor Muerte (Revenant) vs Professor Muerte (Clone) could be fun.
  5. Champions Universe Cannon UNTIL Defenders of Freedom Sourcebook 5E UNTIL Superhuman Training Facility and Team UNITY Training Base is Located in Austrailia.
  6. A Side Kick or Hero Support? A Superhero or Patron/Partner.
  7. South American Comics https://en.wikipedia.org/wiki/Category:South_American_comics
  8. Day of Dead https://en.wikipedia.org/wiki/Day_of_the_Dead Santa Muerte https://en.wikipedia.org/wiki/Santa_Muerte Latin American Culture https://en.wikipedia.org/wiki/Latin_American_culture South American Culture https://en.wikipedia.org/wiki/Culture_of_South_America Professor Muerte - Wikipedia http://championsonline.wikia.com/wiki/Professor_Muerte Professor Muerte - Comicvine http://www.comicvine.com/professor-muerte/4005-1831/ Professor Muerte - RPGNet http://wiki.rpg.net/index.php/Professor_Muerte Marvel's Hispanic Superheroes and Supervillains http://www.comicvine.com/profile/azrael11/lists/marvel-s-hispanic-superheroes-and-supervillains/48236/ DC's Hispanic Superheroes and Supervillains http://www.comicvine.com/profile/azrael11/lists/dc-s-hispanic-superheroes-and-supervillains/48225/ Latin American Folklore https://en.wikipedia.org/wiki/Category:Latin_American_folklore South American Folklore https://en.wikipedia.org/wiki/Category:South_American_mythology Megalomania https://en.wikipedia.org/wiki/Megalomania Black Witch https://en.wikipedia.org/wiki/Ascalapha_odorata
  9. Thank you, working from memory right now. Question: 1a. P.S.I Super Agents are Mutants or Mutates who are given the P.S.I. Serum? 1b. Genocide views P.S.I. Mutates as Human or Mutant?
  10. Greeting Programs, I am starting s list Mutants to help with my creative process and to help get me into the proper mind set for a campaign I am in. More Powerful: Gravitar Onslaught Holocaust As Powerful: Less Powerful: Organizations: I.H.A.(Genocide): IMAGE (Unknown Acronym): Champions Universe: How the World views Mutants? (Variations on a theme). The United Nations UNTIL Work In Progress QM
  11. No need to follow the OFFICIAL Champions Universe. IMOHO QM
  12. Central and South American Oil Production. Terror Inc under another name, but lead my Professor Muerte take control of all crime in the region. Becoming the hispanic King Pin of the region and parleying that into President for Life.
  13. Terror Inc. Missions (Adventures) - Why does Professor Muerte want Terror Inc. - What are his Goals? World Conquorer or Regional Conquorer? (Central and South America) - Who are his Rivals? (Doctor Destroyer) - Who are his Enemies (Hunted's)? - Who are his Allies (Drug Cartels, Rebels, etc...) - What his Favorite Plots/Plans? (Mind Control through Tech/Chem/or other methods) Terror Inc. Agents - Recruited from? Used as? Gadgets and Gear. Types of Bases. Types of Vehicles. Style of Terror Inc vs others?
  14. Body Snachers/Swappers Adventure GM (Hands Out Character Sheets to Players. Modified Versions of their Archnemesis's. Keeping only their Skills) Players as a Groups: Noooooooooo! GM (Evil Grin): You all awaken in a strange place, in your nemesis's body. Standing up you look down from a control room window where you see a death trap holding "You" and your teammates over a pool of lava. Doing a double take you realize your surounded by the your teammates arch nemesis's. Phase 12
  15. Red Doom Tokamak II (Colonel Sergi Vasalov) - Powered Armour [481pts] Red Shield (Lyndon Johnson Kaufman) - Mutate Silver Avenger & Powered Shield [336pts] People's Commando (Vlad Kyrlov) - Mutate Cybernetic Supersoldier [447pts] Loupe Garoux (Pierre Jaquard, French Communist) - Thug & Mystic Werewolf [105 & 375pts] Marathon (Nicholas Trikelis, Greek) - Martial Artist & Weapons Specialist [285pts] Soyuz Proletariatski (George Pasternik, Russian Cosmonaut) - Duplicator w/Density Powers [546pts] New Guard Ivan (Dimitri Tiomkin) - Mystic Brick, Metamorph w/Growth Powers, & Martial Artist [395pts] Cosmo (Vladimir Cossack) - Mutate Cosmic Powers [395pts] Sputnik (Uri Kamononv, Ukrainian Cosmonaut) - Mutate Telekinetic w/Body Armour [338pts] Perestroika (Karelia Sholokov) - Mutant Mentalist [273pts] Nemesis (Constantin Kowalski) - Mutate Electrokinetic Energy Projector & Flyer [317pts] Scarlet Sentinel (Hans Borscht) - Inventor & Giant Robot [277 & 261pts] Disinformer (Antiocj Drezhavin) - Super Spy, Doppelganger, & Gadgeteer [400pts] Independents General Mayhem (Boris Tiomkin) - Mystic Brick, Metamorph w/Growth Powers & Cold Powers [502pts] Erg (Alexi Andropov) - Mutate Powered Armour & Metamorph w/Body of Radiation [406 & 378pts] Bolshevik Barracuda (Leonid Leoniv) - Mutate Metamorph w/Water Powers [303pts] Cold Warrior (Boris Greshenko) - Scientist/Inventor, Powered Armour w/Cold Powers [365pts] Tokamak I (Anya Andreyev) - Powered Armour w/Plasma Powers [355pts] St. Peter's Star (Elena Lidiinovich, Russian Cosmonaut) - Mutate Energy Projector & Flyer w/Light Powers [390pts] Warsaw Pact (European Enemies) Cavalry ( , Polish) - Mystic Martial Artist & Weapons Masters w/Medieval Weapons & Armour [pts] Carpathia (, Czeck) - Mutant Brick w/Growth Powers [pts] White Rose (, Bulgarian) - Mutant Spy, Energy Projector & Metamorph w/Shrinking Powers [pts] Bastian of Budapest ( , Hungarian) - Mutant w/ Force Field Powers [pts] Mass Reaction (Villainy Unbound) Ringer () - Mutant Metamorph w/Shapeshifter Powers [pts] Bomb () - Mutate Energy Projector w/Radiation/X-Ray Powers [pts] Echo () - Mutate Telepathic Powers [pts] Fallout () - Mutate Energy Projector w/Radioactive Powers [pts] Flower () - Mutate Energy Projector w/Radioactive Powers [pts] Meltdown () - Mutate Brick w/Body of Radioactive Slag [pts] European Enemies Debugged http://surbrook.deve...ro/herorev.html Eurostar (Conquerors. Killers. & Crooks) Durak of Eurostar - Mutate Brick [pts] ??? --------------------------------------------------------------------------------------------------------------------------------- Russian Resources: List of Russian superheroes http://en.wikipedia....ian_superheroes The Red Star http://en.wikipedia....ki/The_Red_Star GURPS Russia http://www.sjgames.c...s/books/Russia/ Mythic Russia http://mythicrussia....ress.com/about/ Rifts® World Book 17: Warlords of Russia™ http://www.goodreads...s_World_Book_17 Rifts® World Book 18: Mystic Russia™ http://www.goodreads...3.Mystic_Russia Rodina (Mother Russia) http://en.wikipedia.org/wiki/Rodina Slavic Mythology http://en.wikipedia....lavic_mythology Cheers QM
  16. I do not know much about Variable Power Pools, but I thought they restricted Characteristics? Why a 70 (point) Base might work. QM
  17. Rifts World Book: 6: South America One http://www.amazon.ca/Rifts-World-Book-South-America/dp/0916211711 Rifts World Book: 9: South America Two http://www.amazon.com/Rifts-World-Book-South-America/dp/0916211894 Rifts World Book 1: Vampire Kingdoms http://www.amazon.com/Rifts-World-Book-Vampire-Kingdoms/dp/0916211525
  18. Defion Internacional - Latino Mercenary Companies https://en.wikipedia.org/wiki/Defion_Internacional
  19. <<<Work in Progress>>> Background/History: Marcus Antares was born June, 21, ???? (20 years ago) in Los Angeles to Martin Antares, known as the superhero "Thunder" with Sonokinetic Powers and Maya (nee ???) Antares known as the superheroine "Electracute" with "Electrokinesis". Miles Antares, elder brother, killed by Minute Man Robots at Family Reunion. Mila Antares, elder sister, killed by Genocide Scientists under Experiments. Mariah Antares younger sister, captured by Genocide, status M.I.A.
  20. Appearance: Variation with Body of Energy in Electric Red and Black QM
  21. Antares Marcus Antares VAL CHA Cost Roll Notes 20 STR 10 13- / 21- HTH Damage 4d6/12d6 END [2] 23 DEX 26 14- 20 CON 10 13- / 15- 23 INT 13 14- PER Roll 14- 10 EGO 0 11- 25 PRE 15 14- PRE Attack: 5d6 8 OCV 25 8 DCV 25 1 OMCV -6 5 DMCV 6 5 SPD 30 Phases: 3, 5, 8, 10, 12 10 PD 8 10/30 PD (0/15 rPD) 10 ED 8 10/30 ED (0/15 rED) 10 REC 6 40 END 4 20 BODY 10 40 STUN 10 Movement Cost Meters Notes RUNNING 0 12m/24m END [1] SWIMMING 0 4m/8m END [1] LEAPING 0 4m/60m 4m/60m forward, 2m/30m upward FLIGHT 30m/60m Characteristics Total: 200 Cost Powers Telekinesis Enhanced Physiology, all slots Unified Power (-1/4) - END= 8 1) TK Exoskeleton: +10 CON (10 Active Points); Unified Power (-1/4) - END= 4 2) TK Exoskeleton: +5 PD (5 Active Points); Unified Power (-1/4) - END= 4 3) TK Exoskeleton: +5 ED (5 Active Points); Unified Power (-1/4) - END= 8 4) TK Stamina: +10 REC (10 Active Points); Unified Power (-1/4) - END= 3 5) TK Endurance: +20 END (4 Active Points); Unified Power (-1/4) - END= 8 6) TK Exoskeleton: +20 STUN (10 Active Points); Unified Power (-1/4) - END= 4 7) TK Levitation: Flight 10m (10 Active Points); Gliding (-1), Unified Power (-1/4) - END=0 6 8) TK Healing: Regeneration (1 BODY per Hour) (8 Active Points); Unified Power (-1/4) - END=0 36 9) TK Shield: Resistant Protection (15 PD/15 ED) (45 Active Points); Unified Power (-1/4) - END=0 - END= 48 Telekinetic Powers: Multipower, 60-point reserve, (60 Active Points); all slots Unified Power (-1/4) - END= 5f 1) TK Augmented STR: +40 STR, Reduced Endurance (0 END; +1/2) (60 Active Points); Unified Power (-1/4) - END= 4f 2) TK Blast: Blast 12d6 (60 Active Points); Beam (-1/4), Unified Power (-1/4) - END=6 3f 3) TK Bolt: Killing Attack - Ranged 3d6-1, Penetrating (+1/2) (60 Active Points); Beam (-1/4), No Knockback (-1/4), Unified Power (-1/4) - END=6 5f 4) TK Bonds: Entangle 6d6, 6 PD/6 ED (60 Active Points); Unified Power (-1/4) - END=6 5f 5) TK Close Your Eyes: Sight Group Flash 8d6, Area Of Effect Accurate (4m Radius; +1/2) (60 Active Points); Unified Power (-1/4) - END=6 3f 6) TK Choke: Blast 6d6, Constant (+1/2), Area Of Effect Accurate (4m Radius; +1/2) (60 Active Points); Attack Versus Alternate Defense (Resistant ED; All Or Nothing; -1/2), No Knockback (-1/4), Unified Power (-1/4) - END=6 2f 7) TK Disarm/Grab: Telekinesis (20 STR), Area Of Effect Accurate (8m Radius; +3/4), Selective Target (+1/4) (60 Active Points); Only To Disarm/Grab Objects (-1), No Knockback (-1/4), Unified Power (-1/4) - END=6 5f 8) TK Manipulation: Telekinesis (40 STR) (60 Active Points); Unified Power (-1/4) - END=6 4f 9) TK Barrier: Barrier 10 PD/10 ED, 10 BODY (up to 2m long, 2m tall, and 1/2m thick), Dismissable, Non-Anchored (60 Active Points); Limited Range (-1/4), Unified Power (-1/4) - END=6 - END= 26 TK Wings: Multipower, 45-point reserve, (45 Active Points); all slots Restrainable (-1/2), Unified Power (-1/4) - END= 3f 1) Combat: Flight 30m, Combat Acceleration/Deceleration (+1/4), No Turn Mode (+1/4) (45 Active Points); Restrainable (-1/2), Unified Power (-1/4) - END=4 2f 2) Supersonic: Flight 10m, No Turn Mode (+1/4), Noncombat Acceleration/Deceleration (+1), MegaScale (1m = 100 km; +1 1/2) (37 Active Points); Restrainable (-1/2), Unified Power (-1/4) - END=4 2f 3) Winged Leap: Leaping +56m (4m/60m forward, 2m/30m upward), No Gravity Penalty (+1/2) (42 Active Points); Restrainable (-1/2), Unified Power (-1/4) - END=4 1f 4) Wing Bash: Stretching 4m, Reduced Endurance (0 END; +1/2) (6 Active Points); Only To Cause Damage (-1/2), Restrainable (-1/2), No Noncombat Stretching (-1/4), No Velocity Damage (-1/4), Unified Power (-1/4) - END=0 2f 5) Wing Shield: Resistant Protection (10 PD/10 ED) (Protect Carried Items) (40 Active Points); Costs Endurance (-1/2), Restrainable (-1/2), Unified Power (-1/4) - END=4 - END= 10 Heroic Effort: Armor Piercing (x2; +1/2) for up to 60 Active Points of TK Blast (30 Active Points); Only vs More Powerful Targets (-1), Increased Endurance Cost (x3 END; -1) - END=9 Powers Total: 211 Cost Skills 0 Acting 8- 1 AK: Los Angeles (Everyman Skill) 14- 3 Breakfall 14- 0 Charm 8- 0 Climbing 8- 3 Concealment 14- 0 Conversation 8- 3 Deduction 14- 3 Interrogation 14- 0 Language: English (completely fluent; literate) (4 Active Points) 0 Paramedics 8- 0 Persuasion 8- 3 Power: Telekinesis 14- 1 PS: Bounty Hunter (Everyman Skill) 14- 3 Scholar 1 1) KS: Criminal Law & Procedures (2 Active Points) 11- 1 2) KS: The Criminal Underworld (2 Active Points) 11- 1 3) KS: The Law Enforcement World (2 Active Points) 11- 1 4) KS: The Superhuman World (Everyman Skill) (2 Active Points) 14- 3 Shadowing 14- 3 Stealth 14- 3 Streetwise 14- 3 Tactics 14- 3 Teamwork 14- 0 TF: Everyman Skill, Small Motorized Ground Vehicles 0 WF: Clubs, Fist-Loads, Thrown Rocks, Unarmed Combat Skills Total: 39 Value Complications 10 Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort) 15 Enraged: When Innocents Harmed (Take BODY) (Uncommon), go 11-, recover 11- 20 Hunted: Genocide Infrequently (Mo Pow; NCI; Harshly Punish) 10 Hunted: PRIMUS Infrequently (Mo Pow; NCI; Watching) 15 Psychological Complication: Code vs Murder (Uncommon; Total) 15 Psychological Complication: Protective of the Innocents (Common; Strong) 15 Social Complication: Public Identity: Marcus Antares Frequently, Major Quirks 1 1) Tattoo Bar Code by Genocide 1 2) TK Side Effect Disturbance 1 3) Hunts Genocide 1 4) Easy to Read 1 5) Rough with Bad Guys Complications Points: 105 Base Points: 450 Experience: 0 Experience Unspent: 0 Total Character Cost: 450
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