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TheQuestionMan

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Everything posted by TheQuestionMan

  1. I have not played a Godlike/Golden Age Champions campaign setting, but I plotted one out. 1. Handout a Campaign Setting and Character Creation Guidelines for Players. 2. Provide examples of Heroes, Villains, and Soldiers in combat. Include Character Sheets. 3. Some theme powers/sfx include more than one power. Werewolf, Vampire, Promethians (Frankenstein), Robots/Drones (GI Robot), etc... 4. Code vs Killing in War? The Comic Book code? 5. Resources; Godlike, Golden Age Champions, Pulp Hero, The Day After Ragnarock, GURPS Weird War II, etc... 6. The Howling Commandos, Easy Company, the Devil's Brigade, etc... More later... QM
  2. Kingdom of Champions 6E - With full write-ups of Heroes, Villains, and Agents (Including Special Forces thru to the MET. Sub-Genres: Champions Beyond = Faerie, Mystic, and etc... Classic Champions = New Knights of the Isles, Dark Champions = aka; Super Agents, Time Traveller Hero, Judge Dredd, eye... Golden Age Champions/Pulp Hero = Pulp Hero/Victorian Hero = LXG, Sherlock Holmes, Tesla, Dr. Who, WW I & II Swashbuckler/High Middle Ages = Vikings thru Horatio Hornblower. Fantasy Hero/Low Middle Ages/Bronze Age = King Arthur & the Knights of the Round Table.
  3. Champions 6E: Dr. Destroyer, Book of Mechanon, Book of Dr. Yin Wu, Book of [PDF] Istvatha Vahhan, Champions Beyond Miscellaneous Organizations/Teams, Champions Villains 1 & 2 Champions 5E: UNTIL VIPER DEMON RAVEN Champions 4E: PRIMUS COIL RAVEN Champions 3E: SAT RAVEN Examples Only Astro City = San Angelo City of Heroes (Needs updated Characters plus Heroes and Villains Sourcebook) My Dream (Champions) Books: PRIMUS 6E - Not UNTIL Tiger Squad 6E - Heroes, Agents, and Villains. EuroGuard 6E - plus EuroStar Champions World Wide II - A Heroes and Villains resource. Super-Mercs - Warlord, Argent, Larisgrad, VIPER, etc... Archmage and the Trimegustis Council - More later QM
  4. I am going to have to find links to the various programs used in those older files. Not to mention deciphering Aaron's hand writing!
  5. Serious Props for pulling all this together. Thank you QM
  6. Government (like PRIMUS & STOP), International (like UNTIL), and Independant Organizations Adventure Sourcebooks. Who's Who Mandates Method of Operations Rules of Engagement Galactic Champions Classic Champions
  7. Declare Killing Attacks (Damage) do half damage in Character Creation Guidelines. Declare Killing Attacks (Damage) must do BODY to do STUN Damage. IMOHO QM PS: The Rule are Guidelines the GM interprets, must make PC's aware of.
  8. Hero System (Light) - depends of the level of framiliarity the players have with Hero System. I can improvise anything. Players are not supposed to know the NPC's stats right! QM
  9. It does nit matter if you are a 400 pt chatacter or a 4000 pt character. They all taste the same to great chtulhu.
  10. Marvel ( or DC) comics database - search by - country - look up - Residents
  11. Jade Pheonix is a Martial Artist and Stileto a weapon specialist dancer?
  12. Antares would have a classic neo Victorian style without modern electronics outside the kitchen.
  13. I transformed Genocide many editions back. The IHA became the politically correct face and Project Genocide became the secret extremist splinter group. Purifier from Champions of the North became head of another "splinter group" called Project Purifier. Agents with Enhanced Cybernetic Augmentations drawn from ex-military, law enforcement, and regular Agents maimed by Superhumans, Extraterrestrials, etc...
  14. 1st Know what your players want or expect from a Superhero game. 2nd Start with Street Gang scenario. 3rd Organized Crime scenario. 4th Super Agents scenaro. 5th Supervillain scenario. Remember Comuc-Book conventions and encourage the Players not to kill. Show them Justice works. Suggested Resources coming soon! QM
  15. Resources: Bedlam City by James Thomson http://www.rpgnow.com/product/55497/Bedlam-City?term=Bedlam+City New Bedlam Asylum by Chris Avellone http://www.rpgnow.com/product/61509/New-Bedlam-Asylum Widows & Orphans by Chris Avellone http://www.rpgnow.com/product/61508/Widows-and-Orphans Cheers QM
  16. Professor Muerte clones Scorpia and Fuermarcher making loyal fawning versions of the originals. Uses them to set a trap.
  17. Stalker from Vibora Bay setting book.
  18. Need a list of who is who again. Thanks for posting again.m QM
  19. Useable with miniatures, but a blow up map of the Inner Earth could be cool.
  20. Danger International - The Criminal Mastermind, Ah Mun Top!
  21. Other villian organizations include; Coil, IHA (Genocide), the Warlord's Shadow Army, Argent, Demon, VOICE, and Terror Inc. Just to name a few QM
  22. Cost Powers Coin Powers & Tricks - END= 13 1) Cleromancy (I Ching): Precognitive Clairsentience (Sight And Hearing Groups), Reduced Endurance (0 END; +1/2) (75 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), Extra Time (1 Minute, Only to Activate, Character May Take No Other Actions, -1), Precognition/Retrocognition Only (-1), OAF (-1), Vague and Unclear (-1/2), Requires A Roll (14- roll; -1/4) - END=0 - END= Kinetic Energy Manipulation & Charging - END= Powers Total: 13 Cost Skills 3 KS: Cleromancy 14- 3 KS: Divination 14- 3 PS: Psychic 14- Skills Total: 9
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