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LordGhee

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  1. Re: This Age and that Age from dictonay.com e·on also ae·on ( P ) Pronunciation Key (n, n) n. An indefinitely long period of time; an age. The longest division of geologic time, containing two or more eras eon n 1: the longest division of geological time [syn: aeon] 2: an immeasurably long period of time [syn: aeon] 3: (Gnosticism) a divine power or nature emanating from the Supreme Being and playing various roles in the operation of the universe [syn: aeon] e·ra ( P ) Pronunciation Key (îr, r) n. A period of time as reckoned from a specific date serving as the basis of its chronological system. A period of time characterized by particular circumstances, events, or personages: the Colonial era of U.S. history; the Reagan era. A point that marks the beginning of such a period of time. See Synonyms at period. The longest division of geologic time, made up of one or more periods. pe·ri·od ( P ) Pronunciation Key (pîr-d) n. An interval of time characterized by the occurrence of a certain condition, event, or phenomenon: a period of economic prosperity. An interval of time characterized by the prevalence of a specified culture, ideology, or technology: artifacts of the pre-Columbian period. An interval regarded as a distinct evolutionary or developmental phase: Picasso's early career is divided into his blue period and rose period. Geology. A unit of time, longer than an epoch and shorter than an era. Any of various arbitrary units of time, especially: Any of the divisions of the academic day. Sports & Games. A division of the playing time of a game. Physics & Astronomy. The time interval between two successive occurrences of a recurrent event or phases of an event; a cycle: the period of a satellite's orbit. An instance or occurrence of menstruation. A point or portion of time at which something is ended; a completion or conclusion. The full pause at the end of a spoken sentence. A punctuation mark ( . ) indicating a full stop, placed at the end of declarative sentences and other statements thought to be complete, and after many abbreviations. A sentence of several carefully balanced clauses in formal writing. A metrical unit of quantitative verse consisting of two or more cola. An analogous unit or division of classical Greek or Latin prose. Music. A group of two or more phrases within a composition, often made up of 8 or 16 measures and terminating with a cadence. Mathematics. The least interval in the range of the independent variable of a periodic function of a real variable in which all possible values of the dependent variable are assumed. A group of digits separated by commas in a written number. The number of digits that repeat in a repeating decimal. For example, 1/7 = 0.142857142857... has a six-digit period. Chemistry. A sequence of elements arranged in order of increasing atomic number and forming one of the horizontal rows in the periodic table. adj. Of, belonging to, or representing a certain historical age or time: a period piece; period furniture. interj. Used to emphasize finality, as when expressing a decision or an opinion: You're not going to the movies tonight, period! ep·och ( P ) Pronunciation Key (pk, pk) n. A particular period of history, especially one considered remarkable or noteworthy. A notable event that marks the beginning of such a period. See Synonyms at period. A unit of geologic time that is a division of a period. Astronomy. An instant in time that is arbitrarily selected as a point of reference. -------------------------------------------------------------------------------- [Medieval Latin epocha, measure of time, from Greek epokh, a point in time. See segh- in Indo-European Roots.] [Download Now or Buy the Book] Source: The American Heritage® Dictionary of the English Language, Fourth Edition Copyright © 2000 by Houghton Mifflin Company. Published by Houghton Mifflin Company. All rights reserved. Epoch n 1: a period marked by distinctive character or reckoned from a fixed point or event [syn: era] 2: (astronomy) the precise date that is the point of reference for which information (as coordinates of a celestial body) is referred [syn: date of reference] 3: a unit of geological time age ( P ) Pronunciation Key (j) n. The length of time that one has existed; duration of life: 23 years of age. The time of life when a person becomes qualified to assume certain civil and personal rights and responsibilities, usually at 18 or 21 years; legal age: under age; of age. One of the stages of life: the age of adolescence; at an awkward age. The state of being old; old age: hair white with age. often Age A period in the history of humankind marked by a distinctive characteristic or achievement: the Stone Age; the computer age. A period in the history of the earth, usually shorter than an epoch: the Ice Age. A period of time marked by the presence or influence of a dominant figure: the Elizabethan Age. See Synonyms at period. The period of history during which a person lives: a product of his age. A generation: ages yet unborn. ages Informal. An extended period of time: left ages ago. All from dictionary.com Eon-Era-period-epoch Age seems to equal Period and epoch.
  2. You have reach greatness, master your craft and now it is time to build your home (lab ect). yet you know it will draw unwanted vists. people who will lockpick your doors and pick through your life. so How do you defend your Tower, Castle Palace . Throw out some ideals. tell some tales, lie alittle (or alot) . great defense, great burgurlies, great assaults and great escapes from :. the first:a small forcefield combine with a small surrpress (for those ultra slotts ect) harden, effects desolid with area effect (limited not vs my magic)
  3. Re: open door spell Again the cast lockpicking spell gives you a skill, not a way to work it. The custom modifier just is not appropriate. the logic here is that Tk is what one would use and it cost is alot more. appropriate tk with the skill lockpicking is need to open door ( or tools). Of course in our group disscussion one wag " just throw the Hobbit at it". desolid the lock himmm, intresting. . . .
  4. Re: This Age and that Age An age discribs a period which has one defining trait, In fantasy hero terms this could mean mulitpul discriptions. the Frist age = the time of the dark = the age of legends The 2nd age = The age of dreams = the age of hero's tolkein first age was before and ended with the great battle and Morgoth being cast out and the rising of the sun and moon 9major event that change the world) 2nd age was 3441 years and ended with the lopping off of the one ring and the death of the last High elf king. 3rd age was 3019 years and ended with the ring in Mt doom and the leaving of the ringbears from middle earth examples from out history dark ages (410 AD after the fall of the roman empire Middle ages 1066? start and end at the fall of Byzantium in 1450 of course human history is only 5000 years old.
  5. Re: Culture Creation Tool/Game ooops I did not know he was banned. . . am i in trouble ......
  6. Re: Culture Creation Tool/Game This site is by Worldmaker (Ithink it is world maker) is great look through it http://www.globalguardians.com/masterlists/masterlistindex.php
  7. Re: This Age and that Age the stone age followed by the bronze age. in tolkien the first age ending with the rising of the Sun for the first time. age of soldiers kings, age of empires,age of sail, age of steam, nuclear age, age of man age of legends, age of dreams (thanks terry g) The Age of Hero's . . . . . .
  8. Re: Is Combat Driving Enough? 2 cents, Aerobatics is the skill to move the airplane around. combat driving allows you to do combat with the plane. The frist skill is a commplentry to the 2nd as is tatics ect. It work just like acrobatics in HTH combat. Just consider this a move by commit.
  9. Re: open door spell Ask my group about the open door spell tonight. They universally declared use minor transform lowest point to get the job done. (Great minds think alikeJ). Then informed them of the lock picking skill method which started a discussion in which El Tirpon (member) confess his like of desolidification with the special effect of the door opens. Then lady darkfalcon waged “hey if point cost is not an issue then use aid give it an ego and Tk animate object self only, use mind control and make the door open itself!" Which left alll laughing and impressed with the Great Lady’s logic. Well the moral is there is more than one way to wag the cat in Hero.
  10. Re: open door spell In considering the approach of dispel vs a locked door. You could consider the door an entangle that has a focus (the door). This could allow one to figure out a power level to dispel.
  11. Re: open door spell ohh the dispel, surpress angle. good call Chris after work will look at this. Good thought!
  12. Re: open door spell I have also seen tunneling and desolidification used for a pass portal spell. In the last Fantasy Hero Game I was in this spring a greater Demon’s teleport special effect was that the gate and doors to the castle started to open and then the monster arrived in a blur. We knew where it was going to for we could follow the opening doors. Great effect., bad demon. Well what I was pointing out that to me, is that lock picking alone is not enough. Tk can be used as a substitute for tools as Super Squirrel pointed out. But TK is inherently clumsy (229 2nd col bottom 5ER) I would in most cases require the fine manipulation adder (page 230 1st column top) be needed to work the lock (unless it was a big clumsy lockJ). And bblackmoor’s spell is right on, cool in fact and thanks for the link the site looks great in info and content. Is this bblackmoor’s web page? ( I have not look at it yet) Oh and I think it is unwise to make a judgment call on a GM style from a post on a thread asking for help in spell creation, as the example was for illustration. () Not all players listen, cooperate and heed the advice of their Game Master. But this is for another thread. And sorry Captain but what is EDM? Ducking for it seems to be the thing to do. (note to outsider my reasoning is that lockpicking is defind as a skill that is used a certain way and in "our group" since we have many GM's we like to be literalists (in gereral). Here in El Paso TX. US. twenty years ago we agreed to be literalists so that we could have a mulitpul GM world and this infulences the many groups that have split off over the years.)
  13. Re: open door spell I got a problem with the lockpicking skill way, example wizard: I cast lockpicking skill spell. gm: (grinning) fighter: great --- where your tools Wizard: tools? gm: (grinning) fighter: yea you need tools to lockpick a door. a little time later gm: (grinning) Wizard: alright using the sliverware and wire I have tools now so I . . . . . gm: (grinning) Wizard: the door is just a simple metal door with a handle and no key hole . . . gm: (grinning) Wizard: so I can not pick the lock cause I can not get to the lock, so with this skill . . . gm: (grinning) you know for certain that you cannot open this door from this side. Wizard; I blow the door. . . A spell that cast a skill gives you the skill, not the tools or the ablity the access what you need to do, the skill does not open the door, the use of the skill opens the door.
  14. Re: a warrior's prowess, a thief's skill My first games twenty years ago I used a base of 125 points. last year I ran a game at 150 because the players forced me (really threats ect.) hehehe.I like the lower start. the hight point threw me until one of my friends and long time player mention that a bard she ran in an earlier game with experince was 250 pts (125 exp given over two and a half years of gaming for a total of one point a day average! and I was thought to be scimpy with exp. i gave away the world . If you use the rules as the players do and as well as Markdoc suggest they will get varied or die (killing a few is motivating) oh and I have killed only two charaters (in a space game and a spy game. my players know that as I say the world is the world, if you murder, con or steal then the culture or creatures will react. if you cross a desert you better bring water and if you throw a grenade make sure that the target will not have time to throw it back:eek: let us hear about your game. please
  15. Re: A new look at shields Markdoc, I love you rep!
  16. Re: a warrior's prowess, a thief's skill in one of my fantasy games i did something simular, to buy the next combat level you need to have one of the higher. so you need a 3,5 to buy a 2nd 3 and an 8 to buy 2nd 5 so you could buy that 3rd 3. But life and reacting taught me a little different. people like doing what they are good at and are successful with. i seen fighter get very good with sword and shield and never pick up a spear for example. one reason you train youth in different things is to make them try something defferent to see if they are good at it. A lot of adults will not try newthings unless forced to, I got really good with a bow one year when my back was hurt. in kung fu movies the hero dose not learn anything until he is beaten up, then the the training begins. so now I will allow what the rules allow, I do not generally allow 2pt and 1pt levels. charaters that I play normally are very compentent over all ( I generally use 2 or more overall levels). some of my friends never use them. Hero is varied go with it.
  17. Re: open door spell Great minds think alike, I was trying to figure out an open door effect for a Jedi which a wizard could use also. when the "spell is used the door opens and then closes' behind the player" now TK if used would need to be indirect, and a way to sense the lock or handle ect. I with Super Squirrel in that telaport and tunnelling means movement. unless you buy range on the tunneling (this could be a wombat power). the skill lockpicking you need to get tools ect on the lock mechanism unless you by the tk fine ect. I was thinking of constructing a transform, but how much body to transform to open the door (are bigger doors have more body? do lock doors have more body?) this got me thinking what is a wizard lock?
  18. Re: Folding, Spindling and Mutliating Settings twenty years ago I took over a campain that was in the time of robin hood, it went well and lasted 2 years, the politics of henry and elenor (spell?) was great back ground and involed the player easy.
  19. Re: Fire Balls Spells and Hit Locations. Armour will protect you until it is heated up and starts to burn you. As around many campfires where suddenly the guy in armour screams it hot its hot and gets his armour off in record time!
  20. Re: New Fantasy world in the making So does one find gods or do the gods find you? In some case they are around, in some they reveal themselves.
  21. Re: Loop model of RPGs and why long chargen is okay Not often i see a new word fa·ce·tious ( P ) Pronunciation Key (f-sshs) adj. Playfully jocular; humorous: facetious remarks. -------------------------------------------------------------------------------- [French facétieux, from facétie, jest, from Latin factia, from factus, witty.] -------------------------------------------------------------------------------- fa·cetious·ly adv. fa·cetious·ness n.
  22. Re: Questions and Suggestions for my next campaign. in the late 1930's the U.S. Naval experimented with a light system that gave off the same amount of light as the back ground. this makes to the human eye the lighted item invisable. this worked a plane using this system that could be spoted without it at 20 miles was spotted at less than 5 miles with the system on. now a evil genuis figureing this out and using it to conquer the world muhahahaha a. . . . mentor, treb do not read this k. radar ended this project.
  23. Re: A new look at shields From what I have read, long ago metal shields came in the late 15th centry. About the time handgunns have made an impact. Dosent the armory in Vienna (the collection name escapes me have at least one example.)
  24. Re: A new look at shields The romans when they incounterd the Celts in 400 bc added metal to thier edges of thier shields. some have been found with only the corners metaled. Fantasy Hero 1sted had a rule that if the miss was caused by the shield modifer then the shield took the wack. I use this rule in all of my campains and it works.
  25. Re: A new look at shields In my Fantasy games I allow shield to be used as cover. example a large shield held in front of a person (example roman sctum) cover form 6-17. it is assume that people are active and are slightly hunched behind it. now according to 5er thin board is 2 Def, Playwood is 3 def and heavy wood is 4 Def. Body is 2 now according to fantasy hero shields are Def of three and body of 3,4 and 6 for large. Now most wood shields were coverd in leather, to protect it and hold it together. (some metal shields also had this cover. in a medival setting my shields are def 4 body 3,4 or 6 the metal rim is def of 5, metal shields start at 6 Def also buckler start at +2 dcv (better at blocking than a dagger) small +3 medoium +4 large +5 Finally Swashbucklers came from the fact that Englishmen who wanted to duel would wear thier bucklers on thier belt which would make a disticive sound as they walked ( it tap against thier sword),. this system allow players in my Mycene game to form shield walls. in my medival game to crouch behind thier shield and charge with lance. if shielding as i called it a player got the cover bonus, if active they got the Dcv bonus. and if shielding your had to reach around the shield to strike at the minus of the shield. A Greek shield wall with large shield (like vikings shields) in my game if shielding got cover form knee (why they wore metal Grieves) to shoulder and if striking with spear got a -4 to hit. now shielding means that a lot of hits hit the shield and why the metal rim came in.
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