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Doctor Agenda

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Everything posted by Doctor Agenda

  1. Re: Calling all Doctors... Doctor Tenebrae (or something like that)
  2. Re: Whatever happened to the Golden Avenger Definitely overdue.
  3. Re: Friday! Friday! Friday! Genetic Deviant X, now THAT's a name dripping in no more than four colors. And yes, of course, we all love Defender in a jar. He's so cute!
  4. Re: The Adventures of Solo-Man! You could go the 'Solo Man family' route, where there are a number of other characters involved in or inspired by his activities. The mechanic/chaffeur with an ear to the ground. The former protege' who has her own career but who can be counted on to have his back when needed. The antihero rival who fights the same fight but goes a little farther than Solo Man can countenance in meting out justice. The formidable girlfriend who has her own adventures and can usually take care of herself. The armorer who supplies his special gear because they both believe in the cause. And so forth.
  5. Re: Whatever happened to the Golden Avenger On a related note, whatever happened to the Red Shield? Wasn't he related to Kaufman too; or was he just a random Silver Avenger turned commie?
  6. Re: Avengers: Dublin Assemble! 'Tis easy, bein' green! I'm guessing Leir is next?
  7. Re: Book with Aussie Superheroine? There's so much to draw on for characters, there. Aboriginal beliefs. Victorian holdovers. Cryptids in the Outback. Tasmanian werewolves....
  8. Re: Silly aliens from Champions 1990 Wasn't there some kind of mob connection, too?
  9. Re: Kill, jail, or rehabilitate, what happens to your villains? Villains go to jail. As a GM, I'm not comfortable with 'heroes' who execute their opponents. And they tend to stay in jail a long time, although the most clever can find ways to escape or beat the legal system. More manageable villains compete to get selected for heavily-supervised service with lots of precautions that counts against their prison time; like high-risk military missions or specialty tasks that require their powers. More than usual, super powered prisoners being confined to jail is a waste of their potential, at least in the eyes of the government. Slight improvements in rehabilitation rates have been claimed. Some remain in government employ after they've served their time. So the PCs could run into their old nemesis in the field, with a squad of US marines equipped with anti-super weapons as her handlers. Awkward.
  10. Re: Alternate Marvel Universe Welcome, purple justice! So if Reed Richards is the Invisible Man, does he still stop the first Skrull invasion? Or does Viktor or someone else stop it? Or does no one stop it until the Skrulls have thoroughly infiltrated?
  11. Re: Villainous Motivations Another way that villains justify their actions is entitlement. They came up hard, other people had it easy, they deserve the good life and the man is always trying to keep them down. It's time they got what's theirs. And once they've got it, everyone else wants to take it, they've got to protect it, and they've got to show no one can mess with them and get away with it.
  12. Re: Champions 4th edition love? I sometimes go 4th Ed with those powers (Regen and Instant Change) as a house rule. They have the virtue of being uncomplicated.
  13. Re: Eternals Package Deal The earth Eternals are cosmic-powered true immortals due to a 'radiation accident' but the Titanian Eternals are 'merely' strong and durable and live for centuries. Eternals can be made more vulnerable by things that interfere with their mental control of their bodies, there has been Deviant technology that takes advantage of that. The most common manifestation of their cosmic power is an eruption of force from their hands or eyes: I think they all have that to some degree with the exception of Makkari who channels all his power into speed.
  14. Re: Supervillain pic of Brick The one where he's standing in front of a brick wall? I can remember it, but I don't think I have it around anymore.
  15. Re: Need more character thumbnails.. "Looks2Kill" Kenyatta Wilson's searing gaze is a mismatch for her cool temper. Born dancer, always moving, wears dreads. "Microdot" Dorothy Feinman's shrinking powers and microsopic vision repeatedly get her into trouble as she is a compulsive snoop. "Retro" Sly Parker has amazing powers to transform inanimate objects into previous states, such as broken to new or whole to raw materials or empty to loaded.
  16. Next Saturday I expect to be starting my Final Incursion Champions setting. The premise is that there are a short series of profoundly reality-altering Events (capitalization required) that culminate in an event that gives a lot of people super powers (ala M&M's Paragons game). Before the First Incursion, the setting is our mundane world, possibly even more ordinary than the real one. The Incursions (also to be capitalized) introduce previously fictional elements into the world. With the First Incursion (aka, the Shadow, as all the lights dim for a moment or two; including the stars); the setting gets 'pulpified'. With no other fanfare than the dimming effect; a vast cavern suitable for lost civilizations and dinosaurs comes into being below Texas and Mexico (may not be the only such place), the Mars rover Opportunity detects what may be the remains of an incredibly ancient canal, a certain percentage of Egyptians turn from protesting to plotting the resurrection of an ancient pharoah or high priest, parting clouds reveal a previously-unrecorded mysterious island to satellites, and so on. Besides the pulp feel, these things have in common that they take place away from major population centers. The Egyptians are a borderline case, but the ones who are affected go out-of-town for their plotting. The Final Incursion (aka, the Shimmer, as everything seems to get wavery like in a heat mirage, cameras later reveal the Shimmer only affected people, everything looked shimmery because they were inside the effect); many people get super powers. All special effects are possible, and physics is as rubbery as it needs to be for the powers to work as envisioned. This isn't the only possible origin for supers, a person could have gotten them from a previous Incursion, or even have appeared in a previous Incursion. Here's what I'm hoping for advice on: I like the name Final Incursion, but it doesn't really fit for just two Incursions. I need at least one Incursion between them, and I would like suggestions. Some possibilities I've pondered include Space Opera; with maybe a warlike race and a logical race, not so far away as the hypership flies, that just haven't detected us yet. Another is Conspiracy, with Grey and Reptoid UFOnauts, Illuminati, ESPionage, sorcerous cabals, and cryptids lurking in the shadows. I've even imagined a hodgepodge of small, localized Incursions. Some considerations are that I don't want society as a whole to implode because of these changes, or the average citizen in a developed nation to have a reasonable fear of something weird doing something horrible to him or her on a yearly (or higher) basis. There will be some horrible consequences to the incursions, but they should be uncommon and outweighed by the good. The origin of all this is mysterious (well it's the kind of setting I want, but you know what I mean). It may help if you imagine the Squire of Gothos or Q getting ahold of some old novels and comic books and messing with our universe for a couple weeks before getting distracted by something else or deciding to sit back and just watch the ensuing hilarity. Thanks in advance for your comments, I've gotten a lot of help for my games from you folks, so I'm confident you'll supply some stuff I can use.
  17. Re: Star Wars Hero Resources That was you? Nice work! Recognizing the possibility that you may just be channeling Han Solo, but rep even so.
  18. Re: Star Wars Hero Resources Thanks, the second one is kind of lacking Millenium Falcon stats, but I can probably work with the first one. Do you have an opinion on whether the 'Centurion Eagle' (from the Spacer's Tookit, I think) is close enough for government work? At first glance I'm thinking all it needs is another gun, but I'm not 'Star Warsy' enough to be a good judge. Something has come up in one of my games where I anticipate needing stats for a working replica of the MF and I'm just looking for enough authenticity to get by if my players wind up on board.
  19. Re: Star Wars Hero Resources Say, you wouldn't happen to have a link to a 5th or 6th Ed Millenium Falcon would you?
  20. Re: Need help fleshing out a campagin idea You can use a demographics rule of thumb that the farther you go down the power level scale, the more examples there are, maybe 2x, maybe 10x per step. For example, if you decide there are 200 standard supers in the whole world, that might mean 400 (or 2,000 or whatever) low-powered supers and high-powered heros suitable as 'Joes'.
  21. Re: Setting: World of Alts I'm thinking either I should have gone with a new thread instead of tacking this idea on an old one; or maybe it's an exceedingly boring idea since only one person has responded, and kinda advised me to stick with the campaign I was going to run before I got this idea. Thanks, csyphrett! Sorry, must spread rep, I must have got you for something else.
  22. Re: Setting: World of Alts Start with frogs...work up to hammerheads.
  23. Re: Setting: World of Alts I'll think on that...but the increasing occultism game is a whole different animal than a sudden Event game. I've run an urban fantasy campaign based on an occult event (Red Moonrise) where magic suddenly increased (back in the nineties or early oughts, I think). OTH, it would probably tick my players off less than suddenly switching on them. More in line with the Event concept, it could be a magic event, like a sudden breach between mundane reality and a plane of powerful magic. It's not magic itself that is against the flavor I'm looking for, it's the horrific aspect. There will be horror, you can't not have horror happening when the world turns upside down and everyone is affected in some way, even not counting people using their powers to terrorize others (I've always wanted to be a few inches taller...OMG! I'm taller!--may sound funny, but it would be quite a shock to the person it happened to). But I'm thinking more Fortean than Lovecraftian.
  24. Re: Setting: World of Alts Some physicists suspect the universe may be a simulation. Maybe too much of an existential crisis to spring on the players; but the story behind the event could be something like: 'Well, I've shown that if Biafra had not been supported by the international community in the 1970s, Joe Biden would still have been Barack Obama's running mate. I feel kind of bad about just turning off the simulation though...they're just like real people.' 'Can I keep running it; please, please?!' 'Well, okay, but remember they have feelings, don't be cruel.' 'I won't, I'll be REALLY nice to them!'
  25. Re: How to Build: Interval And I have that, although apparently I didn't read it for comprehension. Thanks! On average the first one works out about the same except for the trick of using it last in the first period and first in the second, then spaced apart...either the same value or -1/4 maybe.
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