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rjcurrie

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Everything posted by rjcurrie

  1. Re: Champions 6th version Well, at least you looked it over before beginning your criticism. That's a plus. You're half-right -- Champions: The New Millennium (it seem that while you can read, you do have spelling problems) was a low point. At most, I think Steve said that they hoped to capitalize on the MMO to possibly attract new fans. He has never said that the 6e rules were being designed to appeal to those fans. And since you've looked through the rules, point the rules changes that are designed to appeal to MMOers. Trust me, if Hero was going to abandon its base in a quest for a broader audience, Hero 6e would not have been the result. Heck, it's not an uncommon belief that 6e didn't go far enough and catered too much to the core Hero audience. A conclusion based on fault premises. Well, certainly, not the first time that these powers have been adjusted. One or more of them has changed in each of the 3rd, 4th, 5th, and now, 6th edition. What's wrong with a Power costing 4 or 6 points a level if it produces more balanced results? The size change Powers are tricky because of the characteristics they provide. Okay. I wanted say the Figured Characteristics were jettisoned, they're merely bought up or down from a constant base now rather a variable calculated base. Figured Characteristics have been around since day one and were broken since day one. That's why the rule was added about only selling back one. And have you seen the arguments over the year about how STR and CON gave you for what you paid for them. Not to mention, it isn't all that hard to come up with concepts where the "relationships" between Primary and Figured Characteristics don't hold, so why force them. By decoupling Figured Characteristics, you decide yourself how much PD you should have compared to your STR, just like you decide how much BODY you should have compared to your CON. If you think a relationship should exist between two Characteristics, purchase those Characteristics to reflect it. STR -- Lifting Ability, Damage, Escape from Grabs, etc. DEX -- Initiative, Agility Skills, DEX Rolls, Dive For Cover CON -- Amount of STUN taken before being Stunned, CON Rolls INT -- Intellect Skills, INT Rolls, Perception Rolls EGO -- "Defense" against Mental Powers (and Presence Attacks), EGO Rolls PRE -- Presence Attacks, "Defense against Presence Attacks", Interaction Skills Yeah, they all do nothing now. Geesh. DEX is at 2/1 because Steve felt that its role in initiative combined with its other uses warranted the higher cost. And let me get this straight, it's your contention that Steve changed the system to appeal to the MMO players but then set DEX at a price that make it look like he wasn't trying to appeal to MMOers. Yeah, that makes sense. I'm curious what MMO you think that Hero System character generation now resembles (with the exception of DEX). With the changes in how Characteristics are purchased, bricks petty much need all of the extra points available in 6e just to remain near the same levels as in 5e, so they are unlikely to have an extra 20 points lying around just to raise their EGO to 30. The examples were conversions from 5e characters that Steve decided not to change too much. Should he have maybe put a little more variety in those characters and their CVs? Probably. But they're just examples. And how does this make CSL superfluous? So, in other words, changes that make a greater variety of characters possible or, at least, easier to build (by removing largely artificial restrictions in character generation) makes the system less interesting. As for it being more generic, I'm not sure if you're aware of this or not, but Hero has been a generic system for 20 years since 4e was released in the summer of 1989. Oops. Guess not. And this is your right as a consumer. I'm pretty sure that Steve and company knew that they would lose some people when they made the decision to create the 6th edition. Actually, don't you still have copies of older versions of the rules that you can still use? Honestly, you're sounding like those people who cried that their childhoods were being raped because Battlestar Galactica was being remade.
  2. Re: What is the change of Hand Attack in 6e ? Essentially, the Hand-to-Hand Attack Limitation is now -1/4 instead of -1/2.
  3. Re: 6E Cool Stuff Shout-Outs Whereas it is often the actual version of the formula that I use, I think there is something of a loss by not presenting the main formula as: 11 + Your OCV - Their DCV = Roll Needed or something similar. Because while I agree that this expression of the "to hit" equation is not the easiest to work with directly in play, I do think it is the form that best expresses the game design logic behind it.
  4. Re: Omcv 1? Ah. I know that. It was more the phrase "Hark at her" and in particular, the "her" that was a bit confusing. In any event, I'll apologize for "your silly little house rules". That was condescending. I should have just said "your house rules". But I don't feel the rest of the post was condescending or out of line.
  5. Re: Omcv 1? First off, you assume that I even care arbout the man in the street. You see an issue. I don't. You can add all your little silly house rules to prevent someoene from taking a six point exploit. Frankly, to me, it's just not worth the trouble. But if I'm playing in your campaign, I'll follow your house rules, even if I would never bother with them in my own campaigns. Or maybe, I'll just consider the man in the street to have an OMCV of 1 and six more points of Skills. But probably not because I rarely consider the man in the street to be much more than window dressing.
  6. Re: Question about Combat skill levels and damage I'll admit. I had completely forgotten about the Superhero option.
  7. Re: Question about Combat skill levels and damage
  8. Re: 6Ed Character Sheet? Utility is the important in a character sheet to me. I need to find what I want when I want it. As for character pictures, it would make sense to me for that to be a separate item that you also have displayed in front of you. That would also save folding and unfolding the sheet.
  9. Re: Power Discussion: Barrier Probably not, as I think the APG was pretty much done when the question was raised. I'm pretty sure it was created to answer the question, not that it had been created and left out. It will possibly appear in a 6e FAQ at some point. As for HD, just use a Custom Adder and rename it Dismissible.
  10. Re: Omcv 1? What precedent? That people can buy down stats they don't think they need? I don't see the issue.
  11. Re: Omcv 1? Geesh, all I was trying to say was that I don't think the difference between a character built on 100 points and a character built on 106 points is all that great, so even if a character sells back 2 OMCV, it shouldn't have much of an impact when comparing that character to others in the campaign.
  12. Re: 6E Cool Stuff Shout-Outs It's new to the main rules. The 5ER version was in Ultimate Speedster.
  13. Re: Omcv 1? It isn't different. Ghost-Angel misspoke slightly. The formula hasn't changed; the way the formula is expressed in the book has changed.
  14. Re: 6e discussion: Complications Well, when they start to question whether you should be a member of their team, that's a problem for you.
  15. Re: Omcv 1? So, you think they should just give the rules away free? Given the nature of the Hero System and the nature of Hero System players, I'm not sure that would be a smart business decision. But perhaps I'm missing something.
  16. Re: Omcv 1? Seriously people, all of this nonsense because someone might reclaim six points and spend it somewhere else? Those six points are gonna throw off the delicate balance of Hero characters to a degree never before seen. Oh, please. Oh, and by the way, it's OMCV not MOCV or YMCA or whatever letter combinations you've come up with. And what is this nonsense about superheroes not having Characteristics lower than a normal human? I've certain seen lots of Champions characters over the years with EGO, INT, and others at below the level of a normal human. But I guess with 6th Edition finally out, you all need to find new pointless things to argue about for 50 pages.
  17. Re: Power Discussion: Barrier For Steve's answer to questions about dismissing Barriers, see http://www.herogames.com/forums/showthread.php?t=74783.
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