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rjcurrie

HERO Member
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Everything posted by rjcurrie

  1. Re: Invisible Armor In the interest of total clairty, I asume you mean Resistant Protection.
  2. Re: CHAMPIONS 6E -- What Do *You* Want To See? To be honest, I think the mini-settings in PAH and UFH are too detailed. I would far rather see something like "50 Campaign Seeds" where each one is no more than a few paragraphs and it is left to the GM to work out the details. I prefer inspiration over having it all done for me.
  3. Re: CHAMPIONS 6E -- What Do *You* Want To See? While in some ways it is an interesting idea, I'd worry that it is way too similar to the GURPS Infinite Worlds approach.
  4. Re: Opens Book At Random (2 page review) I realize this is quite a popular interpretation of the 4e Characteristic Maxima rules; however, I can find nothing in the 4e rulebook that explicitly supports this interpretation. Do you have a page reference?
  5. Re: Alas, no more Independent! Perhaps Steve saw the Independent Limitation as only being practical for certain genres. If so, it may re-appear in appropriate genre books such as Fantasy Hero.
  6. Re: And 6e print books start to arrive And in another thread, Darren had this to say:
  7. Re: A Storeowner's First Impression Nice enough, I guess. Doesn't do much for me. And it really only says "superhero". But as I've said before, I prefer simplicity in design.
  8. Re: A Storeowner's First Impression Yup. And I found it ugly as sin.
  9. Re: On the Willful Killing and Maiming of NPCs Do the aliens have a reson to "send a message" to the Earth or the team, directly? If so, perhaps they could ambush and capture Kid Cobalt, then broadcast his execution live to the team or the world. Ideally, it should take the heroes long enough to discover where the transmission is coming from to keep them from preventing it.
  10. Re: A Storeowner's First Impression For example, I personally love Pepsi's current design style.
  11. Re: And 6e print books start to arrive Canada Post just delivered my 6e core books and APG. I had asked Tina if they could include the APG with 6e since my 6e books hadn't shipped when I ordered APG. All three books are in excellent condition. They were shipped from Nevada a week ago.
  12. Re: Controlled (?) Growth Concepts First of all, you seem to have confused "role" with "roll". Roll is what you do with dice. Role is a persona or a purpose. Normally, I wouldn't be this pedantic about it but it is actually a little bit confusing in your post. For example, when you first mentioned "Skill Roles", I thought for a bit you were talking about the role that skills played in the game, not "Skill Rolls". And of course, at the end of the post, when you refer to roll-playing instead of role-playing, it also reads strange since "roll-playing" is often used as a derogatory term for games in which role-playing is minimized and often just result in die-rolling . The approach that I like is less mechanical. Essentially, the GM needs to approve all XP expenditures and the players are told that the GM is more likely to approve expenditures that are a result of actual adventuring or described off-screen training. For example, if a character spends two hours everyday doing target practice, then it is probably appropriate to spend XP on OCV or if they are regularly taking French lessons, then buying the language is a logical approach. The problem I see with your approach is that I could easily see it leading to arguments over whether or not dice should be rolled for a skill. For example, a player who might normally be happy to just have you say "fine, you do so" and not roll the dice may bristle at that approach when he realizes that that approach is going cost him in developing his skill. I could also see players going out of their way to find reasons to try to get to make skill rolls. Essentially, if players want to "game" the system, they'll find a way to do it. Some people have mentioned the Runequest/Chaosium method of skill improvement and I must admit that my memories of Runequest were characters who carried multiple weapons and would use different ones in each combat so they could earn the right to roll for improvement with all of them. In short, I've seen more logical development in games where players are encouraged to have their character development make sense (but without formal systems for determining what they can and cannot improve) than in games that use systems which force characters to do certain things to improve their abilities.
  13. Re: 5e to 6e Character Convertion The standard for Superheroes in 5e was 350 points (200 + 150 points in Disadvantages). In 6e, the standard is 400 points (including 75 points in Matching Complications) which is the equivalent of 325 + 75 Points in Disadvantages when expressed in 5e terms. The required points (to reach maximum points for a Standard Superhero) in Disadvantages/Complications has been cut in half. The overall total points for a Standard Superhero with a full slate of Disadvanatages/Complications has only been increased by 50 points from 350 to 400. To each his own on Figured Characteristics. Personally, I never cared for them. I saw no reason that STR should automaticallyl give you PD anymore than running fast should automatically give you Desolidification because many speedsters can vibrate through walls. I've converted several characters with little trouble. Use the two-page spread on pages 20 and 21 to guide you as to what has changed. There are also threads on here such as the one about "gotchas" that discuss differencess.
  14. Re: Official Supergroup Uniform? No interest in a team uniform. Let's be a real team like the Justice League or the Avengers instead of imitating those lousy mutie X-Men.
  15. Re: Poll On New Zones Simple. Cryptic changed it as is their right.
  16. This actually refers to both 5e and 6e. Are there any limits to what levels can be set for Everyman Skills? The text seems to imply that they should always be at the Familiarity level --however, the PS 11- used in all three sample Everyman Skill lists would seem to imply differenly. So, for example, would you consider it "rules valid" to have Everyman Skills at levels other than Familiarity? For example, setting some at Proficiency level?
  17. Re: 5th edition to 6th edition problem (Martial Arts) Given that there were no changes to the basic MA maneuvers and Steve has given no indication that he intends to change the extended maneuvers from UMA, I think you're pretty safe using the 5e UMA maneuvers.
  18. Re: Sixth Edition Showcase #8: APG Goodies Well, as Steve mentioned in his answer to your question in the Questions Forum, you can use limited Skill Levels to do this.
  19. Re: Post "gotchas" here I'd say JmOz is pretty much right with this. When the "focus" and the "physical manifestation" are two separate items, I see no reason why you can't take both Limitations.
  20. Re: Update to 6ed? Well, if you can consider a book that was never announced in any way to be a vapor book.
  21. Re: Sectional Defenses...gone in 6E1, back in APG? Dan just carried over the 5e maneuvers -- I'm not sure though if he consulted Steve above it first or just decided to leave them as they were for now. Any changes for 6e will be Hero System Martial Arts and would be reflected in HD6 at that time.
  22. Steve: Is it legitimate to build a Linked Power where one Power is dependent on the result of the other. For example, is it legitimate to build a Poisoned Knife as a pair of Linked powers where the Drain (the poison) only happens if the HKA (the knife) does BODY? If it can't be built as Linked, how should such a thing be built?
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