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rjcurrie

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Everything posted by rjcurrie

  1. Re: List Your CO Heroes! My current characters: Diva Forethought Challenger Silver Bow Crimson Fist El Portador @rjcurrie
  2. Re: 6E Rules changes confirmed so far Really???? I'd say it's clearly Albany.
  3. Re: Post "gotchas" here Ummm, Ghost-Angel, he was saying that there was nothing like them in 5e not that they weren't in 6e. And, Lightning91, Protects Carreied Items comes from Force Fields in 5E.
  4. Re: Cost of Levels I'm pretty sure that Negative Skill Levels are gone based on comments by Steve.
  5. Re: Screenshots I created some CO characters based on SuperSquad America characters. Here is Challenger: Here is Silver Bow: Here is Crimson Fist: And finally, here is Forethought:
  6. Re: Surely You're Joking, Mr Long. So Steve missed something. It was bound to happen.
  7. Re: Post "gotchas" here It happens to all of us. See my comments in your thread on CSLs.
  8. Re: Champions 6th version Then I'll make a suggestion I've made elsewhere. Set campaign minimums for the former figured as follows: PD: STR/5 ED: CON/5 ... and so on. Oh, and allow them to ignore one of these minimums. No, it won't give you the free points that the old Figured Characteristics gave you, but it does mean the former Primaries have an effect on the value of the former Figureds.
  9. Re: Champions 6th version No, it forces a PC to buy up END and REC to represent having a higher END and REC.
  10. Re: Champions 6th version I'll admit I find to difficult to understand how people can be so attached to formulae that were clearly chosen just because they looked nice and used simple numbers. I mean does anyone really think that how much you lift and how hard you punch determines how physically tough you are while your general healthiness determines how resistant to energy damage you are but plays no part in your resistance to physical damage? Not to mention that these formulae were broke from the beginning and the highly artificial rule restricting you to only selling back one Figured Characteristic had to be put in place to prevent exploits.
  11. Re: Champions 6th version So, why were the Base values calculated from Primaries placed in the same column and treated the same way as the free base of 10 that each Primary got. And incidentally, other systems have Characteristics figured from other Characteristics. Therefore, by definition, it is not unique.
  12. Re: Post "gotchas" here He's referring to Dan's recommendations that people start fresh when creating characters for 6e, while Dan himself seems to have edited the 5e template to create the 6e one.
  13. Re: Post "gotchas" here Mental Powers no longer provide Mental Awareness for free; it must be purchased. This is probably obvious but it might catch some; Entangle can no longer be used to create a barrier. Some may get caught up by the removal of Growth Momentum and Stretching Momentum damage from Shrinking and Stretching, respectively. Due to the change from game inches to meters, various combat and martial maneuvers divide velocity by 10 or 6, rather than 5 or 3.
  14. Re: What is the change of Hand Attack in 6e ? I think you may want to reread the description of the Power in 5e or 5er, but this was not the case there.
  15. Re: Holodeck A GM-controlled plot device? You know, like any other location. I suppose if you want to buy one for your base or vehicle, then I'd probably go with the EDM approach.
  16. Re: Surely You're Joking, Mr Long. I think you'd need so many exceptions to represent the two concepts as one power that it is not worth it. Starting with, but not limited to the fact that Summon brings GM-controlled characters with limited free will into play and Duplication brings player-controlled characters with complete free will into into play.
  17. Re: Power Discussion: Barrier No need for anything to be written about it. I was basically correct and Dan is removing that Adder in the next update which will likely be tomorrow.
  18. Re: Power Discussion: Barrier Nope. See my post above.
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