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Pattern Ghost

HERO Member
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Everything posted by Pattern Ghost

  1. Re: 1st Time Hero in need of Advice. Necro thread. The OP has had two years to mull over his purchasing decision guys.
  2. Re: Arrest Control I'm saying that it should have a Barehanded element, because LEOs do all of those maneuvers barehanded as well, probably more than they do with a baton.
  3. Re: Open Beta in Mid-August? I think they've gotten enough done to release on the September date. I won't complain too much if it's pushed back, since there are plenty of other games to play while I wait. I'll definitely be keeping an eye on the site in August though. =)
  4. Re: Arrest Control Nice necro find. Definitely worth resurrecting! Two comments: 1. Where's the Barehand Element? It has clubs as the free element. IIRC, you only get one freebie element. 2. "Mandible Press" might be renamed to something with Mastoid Process in it, since that's where the pressure point is more than the jaw itself. That one's really a comealong, useful for pulling folks out of cars, for example, so maybe it should have a Grab element or a Must Follow Grab element?
  5. Since you didn't answer the non-design philosophy question I'll repost it: What does the one level of hardened apply to in the write up for Combat Luck? I don't have revised, and my fifth edition doesn't say which of the three options it protects against.
  6. Re: Open Beta in Mid-August? Same here. I've always had horrible luck at getting into closed betas, and it seems to be holding up this time too.
  7. Re: Water-based transformation For the basic form, Multipower with Desolid, can't pass through walls and for attack-enabled mode, a slot with 50 or 75% rPD Damage Reduction to represent being semi-solid. Saves on "Affects Real World" costs on STR or attack powers. Some NND attacks as suggested above may be handy. Extra Running to simulate flowing quickly for movement. Stretching, to reach out and touch someone.
  8. If the special effect of Combat Luck is avoidance, then shouldn't it have at least two levels of Hardened to account for both AP and Pen attacks? If the answer is "no" to the above, then which of the two does the Hardened in the write up apply to?
  9. Maybe, according to this: http://championsonlinedailynews.com/champions-online-open-beta-some-clues/#continue
  10. Re: 6e Characteristics Does not compute. Can you give me an example, I don't understand what you're saying.
  11. Re: Sci-fi Champions I remember flipping through a friend's copy of the Legion supplement for the Mayfair DC Heroes game, and the Legion's stats were pretty far off the scale, actually. Timber Wolf and Superboy were both quite a bit stronger than the Superman from the core rules, for example. Of course, the power levels varied quite a bit across the membership too. This was early 90s, though, so I'm not sure what era was being represented by the rules. I remember that the core rules seemed pretty accurate as far as relative power levels, but I'm not that familiar with the Legion material to judge it.
  12. Re: 6e Characteristics Reaction time ≠ accuracy. You can have very fast reactions and still miss. Think of real world Old West gunfighters, where the super fast draw who can't get a good hit in dies to the more accurate shooter. Reaction time isn't everything. It's not relevant to actually landing a meaningful blow. So, DEX not governing CV isn't invalidated by it still covering Initiative. However, DEX will still cover DEX skill rolls. These are skills that normally require a great deal of coordination and precise movement, including both gross and fine motor skills. So, there's a bit of an argument there for raw DEX having an impact on CV. So, while I agree with the Palindromedary in general, I can't help but toss a bit of "crazy talk" in there about reaction time not having one whit to do with accuracy. Anyone remember Mayfair DC Heroes? I always thought they had a good Initiative system. It was based of DEX, INT and Influence. I always thought that was pretty reasonable. Hmm.. DEX, INT and PRE might work for determining Initiative in Hero. But just using DEX is simpler.
  13. Re: Lairs Trailer Yeah, I'm kind of hoping the voice acting is placeholder stuff.
  14. Trailer with some gameplay footage up on Gametrailers.com: http://www.gametrailers.com/video/exclusive-lairs-champions-online/51863 At about 1:31 you can see the giant robot on the box art. Apparently, the new Dr. D. is brewing up some robots in his lair.
  15. Re: Super "Chi" powers? - Super dodging bought as Desolid with appropriate limits - Using Chi flow to calm animals, always handy for ninjas or other covert types
  16. Re: Effective builds I found it too cheap for the effect b/c it scales with STR for a flat, and very low, cost. So, yarp, agreeing.
  17. Re: A DC Animated-style HeroMachine Hey, he looks like he could be a relative of Stupendous Man! http://www.herogames.com/forums/showpost.php?p=1594974&postcount=222
  18. Re: Blue Streak Also, where's the Social Limit for constant swearing?
  19. Re: Blue Streak Maybe it has one of the various types of push up bras Victoria's Secret sells built in?
  20. Re: Effective builds That might be some of the logic behind it. The main thing is that it seems a bit undercosted for the effect to me. I might allow it for some builds, depending on how the player defined the special effects, I dunno. Just seems like an oddity.
  21. Re: Finding something Hero System can't model... There's also Plasmoid from 4th Edition Classic Enemies, though I'd hesitate to point to much of anything in that book as a good build example.
  22. Re: Building a Motorcycle Mecha! You could buy the powered armor abilities normally, and buy the motorcycle as a vehicle separately, then stick a -1/4 Limitation on each one, making the two options mutually exclusive. That may end up being a huge cost break on the powered armor side, though. Of course, you could just Multiform: Character in Armor/Character (prob less points) on Cycle. That'd solve the mutual exclusivity problem pretty cleanly, too.
  23. Re: Effective builds That'd be 25 pts, b/c you have to make Clinging into an attack first with Usable as Attack (+1).
  24. Re: Endurance Reserves Hmm, you have a point here. Seems like a pretty big bonus side effect for the power, though. I'll be interested in hearing what Steve has to say on it in the questions thread.
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