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Argus

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Everything posted by Argus

  1. 1/2 way between ... Detroit and Chicago on Hwy 12. Would that be Coldwater?
  2. How about an Easy Question The best thing you can do is as the GM. Every game depends on the limits placed on the game by the GM. I ran in a 250 point game once and I had a 30 Dex Martial Artist. (Other 250 point games everyone maxed out around 23) So I thought I was going to be the fastest thing around. Every Person the GM had us fight was faster. A.
  3. Well the answer is obvious. I would start laughing and not stop until I passed out.
  4. Re: What would your character do? #20 Realizing I was some how placed at the exit of the wormhole that connects all dryers in the universe. The place where all missing socks go to I would search the sky for falling socks and try to reenter the wormhole from this end to get back to Earth.
  5. That Would Depend on the power. If it is not really a disadvantage then no. Take Regeneration, cost end to turn power off. What would be the point? Now if it was something like 2d6RKA Always On, Personal Immunity.No range, Cost End to Turn Off 60 Active Points (6 End) then I could see it. As long as your Recovery doesn't allow you to get all the End back each turn. A.
  6. Aliens, Aliens and More Aliens Now that 70% of the Humans are gone it time for the Orieans to move in. A.
  7. It is a 350 point character, He had trouble with his Template power so he could only send it HTML and I can't post HTML here.
  8. I don't see anything wrong with Mystica But Mystica doesn't have +6 to DCV, cost end to Activeate Only, x4 End, IAF Only in Hero ID Put it in an EC, get a 30 point power for 4 points. Just to name one power.
  9. The Character Val Char Base Points Total Roll Notes 15 STR 10 5 15 12- HTH Damage 3d6 END [1] 13 DEX 10 9 13/24 12- / 14- OCV 4/8 DCV 4/8 13 CON 10 6 13/23 12- / 14- 10 BODY 10 0 10 11- 23 INT 10 13 23 14- PER Roll 14- 14 EGO 10 8 14 12- ECV: 5 13 PRE 10 3 13 12- PRE Attack: 2 1/2d6 10 COM 10 0 10 11- 3 PD 3 0 3/18 3/18 PD (0/15 rPD) 3 ED 3 0 3/20 3/20 ED (0/15 rED) 3 SPD 2.3 7 4/5 Phases: 3, 6, 9, 12/3, 5, 8, 10, 12 6 REC 6 0 6/27 26 END 26 0 26/46 25 STUN 25 0 25/30 7" Running 6 2 7" 2" Swimming 2 0 2" 3" Leaping 3 0 3" 53 Total Characteristics Points 3 Analyze: Magic 14- 5 +1 with Magic Combat 7 Power (INT-based) 16- 1 WF: Staffs 3 Linguist 2 1) Language: Latin (fluent conversation; literate) (3 Active Points) 2 2) Language: Ancient Language Atlantean (fluent conversation; literate) (3 Active Points) 3 Scholar 2 1) KS: Occult (INT-based) (3 Active Points) 14- 2 2) KS: Magic through the ages (INT-based) (3 Active Points) 14- 2 3) KS: Items of Power (INT-based) (3 Active Points) 14- 2 4) KS: Magic Wielders (INT-based) (3 Active Points) 14- 1 5) KS: Who's Who and What's what in the Spirit World (2 Active Points) 11- 35 Total Skills Cost PERKS Cost Name 5 Money: Well Off 3 Well-Connected 2 1) Contact The Magician (Contact has: useful Skills or resources) (3 Active Points) 11- 2 2) Contact The Master (Contact has: useful Skills or resources) (3 Active Points) 11- 2 3) Contact Raven (Contact has: useful Skills or resources, Good relationship with Contact) (3 Active Points) 8- 14 Total Perks Cost Powers 11 Summonable Staff: (Total: 30 Active Cost, 11 Real Cost) Hand-To-Hand Attack +4d6, Reduced Endurance 0 END (+1/2) (30 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2), No Knockback (-1/4) (Real Cost: 11) 12 Sense Magic: Detect A Class Of Things 14-, Range, Sense 7 Spells of Protection: Elemental Control, 30-point powers, all slots: (15 Active Points); IAF (Focus Costume parts; -1/2), Costs Endurance Only Costs END to Activate (-1/4), Gestures (-1/4), Incantations (-1/4) 12 1) Protection bubble: Force Field (15 PD/15 ED), Reduced Endurance 0 END (+1/2) (45 Active Points); Only In Heroic Identity (-1/4) 7 2) Energy Damage Reduction, Resistant, 50% (30 Active Points) Notes: focus is pants and shirt of costume 3 7 3) Physical Damage Reduction, Resistant, 50% (30 Active Points) Notes: Shirt and pants of costume 3 7 4) Danger Sense (Area: General Area, Function as a Sense, Sensitivity: Out of Combat) (32 Active Points) 14- Notes: Focus is glasses which becomes part of mask 3 4 5) Blur field: +6 with DCV (30 Active Points); Increased Endurance Cost 4x END (-1 1/2), Only In Heroic Identity (-1/4), Costs Endurance Only Costs END to Activate (-1/4) Notes: Focus is belt 12 17 6) Viewing is everything: (Total: 75 Active Cost, 22 Real Cost) Remote viewing: Clairsentience (Sight Group And Normal Hearing), Single Dimension (Earth) (35 Active Points); Only Through The Senses Of Others (-1/2) (Real Cost: 23) plus Foresight is forewarned: Precognition for Clairsentience (20 Active Points); No Conscious Control (-2), Only through the senses of Others Power loses about a third of its effectiveness (-1/2) (Real Cost: 6) plus Hindsight is 20/20: Postcognition for Clairsentience (20 Active Points); Only through dreams Power loses about half of its effectiveness (- 1), Only Through senses of others Power loses about a third of its effectiveness (-1/2) (Real Cost: 8) Notes: Focus is glasses that becomes part of his mask in HID 7 5 Transform 2d6: Change to Hero ID (Cosmetic) (10 Active Points); Self Only Power loses about a third of its effectiveness (-1/2), Limited Target Clothes Slightly Limited (-1/4), Gestures (-1/4) 1 Mantle of The Hero, all slots: IAF (Focus Belt; -1/2), Only In Heroic Identity (-1/4), Costs Endurance Only Costs END to Activate (-1/4) 16 1) +11 DEX (33 Active Points) 3 10 2) +10 CON (20 Active Points) 2 5 3) +1 SPD (10 Active Points) 1 19 4) +19 REC (38 Active Points) 4 11 Fast recovery: Healing 1 BODY (Can Heal Limbs), Reduced Endurance 0 END (+1/2), Persistent (+1/2) (30 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2) 98 Variable Power Pool (Magic Pool), 68 base + 30 control cost, No Skill Roll Required (+1) (136 Active Points); Powers inside Require A Magic Skill Roll (-1/2), Variable Limitations (requires -1 worth of Limitations -1/2), Limited Class Of Powers Available (Magic) Slightly Limited (-1/4) Notes: Must take -1 total minimum limitations from Gestures, incantations, extra time, focus, costs endurance and/or increased end. 0 1) Light Beam of Good: Energy Blast 9d6 (vs. ED), Armor Piercing x1 (+1/2) (67 Active Points); Requires A Magic Skill Roll (-1/2), IAF (Focus Staff; -1/2), Beam (-1/4), Incantations (-1/4), Gestures (-1/4) Real Cost: 24 7 0 2) Flight 7", x16 Noncombat, Usable Simultaneously (+1/2) (43 Active Points); OAF (Focus Magic Carpet; -1), Requires A Skill Roll (-1/2) Real Cost: 17 4 0 3) Rapid Carpet movement: Teleportation 4", Safe Blind Teleport (+1/4), Megascale (1" = 10000 km; +1 1/4), Can Be Scaled Down: 1" = 1km (+1/4) (22 Active Points); OAF (Focus Magic Carpet; -1), Must Pass Through Intervening Space (-1/4) Real Cost: 10 2 0 4) Increased Arc Of Perception (360-Degree) (Sight Group; Single Sense: Normal Hearing) (15 Active Points); Only througfh the senses of others Power loses about a third of its effectiveness (-1/2), Requires A Magic Skill Roll (-1/2), IAF (Focus Mask; -1/2), Gestures (-1/4), Incantations (-1/4) Real Cost: 5 0 5) Analyze Magic: (Total: 10 Active Cost, 4 Real Cost) Discriminatory Sense (Detect Magic) (5 Active Points); Requires A Skill Magic Roll (-1/2), Extra Time Delayed Phase (-1/4), Character May Take No Other Actions (-1/4), Gestures (-1/4), Incantations (-1/4) (Real Cost: 2) plus Analyze Sense (Detect Magic) (5 Active Points); Requires A Skill Magic Roll (-1/2), Extra Time Delayed Phase (-1/4), Character May Take No Other Actions (-1/4), Incantations (-1/4), Gestures (-1/4) (Real Cost: 2) Real Cost: 4
  10. One of my players what's to play this character. Would you allow it
  11. Children Argus actually has three children. An adoptive daughter of a super villain who was put away for life. She asked that the girl be taken care of. Twin boys. The daughter has powerful mental powers like her mother. She works as a child psychiatrist. The boys have powers one of them can not be seen if he doesn’t want to be. The other is a teleporter. Some of my other characters have had children also. A.
  12. One Question. Or What? If they are just looking for the best then let the those who think they are the best show up. If they want the best or they destroy the planet. Well then I would have to get on that ship and release any prisoners they might have and find some way of stoping them. A.
  13. You could have a known Super Hero run against him. I did this once with a super hero who’s only real power was 7 body regeneration usable on others. He was upset with the anti META view of the US and decided that the only way to change it was to run. He got other META’S to run for Governors at the same time. Starting a third party with world attention was a big help the only problem was when Cerebral won California. A.
  14. Been There Done That This happened to one of my characters once, Avian, her name was Valkyrie. We had a love hate relationship from the minute we met. Avian was not sure what to do so he started getting dressed. When she woke up she tried to kill him. Later they got married. A.
  15. I feel your pain. I ran a bunch of characters in a UN superhero group called The Global Guardians, long before the Web page stole my name. I had them involved in all kinds of super plots revolving around Machanon, Alien Invaders, and Super Sorceresses, to name a few. They did Time travel adventures and saved the world a hundred different way. When you have World Saving Super hero’s you need to have world threatening Super Villains and plots that run on for a long time. I had one plot that unfolded over three years about shape shifting aliens, and one of them was their accountant in the UN. They were very surprised to find that one out. The JLA helped me think of story lines that would work. A
  16. No you're right for most people it would be a total shut down, which is why I didn’t post what my other characters would do. But the Argus character is a Robotic Wiz who took Machine Language as one of his languages. If he found out he was a robot the first thing he would do is see if he was one of his robots or someone else’s. Depending on the answer would depend on what he did next. My other characters would just shut down for awhile not being able to cope with it. Argus.
  17. Re: What would you do? what would you do? Captain Death, a 7' tall brick with translucent skin, would grab the little wiener dog next to him and say "Hurt one hair on that cat and the wiener dog gets it." And while he was wondering if I was serious I would kick him in the groin. "I told you..." Argus.
  18. Re: What would your character do? #8 This is great, I love it and I'm going to use it. Argus PS. My Character would make a Robotics roll to see if he is one of his own creations or someone elses.
  19. Re: What Would You Do If..... The Double Cross I've had this happen to me. I radio the other team that there are robot duplicates attacking me.
  20. New Character Stretching, Growth, and Shrinking.
  21. Dark Star Dark Star Player: Val Char Cost 15 STR 5 23 DEX 39 23 CON 26 12 BODY 4 18 INT 8 16 EGO 12 16 PRE 6 18 COM 4 7/22 PD 4 7/22 ED 2 5 SPD 17 8 REC 0 46 END 0 33 STUN 1 6" RUN02" SWIM03" LEAP0Characteristics Cost: 128 Cost Power END 52 Power of Energy Displacement: Absorption 6d6 (Energy / Shrinking), Can Absorb Maximum of 60 Points, Delayed Return Rate (points return at the rate of 5 per Minute) (+1/4) (52 Active Points) 5 Energy Displacement: Shrinking (0.8382 m tall, 0.4191 m wide, 6.8039 kg mass, -2 PER Rolls to perceive character, +2 DCV, +3" KB), Reduced Endurance 0 END (+1/2) (15 Active Points); No Conscious Control (-2) 24 Flight of Stars : Flight only when Shrunk 15" (30 Active Points); Linked to Energy Displacement (-1/4) 3 30 Field of Force Displacement: Force Field (15 PD/15 ED) 3 62 Energy Type Modulation: Energy Blast 10d6 (vs. ED), Variable Special Effects Limited Group of SFX (+1/4) (62 Active Points) 6 Powers Cost: 173 Cost Skill 2 AK: Greater Seattle Area 11- 2 AK: Seattle Night Life 11- 2 PS: Scientist 11- 10 +2 with a group of similar Skills 8 +4 with any single attack 3 Inventor 13- 3 Electronics 13- 3 Computer Programming 13- 3 Scientist 2 1) SS: Biophysics (INT-based) (3 Active Points) 13- 2 2) SS: Genetics (INT-based) (3 Active Points) 13- 2 3) SS: Micobiology (INT-based) (3 Active Points) 13- 2 4) SS: Nuclear Physics (INT-based) (3 Active Points) 13- Skills Cost: 44 Cost Talent 3 Absolute Time Sense 3 Lightning Calculator Talents Cost: 6 Total Character Cost: 351 Val Disadvantages 25 Hunted: Eruo Star 11- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence) 20 Psychological Limitation: Code Versus Killing Common, Total 15 Social Limitation: Secret Identity Frequently (11-), Major 10 Distinctive Features: Detected as a META \ Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses) 10 Vulnerability to Magnetic Based Attacks: 2 x STUN (Uncommon) 20 Dependent NPC Brother: Tim Vanguard 11- (Normal; Unaware of character's adventuring career/Secret ID) 20 Psychological Limitation: Overconfidance (Very Common; Strong) 5 Unluck: 1d6 5 Reputation: Causes Lots of damage when around 8- 5 Rivalry: Professional (Dr. Emilo Jones), Rival is As Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry 15 Hunted: Enormous 11- (As Pow; Harshly Punish) Disadvantage Points: 150 Base Points: 200 Experience Required: 1 Total Experience Available: 1 Experience Unspent: 0
  22. Not Ture the U-Foes duplicated the same origin. Argus.
  23. Argus

    New Campaign

    Re: New Campaign As a B5 fan I find the idea interesting. I would start the players at 250 to give the government a chance to stop them with armored norms. A.
  24. Re: Re: Re: Bricks and Weightlessness Even in a space station a rock has weight. (less then on earth but still some.) Take a hand full of air and throw it. How far did it go? A.
  25. Re: Re: Re: Lest people forget the point of this thread... What I was kind of looking for was; Radar Man; Who can use his power to control Radio Waves to Jam the City... Holding the Airways Ranson. Or X-Ray Girl; Who uses her x-ray vision to give people radiation poisoning. If this is to hard do something else. A.
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