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Era Scarecrow

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Everything posted by Era Scarecrow

  1. hmmm I'm not aware of the arrow in question. However if I recall right there's a single hex for +1/4 or +1/2, and if it's small enough you don't need selective since only one or a couple people would be in a single hex.
  2. Yes I would think so. A flat bed is quite obviously different from one with a big lump in it. Although if they stuffed it in a way to make it only LOOK like someone was sleeping... well, not sure about that, depends on the power. If you had X-ray vision and could see bones, then you'd be able to tell no one was there (and maybe what gender if you're aware of biology to that degree)...
  3. Actually I think SuperHot has a perfect example of this. The game is very simplistic, little textures, but you can tell what everything is. This would be HOW you see it with the Spatial Awareness. You can't tell Guy A from Guy B (Except by maybe other details, like if they are wearing a trench coat or wielding a weapon) but you won't confuse them for a lamp or anything like that...
  4. Based on the description it would be similar to Superman looking through walls, or DareDevil seeing via audio and passive sonar. Obviously it allows you to selective ignore materials/objects that you want. While Superman's would probably get a Discriminatory and Analyze adder, daredevil obviously wouldn't. Basically, as long as the material isn't protected by something that blocks your sight (say lead), you pretend the wall isn't there for the purposes of seeing/targeting. Does this give you LOS? Probably, but you still have to deal with the walls... As for identifying who was in the other rooms... No. You could probably tell how tall they are, if they are wearing armor, holding a sword, talking on the phone, etc, but that's based on body language and size/shape of objects and how they are being interacted with; You couldn't see/identify their faces unless it was Discriminatory. I'd probably see it very much like looking at those early game mockups where the models have general distinct shapes (like 200 polygons), but no textures and are just shades of grey.
  5. I recall making regeneration for a werewolf, was down to about 9pts cost, going to the 1BODY per turn. 5E rules I remember specifically said you couldn't make it faster. I don't know if I see a reason to go faster than that... Actually thinking about it with the speed people can have I can see why the 1 Turn is the fastest since it prevents you from getting it cheaper and activated on your phases rather than activated as a constant regen effect...
  6. So if i were to use the transform and impose this on someone else, just give them a 5pt complication that goes away over time?
  7. Yep... always set for a 24hr period and 10pts for 1d6. 11 steps up time-wise, if you wanted to do healing as often as you'd do a +2 1/2. Thus comparing an attack you can do every phase vs healing every phase for the same amount, it's 5x more expensive in comparison. I recall it says defenses should be cheaper than attacks, but healing seems to follow the opposite rule.
  8. Agreed. But there's still the question of the what why and how. I suppose that's up to the GM. Although I commented about the workaround of writing two different names and clipping them together thus indirectly naming (yet directly referencing with a full name) that would work; However I'd think if it was intended for the person when originally being written then even misspelled it would be blurred/affected.
  9. I have a script that does formatting for me in a way I've decided I want it. BOLD (italics) "blue or orange" 'green and italics'... although it works better on a different coloring scheme than what's on this site. If you'd prefer I can leave those out.
  10. A 'personal life' would be considerably harder in a group as the GM can't dedicate enough time to give each character an appropriate amount of attention or character building, and I think taking out the baddie is more interesting than deciding to go bowling with co-workers and having a beer. For a 'personal life' portion of the game it would have to be likely one-on-one. Depending on the detail the types of activities during this down time could bet weird, erotic or other... So maybe the character's downtime would be better suited outside of the game altogether. When playing in a group and playing herosystem you are playing the fantasy of being heroes. You can later swap it where you're secretly a hero but you're having downtime, or you have your daily grind or family to deal with or other. Finding a willing partner for small RPing daily slice of life isn't too hard to do, with or without an end goal and with or without having to even mention the character is actually a superhero at all. Not to mention playing out intimate or romantic encounters...
  11. THAT brings back an old memory or two... First experience playing (doesn't mean I had a meaningful character). Very very first experiences playing D&D 2nd edition I was playing... well... I don't remember what or who I was playing. But the DM was fed up with me over nothing (I am guessing my lack of knowledge on the game since I hadn't any books, hadn't read anything, knew nothing of the lore, etc etc etc). So he declares "As you walk (alone) down the hallway a bolt of lighting hits you, and you're dead". A neighbor who played as well objected. "Aww come on man. You HAVE to give him a 1% chance." The DM agreed, at least there was a CHANCE that I'd survive. And I roll it. DM is stupefied. "You see a copper piece on the ground, bending over to pick it up the bolt of lightning passes by you..." The DM (same one I think) later wanted to kill me again only an attack from the heavens since I angered him. Same neighbor gave the same complaint, agreed, I rolled a 1 again, and again survived miraculously. On the third time the DM just said flat refused seemingly, since it seemed whenever that exact phrase was used, I somehow (graced by the heavens) always rolled a 1%. --- Speaking of bad rolls another one comes to mind, a friend drew an image to depict the aftermath, don't think she uploaded it either... Recall that earlier story of the tower? Well this is a continuation of that. But first some backstory. Our character got some nice treasure, one of which was some magic tomes, and if you read the tomes for a week you could get a permanent stat boost (probably 1-2 in this case). So the leader looked up at the sky as we're in the middle of a town (remember whisked here by one of those books as long as it's open) and said (since this was more or less a window of entertainment for someone) "Alright, we are going to go do our own thing for a week. So keep watching this spot if you really want to. See you later..." Anyways... During the absence another character joined and got the DM's permission to play an assassin class, and got him prepared and even ran a short session. None of us knew this until later I think. But our adventure later has us going against a large contingent of orcs based in the side of a mountain (was suppose to be a mine I think). The assassin goes invisible and sneaks past the bulk of orcs right to the leader... where there's a a large collection of explosives, and manages to take him out. Good right? Welll... Another player who was playing an anthromorphised unicorn cleric of Palor already had been casting Flame strike. Flame Strike as I recall takes a bit to cast as I recall, the effect being that MOMENTS AFTER the orc leader is defeated and falls over dead the assassin appears (invisibility wearing off). There was no way to abort the spell at that point, so the Flame strike hit that area setting off the explosives killing everything inside and around. Worst part? The assassin needed a 3 or greater to take no damage (hell the group was 8-10th level)... he failed. So it went something like this. DM: As you are finishing your spell... Cleric: FLAME STRIKE! DM: The leader in the back falls over dead as your friend xxx appears next to him. Then your Flame Strike hits the explosives *rolls like 30 dice*. Then there's an explosion big enough to destroy half the mountain. Cleric: ... Oops... The player for the assassin was a good sport about it
  12. hmmm, in the previous game I played (125+75?) you could put 3-4 into PSL's, but spare points were hard to come by.
  13. In normal games, you will go to the highest speed possible unless there's a reason not to. Honestly I didn't consider gaming the speed, and I think most don't.
  14. Must have missed the link. Hmmm looks like pipes rather than bars. what I expected mentally was more akin to I beams or an unrefined nugget. Sorry on that. Still weapons have a maximum they can deal. Can you purchase your own HA to supplement something you get for free? Maybe, but not as I understand it, or if you do it has reduced penetration. Maybe the weapon takes full damage to itself along with dealing it to the opponent, taking BODY until it breaks, you're probably talking 6body and 6 pd/ed. I'd have to find the rules exactly on this again, but going over isn't good for any 'free' equipment/weapon. Currently retooling a drafted character to use 'real' weapons. A Katana does 1 1/2D6 (5DC's) with a minimum strength of 12. to get 3D6 he would need 37-40 STR to max (give him 10DCs). Add martial maneuvers often giving 2DC's damage, so the best he could hope for is 12DC's of damage, only 5 of which are 'free' but can be taken away. A No-Daichi is listed as 2D6 (6DC) with str 17 (2h), so to max at 12DC he'd need 47-55STR, and maneuvers giving him 14DC of damage... for a melee-only attack. Also the costs of WF, looked it up again. A single weapon is 1 pt (club, bowie knife, staff, Glock), a group/subclass is 3 (knives, handguns, shotguns), and a common group is 5 (common martial weapons, common melee weapons, common guns). Honestly during the retooling, it's obvious he would lose his weapons at some point, so having a backup power is likely simulating a blade that can't be removed. If he's using a VPP he could always have a 'weapon' on hand, but if he can spend those points on something else, say... movement, flash attacks, then said weapons give him a fairly minor boost since he doesn't have to allocate/dedicate points. With my current retooling he has a 120VPP (but control of 40pt), so a HTH attack slot would be at for 5DC's 17pts, (15% of his VPP). Maybe I'm looking at it wrong. Maybe he shouldn't be allowed to use real weapons at all; But I don't see why not... It's not like Zap Guy can't decide to pick up a discarded M16 and use it for ranged attacks, or if he doesn't do flash attacks happens across flash-bang grenades and gets to use flash for free (for a number of charges). If the GM rules you can't use free weapons (except improvised and have to leave them behind after the fight) then fine, that works too. But don't forget if you have an income (which most do) you get other things for free as well, a place to stay, vehicles you can driving around in, etc. Obviously not everything will cost points, although things you get for free isn't going to be NEARLY as useful/durable as what you pay points for.
  15. That would likely be a rarity, weapons are usually made out of common materials, steel wood bone or something else. Maybe not, but nearly all weapons need to be built with a STR minimum, how many hands and likely a weight, and real weapon. The Titanium alloy bar? Perhaps it weighs say 600kg, so Min STR 23, two hands... you're losing 4.5DC just to wield it, depends on how much it gives in return. On top of that I doubt you're going to be able to repair it so it quickly will break down, not exactly built as a weapon and not exactly hardened to perfection (perhaps it's too heated and is brittle, or underheated and is soft so bends giving you a worse OCV/DCV every time you use it). So how much BODY PD/ED it has ultimately is up to the GM (unless you paid for it ) Actually the bar probably wouldn't qualify as a normal weapon familiarity either, so you'd probably get... what was it... -2 to -4 OCV using it by default? Hmmm... Most HA also are built to be maneuvers (although it does mention clubs), so that's more technique rather than brute force. Killing attacks on the other hand are based on piercing and rendering direct damage.
  16. It will occur a lot, it won't necessarily dominate... Consider... --- "Let's order takeout... Yeah I want fried rice, and dinner #9... Arther Bell... yeah see you in 30..." Arriving at the scene Arther goes to pick up his meal. "Huh? What do you mean I don't have an order? I just called it in..." "Sorry sir, but we don't have an order with your name on it." "Fine, I'll wait here. I want fried rice and Dinner #9..." --- A major... inconvenience mostly... Real problems might appear when you start getting letters of final notices and banks can't cash your checks. Although I'm sure long before that point someone else would have picked up the tab temporarily and be doing the orders, letting the effect linger until it just goes away on it's own. Although if it only occurs rarely then it could be reduced easily down to a mere 5-10 pts in that case. Could make a session by itself where they go to get it dispelled at a shady gypsy who can remove it... for a fee...
  17. As a blurry ever changing effect or a ciphered result (not necessarily the same sequence) yes. hmmm I'd assume the effect could be usable on others (with a VPP simply redefining the specific effect/target would do it). Although if it's an advantage on a particular person, the transform alone would probably do it. A minor transform can give/remove 10pts worth of complications (Major can do 20), so having a complication added to them would probably deal with it. Probably...? Social Complication: Name on papers/databases is corrupted; very frequently +15, Major+5: 20pts Assuming it's an ability perk, 3pt anonymity would be from a major transform granting abilities/powers (although over time that anonymity would fade probably, nothing afterall lasts forever). Or if EGO/PRE is involved, adding a required skill roll in order to write the name properly... on a per person basis probably....
  18. Cosmetic effects/transforms are things that don't affect the mechanics. Turning someone's hair blue, or making someone's special effect using water instead of fire, etc... These are commented in the transform, which makes it 3pts per 1d6 effect. (one of the differences if I remember right vs 5E, where cosmetic was 5pts, minor was 10 and major was 15, there was no severe). This was more or less an idea that popped in my head and how to implement it. Regardless it was intended only to scramble his (or someone else's) true name. Could simply be a cosmetic transform mixed with perhaps the effect of using ciphers, which just makes the name scrambled unless someone descrambles it, or gets used to the scrambled form, although the new 'scrambled' form could be another legal name causing quite a bit of confusion.
  19. Oh believe me that's exactly what I was hoping for But unless specific people are working for workarounds they can't do it. Then again in theory they could break down the name while writing two of other people and combine them together. Say the name was Arther Bell, they could start writing Arther Pendragon, then stop and skip Taco while thinking Taco Bell and write Bell... the name would be exposed but not originally intended to the character in question. Or write two different names, cut the names off from different portions and tape them together... There's plenty of workarounds for those who try edit: Although possibly going also with an invisible (only to clairvoyance/electronic devices -1, fringe -1/4) would make linking a picture impossible... unless someone was a good artist and had a photographic memory and manually drew them... but seems like too much trouble...
  20. Except the equipment are also automatic equalizers by themselves. !!!If I'm wrong please someone correct me!!! Let's take the club example, +3d6 HA, which is more or less 12pts for free. But it can only add damage to 15pts of strength, capping you at 30AP or 6d6 damage. Go higher and the object breaks (at least that's how I understand it). You might go higher with bonuses from martial attacks but that's only up to +4d6 more at best. (same rules apply for killing attacks) Now in a AP cap of 70 points, you can do a STR of 70 giving you 14d6. Picking up a club you drop your damage down to 6D6. So if you have a really high strength to the maximum the setting puts, using weapons don't really help much and only slow you down.
  21. Hmm... personally even in superheroic I'd say if weapons were pre-made you could use in game money and go the WF route (possibly requiring a perk of a license to carry/concealed carry)... then again they have a tendency to jam, break, get stolen/confiscated, sliced, require maintenance, have to be re-bought later, and should be weaker than powers you outright buy (Not to mention bulk, weight, purchasing ammo separately, etc). Honestly if I have a martial artist I'm not going to pay points for swords/martial weapons since the strength damage I do is generally going to be far better/higher anyways, so being familiar with them only comes into play if say he's in the public eye in his secret identity, so using free equipment he's familiar with is less effective than if he just punched them, but standing out isn't in his plans, thus what benefit he gets will be less. Check 6E2 p.180 under The Effect of Free Equipment where it will talk about having free equipment in your game. Agreed. I was meaning more along the lines of if it requires 2 hands... well, having 5 shotguns you'd have 4 you can't actively use (unless you have extra limbs for example).
  22. 5 points? I'm assume it's the adder; With powers/equipment you can pay +5 points per double the equipment. So pay 5pts you get 2, pay 10 you get 4, pay 15 you get 8, etc etc... This doesn't mean you can USE them at the same time, just you have say backups of them...
  23. Well the character in question is a fairy... from another universe... although I wasn't going to point to the fairy in question for the the cosmetic effect in general...
  24. Hmmm... Doesn't quite seem to be the same thing. Though including what I wanted 'for free' might work too.
  25. oohhh much better of an idea of how to estimate the effect. So... 1000 / 21 = 48 consecutive transformations (assuming they can stack, which I assume they can since it's not 'all or nothing', 5E I think you needed 'cumulative', but 6E1 p.305 doesn't state a max effect the power can give, unlike say aid or something). Now if that's SPD2, that's 24 turns, or approximately 2 minutes to complete... Then it's a matter of how quickly the universe 'heals' to remove the effect. Now as I don't know what the REC of the universe is, let's assume 10% so said effect would last for probably nearly a year before needing a recast... So a 65pt cosmetic transform would use a 2 minute 'ritual' to effectively make it work. edit: although even if you gave it a 100x body for everything to simulate affecting everything, that's only 200minutes, or approx 3Hrs. Still workable... for what's a very minor limited effect.
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