Re: Quote of the Week from my gaming group...
From last night's Champions game:
VIPER has put a price on Squeeze's head and Lazer came to town to try and collect it. During the fight, Squeeze grabs Lazer, and the assassin kicks his jetpack on full, straight up. The hero then crushes the jetpack exhaust nozzles on one side.
Lazer: Stop it, you idiot! You're going to get us killed!
Squeeze: Um, weren't you trying to kill me just a moment ago?
Lazer: (pause) Oh, yeah.
After Squeeze crushes the remaining exhaust nozzles, the two of them soon begin to fall toward the buildings far below.
Squeeze: Y'know, when we get low enough I'm just going to grab onto a building and swing away. (Pause) So, how's this plan working for you?
The heroes hear about a US Army convoy attacked while transporting munitions, and discover the officer in charge is a friend of theirs. So they travel to Kentucky to the scene of the attack, where they meet Lexington's lone superhero, the Cobalt Kid (a college punk with Green-Lantern style powers).
Cobalt Kid: You're not going to get anywhere with the guy in charge. He's a real hard-a**.
Serendipity: We'll give it a shot. We can be pretty persuasive.
Cobalt Kid: Okay. If you want me to give him a wedgie, let me know.
A soldier calls Col. Wilkerson up to talk to the heroes.
Col. Wilkerson: Oh, great, more "capes." Sorry you came out here and all, but we've got it covered.
(snip various failed attempts by the heroes to get him to allow them in to help)
Col. Wilkerson: It's a free country, so you can do what you want, as long as it's outside my perimeter.
Serendipity: But if anyone is injured, Sentinel can...
GM: He's already turned and is walking away, completely ignoring you.
Cobalt Kid: So, you want me to do that wedgie now?
Sentinel: Sure, why not?
(CK flies off, theres a short pause, then they hear Wilkerson yell.)
Cobalt Kid (flying back): Man, that never gets old!
With some help from PRIMUS, the heroes get Wilkerson to allow them in to heal and then help question one of the attackers who was captured. Serendipity is using her luck powers to get him to make verbal slips during questioning.
BTW, he's a Subterran, looks like a hunchbacked albino Neanderthal and obviously isn't very bright. The heroes haven't run into Subterrans before and know nothing about the underground dwellers.
Serendipity: So, where are you from?
Captive: Hah! Me not fool! Not tell you about Underland!
Squeeze: Underland? Cool! Do they have rollercoasters and stuff?
Serendipity: Where did you take the soldiers?
Captive: (confused pause) Me not take them anywhere. Me stuck here.
Serendipity: What is your name?
Captive: Ig-thrax.
Serendipity: That's a... very nice name.
Styx walks in; his costume is a hooded black robe, very similar in appearance to the black robe worn by Dungeoneer, a Subterran supervillain.
Captive: Ha! Dungeoneer here, you sorry now!
Serendipity: Dungeoneer?!
(Styx moves close enough that the Subterran can see his face.)
Captive: Oh. Never mind.
Serendipity: So, if Dungeoneer isn't your boss, who is?
Captive: Like me tell you about King Earthwyrm! Not gonna say!
Synergy: King Earthwyrm?! (laughs) Is his other name "Jim"?
Serendipity: How many of you are there down there?
Captive (starts counting on his fingers, gives up after three): Many, many lots!
Eventually the heroes convince the Subterran that they want to join forces with the Subterrans (did I mention he's not very bright?), and he directs them toward a Downroad at a rock quarry to the west. The heroes rush there, inviting the Cobalt Kid along.
Sentinel: Is Cobalt Kid wearing a diaper?
Cobalt Kid: Hey!! I'm not *that* young!
Sentinel: No, I meant that when we see what's down there, I bet you're gonna crap your pants.
The heroes enter the Downroad, and explore a side tunnel where they find two Subterrans (one sewing some clothes, the other eating what looks like a slab of Velveeta left out in the sun for a month or two). Synergy and Styx go in to subdue them; Synergy uses his 9d6 autofire blast, while Styx uses a martial punch.
GM: He only has 4 ED, so you put him into negative BODY.
Synegy: Sentinel! I need you to come heal this guy!
(Styx begins to tease Synergy about almost killing the Subterran.)
GM: How much damage did you do?
Styx (OOC): I only hit him with one martial punch!
GM: That's fine. He has a PD of 4. How much BODY did you do?
Styx (rolls dice): Sentinel! When you're through over there...
Squeeze convinces the revived Subterrans that King Earthwyrm sent them to test the Subterran guards, and those guards failed. Styx pretends to be Dungeoneer and brings a pile of old food slabs into the room, then walks out. Most of the food slabs are the consistency of rock.
Squeeze: You're to stay here and eat all of these.
Subterran: But me not hungry no more.
Squeeze: That's your punishment. You both have to stay in this room until you've finished all of this off.
Subterran: Dungeoneer make new torture. :( Him smart.
Following the trucks' trail, the heroes discover that the soldiers managed to overpower their Subterran guards and take one of the trucks. A few miles further on, they discover the truck had cracked an axle on a fallen rock, and the soldiers rigged a bunch of the muntions into one huge boobytrap before leaving on foot.
Synergy: But what if Col. Wilkerson and his men find the truck before the Subterrans?
Styx: We could leave a note, but some of the Subterrans might be able to read. (pause) I know! I'll take one of those glowing stones and write "IED" in huge letters on all sides of the truck! The Subterrans won't know what *that* means!
Squeeze: Unless they watch CNN... or Fox News... or CBS... or NBC... or ABC...