And now to shift gears slightly, I'm going to do a batch of Watchers of the Dragon characters, since that one is polling really well too.
First on the block is Seeker, who Steve Long turned into the ultimate martial artist. He's... somewhat... more expensive than in the Champions books. This is seeker who's been around a long time and spent a lot of experience.
As far as I know this is the last printing of the character, who was disappeared for the new editions.
SEEKER
Val Char Cost
25 STR 15
29 DEX 38
25 CON 15
13 INT 3
14 EGO 4
20 PRE 10
10 OCV 35
10 DCV 35
5 OMCV 6
5 DMCV 6
18 PD 16
15 ED 13
7 SPD 50
10 REC 6
50 END 6
15 BOD 5
40 STN 10
20m RUN 8
8m SWIM 2
20m LEAP 8
Characteristics Cost: 291
Cost Power
10 Luck 2d6
1 Life Support (Immunity: Venom from Coral Snake)
1 Life Support (Immunity: Venom from Jellyfish)
5 Pain Resistance: Energy Damage Reduction, Resistant, 25% (15 Active Points); Requires A Roll (Characteristic roll; Must be made each Phase/use; -1), Only vs Stun of attacks (-1/2), Must Be Aware of Attack (-1/4)
5 Strong Will: Mental Defense (8 points total) (Base MD)
12 Sense Ch'i: Detect Ch'i use 18-/15- (Unusual Group), Range, Sense
9 Keen Senses: +3 PER with all Sense Groups
3 Hing Kung: Flight 12m (12 Active Points); Only to leave no tracks (-2), Gliding (-1)
14 Dontonjutsu: Tunneling 2m through 3 PD material, Fill In (18 Active Points); Minimum distance 2m (-1/4)
8 Champions Communicator: High Range Radio Perception (Radio Group) (12 Active Points); OIF (-1/2)
2 Champions Communicator: Absolute Time Sense (3 Active Points); OIF (-1/2)
2 Champions Communicator: Wireless Internet Access (3 Active Points); OIF (-1/2)
3 Stances: Multipower, 3-point reserve
1f 1) Cat Stance: Lightning Reflexes (+3 DEX to act first with All Actions) (3 Active Points)
1f 2) Crane Stance: +1 with Block (2 Active Points); Requires A Roll (Skill roll; Must be made each Phase/use; -1)
1f 3) Horse Stance: Knockback Resistance -3m (3 Active Points)
Martial Arts Weapons
15 Katana: Killing Attack - Hand-To-Hand 2d6 (3d6+1 w/STR), Range Based On STR (+1/4) (37 Active Points); OAF (-1), No Knockback (-1/4), Real Weapon (-1/4)
27 Bladed Sai: (Total: 45 Active Cost, 27 Real Cost) Hand-To-Hand Attack +3d6 (15 Active Points); OAF (-1), Hand-To-Hand Attack (-1/4), Real Weapon (-1/4) (Real Cost: 11) plus Killing Attack - Hand-To-Hand 1d6 (1 1/2d6 w/STR), Range Based On STR (+1/4), Armor Piercing (+1/4), Penetrating (+1/2) (30 Active Points); OAF (-1), No Knockback (-1/4), Hand-To-Hand Attack (-1/4), Real Weapon (-1/4) (Real Cost: 16)
9 Triple Irons: (Total: 23 Active Cost, 9 Real Cost) Hand-To-Hand Attack +3d6 (15 Active Points); OAF (-1), Hand-To-Hand Attack (-1/4), Real Weapon (-1/4) (Real Cost: 6) plus Stretching 2m (2 Active Points); Only to use weapon (-1), OAF (-1), Hand-To-Hand Attack (-1/4), Real Weapon (-1/4) (Real Cost: 1) plus +2 OCV block and disarm (6 Active Points); OAF (-1), Hand-To-Hand Attack (-1/4), Real Weapon (-1/4) (Real Cost: 2)
7 Shuriken: Killing Attack - Hand-To-Hand 1/2d6 (1d6+1 w/STR), Range Based On STR (+1/4), Autofire (3 shots; +1/4) (17 Active Points); OAF (-1), No Knockback (-1/4), 9 Recoverable Charges (+1/4)
Powers Cost: 136
Cost Martial Arts Maneuver
4 Atemi Strike: 1/2 Phase, -1 OCV, +1 DCV, 3 1/2d6 NND
4 Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
4 Choke Hold: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 3 1/2d6 NND
4 Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 50 STR to Disarm
4 Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
4 Escape: 1/2 Phase, +0 OCV, +0 DCV, 55 STR vs. Grabs
3 Joint Lock: 1/2 Phase, +0 OCV, -1 DCV, Grab One Limb, 50 STR to hold on
5 Joint Break: 1/2 Phase, -1 OCV, -2 DCV, Grab One Limb; HKA 4d6 , Disable
5 Kick: 1/2 Phase, -2 OCV, +1 DCV, 12d6 Strike
4 Punch: 1/2 Phase, +0 OCV, +2 DCV, 10d6 Strike
3 Throw: 1/2 Phase, +0 OCV, +1 DCV, 8d6 +v/10, Target Falls
12 +3 HTH Damage Class(es)
4 Weapon Element: Blades, Clubs, Karate Weapons, Three-Section Staff
Martial Arts Cost: 60
Cost Skill
3 Acrobatics 15-
4 AK: Australian Outback 13-
3 Breakfall 15-
3 Climbing 15-
20 +2 with All Attacks
16 +2 with HTH Combat
8 Defense Maneuver I-III
3 Language: Japanese (completely fluent)
2 Language: Mandarin Chinese (basic conversation; literate)
2 Language: Nhoda ninja clan codes and symbolism (fluent conversation)
3 Navigation 12-
3 Scholar
1 1) KS: Analyze Style (2 Active Points) 11-
1 2) KS: Jujutsu (2 Active Points) 11-
1 3) KS: Karate (2 Active Points) 11-
1 4) KS: Kung Fu (2 Active Points) 11-
1 5) KS: Ninjutsu (2 Active Points) 11-
3 6) KS: Philosophy (4 Active Points) 13-
3 7) KS: Rhythm & Blues music (4 Active Points) 13-
5 Shadowing 13-
3 Sleight Of Hand 15-
3 Stealth 15-
4 Survival (Desert) 13-
3 Tactics 12-
5 Tracking 13-
1 TF: Champions Vehicles
6 WF: Common Martial Arts Melee Weapons, Common Melee Weapons, Off Hand, Three-Section Staff
Skills Cost: 111
Cost Perk
3 Well-Connected
1 1) Favor (2 Active Points)
1 2) Favor (1 Active Points)
1 3) Favor (1 Active Points)
1 4) Favor (1 Active Points)
1 5) Favor (1 Active Points)
2 6) Favor (3 Active Points)
2 7) Favor (3 Active Points)
1 8) Favor (2 Active Points)
1 9) Favor (1 Active Points)
1 10) Favor (1 Active Points)
1 11) Favor (1 Active Points)
Perks Cost: 13
Cost Talent
16 Combat Sense 13-
3 Lightsleep
Talents Cost: 19
Total Character Cost: 630
Pts. Complication
10 Dependent NPC: Current romantic interest Infrequently (Normal)
20 Enraged: Innocents abused (Common), go 11-, recover 11-
25 Hunted: VIPER Frequently (Mo Pow; NCI; Harshly Punish)
15 Hunted: Red Band of the Nohoda ninja clan Infrequently (Mo Pow; Harshly Punish)
10 Psychological Complication: Irreverent Wisecracker (Common; Moderate)
15 Negative Reputation: Never breaks his word, honorable, Very Frequently
5 Hunted: Green Dragon Infrequently (Less Pow; Harshly Punish)
20 Psychological Complication: Puts innocents before himself (Very Common; Strong)
15 Psychological Complication: Code of Honor, punishes dishonorable foes (Common; Strong)
10 Psychological Complication: Seeks absolute truth, even to own danger (Common; Moderate)
10 Rivalry: Professional (outshine other martial artists; Rival is As Powerful; Rival is a Player Character; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
Complication Points: 155
SeekerWoD.hdc
I didn't have the book with me so I gave him different kinds of color coded grenades assuming he had a multipower. Just assume he as a daughter with a lot of nail polish trying to help daddy out.
Marathon was one I used quite a bit. He was a rival for an Olympic Athlete themed PC: Olympiad. It was a perfect match as they were almost polar opposites. Olympiad was all about fair play, hard work, something of a lady's man but courteous, respectful and a bit chivalrous towards women and he was an honored American athlete. Its like they wrote Marathon for the job.
I'm not saying that "Lord Liaden" is actually a paid online spinster for certain sinister entities who want to suppress discoveries about Australian prehistory. I'm also not saying that he isn't.