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IndianaJoe3

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Everything posted by IndianaJoe3

  1. Re: EGO Rolls and PRE Attacks (2) I've considered creating a new Figured Characteristic specifically to resist Presence Attacks - WILL. It defaults to the higher of EGO or PRE, and 2 points of WILL would cost 1 character point. Like any other Figured Characteristic, it may be sold back.
  2. Re: 6-Segment SPD Chart I see your point about SPD 4 not having much use for held actions. (SPD 8+ have the same issue on the conventional SPD Chart.) What do you mean by SPD 3 having fewer strategic options?
  3. I was thinking that in heroic games (or other settings with only low SPD characters), the standard SPD chart is overkill. For games where most characters have a SPD of 3 or 4, this 6-Segment chart should work just as well.
  4. Re: Pulparize It! KHAN!!!! *cough* Sorry, that just slipped out. Stargate SG-1: The Nazis have a gate also, and the team works feverishly to find allies off-world while limiting German influence. Edit: I knew I should have read the whole thread before posting.
  5. Re: "I can't bring myself to kill, but..." Yeah, this is probably one of my blind spots - in superhero games, I tend to play guys who build their own powered armor.
  6. Re: Looking for a name for my "fate points" How about, "doom"?
  7. Re: Is there a Janes Ships of the Terran Empire? The canonical way is to buy the last level of FTL Travel with Increased Endurance Cost. You might also use Ablative to reflect the increased strain of sustained operation at full power.
  8. Re: Detecting with multiple senses It could, but the RAW don't work that way. Interrogation is probably a better choice for skill-based lie detection under the current rules.
  9. Re: Expanded Unoffical Bibliography for the Ultimate Mentalist. Nobody's mentioned The X-Files yet. It's mostly monster-of-the-week, but a few episodes featured psychic abilities.
  10. Re: While we're changing the system, change damage It's an interesting idea. (I believe the d6 Star Wars RPG used this mechanic.) However, I think the extra die rolling would slow down play. Having armor dice directly cancel damage dice would get around this, but it moves us back towards standard effect vs defenses.
  11. Re: continuing charges alternatives There's also Fuel Charges, which can be switched on and off. 1 Continuing Fuel Charge that lasts 1 hour is a +0 modifier.
  12. Re: Expanding Normal Characteristic Maxima I buy multi-mode attacks. One slot is almost always STUN-only. This is a good point. Age has similar problems.
  13. Re: Stretching at Range Oh, he's fine. Just look at the smile he gives when he stops. And he goes on to have other adventures.
  14. Re: Build Question: Quick Learner What sort of skills did you want the character to learn this way? If you're only using it for Background Skills, than a skill VPP isn't overly powerful. Intellect and Interaction skill pools aren't that bad either. Agility and Combat skill pools are problematic, but they don't seem to be the kind of skills you would be using it for.
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