Re: Renaissance Everyman Skills
I'm a little confused here. Are you talking about Everyman Skills or Package Deals?
Anyway, here are my suggestions for Everyman Skills.
Acting
AK: Local Area (8-)
Climbing
Concealment
KS: Local Knowledge (11-)
Native Language (4 pts, no literacy)
Paramedics (Healing)
Persuasion
PS: Tradeskill (11-)
Stealth
Survival (local climate)
1 TF (Camels, Equines, Carts & Carriages, Sleds, Rafts, Small Rowed Boats, Small Wind-Powered Boats)
Anything else would be in the appropriate Package Deal.