Re: Question about Combat skill levels and damage
On a related 6e note, even though we use the levels for damage "a lot", a -1/2 Limitation on Combat Skill Levels used to build Deadly Blow and Weaponmaster seems insufficicent for losing at least 2/3 of the functionality of the CSLs (OCV and DCV bonuses).
Alternatively, bumping it to "-1 1/2" gets us 7, 12,and 16 for Weaponmaster (and 10, 12, 14 for Deadly Blow).
Sort of a middle ground between the old and new ways of doing business. Feels more fair to me, especially if the GM is playing with the optional "double damage cap".
YMMV