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Funk Thompson

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Everything posted by Funk Thompson

  1. (Or, heck, just various powers outside an MP linked to the originating power / attack.)
  2. Multipower, with various slots, all linked to an initial attack built outside the MP. The attacker can then change the MP slot on his phase, while the original, constant / continuous attack is maintained?
  3. Try doing a ranged grab with a blast, or as cheaply using Entangle. Effective entangles are expensive. 30 STR at range is not. But, again, it is often less about "efficiency" or "can I do this" and more about building the power to match desired effect. TK can do a great many things a blast or entangle cannot, but a blast or entangle are likely more efficient and better at their specific jobs. So you might be able to build a better TK power using variations of blast and entangle, but the rules for TK better match up to "I move things with my mind." STR vs. TK STR contest being the most obvious, as opposed to applying damage to an entangle.
  4. Balance is *sometimes* a concern and it all depends on your GM's familiarity with the system. You can create game-breaking powers, by RAW. A good GM can spot these and say no, or adjust it to be less game-breaking. HERO is inherently mathematically balanced so far as 5 points of something being more or less equal to 5 points of something else. But that balance goes out the window if the GM and/or players are not heeding the various stop-sign advice bits on how certain powers or power modifiers can be problematic, or don't spend their points wisely, or whatnot. The best advice I have there is for the GM to kind of state up-front some campaign rules and norms for their campaign. AP or DC limits, how much XP you can spend on any given category (characteristics, talents, skills, powers, equipment, etc.) Whether you can stack multiple AP or Penetrating (or stack multiple hardened / impenetrable on defenses), etc.
  5. Eh, careful on assuming malice when simple ignorance - or difference of opinion - is more likely the case. HERO is an incredibly detailed and complicated system, and I have yet to find any two tables that play it exactly alike so far as adherence to RAW vs. house-rules vs. common misunderstandings. It's a 700 or so page volume of rules for 6E, not that much less for 5E. We're gonna get some things wrong, and not everyone has the same dramatic sense.
  6. It's been 50 years or so. I'm sure it is possible he migrated.
  7. Agreed. I think just a note to the GM to perhaps limit the amount of Aid that can be applied to "defensive" powers rather than doubling the "cost" after rolling the dice. That said, I do still use said rule for Aids other than those which "only restore to starting value."
  8. "In that exact wording" no. But if you read up on the BOECV and AVLD (I forget the 5th edition term, but think it is "Attack Versus Limited Defense" - in 6E it is "Attack vs. Alternate Defense") it should be a little more clear.
  9. Basically, whatever CV it uses doesn't affect whether it can do BODY. Only the defense the attack applies to matters for that.
  10. No. Only if you go with "Attack Versus Alternate Defense" would you need the +1 "Does BODY" adder.
  11. Do aids / transfers that "only restore to starting value" even fade? I've never had them do so, if only to reduce bookkeeping
  12. I can dig up a build, but basically +STR, +CON,+PD/ED, +BODY; with appropriate modifiers depending on build (ie. "costs END" for a guy that grows, nothing if it is just a big critter but I want it noted that the characteristics are due to size) and then stretching and KB resist if applicable / big enough. Then a side effect for the increased mass, size, DCV penalty, etc. Part of this is just due to Growth (using HERO Designer) not really listing all of that very well on the character sheet compared to a list or custom power (custom power is somewhat hard to read, but at least lists everything out.)
  13. Some take the bible For what it's worth When it says that the meek Shall inherit the Earth Well, I heard that some sheik Has bought New Jersey last week 'N you suckers ain't gettin' nothin' Is Hare Rama really wrong If you wander around With a napkin on With a bell on a stick An' your hair is all gone... (The geek shall inherit nothin') You say yer life's a bum deal 'N yer up against the wall... Well, people, you ain't even got no Deal at all 'Cause what they do In Washington They just takes care of NUMBER ONE An' NUMBER ONE ain't YOU You ain't even NUMBER TWO Those Jesus Freaks Well, they're friendly but The shit they believe Has got their minds all shut An' they don't even care When the church takes a cut Ain't it bleak when you got so much nothin' (So whaddya do) Eat that pork Eat that ham Laugh till ya choke On Billy Graham Moses, Aaron 'n Abraham... They're all a waste of time 'N it's yer ass that's on the line (IT'S YER ASS THAT'S ON THE LINE) Do what you wanna Do what you will Just don't mess up Your neighbor's thrill 'N when you pay the bill Kindly leave a little tip And help the next poor sucker On his one way trip. . . SOME TAKE THE BIBLE. . . (Aw gimme a half a dozen for the hotel room!) Frank Zappa - "The Meek Shall Inherit Nothing."
  14. Eh, I'm not sure I like that - rules as written or not. Activation roll of even 17- should be worth *some* limitation, since you can in fact roll an 18. I'd call it -1/4 regardless of what value the book is giving it.
  15. No, just a very old book and now a new edition that doesn't have Independent at all. I don't see this as necessary for Duplication; both duplicates are paying for the power, thus both have their own focus. I could be mis-remembering 5E rules on this, natch.
  16. I'm literally crying. This is absolutely amazing.
  17. Apologies, I thought the "this is too expensive" comments were in regards to healing alone.
  18. There's a hole in your heart That you're trying to fill But you'll never accomplish it Standing so still... Already love you They already love you The TV is blasting So loud you can't hear There's a world out there waiting Where everything's real And they love you They already love you Distraction's (something) and your head's (something) Every gorgeous sound Every picture frame But even those guys From that hip magazine Think you're lost in the ground And you'll never be, never be found And they loved you... Whoa-oh, they already loved you... Stuck in the moment 'cuz that's all it is You're reborn every blink As you take the world, take the world in And they love you Whoah-oh, they already love you.... Whatever you've known Is always at risk And whatever you've done Is not who you be-, Who you become... And they love you Whoah-oh, they already love you... (don't know this part) Well everyone knows that this life is gift But you never get out what you never, you never put in And they love you Whoa-oh, they already love you... Whoa-oh-oh-ohhh Believe in yourself Believe in yourself You can't be lost anywhere In this world - in yourself Believe in yourself You can't be lost anywhere But your own heart... Well all of these words You mistake for your thoughts And that language you think Without thinking you, thinking you talk And they love you Whoah-oh, they already love you... Without past there's no guilt Without future no fear And you are what you is And you're standing right, standing right here And they love you Whoah-oh, they already love you.... (Don't know this part) But your human eyes and your human voice Contribute your dreams And your lost memories When they ask how it feels And you know what they know what they mean And they love you Whoah-oh, they already love you... (Refrain repeats) https://www.youtube.com/watch?v=CVt9S0dmD3U Madahoochi - "They Already Love You" (Unreleased live recording)
  19. "What am I looking to do here?" 1. Less die rolls and mucking with movement or physics or velocities and such, especially for the pre-weapons-range interception / rendezvous / escape. 2. Map-less or map-minimal ship-to-ship combat. 3. Advice / help on the "math" so far as making this also more-or-less accurate to real-world space-flight velocities and realities, while not getting bogged down in such. Less dog-fighting, more naval maneuvering.
  20. I've honestly found healing to be a bit overpowered for the price. 2d6 is sufficient to bring most folks to full BODY assuming typical 10-15 BODY score. 1 BODY per Turn Regen is only like 4 Active Points.
  21. I usually gave my players "resource XP" if they found suitable materials to build stuff with. That way, you aren't "spending your XP" but rather getting XP specifically for item creation. Resource Points option works for this, as well, but might be a bit wonky if an item bought via resource points is stolen / used by someone else.
  22. Apologies, missed this. If "going astral" is built using Extra-Dimensional Movement, which I think you would then need an "affects physical world" or something along those lines (meaning the power can then be used whether you are in the physical world or the astral plane.)
  23. For an example, here is one of the ship builds that would be using the above rules / idea. https://www.dropbox.com/s/gg2ikvkml5agqsr/Terran Liberty Class Cruiser.HTML?dl=0 The "problems" are mostly due to trying to use realistic velocities and a simplified way to adjudicate intercepts, escapes, etc. Like the one scene we did, it was their one faster, more-advanced ship against one of the above monsters and its escorts. Had described it as them in a prograde orbit of the star, with the opposing fleet coming in retrograde and trying to intercept them. The Cruiser and escorts tried to set up a blockade ahead of the players' ship trajectory, but the player(s) won the contests and were thus able to take some passing shots and escape while opening themselves up to minimal return fire (it helped that their weapons outranged the opfor.)
  24. Nice Ramble, but... he is pretty much specifically talking about Psychokinesis example power as listed in the main books. Which is Telekinesis, Based on ECV (ECV / OMCV vs. DCV)
  25. Independent was -2 in 5E, and doesn't really exist in 6E. What exactly are you trying to do?
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