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McCoy

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Everything posted by McCoy

  1. The object of the mechanics is to put numbers to the concept of the character. If your concept of the character is someone who has a thousand rounds of ammunition, that's what the write-up should reflect, no matter if some other solution is more "cost effective." On the other hand, if the genre conventions of your game allow for "good guy guns," there is certainly no reason not to take the 0 END option (I usually do this with NPC's to simplify the math and record keeping.)
  2. Re: Re: Weapons Question 2: Silver Bullets Partly "some folks out there are specially vulnerable to this" and (IMO) partly "wish I'd thought of it first." Again, were I running a supernatural /horror campagine where vampires and/or werewolves would be a regular feature, I cound understand more where he's coming from.
  3. One team with no distinctive features disads.
  4. Re: Captain Kirk + Phasers What makes you think it was only females? Kirk always impressed me as being able to overlook such things as species and gender.
  5. Re: Re: Breaking Personality Stereotypes for the Archetypes Which reminds me of the badly dated pre-Reunification joke: "Is he juicing? He's got enough male hormones in his body to legally qualify as an East German woman!"
  6. So, Hermit, when do we get to see the group?
  7. It's not even her primary power. She has a suit of powered armor with a sonics SX. She just wanted the revolver as a reminder that she is the sixth member of the family, in five generations, that has sworn to Serve and Protect (some more formally than others). It was there when Great-great-granddad Dan was sworn in as a Texas Ranger (she has his badge as well). She also wanted an EMP proof backup weapon, which I thought showed foresight. And no, there is nothing to prevent any of her teammates from purchasing a weapon with the same game mechanics (though not the same history). All players can have silver backup weapons if they care to budget for them.
  8. I'm going to say that's offset by the lighter weight of the slug. and Alibear, while I'm not an expert as I understand it most bullets for civilian use are still a lead alloy, fully or partially jacketed with a copper alloy. Now gold bullets! Heaver AND softer than lead! This is the one that would get an improved STUN multiplier (but incompatable with AP or penetraiting). dbsousa, re gang members shot with silver bullets, especally as I believe that.44 is not a currently popular caliber. Would silver be hard enough for balistics matching? I really like this! Especally as I have already introduced a local gang, Los Lobos. Practally writes itself.
  9. Cruel and devious, I like it! Thanks everyone, I'm sticking with my original ruleing, it's a SX. In a Buffy inspired campagine I might have put on a surcharge, but not in this one.
  10. Syberdwarf2, Penetraiting! Thanks, that'll do it!
  11. Having a PC with money can speed up a lot of things. Need to get to Europe? PC waves the magic checkbook and you're there. However, If for some reason the GM wants to play out difficulty with a ticket or passport, money will not help. As Farkling said, it speeds the wheels and provides an in-game rational for making easy anthing the GM wants to be easy. As far as equiptment, I allow PC's with the money perk to buy real-world non-combat equiptment, such as cell phones and cameras. However, I also impose a "three use" rule, use it three times and you have to pay character points for it. One team pooled some points and created a group VPP for real-world equiptment.
  12. A player character is the great-great-grandniece of John Reid, the Lone Ranger. She wants to carry, as a backup weapon, Granduncle John's antique .44 revolver, loaded with six silver bullets. One player insist that silver bullets should cost more than lead in character points (character does have money perk, she's the freaking Kemo Sabi Silver Mine heiress, and her grandfather still owns a chain of newspapers). As I am giveing no game advantage to the silver, it is a Marvel-ish superhero campagine (Werewolves and Vampires not impossible, but no indication they will be a regular feature of the campagine), and I am inclined to simply call it a special effect. Any imput? All appriciated, thanks.
  13. IIRC (and if I do not please correct me) a Phaser has 4 settings, light stun, heavy stun, kill/disintegrate, and heat. Kill is easy, a simple RKA. Heat, transform object to red hot object. But what about the Stun setting(s)? Is there more difference between light and heavy stun than dramatic necessity? Is the Stun setting a STUN-only EB, or a NND, and if a NND what would be the approperate defense? (Would prefer something other than Force Field, a little overloaded on NND's stopped by non-material defenses now.) All input welcome, all help appriciated. Thanks everyone!
  14. Re: Breaking Personality Stereotypes for the Archetypes Always seemed to me that Beast was the ultimate anti-type brick, intelectual and prefers reason over violence. How about an openly-Gay gym rat? Moderate DEX, 20 COM, rest into STR and defenses. Will hit on the group's male brick in two different ways. "Take that! And call me!" Fictional Energy Projectors tend to stand out. At least one class of RL ones do not. An EP sniper, tacturn, using stealth to keep out of sight, patiently waiting for their shot. How about massive luck/unluck. He builds the gadget, it misfires or otherwise malfunctions, then a Rube Goldberg series of "coincidences" bring about the desired result. How about a low Dex martial artist? Damage shield equal to opponents attack, missile reflection, and about 10 levels with reflection and block? Plus a really annoying personality, will taunt characters until they hit him. Repetedly. Or would that be a brick? OR, martial artist usually have some discipline in their training, how about a total stoner with a wild talent? One of his teammates will have to choose his target, but he will dodge ranged attacks and throw those closing for HTH, apparently with out being aware of them. Identifying quote: "Dude! Chill! What's everyone so upset about? Can't we all just get along? Are you going to finish that?" Too simular to the stoner MA, I had an NPC who was a severly retarted brick/mentalist. (Whole family was telepaths, he was a telepath who could communicate only three coherent thoughts.) Usually used his TK to reenforced his body (TK Sx for extra STR and 0 END FF). Also had an Ego attack, normal TK, and the personality of a two year old. I never met a morph I didn't like. Uh, how about no personality? Think Ben Stein or Bob Newhart with super powers. Maybe even tries wisecracking, but each one is delivered with such deadpan delivery that it falls flat. This is the guy who blows the punch line on every joke. Total fanboy gamer. Can Summon creatures from the Magic card game, or D&D monsters, or Pokemon, then pontificate on their abilities, strenghts, and weaknesses as they are fighting. Under Englehart, Cap did severly question America after Watergate, going so far as to become Nomad, the Man Without a Country. Maybe Anti-Patriot, the spirit of Civil Disobedence. Very bitter about the so-called Patriot Acts, gives long speaches on Waco, Ruby Ridge, and juror nulification that qualify as NND attacks (Defense: Flash Protection Hearing or registered Libertarian). Strangely, he looks a lot like me. Identifying quote: "I love my country, but I fear my government!" Only thing coming to mind here is the hotdogger, Fonzie or Tom Cruse in Top Gun. Very impressed with the suit, constantly shows off what it can do, never uses casual STR when he can Push. Barry seemed fairly laid back to me, Iris sometimes called him "the slowest man alive." I'm thinking a total goth. Identifying quote: "This is so boring! There's also the Wild Talent with Unusual Weapon, like Mystery Men's the Shovler. Drawing a total blank here, sorry.
  15. Should I throw things, or steal that? OK, I'm going to do both, but which first?
  16. McCoy

    LXG

    Jekyll & Hyde Lots of decisions need to be made before you can even start on Dr. Henry Jekyll's character sheet. Most important, what triggers the transformation to Edward Hyde? In the book, The Strange Case of Dr. Jekyll and Mr. Hyde, Hyde had become more or less the natural form, and it took constant and increasing doses of his serum to remain as Jekyll. In the graphic novel, the transformation was Hulk-like, driven by stress or anger. In the movie, we find a 180 from the book, Jekyll had to take his serum to change to Hyde, and he changed back when it wore off. This is the one I decided to go with. Next, multiform or not. I decided not. Henry and Edward are in many ways conjoined twins, each has full memory of what the other has done. I finally decided that Edward is the Id, Henry the Superego, and the characted the result of the conflict between them. This is my interpetation of the character, I'd like to see others. Dr. Henry Jekyll & Mr. Edward Hyde Player: Val Char Cost 10/60 STR 0 18 DEX 24 20 CON 20 10/20 BODY 0 23 INT 13 13 EGO 6 10 PRE 0 10 COM 0 4/19 PD 2 4/19 ED 0 4 SPD 12 6 REC 0 40 END 0 25/50 STUN 0 6" RUN02" SWIM02"/12" LEAP0Characteristics Cost: 77 Cost Power END 72 Hyde powers: (Total: 156 Active Cost, 72 Real Cost) Growth (+25 STR, +5 BODY, +5 STUN, -5" KB, -2 DCV, +2 PER Rolls to perceive character, 4 m tall, 2 m wide, 32 kg mass), 15 Continuing Charges lasting 6 Hours or ntil END reserve = 0 each which Recover every 1 Week + access to lab (+1 1/4) (56 Active Points); Fragile OAF, only to start power (-1), All or nothing (-1/2), Only In Heroic Identity (-1/4) (added to Secondary Value) (Real Cost: 20) plus Armor (15 PD/15 ED) (45 Active Points); Linked to Growth (-1/2), Lesser Power can only be used when character uses greater Power at full value (-1/4) (added to Secondary Value) (Real Cost: 26) plus +25 STR (25 Active Points); Linked to Growth (-1/2), Lesser Power can only be used when character uses greater Power at full value (-1/4), No Figured Characteristics (-1/2) (uses END Reserve) (added to Secondary Value) (Real Cost: 11) plus +5 BODY (10 Active Points); Linked to Growth (-1/2), Lesser Power can only be used when character uses greater Power at full value (-1/4), No Figured Characteristics (-1/2) (added to Secondary Value) (Real Cost: 4) plus +20 STUN (20 Active Points); Linked to Growth (-1/2), Lesser Power can only be used when character uses greater Power at full value (-1/4) (added to Secondary Value) (Real Cost: 11) [Notes: The more STR Edward uses, the more quickly he burns out the serum and reverts to Henry. Note that Edward has twice the BODY and STUN as Henry, when he changes back the STUN & BODY pips left are cut in half during the change. If Henry changes again before being fully healed, double the current pips.] 2 21 Endurance Reserve (200 END, 1 REC) Reserve: (21 Active Points) REC: ; Limited Recovery, only as Henry (-1), Slow Recovery (5 Minutes; -1) [Notes: This is not based on anything in the original novel, graphic novel, or movie, but it explains why Edward does not stay Hyde full time.] 5 Infrared Perception 3 Ultrasonic Perception [Notes: I chose not to link the enhanced senses to the other powers, in the movie, Henry did perceve the ultrasonic signal on the phonograph record (even though Edward was not able to make him understand the significance of it).] 5 Double-shot "Snake-eyes" derrenger: Killing Attack - Ranged 1d6 (vs. PD) (15 Active Points); 2 Charges (-1 1/2), IAF (-1/2) [Notes: Again, no source for this, just something for Henry to keep in his pocket so that he is not helpless when Edward cannot come out and play. Innobvious to reflect its concealability.] Powers Cost: 106 Cost Skill 3 Breakfall 13- 3 Climbing 13- 7 Streetwise 13- 25 +5 with HTH Combat 7 Paramedics 16- 7 SS: Biology 16- 7 SS: Chemistry 16- 7 SS: Psychology 16- 7 PS: Psycharist 16- 5 Language: English (idiomatic; literate) 4 Language: French (completely fluent; literate) 3 Language: Latin (fluent conversation; literate) 3 Language: Greek (fluent conversation; literate) 3 Language: German (fluent conversation; literate) [Notes: English & French because he's Canadian, Latin & Greek would have been required at the University, German to read Freud in the original.] Skills Cost: 91 Cost Perk 2 License to Practice Medicine: Custom Perk Perks Cost: 2 Total Character Cost: 276 Val Disadvantages 15 Psychological Limitation: Addicted to serum (Common; Strong) [Notes: Henry must make an EGO roll nightly or drink his serum and let Edward out. -1 to EGO roll for each 24 hours since the last change.] 15 Psychological Limitation: Shame, guilt & remorse (Common; Strong) [Notes: Henry remembers everything Edward does, and is ashamed of most of it. Leads to Henry feeling he is weak because he cannot contain Edward. Play as Inferiority Complex.] 15 Physical Limitation: Schitzophrenia/multiple personality (All the Time; Slightly Impairing) [Notes: This classifies as schitzophrenia because they hear voices. Edward is Henry's Id, Henry is Edward's Superego. I choose to dismiss seeing each other's faces in reflective surfaces as dramatic convention, an excuse to put both faces on the screen to dramatize the internal conversations.] 5 Susceptibility: Ultrasonics 1d6 damage, Instant (Uncommon) 20 Distinctive Features: Muscular Giant (Concealable; Extreme Reaction; Detectable By Commonly-Used Senses) [Notes: Edward only. Concealable by not drinking serum.] 15 Psychological Limitation: Sociopath (Uncommon; Total) [Notes: Edward has absolutely no reguard for socital norms or the rights of others. ] 5 Enraged: Wounded (Uncommon), go 8-, recover 14- [Notes: Edward is smarter that most people think. He has Henry's full intelligence, he just applies it differently. He pretends to have an anger management problem to lull opponents into underestimating him, but he rarely actually looses his temper.] Disadvantage Points: 90 Base Points: 200 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0
  17. Best inspiration I've found on that subject was Marvel's MC2 line, dealing with the daughters of Spider-man and Wolverine, the son of Juggernaut, etc. But before that in my campagine Cain Marko had a son. Identifying quote: "Yes, I've only got a fraction of the power of the original Juggernaut, but do the math. What's one per cent of infinity?"
  18. OK, presuming your character has default 10 BODY, this should bring him back from death or dismemberment. Cost Power END 59 Healing BODY 14d6 (max. Healed Points: 84) (Can Heal Limbs, Resurrection), Trigger, sunset (+1/4) (206 Active Points); 1 Charges (-2), Self Only (-1/2) Powers Cost: 59 There use to be an option of taking a less-than-average 3 pips per die rather than rolling effect, can't find if that is still an option. If your GM allows this (offical or not), this power will heal 21 BODY every sunset. Assume you've gotten recoveries through the day and STUN and END are at full. If your GM uses Drains or Transfers a lot, you can modify the power to heal from them. Cost Power END 153 Healing BODY 14d6 (max. Healed Points: 84) (Can Heal Limbs, Resurrection), Trigger, sunset (+1/4), Variable Effect (All Powers Simultaneously; +2) (536 Active Points); 1 Charges (-2), Self Only (-1/2) Powers Cost: 153 This adds 42 points to any Power or Characteristic below starting value, 21 BODY, 42 STUN, 84 END, etc.
  19. p. 188, last two paragraphs under Mobility.
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