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Dr. MID-Nite

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Everything posted by Dr. MID-Nite

  1. Re: Only in Hero ID So....if I'm interpreting the responses correctly....the Colossus concept probably uses the Only in Hero ID limitation....while the Shazam idea is probably a Multiform? Rob
  2. I'm kind of confused by this limitation. I have two players. One of whom wants to play a Shazam like character.....and the other a Colossus type character. Would this limitation be appropriate to either of them? I'm torn as to whether or not they qualify for this.... Rob
  3. Re: Galactic Champions I found the book very interesting, with more actual writeups than other supplements of late. Mechanon 3000 IS a beast, but given the conception behind it, I'd almost say he's a tad underpowered. Sovereign reminded me of Ozmandias from Watchmen. There was also a Hero representation of an "Elder of the Universe" who seemed much stronger than any of the Marvel characters of the same inspiration. The heroes were also nicely done....powerful without being ridiculous about it. Many of the character concepts...especially the villains...could be appropriated to more standard campaigns without too much trouble. (Echo for example.) Rob
  4. Re: Subplots Well...subplots are generally tied specifically to the characters, but some classics might include: Villains actually being related to the heroes somehow... Heroes and villains being romantivally involved or otherwise associated with each other(like as romantic or professional rivals). Maybe the heroes are destined by fate to perform some great deed or serve as a protector of a "chosen one."(Good for martial artists.) The heroes' origin isn't what they thought it was. Investigation ensues... There's a few....I'm tired and can't think of more at the moment... Rob
  5. Re: Whats your favorite Attack? Mine would have to be a combined END/REC Drain with a long recover rate. Anyone without lots of Power Defense is toast. Rob
  6. Re: A Hero Shopping List Well....I buy everything I think will be even remotely interesting to me. That's about 75% of what is put out. Hope that's acceptable. Rob
  7. Re: Villains, Vandals, and Vermin: Who should be in it?
  8. Re: Villains, Vandals, and Vermin: Who should be in it? I have to agree here. That Demon Prince is more than adequate as a stand in for Mephisto. His variable power pool easily creates his "contracts"....and he's more than powerful enough physically. Rob
  9. Re: A Hero Shopping List Must buys for me: Galactic Champions All the Ultimate books Champions Worldwide The two new villain books Demon Maybes: Teen Champions Dark Champions Hero Revised The rest is entirely optional to me depending on available factors. Rob
  10. Re: Villains, Vandals, and Vermin: Who should be in it? Whoops....I see now...from Galactic Champions I take it? Rob
  11. Re: Villains, Vandals, and Vermin: Who should be in it?
  12. Re: Villains, Vandals, and Vermin: Who should be in it? Well then...in light of that comment, what types of villain concepts would everyone like to see....for lack of a better phrase? I'd still like to see a mass duplicator and dedicated "Drainer"....even if the characters are new. Likewise, some more teams...new or not. How about a team where they all get along famously? That'd be a switch. Rob Rob
  13. Re: Villains, Vandals, and Vermin: Who should be in it? Yeah CKC was rather weak on villain groups to be honest. Only The Ultimates were really usable for a standard hero team. Rob
  14. We already know Fleshtone, Curse, and the Tiger Squad are all on tap, but who else should be included that hasn't gotten a writeup yet? For my part, I'd like to see: Wyvern: His secret ID exists....so why not bring him back? Dr. Yin Wu: Though he may appear in Champion Worldwide. Power Crusher: Or perhaps a like minded "Drainer" concept. The Fox of Crime: The current CU doesn't have nearly enough light hearted villains. More subjects of Project Sunburst: I miss Ray! Some Russian heroes/villains: I loved the old Red Guard/Doom. A villain using the duplication rules to a greater extent...to create an army of duplicates...just to see. Other ideas welcome. Rob
  15. Re: Review: The Ultimate Brick There is a lot to like about The Ultimate Brick. I would have prefered a bit more info about "role playing" Brick characters, but the included information was fine on its own merits. The expanded STR table was very nice....as was the clarification of combat moves for Bricks(Grab, Haymaker, etc). The expanded objects chart had way too much Fantasy hero items and not nearly enough modern/Champions items in my opinion. The characters were decent...though I'd rather have had new characters than updated Grond and Ogre. That said....the two new Champions characters were nicely done. Der Westgote would make a fine replacement for Durak in Eurostar(seeing as how Durak is likely to be killed in my campaign). The Brick Tricks had too many repeats ffom the USPD, but what was new was certainly worthwhile. The art DID leave something to be desired. It seems the best artwork is reserved for the "main" books. Overall, I give it an 8. If the subject of Bricks isn't particularly interesting to you.....this book is probably only a 6. Rob
  16. I run a Millennium City and one of the players wants him as a Contact. How much do you think he'd be worth? Rob
  17. Re: Ultimate Hibernation Actually...all the animals they highlighted were pretty amazing. A rat can eat through a pipe...or cement? Scary. Rob
  18. Re: Favorite Master Villain Two words: HOLY CRAP! Rob
  19. Re: Favorite Master Villain Now...is that because he's obscenely powerful....or because he's got some undetermined new "coolness" factor? Rob
  20. Re: I've Gone Totaly Mental! Well, it's certainly true that...point for point...mental powers are not as efficient as STR or EB...or most of the damaging powers for that matter. However, they allow you to do things that damaging powers can't...so I think it evens out...overall. Yes...getting EGO +30 on Mind Control is hard...but it should be. Smart mentalists phrase their commands carefully. I do agree that mental powers in Hero are generally far weaker than those portrayed in comics(especially Marvel), but then...every PC mentalist isn't supposed to be Professor X either. Rob
  21. Re: Cool/Funny One liners In one game I was running, Anklosaur mouthed off to one of the heroes..."Ready for a pounding, Hero?" The player's response....."Sure, why don't you go find me someone capable of delivering it..." Rob
  22. Re: Countering Menton Wow....I did something very much like this last year. The Mind Master Complex made the heroes' lives a living hell and made all the clues lead to Menton. The players were shocked to find out the guy they were fighting really DIDN'T know who they were were..... Rob
  23. Re: Shamrock- Scorpia... Ever Connect These Two? Well....despite their obvious similiarities.....look at their differences. Scorpia doesn't exactly make friends you know. Even if she did, who would want to hang around with a psychotic high maintainence woman like her? She'd slit your throat on a whim. Yes, I know Shamrock would probably be immune to her powers, but that's not the point. The two are just not even remotely alike in terms of personality. Rob
  24. Re: Favorite Master Villain In my old 4th edition game, I played a mentalist that was considered a rival in power to Menton, but he was still more powerful than me. Rob
  25. Re: Favorite Master Villain Yeah...I remember that module. It WAS cool....and a SUPER tough fight for even our experienced group. I'd bring them back in my own campaign if I had the energy and time to translate them all to 5th edition. (I think VOICE was 3rd edition originally?) Rob
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