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(6e) Fantasy Pregen Characters Wanted


Michael Hopcroft

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My game for Conquest Oregon has been approved and I've finally decided to do something fantasy for the Heroic session (Saturday, supers on Sunday). So I need 6e versions of the six core types created in HD so i can print them out and hand them to players.

 

I basically need a representative party of fantasy adventurers to engage in a standard adventure to demonstrate Hero 6e. These should be Standard heroes (125+50) and should have interesting little twists. I need at least one character who uses magic.

 

The game is on October 3rd if anyone is interested.

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Re: (6e) Fantasy Pregen Characters Wanted

 

So I need 6e versions of the six core types created in HD so i can print them out and hand them to players.

 

What do you consider the core types to be? I presume that you'll want a cleric/priest, fighter, thief/rogue, and a mage. What do you want for the other two?

 

I basically need a representative party of fantasy adventurers to engage in a standard adventure to demonstrate Hero 6e. These should be Standard heroes (125+50) and should have interesting little twists.
Do you mean mechanically interesting or with an interesting background? Or simply a character that would be difficult or impossible to build in D&D? ;)
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Re: (6e) Fantasy Pregen Characters Wanted

 

What do you consider the core types to be? I presume that you'll want a cleric/priest' date=' fighter, thief/rogue, and a mage. What do you want for the other two?[/quote']

 

The other two can be anything, really. Even if they're weird.

 

Do you mean mechanically interesting or with an interesting background? Or simply a character that would be difficult or impossible to build in D&D? ;)

 

My goals are twofold: to show how flexible Hero is and to show how easy it is to play compared to what people think it is. So characters who have strong "hooks" for characterization would be ideal.

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Re: (6e) Fantasy Pregen Characters Wanted

 

How about this?

 

Fighter

Player: 

Val    Char    Cost
18    STR    8
13    DEX    6
15    CON    5
13    BODY    3
10    INT    0
10    EGO    0
15    PRE    5


3/16    PD    1
3/16    ED    1
3    SPD    10
6    REC    2
26    END    2
28    STUN    4

14m    RUN    2
4m    SWIM    0
6m    LEAP    1
Characteristics Cost: 65

Cost    Power
27    Sweep Attack: Killing Attack - Hand-To-Hand 2 1/2d6 (3d6+1 w/STR), Area Of Effect (2m Radius; +1/4), Selective (+1/4) (60 Active Points); OAF (any weapon; -1), Damage limited by weapon (-1/4), Reach limited by weapon (-0)
19    Can't Shake Me: Teleportation 14m, Position Shift, Trigger (Activating the Trigger is an Action that takes no time, Trigger requires a Zero Phase Action to reset, Character does not control activation of personal Trigger; When primary HTH target moves away; +1/2) (28 Active Points); no Noncombat movement (-1/4), Must Pass Through Intervening Space (-1/4)
15    Hunker Down: Resistant Protection (5 PD/5 ED), Hardened (+1/4), Impenetrable (+1/4) (22 Active Points); Extra Time (Full Phase, -1/2)
Powers Cost: 61


Cost    Skill
3    Analyze:  Combat 11-
10    Defense Maneuver I-IV 
3    Fast Draw:  Common Melee Weapons 12-
2    KS: Famous Fighters 10-
2    KS: Military History 10-
16    +2 with HTH Combat
3    Tactics 11-
4    WF:  Common Melee Weapons, Common Missile Weapons
Skills Cost: 43

Cost    Perk
4    Positive Reputation (A medium-sized group) 14-, +2/+2d6
2    Contact:  Captain of the Guard (Contact has access to major institutions) 8-
Perks Cost: 6


Cost    Equipment  (Equipment costs do not actually figure in Total Cost.  They are included here for reference only.)
   Plate & Chain armor: Resistant Protection (8 PD/8 ED) (Impermeable) (24 Active Points); Normal Mass (-1), OIF (-1/2), Real Armor (-1/4)
   Great Sword: Killing Attack - Hand-To-Hand 2d6, Reduced Endurance (0 END; +1/2) (45 Active Points); OAF (-1), STR Minimum 17 (-3/4), Real Weapon (-1/4)
Total Character Cost: 175

Pts.    Disadvantage
15    Hunted:  Old Enemies Frequently (As Pow; Harshly Punish)
15    Psychological Complication:  Never backs down from a challenge (Common; Strong)
5    Rivalry:  Professional (Other Famous Fighter; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
15    GM's Discretion
Disadvantage Points: 50
Base Points: 125
Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0

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Re: (6e) Fantasy Pregen Characters Wanted

 

How about this?

 

Fighter

Player: 

Val    Char    Cost
18    STR    8
13    DEX    6
15    CON    5
13    BODY    3
10    INT    0
10    EGO    0
15    PRE    5


3/16    PD    1
3/16    ED    1
3    SPD    10
6    REC    2
26    END    2
28    STUN    4

14m    RUN    2
4m    SWIM    0
6m    LEAP    1
Characteristics Cost: 65

Cost    Power
27    Sweep Attack: Killing Attack - Hand-To-Hand 2 1/2d6 (3d6+1 w/STR), Area Of Effect (2m Radius; +1/4), Selective (+1/4) (60 Active Points); OAF (any weapon; -1), Damage limited by weapon (-1/4), Reach limited by weapon (-0)
19    Can't Shake Me: Teleportation 14m, Position Shift, Trigger (Activating the Trigger is an Action that takes no time, Trigger requires a Zero Phase Action to reset, Character does not control activation of personal Trigger; When primary HTH target moves away; +1/2) (28 Active Points); no Noncombat movement (-1/4), Must Pass Through Intervening Space (-1/4)
15    Hunker Down: Resistant Protection (5 PD/5 ED), Hardened (+1/4), Impenetrable (+1/4) (22 Active Points); Extra Time (Full Phase, -1/2)
Powers Cost: 61


Cost    Skill
3    Analyze:  Combat 11-
10    Defense Maneuver I-IV 
3    Fast Draw:  Common Melee Weapons 12-
2    KS: Famous Fighters 10-
2    KS: Military History 10-
16    +2 with HTH Combat
3    Tactics 11-
4    WF:  Common Melee Weapons, Common Missile Weapons
Skills Cost: 43

Cost    Perk
4    Positive Reputation (A medium-sized group) 14-, +2/+2d6
2    Contact:  Captain of the Guard (Contact has access to major institutions) 8-
Perks Cost: 6


Cost    Equipment  (Equipment costs do not actually figure in Total Cost.  They are included here for reference only.)
   Plate & Chain armor: Resistant Protection (8 PD/8 ED) (Impermeable) (24 Active Points); Normal Mass (-1), OIF (-1/2), Real Armor (-1/4)
   Great Sword: Killing Attack - Hand-To-Hand 2d6, Reduced Endurance (0 END; +1/2) (45 Active Points); OAF (-1), STR Minimum 17 (-3/4), Real Weapon (-1/4)
Total Character Cost: 175

Pts.    Disadvantage
15    Hunted:  Old Enemies Frequently (As Pow; Harshly Punish)
15    Psychological Complication:  Never backs down from a challenge (Common; Strong)
5    Rivalry:  Professional (Other Famous Fighter; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
15    GM's Discretion
Disadvantage Points: 50
Base Points: 125
Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0

 

Looks good. Thanks very much. I'll be playing around with it a little to get the names done and fill in those 15 points of Complications.

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Re: (6e) Fantasy Pregen Characters Wanted

 

How about this?

 

Fighter

Player: 

Val    Char    Cost
18    STR    8
13    DEX    6
15    CON    5
13    BODY    3
10    INT    0
10    EGO    0
15    PRE    5


3/16    PD    1
3/16    ED    1
3    SPD    10
6    REC    2
26    END    2
28    STUN    4

14m    RUN    2
4m    SWIM    0
6m    LEAP    1
Characteristics Cost: 65

Cost    Power
27    Sweep Attack: Killing Attack - Hand-To-Hand 2 1/2d6 (3d6+1 w/STR), Area Of Effect (2m Radius; +1/4), Selective (+1/4) (60 Active Points); OAF (any weapon; -1), Damage limited by weapon (-1/4), Reach limited by weapon (-0)
19    Can't Shake Me: Teleportation 14m, Position Shift, Trigger (Activating the Trigger is an Action that takes no time, Trigger requires a Zero Phase Action to reset, Character does not control activation of personal Trigger; When primary HTH target moves away; +1/2) (28 Active Points); no Noncombat movement (-1/4), Must Pass Through Intervening Space (-1/4)
15    Hunker Down: Resistant Protection (5 PD/5 ED), Hardened (+1/4), Impenetrable (+1/4) (22 Active Points); Extra Time (Full Phase, -1/2)
Powers Cost: 61


Cost    Skill
3    Analyze:  Combat 11-
10    Defense Maneuver I-IV 
3    Fast Draw:  Common Melee Weapons 12-
2    KS: Famous Fighters 10-
2    KS: Military History 10-
16    +2 with HTH Combat
3    Tactics 11-
4    WF:  Common Melee Weapons, Common Missile Weapons
Skills Cost: 43

Cost    Perk
4    Positive Reputation (A medium-sized group) 14-, +2/+2d6
2    Contact:  Captain of the Guard (Contact has access to major institutions) 8-
Perks Cost: 6


Cost    Equipment  (Equipment costs do not actually figure in Total Cost.  They are included here for reference only.)
   Plate & Chain armor: Resistant Protection (8 PD/8 ED) (Impermeable) (24 Active Points); Normal Mass (-1), OIF (-1/2), Real Armor (-1/4)
   Great Sword: Killing Attack - Hand-To-Hand 2d6, Reduced Endurance (0 END; +1/2) (45 Active Points); OAF (-1), STR Minimum 17 (-3/4), Real Weapon (-1/4)
Total Character Cost: 175

Pts.    Disadvantage
15    Hunted:  Old Enemies Frequently (As Pow; Harshly Punish)
15    Psychological Complication:  Never backs down from a challenge (Common; Strong)
5    Rivalry:  Professional (Other Famous Fighter; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
15    GM's Discretion
Disadvantage Points: 50
Base Points: 125
Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0

 

Did I miss his OCV & DCV?

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Re: (6e) Fantasy Pregen Characters Wanted

 

Let's try this with a 6e export template. :doi:

 

Fighter


VAL    CHA    Cost    Roll    Notes
18    STR    8    13-    HTH Damage 3 1/2d6  END [4]
13    DEX    6    12-
15    CON    5    12-
10    INT    0    11-    PER Roll 11-
10    EGO    0    11-
15    PRE    5    12-    PRE Attack: 3d6
5    OCV    10
4    DCV    5
3    OMCV    0
3    DMCV    0
3    SPD    10    Phases:  4, 8, 12
3    PD    1    3/16 PD (0/13 rPD)
3    ED    1    3/16 ED (0/13 rED)
6    REC    2
26    END    2
13    BODY    3    
28    STUN    4

Movement    Cost    Meters    Notes
RUNNING        2    14m/28m    END [1]
SWIMMING    0    4m/8m    END [1]
LEAPING        1    6m    6m forward, 3m upward


TELEPORTATION        14m/14m


Characteristics Total: 65

Cost    Powers
27    Sweep Attack: Killing Attack - Hand-To-Hand 2 1/2d6 (3d6+1 w/STR), Area Of Effect (2m Radius; +1/4), Selective (+1/4) (60 Active Points); OAF (any weapon; -1), Damage limited by weapon (-1/4), Reach limited by weapon (-0) - END=6
19    Can't Shake Me: Teleportation 14m, Position Shift, Trigger (Activating the Trigger is an Action that takes no time, Trigger requires a Zero Phase Action to reset, Character does not control activation of personal Trigger; When primary HTH target moves away; +1/2) (28 Active Points); no Noncombat movement (-1/4), Must Pass Through Intervening Space (-1/4) - END=3
15    Hunker Down: Resistant Protection (5 PD/5 ED), Hardened (+1/4), Impenetrable (+1/4) (22 Active Points); Extra Time (Full Phase, -1/2) - END=0

Powers Total: 61


Cost    Skills
3    Analyze:  Combat 11-
10    Defense Maneuver I-IV 
3    Fast Draw:  Common Melee Weapons 12-
2    KS: Famous Fighters 10-
2    KS: Military History 10-
16    +2 with HTH Combat
3    Tactics 11-
4    WF:  Common Melee Weapons, Common Missile Weapons

Skills Total: 43

Cost    Perks
4    Positive Reputation (A medium-sized group) 14-, +2/+2d6
2    Contact:  Captain of the Guard (Contact has access to major institutions) 8-

Perks Total: 6


Value    Complications
15    Hunted:  Old Enemies Frequently (As Pow; Harshly Punish)
15    Psychological Complication:  Never backs down from a challenge (Common; Strong)
5    Rivalry:  Professional (Other Famous Fighter; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
15    GM's Discretion

Complications Points: 50

Base Points: 125
Experience: 0
Experience Unspent: 0
Total Character Cost: 175

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Re: (6e) Fantasy Pregen Characters Wanted

 

And here's a magic user. He's pretty conventional. I tried building him with a VPP and a separate skill for each spell, but that wasn't effective at this power level.

 

Mage


VAL    CHA    Cost    Roll    Notes
8    STR    -2    11-    HTH Damage 1 1/2d6  END [2]
10    DEX    0    11-
8    CON    -2    11-
18    INT    8    13-    PER Roll 13-
13    EGO    3    12-
10    PRE    0    11-    PRE Attack: 2d6
5    OCV    10
5    DCV    10
4    OMCV    3
4    DMCV    3
3    SPD    10    Phases:  4, 8, 12
2    PD    0    2/6 PD (0/4 rPD)
2    ED    0    2/6 ED (0/4 rED)
4    REC    0
20    END    0
10    BODY    0    
20    STUN    0

Movement    Cost    Meters    Notes
RUNNING    0    12m/24m    END [1]
SWIMMING    -1    2m/4m    END [1]
LEAPING    0    4m    4m forward, 2m upward
FLIGHT        24m/48m




Characteristics Total: 42

Cost    Powers
10    Magesight: Detect Magic 13- (Sight Group), Discriminatory - END=0
14    Mana Reserve: Endurance Reserve  (40 END, 6 REC) (14 Active Points) - END=0
21    Arcane Barrage: Blast 5d6, Autofire (3 shots; +1/4) (31 Active Points); Requires A Roll (Skill roll (Magic); -1/2) - END=3
7    Magic Barrier: Resistant Protection (4 PD/4 ED) (12 Active Points); Requires A Roll (Skill roll; -1/2), Costs Endurance (Only Costs END to Activate; -1/4) - END=1
16    Fly: Flight 24m (24 Active Points); Requires A Roll (Skill roll; -1/2) - END=2
2    Illumination: Hearing Group Images, Area Of Effect (16m Radius Explosion; +1/4) (6 Active Points); Only To Create Light (-1), Requires A Roll (Skill roll; -1/2) - END=1
22    Twaniff's Pacifistic Bullet: Mind Control 6d6, Cumulative (+1/2) (45 Active Points); Requires A Roll (Skill roll; -1/2), Set Effect (Don't Attack Me) (-1/2) - END=4
5    Kalor's Airy Convenience: Life Support  (Underwater Breathing), Usable Nearby (+3/4), Grantor pays the END whenever the power is used (9 Active Points); Requires A Roll (Skill roll; -1/2), Costs Endurance (Only Costs END to Activate; -1/4) - END=1

Powers Total: 97


Cost    Skills
3    Analyze:  Magic 13-
2    Cryptography 13-; Only to understand arcane writing (-1/2)
3    KS: Arcane & Occult Lore 13-
13    Power:  Magic 18-
3    Spell research 13-
2    WF:  Blades, Staffs

Skills Total: 26

Cost    Perks
1    Fringe Benefit: Initiate in the Mage's Guild
2    Contact:  Old mentor (Contact has useful Skills or resources) 8-

Perks Total: 3

Cost    Talents
6    Combat Luck (3 PD/3 ED)

Talents Total: 6

Value    Complications
10    Distinctive Features:  Catseye pupils (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
15    Physical Complication:  Hyperfocus (-3 to Perception rolls on anything but current object of interest) (Frequently; Slightly Impairing)
10    Psychological Complication:  Easily distracted by arcane lore (Uncommon; Strong)
15    GM's Discretion

Complications Points: 50

Base Points: 125
Experience: 0
Experience Unspent: 0
Total Character Cost: 174

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Re: (6e) Fantasy Pregen Characters Wanted

 

And here's a magic user. He's pretty conventional.

 

Complete with ADHD. :P

 

15 Physical Complication: Hyperfocus (-3 to Perception rolls on anything but current object of interest) (Frequently; Slightly Impairing)

10 Psychological Complication: Easily distracted by arcane lore (Uncommon; Strong)

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Re: (6e) Fantasy Pregen Characters Wanted

 

Complete with ADHD. :P

 

I'll make her a female and name her Tomotaki.

 

What? I like in-jokes! And it'll be amusing to see if her player gets it.

 

Edit: I chose as my GM's discretion Complication Reckless and Overconfident (Very Common, Moderate). One question: what is the healthy weight for a 4'9" woman? And I added some things to the fighter's background to make him a more interesting and humorous character. His GM's discretion complication is Lecherousness, and I changed his Hunted to "Outraged Noble Families". I expect to be making time for a lot of jokes around the table during this fantasy demo.

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Re: (6e) Fantasy Pregen Characters Wanted

 

Any chance of a "pseudo-ninja" (not culturally a ninja' date=' but with ninja-like assassination skills)? I'm not sure what you would call it -- perhaps something like The Order of Holy Killers.[/quote']

 

I had an idea for a, "shadow rogue". I'll keep working on it.

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Re: (6e) Fantasy Pregen Characters Wanted

 

Another thing I'm looking for is the adversaries for the adventure. I'm looking for:

 

 

some 6e Orcs, including a "Duke of Orcs" (an Orc chieftain with delusions of being civilized) and his followers, a large band of Orcs and Kobolds. But the orcs don't behave like big, dumb dying machines. They're smart, cunning dying machines. I wanted to adapt them myselfm but I can't find my bestiary anywhere.

 

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Re: (6e) Fantasy Pregen Characters Wanted

 

And, here's the shadow rogue. He probably needs some armor or something. Or sunglasses.

 

Shadow Rogue


VAL    CHA    Cost    Roll    Notes
13    STR    3    12-    HTH Damage 2 1/2d6  END [3]
18    DEX    16    13-
13    CON    3    12-
10    INT    0    11-    PER Roll 11-
10    EGO    0    11-
10    PRE    0    11-    PRE Attack: 2d6
5    OCV    10
5    DCV    10
3    OMCV    0
3    DMCV    0
3    SPD    10    Phases:  4, 8, 12
2    PD    0    2 PD (0 rPD)
2    ED    0    2 ED (0 rED)
4    REC    0
30    END    2
12    BODY    2    
26    STUN    3

Movement    Cost    Meters    Notes
RUNNING    0    12m/24m    END [1]
SWIMMING    0    4m/8m    END [1]
LEAPING    0    4m    4m forward, 2m upward





Characteristics Total: 59

Cost    Powers
20    Concealing Shadows: Invisibility to Sight Group , Reduced Endurance (0 END; +1/2) (30 Active Points); Only in darkness or in strong shadows (-1/2) - END=0
14    Shadow Limbs: Telekinesis (13 STR) (21 Active Points); Only in darkness or in strong shadows (-1/2) - END=2
10    See the Shadows: Sight Group Flash 2d6 - END=1

Powers Total: 44

Cost    Martial Arts
   Sevillian Knifefighting
4    1)  Block:  1/2 Phase, +2 OCV, +2 DCV, Block, Abort
4    2)  Cambio (Foist):  1/2 Phase, +2 OCV, +0 DCV, Weapon +2 DC Strike
5    3)  Desjarretazo (Stab):  1/2 Phase, -2 OCV, +1 DCV, Weapon +4 DC Strike
4    4)  Dodge:  1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
3    5)  Grab:  1/2 Phase, +0 OCV, -1 DCV,  23 STR , Grab one limb
5    6)  Puñaladas (Thrust):  1/2 Phase, +1 OCV, +3 DCV, Weapon  Strike
4    7)  Tajos (Slashes):  1/2 Phase, +0 OCV, +2 DCV, 4 1/2d6 Strike
0    8)  Weapon Element:  Blades

Martial Arts Total: 29

Cost    Skills
3    Breakfall 13-
3    Concealment 11-
3    Disguise 11-
3    Fast Draw:  Melee weapons 13-
3    Lockpicking 13-
3    Security Systems 11-
3    Sleight Of Hand 13-
3    Shadowing 11-
3    Streetwise 11-
10    Two-Weapon Fighting 
4    WF:  Common Melee Weapons, Common Missile Weapons

Skills Total: 41


Cost    Talents
2    Off-Hand Defense

Talents Total: 2

Value    Complications
15    Hunted:  Relative of former target Frequently (As Pow; Harshly Punish)
10    Hunted:  Assassin's guild Infrequently (Mo Pow; NCI; Watching)
5    Negative Reputation:  Shady character, Infrequently
5    Physical Complication:  Insomniac (Infrequently; Barely Impairing)
15    GM's discretion

Complications Points: 50

Base Points: 125
Experience: 0
Experience Unspent: 0
Total Character Cost: 175

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Re: (6e) Fantasy Pregen Characters Wanted

 

Got it. Major spolier here:

 

 

I went with the Order of Holy Killers, gave her a Code of Honor, and essentially gave her player the task of playing a character in a somewhat-comedic game for whom the concept of humor is alien. That, in itself, should be very, very funny.

 

That said, Alyssa is a ruthless, cold-hearted killing machine, all in the name of her god. Her interactions with the other characters will be interesting.

 

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Re: (6e) Fantasy Pregen Characters Wanted

 

By the way, I went to ther HD character collection, and found a character sheet I liked. But I thought he made a better villain than hero, and the background information was for a hero.

 

No problem. Just some surgery to the background and adding the proper complications and the result was the fugitive "classical sorcerer" Muraki the Purple-Hued. He's probably going to die at the end of one of Alyssa's daggers, but he should be an interesting adversary.

 

I'm still looking for a template that will help me create the Duke of Orcs, who has hired Muraki (who is on the run and in need of money and safety) to tutor his singularly unpromising son in the art of Classical Sorcery.

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Re: (6e) Fantasy Pregen Characters Wanted

 

If you'd like something a little different for your orcs than simply savage fighting beasts, why not give them a warrior culture like Klingons have? I've done that in one fantasy world, even borrowing some Klingon words to flavor their speech. My players liked it.

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