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Teen Heroes: How Many Points?


Steve

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I'd like that last Palindromedary Pontification ten times if I could.  Don't worry about guidelines, make what you want and see how they turn out.

 

I'm saying, make what you want, see how they turn out, THEN write the guidelines around THAT.

 

Lucius Alexander

 

The palindromedary says writing guidelines around acceptable characters is better than writing guidelines and then trying to fit acceptable characters in them.

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I've been experimenting with builds for teenaged Urban Fantasy characters ranging from 100 to 200 points. 100 points is too stripped-down feeling but 200 points seems too generous, so at least I'm getting a feel for the range.

It depends on how much weirdness you need in the game. I find that anything under 200pts don't allow for the weird characters.

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It depends on how much weirdness you need in the game. I find that anything under 200pts don't allow for the weird characters.

 

 

That is an interesting point.  its possible to play strange variants on few points, but the fewer the points the more standardized and simple characters do tend to be.

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It depends on how much weirdness you need in the game. I find that anything under 200pts don't allow for the weird characters.

 

This is what I'm discovering. I've made several characters at 175 points, a few at 200 and some down as little as 100. I'm finding 175 points to be doable and allow some special abilities.

 

When I have more done, I plan to start posting them for commentary.

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Teen Hero is a age category and can mean a lot of different stuff.

Does that equate to low, middle, higher or top Tier Heroic point level? Or does it even go into the low Superheroic level?

 

The average teen is on a totally different level then say Asoka Tanno* or the Sailor Moons*.

 

*Asuming you don't put them right in into the Superheroic Category.

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This is what I'm discovering. I've made several characters at 175 points, a few at 200 and some down as little as 100. I'm finding 175 points to be doable and allow some special abilities.

 

This has been my experience as well, although how, "super" they feel depends on the opposition. It doesn't matter that you can't flip a tank if you never go up against one. 

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Since this is for an Urban Fantasy Hero setting I'm designing, I was thinking teenaged Heroes could be reduced similarly to how teenaged Superheroes were in Teen Champions, but the numbers aren't working.

 

My mistake was thinking to do a similar percentage reduction for Heroes as was done for Superheroes, but a Teen Champion when compared to Standard Superheroes doesn't scale down from Standard Heroes to a Teen Hero on a 1:1 way.

 

I'm currently looking at 200 points for my designs. So far I have a teenaged medusa, brother and sister elves, a vampire and a succubus.

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