If the GM says you don't need a weapon to Block, then you don't. If the GM says you do, then you do, because the game gives that authority to the GM. It doesn't matter what SFX you try to use to justify it.
If the GM says Blast costs 15 points for 1d6, he also has that authority. It does not mean he is using it wisely, or in the spirit of the game. Why not just say "only Killing attacks, and not Blasts, are permitted in this game"?
If we accept a Block can be a form of Dodging, and the GM says "well, you still take a penalty for having no weapon", is he applying:
- common sense? I take a penalty to evade for being less encumbered? It's easier to block a Greatsword if I have a dagger, but no easier to block a Punch if I have a Greatsword?
- dramatic sense? I think the examples of pixie blocking ogre, or Luke outmaneuvering Vader, add to, rather than detracting from, the dramatic or cinematic nature of the game.
- game balance? So there are not enough reasons to pack a weapon, or use a maneuver other than Block, already?
Often, I read a GM's rules for some specific action, ability, whatever and think "My character relying on that would go back on the shelf and I will pick one the GM's arbitrary rules favour rather than disadvantage". Just like, in many less flexible games, you don't pick a character type the game does not support (like picking a Fighter/Wizard in D&D 1.0 or 2.0, but certainly not in 3.0).
If you post a writeup, and I'm the GM, I'll do with it what I as GM would do with any writeup a player submitted to me. I'd look it over and approve or disapprove it. If I disapproved it, I'd say why, and I'd make suggestions on what you'd need to change in order for me to approve it. I'd even be willing to make exceptions to my own rules, if it makes sense enough, depending on the rule. One of my long standing rules is: Every rule has exceptions, including this one.
I agree with you about the Stun thing. I wouldn't have given my R2 writeup Takes No Stun. They're more like characters than robots.
Then don't hold out the online post as evidence of your position. At best, it may be evidence someone else agrees with your position, and in this case it did not even meet that standard.
I can't really disagree with you there, but when I'm putting together a game I've got a pretty good idea about what I want Powers (coming at Block from the other side -- I want Blocking ranged attacks to be a special ability, so it's a Power) to represent.
So for 8 points, I can Block ranged attacks. Or for 10, I can buy a Martial Arts suite that includes Martial Dodge, which will always work against ranged attacks, give me +5 DCV against them, instead of no benefit, and not be eroded in effectiveness if I am fired upon by multiple opponents (which, I assume, will be reasonably frequent).
In your SW post you note only Jedi should get Deflection, because that's a cool thing they do in the movies. I assume you mean only Jedi should get to Block ranged attacks. But they block multiple blaster bolts quite routinely in the movies, which would be massively expensive to do even if we don't charge them for the privilege of the attempt (which, maybe, comes with the Lightsaber WF, which maybe carries a higher cost than being able to shoot a blaster, and so on).
So, let's assume I will be a 150 point character. That would typically be a 5 or 6 OCV - let's go with 6. Half a dozen Stormtroopers fire blaster bolts at me. Let's give them a 3 CV - surely it will not be lower! To block them, I need to roll a 14-, 12-, 10-, 8-, 6-, 4-. Will I feel like a Jedi after that sequence of rolls? Should I spend another 10 points on +5 Block levels? That's a pretty hefty investment to have a half decent chance to do something the movie guys routinely succeed with. And if they are firing past me at my allies (Jedi often defend their allies like that, right?) that's another -2 penalty to deal with. I've spent 8 points (your figure) to be allowed to Block ranged attacks, plus 12 for levels to make it likely I can do so, = 20 points of my 125 - 150 point character for that? Maybe we'll just Dodge, thanks.
So do you cut me a cost break? If you do, what was the point of imposing a cost to block ranged attacks in the first place?
Maybe it only looks like he is Blocking - perhaps it's more of a Barrier against Blaster Bolts, stuffed in a MP with my Jedi Mind Tricks and TK. That gets the cost down to a level where every Jedi can afford to have it - and it seems like every Jedi in the movies does have it, so that's where it should be.
But now I have to ask whether there is any reason to be a smuggler, or a droid, or a princess, or a Wookie - they need cool stuff that makes them as much fun to play as the Jedi. Clearly the players in the original SW campaign figured that out - when the GM ran the prequels, way more players decided to play Jedi.
Oh, except that one jerk who designed the most annoying character he could think of - the first sheet had "Ewok" crossed out and "Gungan" written above it. If you don't want to play in that game, just stay home!