HERO System 6th Edition Rules Questions
Post here for answers to your HERO System 6th Edition rules questions.
This forum is a question and answer forum - only members of the Rules Mavens group can post answers.
Please consider these as temporary, advisory answers until such time as Steve Long's health and personal circumstances permit him to resume answering rules questions himself.
Posting Guidelines
1. All posts in this forum should be questions pertaining to the HERO System 6th Edition ruleset.
2. How to build questions are better posted in the discussion forums.
3. As much as possible, try to keep posts to a single question. If you have multiple questions, consider breaking them out into separate posts.
Explore Questions
There are no popular questions to show right now
There are no new questions to show right now
6,882 questions in this forum
-
A Question with regards to Adjustment powers
There is a new character (and player) in my campaign (Champions) with an interesting idea, and I want to see if I understand the Aid/Drain rules correctly when they have the advantage "can affect any Characteristic one at a time". The character's powers are based on being able to control the functions of other people's and her own body, including muscles and glandular functions. She cannot control the person's body, but she can increase or decrease thier natural stats. She can affect any of the stats she wants to. I have checked the FAQs as best as I can, and I have not found the answer to this question. Does the above advantage, "Can affect any Characteris…
0 votes1 answer -
OCV penalty for attacking while prone
Hi, I have a couple of questions regarding the OCV penalty for attacking while prone. The UMA specifies a -2 OCV for “groudfighting†(HtH combat between prone combatants), and the FAQ states that this -2 OCV could also be assessed on a prone attacker attacking a standing target. 1 – Is the OCV penalty a “standard ruleâ€, in the sense that the ½ DCV penalty for being prone is standard, or is the OCV penalty more of an “optional†rule? Yes, I know all rules are “optionalâ€, but some are more optional than others 2 – Does the OCV penalty only impact HtH attacks, or are ranged attacks penalized as well?
0 votes1 answer -
Spell Books
Hiya Steve, I'm working on a spell book for a FH quest that uses VPP (OAF & Independent) ... if it only allows, say, Necromantic spells, would that qualify for Limited Class of Powers? I'm thinking yes ... but I was wonder what the official stance would be.
0 votes1 answer -
Velocity?
I noticed that in a lot of martial maneuvers the effect says something like Damage is STR+v/5... what does this mean? It would seem to indicate velocity, but that seems exceptionally weak to divide the velocity factor by 5. Also, another question... for knockback modifiers...why do martial maneuvers tend to do less knockback? (ala +1d6 to knockback roll) Thanks in advance.
0 votes1 answer -
0 phase action
in the beginning of phase 12 my enemy have a better dex and gonna attack me with is axe i don t want to block or dodge but i want to shift all my csl to my dcv,,,it is a abort?.....if shift csl is a 0 phase action how many shift csl can i do in a phase? can shift one time in dcv at is attack and at my attack shift again in my ocv?or i declare in the beginning of the phase what gonna be my ocv and dcv for all the phase? stef the french canadian excuse my english again merci de ta patience mon ami!!
0 votes1 answer -
Question About Power Frameworks
My last question of the day... According to the rules, a Power Framework can't be put into another Power Framework. I was thinking of certain combinations and realized that, in some cases, it actually costs more to put one Framework inside of another (for example: putting a Multipower into either another Multipower or a Power Pool can actually cost more). So, is there some other reason for disallowing this? Or is it just because it's simpler to disallow it rather than try to list all of the various exception? I wonder since I tend to build powers in logical 'blocks' and it would be easier to include the blocks rather than to try to re-write the blocks (For example, a …
0 votes1 answer -
Question on Activating/De-Activating Powers
I have a question regarding activating and de-activating powers. One of the things I want to be able to do is to Teleport to a spot on the air and then immediately fly from there. Naturally, I can't do both in the same phase if the Teleport is a full-move. Naturally, if there were no game effect, this would simply be a matter of definition. However, once I Teleport, the next segment, I would start to fall. Depending on distance Teleported and my Speed, I could fall to the ground before I could fly. So, realizing that I couldn't actually move anywhere, would I be able to Teleport and then activate my Flight to hover until my next phase? Or would I have to buy an Adv…
0 votes1 answer -
Another Multiform Question
I have another question regarding Multiform. If I'm using a power (ex flight) and I change forms into a form with the same or reasonably similar power, does the power remain active across forms? If not, what kind of Advantage would I need of the powers? Thanks MistWing SilverTail
0 votes1 answer -
Question About Multiform
I have a question regarding Multiform. I have a limitation on my Multiform (designed to prevent me from changing forms under certain conditions). Does this limitation apply to just the 'strength of form' cost (points/5) or does it also apply to the 'number of forms' cost (+5 points per *2 forms). Also, does this ruling apply to other powers with a similar cost structure (ex Duplication, Followers, Vehicles, etc) Thanks MistWing SilverTail
0 votes1 answer -
Continuous in a linked power that ends?
Hello My character has darkness and he has a muktipower that is set only be used on target in darkness, if I had a continuous power working on that target and then dropped the darkness, would it continue to act, what if it were uncontrolled also? I know that mental powers would affect them until the tarpet made their respective EGO rolls, and adjustment powers would still effect them until the delay/return rate takes away or returns their points. but what about a straight continuous power (or one with the advantage)?
0 votes1 answer -
Fantasy Hero: Deadly Blow
In Fantasy Hero there is a talent "Deadly Blow" which adds a +1d6 of killing damage to a attack. Does this add over DC to DC for Weapons with AP or +1Stun mod? ...IF i have a 13 str and do a 1d6k AP with a stilletto will I then do with Deadly Blow 2d6K AP? Or like it discribes in the passages adds the d6 to the base making a stilletto do 1 1/2d6 K before strenght? If this is the case would it not make the power more expensive for adding to hammers that have +1 stun mod and stillettos that have AP?
0 votes1 answer -
Tunneling
The rules say that the size of the tunnel is roughly equal to your size. Would it be possible to reduce the movement rate to increase the diameter of the hole? SO , if Mole Man has 8" of Tunneling, could Mole Man reduce his movement to 7" and increase the diameter of the tunnel by an extra inch? Or, alternatively, could the GM rule that the hole is larger than Mole Man if the DEF of the material is less than Mole Man's Tunneling? Thanks, as always! Aroooo
0 votes1 answer -
A Question about Aid and it's Advantages
I want to make sure I have it straight in my head about how this works. If a player has Aid and takes the +2 Advantage to spread Aid between several Characteristics does this mean the roll is applied to all listed stats(ie. a roll of 10 means all listed stats go up 10 points)? Or does it mean that the roll is divided evenly between the stated stats (ie. a roll of 10 between 4 powers means 10 points added equalling 10 points 2+2+3+3=10)?
0 votes1 answer -
A few Move Through questions
Hi all, I'm pretty new to this and I'm trying to get an idea of just how the move through rule works. For reference, I'm just using the Sidekick book, so it might not be as in depth as in the 5th Edition Rulebook. For the move through rule, it says that if the attack hits, it does the characters regular STR damage + (velocity/3)d6 in Normal Damage. Afterwards, the character takes half the damage himself as well. For the regular STR damage, does that just mean that if the character has 30 strength (6d6 HTH damage) and does a move through and he must move 10" to get to the opponent, would the STR damage be 6d6+(10/3)d6? Is that how it works? And then afterwar…
0 votes1 answer -
Military Awards, working on a Military game
Hey, I'm working on a game based on modern military troops, and I was wondering how one would/ should handle Awards on a cost basis. I was also wondering how one should handle "buying rank". if at all possable. Thanks, Woof.
0 votes1 answer -
"Tracking a target" for the Set Manuever
Hi All, We're still using 4e right now, but my 5e books are on the way... I guess this is a fairly nit-picky question, but the manuever caused quite a debate at our last session so I want to make sure I have all the details straight for next time. My question: If a character Sets as a full phase action, what options does he have in his next phase that allow him to maintain his set? The rules clearly say that he can Brace and Fire in the next phase. (1) Can he move and fire? I'm thinking he loses the set bonus for doing that. (2) Can he reload or switch weapons? It seems likely that either of those would also cancel the set bonus. (3) Is "trackin…
0 votes1 answer -
Falling DCV?
What is the DCV of a character (without flight) who is falling? The falling rules say that a falling character typically has a base CV of 3 for being caught, but doesn't say what untypical situations are. Nor does it say if this also applies if you want to shoot the falling character instead of catch them.
0 votes1 answer -
Power point cap for VPP
This isn't so much a question, other fans already kindly gave me some good guidelines for my specific need, but it would be interesting to hear the word of the Chief himself on the general issue, and because I think this might be possibly be a good topic for the FAQ (or just possibly, the H5R). How much would be worth a Limitation on the Control Cost of a VPP setting a limit to the Active and/or Real Point point cost you can activate in any single power within the VPP, so that you can activate multiple powers, to the total VPP Base cost, but no single power can be worth more in Active (or Real) points than a given fraction/percentage of the VPP. E.g. just a poss…
0 votes1 answer -
rule clarification
Hi, i am waiting on my FH book and in the mean time i am reading up the rules of FREd, and i would like to know... while running a heroic campaing, the max points per category disadvantage for 75+75 is listed as 25. i am not sure how to interpret this, is it 25 from "Mental Disadvantages" or is it 25 from a subcategory like "Psychological Limitation", does this mean i have to spread the 75 points of disadvantages all over and for instance i can get 2 or 3 hunted if they make more than 25 points? please, somebody clarify.
0 votes1 answer -
Son of HA+STR+Manuever
Ok, obviously Im being dense here (been working for two days straight prior to taking a vacation ), but to make sure I am 100% clear on this, if a character has a HA and does a velocity based Manuever, assuming all other rules on 272 are applied for dealing w/ Advantages, the character will do (HA + STR) + (Velocity damage + STR) not HA + STR + Velocity Thanx!
0 votes1 answer -
HA + STR + velocity followup 2
In reference to: http://www.herogames.com/forums/showthread.php?t=20365 I can't see how you came up with 12d6 AP as the total. Am I way off base or is there a math error somewhere? I had said, 3d6 AP HA 15 STR STR + v/5 maneuver 15" velocity. FREd p.272: By my math that comes to: 3 DCs for the HA 3 DCs for the STR (since this <= doubles the attack) 2 DCs for the movement, as 15"/5*1.5 = 2 Totalling 8d6 AP HA. In reference to the Stretching aspect of the question in the above link, I suppose that adding 2 DCs adds 2 DCs, regardless of how many AP each of those DCs is. Since growth momentum also seems to add straight DCs,…
0 votes1 answer -
HA+STR+Maneuver damage Follow up
You previously replied to a question regarding adding HA+STR+Manuever damage with: "I haven't checked your math, but the Rules FAQ question I referred to in my previous answer specifically refers to Move By/Through. I was simply analogizing from that to other forms of movement." I read the FAQ entry, and I understand what it is saying regarding the Velocity based Manuever + STR portion of the attack; however I cant find anything about adding STR, and Velocity based Manuever damage together when there is also a Hand Attack involved. There is a mention of doing a Move By with a Club in the FAQ, but it doesnt go into specifics on how the damage is calc'd
0 votes1 answer -
HA+STR+Manuever Followup
Recently you answered a question by Zed-F indicating the "double dip" effect of combining STR, HA's, and MA's, specifically a Passing Strike. Would that same logic apply to a Move By or a Move Thru? If a character had the following abilities: Wallop: Hand-To-Hand Attack +3d6 (15 Active Points); Hand-To-Hand Attack (-½), Only While Running (must at least half move) (-½) 1 END 25" Run 15 STR How much damage would they do with a Move By or a Move Thru on a full 25" move? I had assumed it would be 14d6 for a Move Thru and 9.5d6 for a Move By based upon page 272's description of how to figure Movement Damage and HA's in conjunction with o…
0 votes1 answer -
Take Two: Spreading = AoE?
Let me try this again. the GMB (or FREd, for some), p 251 states: "A character may also Spread his attack to be able to hit more than one target. The character loses 1 Damage Class for each hex he wants to fill with his attack." It says that an attack spread this way fills the Hex, which is what an AoE attack would do. Is this equivalent to an AoE attack? I.e. would a defense bought with the Limitation "Not Vs AoE attacks" count against this attack, or not?
0 votes1 answer -
Two questions
The following FAQ entry seems to suggest that velocity is an exception to the "max doubled" rule for weapons and advantaged HAs. Q1: If I have a character with a 15 STR and a 3d6 AP HA, I would normally expect to do a 6d6 AP HA with strength. If I then do a passing attack with that advantaged HA, such that I add v/5 damage, and supposing that v=15, the passing attack would normally add another 15/(5*1.5)= 2 DCs to the total. I think this FAQ entry means I would do 8d6 AP HA with the passing attack in this case. Is this correct, or am I still limited to 6d6 AP HA? Q2: Now let us suppose that instead of doing a passing attack, I give that same 15 STR ch…
0 votes1 answer
-
Recently Browsing 0 members
- No registered users viewing this page.