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comment_2940912

I recommend Fantasy Hero Complete, because it has all the rules you need without the vast amount of examples, background, campaign concepts, etc that the full FH gives you.  If you need ideas and tips on how to run a fantasy game as well as a huge amount of thoughts on fantasy, gaming in a setting, the kinds of fantasy  games there are, creatures, spells, magic items, etc, Fantasy Hero works.

comment_2940997

 

Another vote for FHC here, but I have to say that I vote that way specifically because you said this:

 

 

21 hours ago, magnon said:

 I have 5e hardcover 

 

And because you have played 4e FH.

 

You have everything you need for setting detail, building wrapons, races, equipment, etc.

 

FHC gives you a solid distillation of the current rules and just enough genre trappings to make what you already have one-hundred percent useful with the latest rules.

 

 

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